Patch 4.0.6 is a tooltip display fix and class adjustment patch. Hotfixes applied after 4.0.3a updated the actual spells in the game, but not the tooltips used to display them in the client. This patch fixes that, and makes many other balance tweaks to classes, dungeons, items and professions.
A very quick bugfix patch was released a few days later in the form of Patch 4.0.6a, which rolls in a number of hotfixes and other bug fixes that could not be made as hotfixes.
Achievements[]
Two new achievements have been added for earning exalted reputation with 45 and 50 factions respectively. The title <The Exalted> is now awarded for earning exalted reputation with 50 factions, up from 40.
[Necrotic Strike]'s absorption effect is now reduced by the target's resilience. In addition, its debuff duration has been reduced to 10 seconds, down from 15.
The spell hit bonus previously given by [Virulence] (Unholy) has been rolled into the [Runic Focus] passive effect that all death knights possess.
[Crimson Scourge] has been redesigned slightly. Instead of a 50/100% chance to make the next [Blood Boil] free when [Plague Strike] is used on a target with [Blood Plague], the talent now gives a 5/10% chance to provide a free Blood Boil when the death knight lands any melee attack on a Blood Plagued target.
[Heart Strike] now deals 175% weapon damage plus 15% per disease, up from 120% plus 10% per disease.
[Improved Death Strike] now increases the damage of Death Strike by 30/60/90%, up from 15/30/45%.
If [Death Strike] is used while a Blood Shield is already active, the new absorb will stack with the old one instead of replacing it.
[Scarlet Fever] now applies via Blood Plague, rather than Blood Boil.
The ratio of runic power return from [Magic Suppression] has been reduced by roughly one third.
[Rage of Rivendare] now increases strike damage by 12/24/36%, down from 15/30/45%.
[Runic Corruption] procs while the aura is already active now add 3 seconds to the existing aura duration, instead of simply refreshing/overwriting the existing aura.
[Shadow Infusion] now increases pet damage by 8% per stack, down from 10%.
[Sudden Doom] is now triggered only from main-hand auto attacks, and is normalized according to weapon speed rather than having a fixed percentage chance.
[Unholy Might] (passive) has been reduced to a 5% Strength increase, down from 10%.
[Virulence] has been redesigned. It now grants 10/20/30% additional disease damage.
Blood of the North is no longer incorrectly increasing Blood Strike damage by 10%.
The tooltip for Blood Presence was giving an incorrect value and has been corrected.
The amount of bonus damage Blood Strike was receiving per disease was inconsistent with its tooltip and has been amended.
Crimson Scourge will no longer proc if Blood Plague is not present on the target.
Death Grip has a minimum range requirement of 8 yards against players, but this was not stated in the tooltip. The tooltip has been updated.
Desecration should stay in place while on the Alliance Gunship in Deepholm.
When a character is raised as a ghoul with Raise Ally, there is no longer a considerable pause after losing control of the ghoul before being returned to the corpse or graveyard.
The Scourge Strike tooltip is now correctly augmented by Rage of Rivendare.
The shadow portion of Scourge Strike was receiving more than 10% increased damage from Frost Presence and has been corrected.
The shadow portion of Scourge Strike no longer incorrectly still receives a 13% spell damage increase from Earth and Moon.
Glyph Fixes
The Chains of Ice tooltip is now correctly augmented by Glyph of Chains of Ice.
Glyph of Raise Ally now correctly affects the risen ally's health.
The Vampiric Blood tooltip became awkwardly worded after applying Glyph of Vampiric Blood. We made the words less awkward.
[Fungal Growth] duration has been increased to 20 seconds, up from 10. In addition, it should now be much more responsive when detonating Wild Mushrooms.
[Moonkin Form] now grants 15% damage reduction instead of increased armor. In addition, shapeshifting in or out of this form now breaks roots. Note this is not stated in the tooltip.
The [Shooting Stars] buff duration has been increased to 12 seconds, up from 8 seconds.
[Starfall] will no longer strike targets that are not in combat and will now drop stars at a slightly faster rate.
[Sunfire] mana cost has been reduced from 18% to 9%.
Total Eclipse (Mastery) benefit from mastery increased by approximately 33%.
[Wild Mushroom] is now instant cast, down from 0.5 seconds. In addition, the radius of detonation has been increased to 6 yards, up from 3, and damage done increased by 30%.
Feral
[Berserk] (instant Mangle proc) now has a new Spell Alert identifier. In addition, Berserk no longer breaks Fear or makes the druid immune to Fear.
[Blood in the Water]: Timing on this effect has been improved so that Ferocious Bite will immediately refresh Rip, rather than be slightly delayed (which gave a chance for the Rip to expire despite being refreshed).
[Pulverize] weapon damage percent has been reduced to 80%, down from 100%.
Restoration
[Disentanglement] (new specialization): Causes shapeshifting to remove roots in addition to snares.
[Empowered Touch] now also affects [Regrowth]. In addition, after Tree of Life is no longer active, this talent will only refresh the most recently cast or refreshed [Lifebloom], and will not refresh other copies of Lifebloom.
[Natural Shapeshifter] has been reduced to a 3/6-second increase to Tree of Life's duration, down from 5/10.
[Nature's Bounty] no longer affects [Swiftmend], but now has a new effect. When the druid has [Rejuvenation] on 3 or more targets, the cast time of Nourish is reduced by 10/20/30%.
[Symbiosis] (Mastery) benefit from mastery increased by approximately 16%.
