We have moved to Warcraft Wiki. Click here for information and the new URL.


Icon-patch-22x22 Patch 4.3.0
“Hour of Twilight”
Release date November 29, 2011
Initial version 15005
Interface .toc 40300 (changes)
Highlights & notes
Official links

Patch chronology
Useful links
PatchesPatches category
Madness of Deathwing background

Official artwork.

Patch 4.3.0: Hour of Twilight contains the Dragon Soul Raid and three new Caverns of Time 5-man heroics, and is the end of Arena season 10. This is the largest content release since the opening of Cataclysm.[1]



  • New Dungeon: End Time
    • This new 5-player Heroic dungeon begins the quest to save all with a look at the desolate future of Azeroth, should its defenders fail to stop Deathwing.
  • New Dungeon: Well of Eternity
    • In this new 5-player Heroic dungeon, adventurers travel back 10,000 years in a brazen attempt to retrieve the Dragon Soul.
  • New Dungeon: Hour of Twilight
    • This new 5-player Heroic dungeon sets the final stage by bringing players face-to-face with the Twilight’s Hammer in present-day Dragonblight, where Thrall and the Dragon Soul must be safely escorted to Wyrmrest Temple so that the assault on Deathwing can commence.
  • New Raid: Dragon Soul
    • Players have the opportunity to take the fight to Wyrmrest Temple and beyond, assisting Thrall and the Dragon Aspects as they seek to bring an end to the Black Dragonflight once and for all. 10- and 25-person raids will get to take on Deathwing himself, with three levels of difficulty to consider and epic gear to claim.
  • New Baradin Hold boss: Alizabal
    • Alizabal presents an all-new boss challenge to player in 10- and 25-player arrangements who control Tol Barad. This boss will be available with the start of Season 11, one week after the release of patch 4.3.
  • New Legendary Item: Fangs of the Father
    • The most deadly and experienced rogues will play a central role in the fate of the world the rogue’s way: by manipulating key events from the shadows. Players will travel across continents to accomplish crucial missions of reconnaissance, burglary, infiltration and, of course, assassination. Rogues who succeed will receive a paired set of daggers that will become increasingly lethal as their bearer progresses along the legendary quest. At the height of their strength, they will be imbued with the vile essence of the Old Gods, as well as the maddened fury of the Black Dragonflight -- bestowing great power upon their bearer. These powers include a stacking increase to Agility which builds until dark wings unfurl from the rogue’s back, removing the combo point cost and increasing damage of finishing moves for a short time. In addition, the wings which can be spread on command (with no combat benefit) to slow a rapid descent, allowing the rogue to slowly fall to the ground… or enact a little death from above!
  • New Feature: Raid Finder
    • This new grouping feature allows players to quickly and easily form a pick-up raid for a specially tuned version of the current tier of endgame content: the Dragon Soul raid.
  • New Feature: Void Storage
    • In addition to the bank, players will now have access to a new "deep storage" system, allowing characters to free bag space by setting aside coveted gear. You'll find Transmogrification, Void Storage, and Reforging vendors in Cathedral Square, Stormwind and The Drag, Orgrimmar.
  • Reforging
    • The former Reforging vendors have been... retired. The ethereals have chosen to take over the business and joined their Transmogrification and Void Storage service providers. You'll find them in Cathedral Square, Stormwind and The Drag, Orgrimmar.
  • Darkmoon Faire
    • Make your way to Darkmoon Island during the first week of every month to take in the new Darkmoon Faire, complete with new quests, shows, games, recipes, toys, balloons, souvenirs, snacks, beverages, achievements, and titles.
  • Improved Outland & Northrend Quest Flow
    • The amount of experience needed to gain levels 71 through 80 has been reduced by approximately 33%.
    • Many Group quests in Outland and Northrend have been re-tuned to allow players to complete them solo. They are no longer labeled as Group quests.
    • Relevant questgivers have been moved into Outland and Northrend dungeons. The majority of dungeon quests for these zones are now available from within their respective dungeons.