Druid forms now have an Archaeology Survey animation.
Balance of Power's tooltip now states that spell hit rating is increased only by Spirit gained from items and effects.
Druids can correctly cast Barkskin while silenced.
Feral Charge: Cat should always turn the druid around to face the back of the target.
Hurricane now remains at the same location it was cast at while on a moving transport.
The mana return effect of Leader of the Pack is now consistent with its tooltip.
Maul and other Feral druid ability tooltips should now show the correct damage.
Druids in Moonkin Form should now correctly be able to mount.
Rank 1 of Naturalist is now reducing the cast time by what it states on the tooltip.
Nature's Swiftness is no longer consumed when casting Entangling Roots that became instant cast via Glyph of Entangling Roots.
The instant Rejuvenation heal from Gift of the Earthmother should no longer gain bonus healing from haste too soon, and should now correctly benefit from Symbiosis.
The Thick Hide tooltip should now reflect the new increased values.
The tooltip for Thrash's bleed effect listed the amount of damage per tick rather than the total damage for the effect. This has been corrected.
Using Track Humanoids while in Cat Form should no longer cause loot windows to automatically close the first time they are opened.
Druids should now make the correct laugh and cry emote sounds while in Tree of Life Form.
Wild Mushroom's tooltip now shows the magic school.
Glyph Fixes
Glyph of Ferocious Bite now correctly augments the Ferocious Bite tooltip.
Hunter[]
[Aimed Shot] weapon damage has been increased to 200%, up from 150%. In addition, the base cast time has been reduced to 2.4 seconds, down from 3.
Casting [Trap Launcher], [Distracting Shot], and [Scare Beast] now cancel Auto Shot when cast. This is to make it easier to crowd control creatures with Auto Shot while moving enabled.
[Concussive Shot] duration has been increased to 6 seconds, up from 4.
[Deterrence] now provides 100% chance for melee attacks to miss instead of 100% parry chance. This means that attacks that cannot be parried, notably some rogue abilities, can now be prevented by Deterrence, and the hunter will gain the benefit of Deterrence even if disarmed.
[Dust Cloud]'s cooldown and duration have been modified to make it closer aligned with [Tailspin] (same effect, different pet).
[Kill Shot]'s attack power scaling has been increased by 50%.
[Master's Call] now has a 35-second cooldown, down from 1 minute, and its range has been increased to 40 yards, up from 25. In addition, the visual effect is more obvious.
[Ring of Frost]: Radius shrunk to 8 yards, and inner "safe" radius is now 4.7 yards (exactly matching graphic). Dispelling the effect of Ring of Frost will now make the target immune to being refrozen for 3 seconds. If a second Ring of Frost is cast by the same mage while the first is still active (via [Cold Snap]), the first will now disappear and cease functioning. In addition, Ring of Frost now has a PvP duration of 8 seconds.
When a mage uses the [Invisibility] spell, it will now also cause their pet Water Elemental to become invisible.
[Firestarter] now allows the mage to cast Scorch while moving (regardless of which armor spell is used), and no longer eliminates Molten Armor's critical strike chance reduction.
[Flashburn] (Mastery) benefit per mastery has been increased by 12%.
[Fingers of Frost] can no longer be dispelled and now also increases Ice Lance damage by 15%.
[Frost Specialization] now only grants 2 base points of mastery (instead of 8), reducing all Frost damage to frozen targets by 15% from previous values. However, Frost Specialization now increases base Frostbolt damage by 15%.
Mage Bug Fixes
Arcane Power now has its tooltip updated when Glyph of Arcane Power is active.
The attachment point of Cone of Cold was too far left and has been adjusted on male troll models.
Evocation was returning less mana than the tooltip stated it should. This has been corrected.
Flame Orb's tooltip should now state how much damage it will explode for after the Fire Power talent is chosen.
Rank 1 Frostfire Orb is no longer applying a debuff that incorrectly states that it snares its target.
The Hurricane weapon enchant should no longer proc when Polymorph is cast.
Molten Armor tooltips now display the correct information.
Nether Vortex was causing Arcane Blast to yield a string error when Arcane Blast was reflected. It shouldn't do that.
When Presence of Mind was active, Conjure Mana Gem was not becoming an instant cast spell if used to refresh a stack of 2 or less Mana Gems. This has been fixed.
Presence of Mind is no longer consumed when Flame Orb is cast.
Ring of Frost can now be cast and works properly on transports (this includes elevators, trapdoors, etc.).
Glyph Fixes
Glyph of Arcane Power should correctly reduce the global cooldown of Blink, Mana Shield, and Mirror Image to 0.
Ice Barrier's tooltip is now correctly updated by Glyph of Ice Barrier.
The duration has been lowered to 1 minute, down from 2.
[Lay on Hands] now causes Forbearance on the target. It used to only cause it when cast on the paladin. This was an old design from when [Divine Protection] caused Forbearance and the paladin didn't want to prevent a tank from using their defensive cooldown.
Lay on Hands cannot be a critical effect and will not be affected by most abilities which modify healing (such as [Beacon of Light]). In addition, Lay on Hands is no longer on the global cooldown.
Since only [Divine Shield], Lay on Hands and [Hand of Protection] cause Forbearance, the tooltips have been adjusted to better explain the mechanic.
[Holy Light] mana cost has been increased by approximately 10%.
[Holy Wrath] no longer counts nearby critters when dividing damage among its targets.
[Rebuke] can now be trained by all paladins at level 54. Existing characters will need to visit their trainer, even if they had talented Rebuke before.
[Eternal Glory]: The chance to not consume Holy Power from this talent now also applies to not consuming the clearcasting effect generated by Divine Purpose.
[Vindication] no longer allows [Hammer of Justice] to interrupt stun-immune targets. With Rebuke baseline, this functionality is no longer necessary.
Retribution
[Acts of Sacrifice] will no longer cause [Cleanse] to remove movement impairing effects from vehicles the paladin is riding.
[Divine Purpose]: The chance for applicable abilities to generate Holy Power has been reduced to 7/15%, down from 20/40%, but instead of generating 1 Holy Power, the next applicable ability used consumes no Holy Power and acts as if the paladin has 3 Holy Power.
[Divine Storm] weapon damage percent increased from 80% to 100%.
Hand of Light (Mastery): A percentage of the damage done by [Templar's Verdict], Crusader Strike, and [Divine Storm] is done as additional Holy damage. This Mastery now grants a 2.1% increase to Holy damage per mastery, down from 2.5%.
The Rebuke talent has been replaced with a new passive talent, [Sacred Shield]. Paladins who had Rebuke before will automatically have Sacred Shield. Sacred When reduced below 30% health, paladins gain the Sacred Shield effect. The Sacred Shield absorbs X damage and increases healing received by 20%. Lasts 15 seconds. This effect cannot occur more than once every 30 seconds. Undispellable.
[Seals of Command] will no longer trigger twice on each swing with Seal of Truth.
The Silence debuff from Avenger's Shield was using the Dazed visual effect, and its Daze debuff did not have a visible effect. This has been remedied.
The damage bonus from Communion is no longer applied even when the paladin has no paladin auras active.
Crusader Strike, Holy Shock, and Hammer of the Righteous no longer incorrectly grant Holy Power from a missed attack.
Divine Storm no longer incorrectly highlights when Hand of Light procs.
Exorcism no longer re-targets whomever it does damage to when it finishes casting.
The healing amount in the buff tooltip for Holy Radiance is now accurate.
Pursuit of Justice is now providing Holy Power when the paladin gets stunned by the Fire mage talent Impact. Conversely, Pursuit of Justice is no longer granting Holy Power when the Paladin is hit by Holy Wrath.
Repentance tooltip now states that it does not break Censure damage.
Rank 1 of Shield of the Templar was reducing the cooldown of Guardian of Ancient Kings by 45 seconds, which is inconsistent with the scaling of ranks 2 and 3. This has been adjusted.
The tooltip for Tower of Radiance indicated that Holy Light would generate a charge of Holy Power. This has been fixed.
Word of Glory no longer resets the swing timer.
Glyph Fixes
The damage-over-time effect of Exorcism added by Glyph of Exorcism is now correctly affected by Exorcism's damage.
The tooltip for Holy Wrath is now updated to reflect changes when Glyph of Holy Wrath is active.
The Glyph of Light of Dawn is now updating the tooltip for Light of Dawn.
The Glyph of Seal of Insight now requires level 32 to be consistent with when Seal of Insight can be learned from the trainer.
The Glyph of Templar's Verdict is now updating the tooltip of Templar's Verdict.
Priest[]
The duration of [Levitate] has been increased to 10 minutes, up from 2.
[Penance] mana cost has been increased by 7%, but healing has been increased by 20%.
[Strength of Soul] now occurs when the priest casts [Inner Focus] on oneself, rather than Power Word: Shield. In addition, Strength of Soul now also causes the priest to become immune to silence, interrupt, and dispel effects for 2/4 seconds after using [Inner Focus].
Holy
[Blessed Resilience] will now proc when the priest is critically hit, in addition to its current effect.
Atonement now has the correct healing range listed in the tooltip.
Blessed Resilience rank 1 and 2 tooltips are now consistent with the amount of increased healing.
Dispersion should no longer allow priests to become permanently invisible when mounting.
Dispersion correctly reduces the damage dealt by Deep Wounds and Piercing Shots.
Focused Will rank 1 and 2 tooltips are now consistent with the amount of damage reduced.
Heal, Flash Heal, Greater Heal, and Binding Heal effects are now consistent with their tooltips.
Holy Concentration now has correct percentages listed in the tooltip.
Holy Word: Serenity now correctly grants healing spells cast by the priest an extra 25% chance to critically hit.
Inner Fire no longer consumes mana after learning Inner Sanctum.
Inner Will now correctly reduces the mana cost of Power Word: Barrier.
Lightwell healing now matches its tooltip description.
Undead and blood elf priests are no longer gaining aggro from friendly guards when casting Mind Control on enemy NPCs.
Unnecessary string errors should no longer occur when casting Power Word: Barrier.
Prayer of Mending will now properly return an error when cast on a target with a more powerful Prayer of Mending active.
Rapture's tooltip now has the correct percentages listed.
Shadow Orbs' tooltip showed a 0% increase in damage and did not give an increase of damage until additional mastery rating was added. This has been corrected.
Sin and Punishment will no longer fear players that are not flagged for PvP.
Surge of Light is no longer consumed without benefit if it triggers while a Flash Heal is being cast.
Glyph Fixes
Critical heals from Glyph of Dispel Magic properly proc Divine Aegis.
[Deadly Momentum] critical strike bonus now lasts for 15 seconds, up from 10.