  • Vengeance for Protection warriors, Protection paladins, Blood death knights, and Feral druids has been redesigned slightly. It no longer ramps up slowly at the beginning of a fight. Instead, the first melee attack taken by the tank generates Vengeance equal to 33% of the damage taken by that attack. In addition, as it updates periodically during the fight, it's always set to at least 33% of the damage taken by the tank in the last 2 seconds. It still climbs from that point at the rate it did previously, still decays when damage is not taken, and still cannot exceed a maximum based on the health and Stamina of the tank.
  • Threat generated by classes in active tanking modes has been increased to 500% damage done, up from 300%. This applies to druids in Ability racial bearform [Bear Form], death knights in Spell deathknight bloodpresence [Blood Presence], warriors in Ability warrior defensivestance [Defensive Stance], and paladins with Spell holy sealoffury [Righteous Fury] active.
  • Spells which have an effect broken by taking damage past a threshold (Spell nature stranglevines [Entangling Roots], Spell shadow possession [Fear], Spell frost frostnova [Frost Nova], etc.) now count damage that was prevented by damage absorbs or other damage reducing effects.
  • Buffs
    • All raid and party buffs which grant group members 10% increased attack power have been changed slightly. They continue to provide 10% increased ranged attack power, but now provide 20% increased melee attack power.
      • Ability warrior intensifyrage [Abomination's Might]: The melee attack power bonus from this raid buff has been increased to 10/20%, up from 5/10%. The ranged attack power bonus remains 5/10%.
      • Spell holy greaterblessingofkings [Blessing of Might]: The melee attack power bonus from this raid buff has been increased to 20%, up from 10%. The ranged attack power bonus remains 10%.
      • Ability trueshot [Trueshot Aura]: The melee attack power bonus from this raid buff has been increased to 20%, up from 10%. The ranged attack power bonus remains 10%.
      • Spell nature unleashedrage [Unleashed Rage]: The melee attack power bonus from this raid buff has been increased to 10/20%, up from 5/10%. The ranged attack power bonus remains 5/10%.

Death Knight Death Knights[]

  • Spell deathknight butcher2 [Death Strike] now heals the death knight whether or not the attack misses, or is dodged/parried. As a result of this change, Death Strike no longer refunds its rune cost if it fails to hit the target, as the death knight will still receive the healing effect.
  • Spell deathknight bloodpresence [Blood Presence] now provides an armor bonus of 55%, up from 30%.
  • Death Knight pets now properly inherit their master’s crit and spell penetration stats.
  • Talent Specializations
  • Bug Fixes

Druid Druids[]

  • Spell nature wrathv2 [Wrath] has a new spell effect and icon.
  • Spell nature cyclone [Hurricane] has a new updated visual effect.
  • Inv misc monsterclaw 03 [Swipe] has been reduced to 340% weapon damage, down from 415%.
  • Ability racial bearform [Bear Form] now provides an armor bonus of 120% at all levels, up from 65% for characters below level 40, making it easier for lower level druids to tank dungeons.
  • Ability racial bearform [Bear Form] now provides a Stamina bonus of 20%, up from 10%.
  • Talent Specializations
    • Balance
      • Creature sporemushroom [Fungal Growth] now displays an alternate spell effect when viewed by players hostile to the druid.
    • Restoration
  • Glyphs
  • Bug Fixes
    • Achievement guildperk massresurrection [Mass Resurrection] can no longer be cast in certain shapeshift forms.
    • Balance direction and energy should now be properly reset after zoning or switching specs.