Combat
[Blade Flurry] is now a toggle that can be turned off by pressing the button again. In addition, this ability no longer has a fixed duration, but will go on cooldown for 10 seconds after being canceled (similar to Stealth). In addition, Blade Flurry now reduces energy generation by 30% while active, up from 20%.
Main Gauche (Mastery) now provides a chance to deal an attack for 100% of main-hand damage. This attack can trigger [Combat Potency].
[Shadowstep]'s cooldown has been increased to 24 seconds, up from 20 seconds.
[Sinister Calling] now grants 30% Agility, up from 25%, and increases Backstab and Hemorrhage damage by an additional 40%, up from 25%.
Glyphs
[Glyph of Garrote] now increases the duration of Garrote by 1.5 seconds, down from 2.
Rogue Bug Fixes
Cloak of Shadows now functions properly to protect the rogue from the following boss and creature abilities: Gravity Well (Terrastra, The Bastion of Twilight), Burning Corruption (Crimsonborne Seer, Grim Batol), Lava Fissure (Slabhide, The Stonecore), Geyser (Lady Naz'jar, Throne of the Tides), Noxious Mire (Naz'jar Sentinel, Throne of the Tides).
Cheat Death was activating by a warlock's Chaos Bolt but not working. Chaos Bolt will still trigger Cheat Death, but will not kill the rogue.
Eviscerate was showing reduced energy cost at low levels, even though the cost should remain 35 energy. This has been corrected.
Feint correctly reduces Quake damage from Rom'ogg Bonecrusher (Blackrock Caverns).
The Honor Among Thieves buff icon is now correctly displayed for the rogue, and not just for the rogue's party members.
Ruthlessness has the correct chance to proc when Envenom is used.
Glyph Fixes
Blade Flurry's tooltip is now correctly augmented by Glyph of Blade Flurry.
The Hemorrhage tooltip is now correctly updated to reflect the bleed effect when Glyph of Hemorrhage is applied.
The Preparation tooltip is now augmented by Glyph of Preparation.
Shaman[]
[Chain Heal]'s effectiveness has been increased by approximately 10%.
[Tremor Totem] has been redesigned. The totem is now usable under Fear, Charm, or Sleep effects, and pulses much more rapidly, but lasts 6 seconds and has a 1-minute cooldown.
The [Windfury Weapon] proc can now trigger 3 additional attacks, up from 2.
Talent Specializations
Elemental Combat
[Earthquake] damage has been increased by approximately 10%.
[Greater Healing Wave] mana cost has been increased by 10%; healing done has been increased by 20%.
[Mana Tide Totem] has been redesigned. The totem no longer multiplies the Spirit of those affected by it. It instead gives a flat amount of Spirit equal to 400% of the casting shaman's Spirit, exclusive of short-term Spirit buffs affecting the shaman when the totem is dropped. In addition, its effects are now raid-wide.
Glyphs
[Glyph of Hex] now reduces the cooldown by 10 seconds, down from 15.
Shaman Bug Fixes
Ancestral Resolve correctly reduces the damage done by Chaos Bolt.
Earthquake's mana cost is now correctly reduced by [Elemental Focus]' clearcasting proc.
[Fel Armor] has been redesigned. It now surrounds the caster with fel energy, increasing spell power and causing the warlock to be healed for 3% of any single-target spell damage he or she deals.
[Seduction] (Succubus) now has a PvP duration of 8 seconds.
Talent Specializations
Affliction
[Soul Swap] can no longer be dispelled (the aura given to the warlock between swapping).
[Demon Soul]: Imp redesigned. It now increases the critical strike chance of all non instant cast Destruction spells by 30%, rather than increasing critical strike damage. Duration reduced to 20 seconds.
[Felstorm] (Felguard) damage has been reduced by 20%.
[Inferno] no longer increases the radius of [Hellfire], but instead increases the duration of [Immolate] by 6 seconds in addition to its existing effect.
[Master Demonologist] (Mastery) benefit from mastery increased by approximately 33%.
Fiery Apocalypse (Mastery) benefit from mastery increased by approximately 8%.
[Improved Soul Fire] now increases Fire and Shadow damage done by 4/8%, rather than 7/15% spell haste. In addition, this talent has been moved to tier-3 Destruction, switching places with [Aftermath].
Rank 2 of Backdraft should no longer have charges consumed when casting Immolate.
The spell animation for Demon Circle: Summon no longer persists through death.
Demon Leap should no longer cause players to pass through the environment at the entrance/exit of Orgrimmar.
Drain Life cast when under the effects of Soulburn no longer has higher damage than the normal version of Drain Life.
Empowered Imp can no longer proc if the warlock does not have the talent.
Hellfire will not proc the Muradin's Spyglass buff without hitting an enemy target.
Warlocks with the Jinx talent who have an active Curse of the Elements on a target should no longer be interrupted while eating or drinking.
Nether Protection should now proc properly from all associated abilities.
Rain of Fire now remains at the same location it was cast at while on a moving transport.
Ritual of Summoning should no longer yield graphical issues with the created portal.
Casting Soulburn during the global cooldown of a Soulburn ability, and while under the effects of another self-buff, was sometimes causing Soulburn abilities to be non-functional. This has been corrected.
The UI fly-out for a warlocks' summoning spells now updates in real time based on the warlock's available mana.
The tooltip for the armor value in the Character pane should now be showing the correct amount of armor granted to pets.
Glyph Fixes
Glyph of Voidwalker's tooltip has been updated to the new pet scaling system.
Warrior[]
[Charge] now shares diminishing returns with stun effects.
[Inner Rage] has been redesigned. It now reduces the cooldown on Heroic Strike and Cleave by 50% (to 1.5 second) for the next 15 seconds. 1-minute cooldown. It still cannot be used during [Deadly Calm]. This ability was originally designed to help warriors with rage capping, but the Heroic Strike and rage normalization changes seem to have solved that problem on their own. This new design will still allow warriors to burn off excess rage faster, at their discretion.
[Recklessness] now increases special critical strike chance by 50%, down from 100%, but lasts the full 12 seconds instead of allowing only 3 charges.
[Slam] weapon damage percent (at level 80+) has been increased from 125% to 145%.
[Juggernaut] no longer increases the cooldown on Charge, but instead increases the duration of the Charge stun by 2 seconds. In addition, Charge is usable in all stances, however, the talent now causes Charge and [Intercept] to share a cooldown.
Unshackled Fury (Mastery) now grants 5.6% benefit per mastery point, up from 4.7%.
Protection
[Charge]'s stun continues to not trigger diminishing returns for Protection warriors who have the [Warbringer] talent.
Glyphs
[Glyph of Rapid Charge] has been changed from a 7% reduction to Charge's cooldown, to 1 second off of the cooldown. This change is primarily to clarify the exact cooldown reduction this glyph provides.
Warrior Bug Fixes
Warrior abilities which were incorrectly assigned the sound effect for Mangle have been updated.
Battle Shout's buff tooltip should not show incorrect values when the recipient is higher level than the warrior.
Heroic Leap and Thunder Clap no longer incorrectly scale damage with both Strength and Agility.
Forceful Deflection passive aura is now properly applying to warriors beginning at level 1.
The Victorious buff can no longer proc before the warrior learns Victory Rush.
The wording in the tooltip for Vigilance was inconsistent with other abilities and has been updated.
Shadow Nova is now cast less frequently in 10-player modes to account for fewer available interrupts there.
The captured drakes in this encounter now apply Dragon's Vengeance when they are killed instead of when they are freed. To account for this change, the health and damage of the drakes has been reduced, and the damage bonus gained from Dragon's Vengeance has been increased.
The Chromatic Prototypes featured in the second phase of this encounter now wait longer before casting their first Blast Nova.
The Stolen Power enhancement gained in Heroic difficulties now increases all damage and healing for a set time, but each attack is increased by a smaller amount. This change will not be reflected in the tooltip until a later patch.
Freeing one's mind from Dominion now grants a movement speed bonus for a short time.
While in Helix's Nightmare during the Vanessa VanCleef encounter, Helix is now larger and a little easier to see.
The final rope swing while fighting Vanessa VanCleef has been removed. Players no longer need to swing off of the boat at the end of phase 3.
Some boat fires will now go out when Vanessa VanCleef is defeated, making it easier to get back onto the ship from the cavern entrance.
Vengeance of VanCleef has been redesigned. It is now a stacking buff that increases damage dealt, size, and attack speed, and stacks up to 40 times. Vanessa will begin casting this as soon as she jumps back onto the boat after detonating charges.
The duration of the Flame Wardens' Raging Inferno has been reduced by 80%.
Anraphet's Nemesis Strike now does 75% of weapon damage, up from 50%. In addition, the damage-over-time effect applied by this ability does 15,000 damage every 2 seconds, up from 9,000.
Earthrager Ptah's Flame Bolt now deals more damage per second on Heroic difficulty.
Setesh seeks a portal every 25 seconds, up from 20.
He now knocks away players standing too close to him when he retracts his Cyclone Shield, which now inflicts Nature damage if it touches players.
Dungeon & Raid Bug Fixes
Many dungeon maps with display issues or missing sections have been updated.
Several bosses and creatures were awarding no, or too little, reputation when killed. Conversely, some creatures were awarding too much reputation, or should not have been awarding reputation at all. These inconsistencies have been corrected.
Error messages for characters unable to enter a Heroic raid dungeon should be more clear.
Players level 83 and higher should be able to correctly queue for holiday dungeon bosses.
Players above level 80 can no longer queue for Wrath of the Lich King Heroic dungeons.
Level 68-79 Wrath of the Lich King dungeons again award reputation.
If a spell is cast which provides items for players (i.e. Soulwell), members of the party or raid should still be able to access the items after the caster leaves the dungeon.
There should no longer be a significant performance drop when entering the Bastion Antechamber.
Several items dropping in the Heroic version of Bastion of Twilight which did not have the Heroic tag in their tooltip have been updated.
Cho'gall should no longer look awkward when he is Distracted while sitting on the Throne of the Apocalypse.
The voice-over text now matches the voice-over for Cho'Gall's speeches.
Cho'gall shouldn't Evade and despawn if pulled too close to the door at the entrance to the Throne of the Apocalypse.
Cho'gall shouldn't despawn if tanked close to his door when he gains Twisted Devotion.
If a Fire Elemental is spawned while Cho'gall is standing on the hidden elevator, they will no longer spawn in the wrong location for the remainder of the encounter.
The overhead arrow spell animation caused by Valiona's Twilight Meteorite ability shouldn't clip into the affected character while animating.
The corpses of Valiona and Theralion will adhere to the laws of gravity and fall to the ground if killed during phase transitions.
The Cache of the Broodmother (from Sinestra) will no longer despawn if dungeon difficulty is changed in the interface.
Static Overload used in the Twilight Ascendant Council encounter no longer deals full damage to pets.