Hunter Hunters[]

Mage Mages[]

  • Spell fire fireball02 [Pyroblast]’s initial damage has been increased by approximately 26%, and its damage over time has been increased by approximately 100%.
  • Spell fire flamebolt [Fireball] damage has been increased by approximately 17%.
  • Talent Specializations
    • Fire
      • Ability mage livingbomb [Living Bomb] damage over time has been increased by approximately 10%, and explosion damage has been increased by approximately 120%.
      • Spell fire sealoffire [Combustion]’s damage over time can now hit critically.
  • Glyphs
  • Bug Fixes
    • Living Bomb’s interaction with Spell fire meteorstorm [Impact] has been cleaned up, and should no longer sometimes fail to spread Living Bomb to new targets. We hope.
    • Combustion will now scale correctly with Living Bomb, Pyroblast and Ability mage frostfirebolt [Frostfire Bolt], resulting in an increase in Combustion damage.
    • The reduced effects of Inv gauntlets 47 [Gladiator's Silk Handguards] and Inv glyph majormage [Glyph of Arcane Power] via the global cooldown should now stack properly.
    • Living Bomb damage over time is now properly affected by Spell fire moltenblood [Molten Fury].
    • Inv glyph majormage [Glyph of Invisibility] is no longer removed when another temporary speed increase fades.
    • Portal spells should now all have the same mana cost.

Paladin Paladins[]

Priest Priests[]

Rogue Rogues[]

Shaman Shamans[]

  • Spell fire flametounge [Flametongue Weapon] no longer increases spell damage. It now increases all non-physical damage done by the wielder by 5%.
  • Spell nature lightning [Lightning Bolt] has a new spell effect.
  • Spell nature cyclone [Wind Shear]’s base cooldown has been adjusted to 15 seconds, up from 6 seconds.
  • Talent Specializations
    • Elemental
    • Enhancement
      • Spell shaman improvelavalash [Improved Lava Lash] now causes Ability shaman lavalash [Lava Lash] to spread a Spell fire flameshock [Flame Shock] debuff from the target to up to 4 nearby targets. This excludes crowd-controlled targets and those who already have a Flame Shock debuff from the shaman.
      • Spell shaman improvelavalash [Improved Lava Lash] no longer increases base Ability shaman lavalash [Lava Lash] damage by 15/30%. This increase has been rolled into the base Lava Lash skill.
      • Spell nature mentalquickness [Mental Quickness] has been redesigned. Instead of granting the shaman spell power, Mental Quickness now causes Enhancement shaman spells to behave as though the shaman has spell power equal to 55% of attack power. Enhancement shaman spells no longer benefit from spell power from other sources.
      • Spell shaman maelstromweapon [Maelstrom Weapon] can now also proc from fully absorbed melee attacks.
    • Restoration
      • Spell nature undyingstrength [Ancestral Healing] now also causes the shaman's heals to increase the target's maximum health by 5/10% of the amount healed, up to a maximum of 10% of the target's maximum health, for 15 seconds. This effect does not stack if multiple Restoration shaman are present, and does not apply to heals from procs.
      • Spell nature riptide [Riptide]'s periodic healing coefficient has been increased by 50%. The initial direct heal is unchanged.
  • Bug Fixes
    • Spell nature healingwavegreater [Chain Heal] will now animate properly when it bounces to the shaman.

Warlock Warlocks[]

Warrior Warriors[]

  • Ability warrior charge [Charge] (and related abilities) should now correctly path to a target even if the target moves during the Charge. This change should decrease the likelihood of the warrior Charging to a different location than the target.
  • Ability warrior decisivestrike [Slam] now uses a new character attack animation.
  • Ability warrior colossussmash [Colossus Smash] now uses a new character attack animation.
  • Several Rage generating abilities now briefly interrupt rage decay when they are cast.
  • Talent Specializations
    • Arms
      • Ability warrior savageblow [Mortal Strike] now reduces the target's healing received by 25%, up from 10%.
    • Fury
  • Bug Fixes
    • Charge (and related abilities) will now function correctly when used immediately after breaking a root effect.


  • General
    • Real ID parties that comprise players from different realms can now queue for battlegrounds together.
    • Random and Call to Arms battlegrounds which result in a tie game will now award bonus honor equal to the bonus honor for a loss.
    • The Eye of the Storm is now a rockier place, and is once again a part of the rated battleground rotation.
  • Isle of Conquest
    • Siege Engine’s Steam Blast range has been increased by 50%.
  • Warsong Gulch
    • Players spawning at the Alliance graveyard should spawn facing toward the middle of the battleground.
  • Twin Peaks
    • Players should now receive honor at the conclusion of a match that results in a tie.

Dungeons & Raids[]

  • Dungeon Journal entries have been added for the new dungeons: End Time, Well of Eternity, Hour of Twilight, and Dragon Soul.
  • Players who use Dungeon Finder for a random Heroic dungeon will no longer be locked to that instance. Previously, players who entered an instance via the Random Dungeon option were then prohibited from queuing for that dungeon or entering the instance manually via the portal. Players should now always be able to complete a specific Heroic dungeon once per day regardless of any random dungeons completed.
  • Zul'Aman
    • Players now only have to kill two of the four Troll avatars before they may face Hex Lord Malacrass.


  • Guild Standards are again useable in Firelands. Duration has been increased to 15 minutes, the effect has a 100 yard radius, and now affects dead players.
  • Inactive Guild Leader Replacement



  • The orc racial Racial orc berserkerstrength [Blood Fury] now increases spell power rather than only spell damage.
  • The worgen racial Ability racial darkflight [Darkflight] has a new icon.
  • The gnome racial Ability rogue trip [Escape Artist] now has a spell animation associated with its effect.

User Interface[]

  • Archaeology areas of interest will now show on the mini-map, in addition to the World Map.
  • Bag Search
    • A search field has been added to allow players to search bag, bank, guild bank, and Void Storage inventories for specific items.
  • The Reforging interface has been updated and improved.
  • Quest Tracking areas or points of interest will now show on the mini-map, in addition to the World Map.
  • The World Map now displays the expected character levels for each zone.
  • Added a “promote everyone” checkbox that will automatically make all raid members, Raid assistants. This checkbox can be found in the Raid Frame and the Unit Frame “pull-out” tab.
  • There are now commands for world markers & unit markers.
  • Added new rotation, zoom, and pan controls are now available in all windows with player models in UI frames.
  • Players can now unlearn profession specialization without unlearning the profession (Engineering & Alchemy).
  • [Mac] Added functionality to allow using the Command key instead of the Control key on Apple keyboards. This can be enabled in Mac Options.
  • [Mac] Added functionality to disable Mac OS system keyboard shortcuts so that they do not interfere with keyboard shortcuts in WoW. This can be enabled in Mac Options.
  • Added a feature to interact with NPCs, game objects (mailbox, mining nodes, etc.), and corpses on left-click as well as right-click. There is now an option under Interface:Controls to turn this feature off.

General Bug Fixes[]

  • [China, Korea, Taiwan] Pasting from the clipboard should no longer cause the client to crash.
  • Many tooltips have been made more accurate.
  • Using #showtooltip in a macro should now cause the action bar icon to become highlight at the appropriate times.
  • Pet bars will no longer sometimes disappear when zoning.
  • Pets should now more reliably keep up with mounted players.
  • Reflected spells are now affected by the resilience of the player that ultimately takes damage.
  • The process of re-integrating mages into Night Elf society has advanced such that Night Elf Mages now receive all racial bonuses, specifically Elusiveness.
  • Secondary debuffs will now more reliably apply to targets which are knocked out of Stealth or Invisibility.


  • Patch 4.3 is the longest patch cycle between content releases in WoW history, lasting over ten months. 4.3 lasted, with few minor bug fix patches, from November 2011 until Mists of Pandaria was released in September of 2012. This extremely long dry streak had players very unsure of what Mists had to offer. This led to Blizzard releasing patches is a much faster fashion in MoP with a patch every 2-3 months and every other patch containing a raid.


  1. ^ Boubouille 2011-08-04. MMO-Champion WoW Lost 300k Subscribers, Patch 4.3 this year, Blizzcon 2011 Tickets, Blue Posts. MMO-Champion. Retrieved on 2011-10-03.