Sa'at again has a dialog option for players to obtain a [Chrono-Beacon], even if they have not completed the quest chain that begins with the quest " [15-30] The Caverns of Time."
Karsh Steelbender's targeting reticule no longer changes size when he catches fire.
Raz the Crazed no longer returns to his Shadow Prison if Blackrock Caverns is reset, which was preventing players from finishing the dungeon.
Players shouldn't experience a move enforcement error or be pushed under the world if they are standing near lava when affected by Chains of Woe during the Rom'ogg Bonecrusher encounter.
Twilight Obsidian Borers in Blackrock Caverns resume channeling of Bore after being under the effects of a rogue's Sap.
Ancient Dwarven Shields used while Atramedes is entering or exiting his air phase should correctly be destroyed.
There is no longer a dead zone void of Sonic Pulses on the Heroic version of the Atramedes encounter.
Arcanotron can no longer be pulled further than intended via a death knight's [Death Grip].
[Lightning Shield] shouldn't trigger the shields of all Omnotron Council bosses.
Clicking the character name displayed in the raid warning for Lightning Conductor during the Omnotron Defense System encounter no longer brings up the tooltip for the spell Lightning Conductor.
Admiral Ripsnarl can no longer be pulled off the top of his ship without resetting the encounter on Heroic difficulty.
Defeating "Captain" Cookie should no longer despawn his cooking pot or leave his corpse floating in mid-air.
Foe Reaper 5000 should no longer arbitrarily reset the encounter.
The achievement criteria for [Prototype Prodigy] correctly resets after a wipe.
It is no longer possible to avoid detonated charges without leaving the boat during the Vanessa VanCleef encounter.
The buff aura applied with random internal information in the tooltip when players access the ropes during the Vanessa VanCleef encounter has been amended.
Fixed a bug where players would sometimes have mounting issues after engaging Helix Gearbreaker in any incarnation.
All guild banners now reward bonus reputation in addition to honor and experience.
Guild bank vouchers that players unlock as guild rewards now correctly state that they can only be used by Guild Leaders.
Once a guild hits level 23, the daily cap on experience gained is removed.
Additional animations have been added to the Armadillo Pet guild reward.
The guild faction requirement on the Guild Herald has been lowered to Revered reputation.
We have redefined the definition of a Guild Group for 5-player dungeons.
If 3 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 50% of the normal rate.
If 4 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 100% of the normal rate.
If 5 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 125% of the normal rate.
Also note that Heroic dungeons offer a 1.5x multiplier on all guild experience earned.
[Daybreaker Helm] stats have been reallocated, lowering Strength and increasing parry rating.
The [Fury of Angerforge] internal cooldown has been drastically reduced so this trinket will build up charges much faster.
The Honor Commodities and Justice Commodities Vendors now sell raw tradeskill materials. These are not intended to be a cost-effective source of these materials, but an option for players with lots of Justice or [Honor Points] who have already purchased all of the gear that interests them.
The cooldown on the [Horde Battle Standard] has been adjusted to 10 minutes to be consistent with the Alliance version.
Normal PvE helms (item level 359) no longer have a chance to drop from Nefarian or Cho'gall on Heroic difficulty. Instead, the Heroic PvE helm and shoulder pieces (item level 372) only require their associated Crown/Shoulders of the Forlorn tokens to purchase, and do not require players to obtain the normal helms or shoulders first.
The PvE hunter 4-piece set bonus has been redesigned. It now reduces the cast time of [Steady Shot] and [Cobra Shot] by .2 seconds.
The PvE warlock 4-piece set bonus (Fel Spark) now increases the damage done by the next 2 [Fel Flame] spells by 300%, rather than increasing the critical effect chance of one by 100%.
All PvP 4-piece bonuses have had their flat stat values cut in half. Primary stats are very powerful in Cataclysm, so much so that players were considering using PvP gear in PvE just because of these primary stat bonuses.
The PvP Balance druid 4-piece set bonus effect has been increased to 20 Solar Energy and 13 Lunar Energy, up from 5 and 13. The effect will also now be more intelligent at choosing whether to give the druid Lunar or Solar Energy (it checks the Balance Power to determine which to give depending on which energy is higher at the time).
The PvP priest 4-piece set bonus has been redesigned. When [Power Word: Shield] is cast on the priest, movement speed reduction effects are temporally suppressed for 4 seconds.
The PvP warlock 4-piece set bonus has been redesigned. It now reduces the cooldown of [Death Coil] by 30 seconds.
The PvP warrior 4-piece set bonus has been redesigned. It now reduces disarm duration by 60% (does not stack with any Weapon Chains).
PvP enchants are properly valued and attached to Honor Quartermasters and Tol Barad/Baradin Hold Quartermasters.
Weapon Chains now reduce disarm duration by 60%, up from 50%.
Item Bug Fixes
Several items obtained during the 1-60 leveling experience had incorrect level requirements (particularly dungeon items) and have been corrected. This includes multiple plate armor pieces which had level requirements below level 40.
Many items with inconsistent stats (including Intellect on hunter items) or stat values have been updated. This includes items which were lacking a vendor sell price.
Many items or item set bonuses which referenced stats or abilities that no longer exist have been updated.
Several item procs and set bonuses were not functioning as stated and have been corrected.
Some Cataclysm trinket procs or activation graphics shared effects with common player spells and have been updated.
Clicking the [Reforge] button multiple times before the reforge is complete should not cause players to be charged for each click.
Dungeon & Raid Item Fixes
Several dungeon items have been updated so that the appropriate classes can roll Need.
The [Crossfire Carbine] (The Bastion of Twilight) no longer incorrectly has the Heroic tag.
Normal and Heroic versions of [Willowy Crown] (Blackrock Caverns) have updated icon, texture, and model art.
Using [Corrupted Egg Shell] (Grim Batol) on a player who is eating or drinking shouldn't interrupt them. In addition, the Egg shell buff will now be removed when the Corrupted Egg Shell trinket is unequipped after being used on a party member.
The [Forge Ember] (Halls of Stone) can no longer proc from non-healing/damaging spells.
The socket colors for the normal and Heroic versions of [Blood-Soaked Saronite Stompers] (Icecrown Citadel) were inconsistent and have been updated.
[Spider's Silk] was too difficult to obtain and should now drop more frequently.
PvP Item Fixes
Horde and Alliance Battle Standards now have consistent cooldowns.
[Firelord's Draught] can only be used in Battlegrounds, as advertised, and no longer incorrectly increases spell power instead of Intellect if that is the highest stat.
Cataclysm Gladiator relic tooltips no longer states they can be used by priests.
Archaeology fragments now have a hard cap of 200 per race. Players will not be able to collect additional fragments until they complete artifacts to take them down below 200 fragments. Players with more than 200 fragments will not lose additional fragments in 4.0.6, but in a future patch we may remove any fragments above 200.
Archaeology finds now grant a guaranteed skill point up to 50 skill, and then no longer grant skill gains, as opposed to granting up to 100 skill very slowly.
The sell value of all common artifacts has been doubled, while a small subset of common artifacts have had their sell value increased far beyond that.
Three new bracer enchants are available. They increase Agility by 50, Strength by 50, or Intellect by 50 respectively. Item level 300 or higher required. These new recipes are rare world drops.
Enchant Off-Handed - Superior Intellect now increases Intellect by 40, down from 100.
The [Electrified Ether] recipe now creates 2 to 3 Electrified Ether instead of 1.
The [Heat-Treated Spinning Lure] buff duration has been increased to 15 minutes, up from 5. In addition, the recipe now creates 2 at a time.
[Mystic Cogwheel] is a new Engineering Cogwheel gem which provides resilience rating and can be purchased from the Engineering vendor for 55 [Honor Points].
Synapse Springs now increase Agility, Strength, or Intellect (whichever is highest for the character). In addition, the effect now lasts 10 seconds, down from 12.
[Volatile Air] now has an increased chance of dropping from rich mining nodes and Pyrite with the Electrostatic Condenser.
Wrath of the Lich King purple, green, and orange gems have been increased in cost to match red, blue, and yellow epic gems (220 [Justice Points]). Burning Crusade epic gems have been increased in cost to match the most expensive Wrath of the Lich King gems.
The missile speed of Rocket Blast (Antipersonnel Cannons) has been increased by roughly 50%.
Some Antipersonnel Cannons could shoot the platform they were spawned on. These spawn locations have been fixed.
The Battleground Demolisher no longer has two additional seats and now only has room for the driver.
A PvP duration flag has been added to Battleground Demolishers. This should make it so crowd control effects cast on unmanned demolishers does not last an extended amount of time.
There should no longer be a discrepancy in time when the Battleground Demolishers spawn at the start of each round.
The Battleground Demolishers spawned on the docks no longer despawn when the north graveyard is taken by the offense.
Massive Seaforium Charges should now be useable in rated Battleground matches.
The duration of the Teleport debuff has been lowered to 10 seconds, down from 20.
The radius of the Seaforium Blast has been lowered to 10 yards, down from 20.
The Teleporters on defense will now teleport players based on which line of gates have been destroyed, rather than directly behind that gate. For example, if a player clicks the Teleporter at the Blue gate when one of the beach gates has been destroyed, it will put the player behind the Red gate.
Attacking forces will receive a 200% capture speed bonus when they control 2 keeps.
Defending forces will receive a 200% capture speed bonus when they control all 3 keeps.
Daily quest creatures, herbs, minerals, etc. will only spawn when Tol Barad is in the quest phase between battles. There will be 5-minute and 1-minute warnings before the quest phase ends. The quest phase ends 15 minutes before the battle for Tol Barad begins and queuing is made available. At that time any players in the daily micro dungeons will be ported just outside. This does not apply to Tol Barad Peninsula or the daily quests there.
Players can now see the status of Tol Barad on the World Map no matter where they are. The time to the next battle is displayed by zooming into the Tol Barad section of the map. The current controlling faction can be seen on the Eastern Kingdoms map.
PvP Bug Fixes
Players are again able to report other players as AFK from the maps and chat interfaces in Tol Barad and Wintergrasp.
Arena Fixes
Entering an Arena should no longer sometimes cause a client crash.
It is now possible to disband an Arena team from the Arena Team management page of the PvP tab.
The Join Battle button on the PvP pane should now function when a team captain attempts to queue.
It should no longer be possible for players to get their pets stuck on the large pillars in the Orgrimmar Arena.
Players joining late to an Arena match will now count for the win condition and will have enemy unit frames.
Battleground Fixes
Players should no longer receive a client crash by going AFK in a Battleground.
There should no longer be a slight delay when returning a flag in Battlegrounds.
The Battleground Rating and Rating Change categories on the Score Screen are now sorting properly.
Arathi Basin
The buff located at the Blacksmith should now always apply when players run through it.
The Goldmine flag no longer counts as two base assaults when captured by the Horde.
Eye of the Storm
Players with only the classic World of Warcraft license attached to their accounts should now be able to access this Battleground.
Isle of Conquest
The Horde gates no longer become large pink cubes when they are destroyed.
The Alliance Keep entrance should not start open at the beginning of the battle.
Vehicle damage now better matches the tooltip.
Using a catapult's Launch should no longer cause players to sometimes get stuck inside the geometry of the Horde Keep.
Strand of the Ancients
It should no longer be possible for the Alliance boats to not phase out upon the start of round 2.
Move enforcement failures shouldn't occur while on the ships for either faction.
Twin Peaks
Boots of Speed power-ups were unevenly placed relative to the flags in each base and have been adjusted.
The interface should now properly track the final flag capture for the Horde.
Tol Barad Fixes
The status and timer on the map should now be working correctly.
The Abandoned Siege Engines now make sounds when moving.
Quests & Creatures[]
Many rare creatures that went into hiding upon Deathwing's emergence into Azeroth have made a return! In addition to finding new homes in a post-Cataclysm world, they drop new, improved loot, provide a healthy experience bonus, and respawn much more quickly when killed. Happy hunting!
Quest turn-in NPCs have been added to Baradin Base Camp and Hellscream's Reach in Tol Barad Peninsula for the Tol Barad bonus quests. This will allow players to turn in these quests if the original quest givers in Tol Barad are not available.
Kill credit for the Tol Barad bonus quest bosses will now be granted to players who have helped attack them, even if they are not in the same group. These bosses include Problim, Archmage Galus, Warden Silva, and Svarnos.
Rusty Rifles will now spawn more frequently at Farson Keep.
Quest & Creature Bug Fixes
The minimum level requirements for many level 1-60 dungeon quests were too high and have been appropriately adjusted.
Goblin Zeppelin Masters who are marked as Horde faction will no longer cause Alliance players to lose neutral goblin reputation if killed.
Corehounds in Mount Hyjal cannot be tamed by hunters without the required Beast Mastery talent.
Darkwood Lurkers and Broodmothers in Tol Barad Peninsula can now be skinned.
Players should now always receive 6 daily quests in Tol Barad Peninsula as intended, rather than sometimes only getting 5.
Races[]
The draenei racial trait [Gift of the Naaru] now heals 20% of the target's health over 15 seconds, rather than a scaling value.
The dwarven racial trait [Stoneform] now reduces all damage taken by 10%, rather than increasing armor by 10%. It also increases the dwarf's size when used.
The gnomish racial trait [Escape Artist] now has a 1.5-minute cooldown, down from 1.75. In addition, it is now possible to use and waste this ability when not snared or rooted. This is consistent with other dispels.
The human racial trait Every Man for Himself has been reverted back to a 2-minute cooldown, down from 3 minutes.
The tauren racial trait [War Stomp] can now be used while shapeshifted.
The worgen racial trait [Darkflight] now has a 2-minute cooldown, down from 3, and is no longer on the global cooldown. In addition, the movement speed bonus now stacks with existing bonuses, but cannot be activated while [Sprint] or [Dash] is active (and they cannot be activated while Darkflight is active).
Race Bug Fixes
Goblin Rocket Barrage damage is no longer inconsistent with its tooltip.
Goblin characters can now participate in the Argent Tournament via the Orgrimmar delegation.
The tooltip for the orc racial Blood Fury now shows the correct amount of attack/spell power boosts.
Attempting to use the worgen ability Two Forms while under the effects of a druid's Shapeshift should no longer cause an incorrect error message.
Worgen characters can now participate in the Argent Tournament via the Darnassus delegation.
User Interface[]
For opening cinematics there is now a streaming option interface in the login screen for play-on-demand.
Players can now individually remove raid world markers.
The Reputation Pane now saves which reputation categories are expanded or collapsed.
Predicted healing (previously only available for Raid Frames and raid-style Party Frames) has been added to the following unit frames: Player Frame, Party Frame, Target Frame, and Focus Frame.
User Interface Bug Fixes
Many tooltips have been updated to reflect any changes made via recent hotfixes.
Several typos found in various item and spell tooltips have been corrected.
The Combat Log was displaying a lot of incorrect or inconsistent information pertaining to select player, creature, and boss abilities. These issues have been addressed.
Many quests with missing or incorrect Wanted portraits have been updated.
Several quests missing objective points of interest on the map have been updated for proper tracking.
Cooldown countdowns on tooltips should now update properly when mousing over an ability on cooldown on a secondary action bar.
Worgen characters now work properly in the Barbershop.
General Bug Fixes[]
Many holiday decorations have been updated to better align with the post-Cataclysm world. In addition, decorations should be visible in all Stormwind quest phases, and have returned to Gadgetzan. Party on, dudes!
Lunar Festival Sentinels anti-PvP guards have had their level and health/damage modifiers adjusted for Cataclysm.
Corpses now properly drop to the ground if a player is killed in midair.
Dying while using a Charge ability will no longer leave the player's corpse suspended in the air.
Spells with attachment point effect visuals should now display correctly.
Many spell effects which were no longer displaying properly have been corrected.
Players' pets should now properly benefit from Mana Spring Totem.
Players will now receive an error when attempting to spend talent points while dead or a ghost.
Sound Fixes
Sound shouldn't become de-synced during encounters with large amounts of sound effects.
Sound shouldn't cut out when there are a large amount of sound effects being played at once.
There should no longer be delays on some sounds in select situations.