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The list of class changes in patch 5.0.4 is quite extensive.

Documented changes[]

Main article: Patch 5.0.4

Certainly one of the biggest changes coming in 5.0.4 is the new talent system, and with that comes a ton of changes and new spells and abilities, but before we get to that, a number of changes have been made that can impact how you play your class. These range from minor to major, but almost all specs have altered rotations, and a few have been completely redesigned. Once the patch launches be prepared to spend a little time reacquainting yourself with each ability, and setting your action bars up. Here are just a few of the highlights to be aware of.

Death Knight[]

Presences have changed. Spell deathknight frostpresence [Frost Presence] now increases your Runic Power generation, and each specialization learns a passive effect that should cause that specialization to favor the corresponding Presence for general use. Inv axe 96 [Necrotic Strike], as well as the new talent Ability deathknight deathsiphon [Death Siphon], both cost a Death Rune, meaning that they can only be used when one of your runes has been transformed to Death.

Druid[]

The Feral specialization has been split into Feral (for Cat-focused druids) and Guardian (for Bear-focused druids) specializations. Each of the four specializations has a more distinct and different set of tools, but all of the spells available to the specialization are now useful. For example, Feral and Guardian druids can cast Spell nature healingtouch [Healing Touch] for a useful amount of healing, and Balance and Restoration druids can make better use of the Ability druid catform [Cat Form] and Ability racial bearform [Bear Form] abilities they have.

Hunter[]

There is no longer a minimum range for the class. The ranged weapon slot has been removed from the game; hunters now equip their ranged weapon in the main hand weapon slot. Hunters now benefit from Expertise as their ranged attacks can be dodged. Any type of pet can now choose any specialization (Ferocity, Tenacity, or Cunning).

Mage[]

Mages received many changes intended to flesh out rotations and make them more interesting. Arcane mages now have a more complex rotation. Fire mages now have tools to control the random nature of their spells. Frost mages are now considerably stronger at sustained damage dealing, and now viable in PvE. Much of the crowd control and survivability that was unique to Frost has been spread to the whole class, or made available to all specs as talents.

Paladin[]

Paladins now have several ranged abilities, though remain primarily melee combatants. In-line with streamlining raid buffs (more on that below), Auras have been removed, and the buff focus is now on Seals. Paladins can now store up to 5 Holy Power at a time at higher levels, but still can only use up to 3 on each Holy Power spender.

Priest[]

Mana pools are fixed for all casters (more on this below). Chakras are now more similar to warrior stances. Changes have been made to Discipline to further support the damage absorption playstyle. Shadow priests now have Spell priest shadoworbs [Shadow Orbs] as a resource, which can be generated by some of their basic spells, and spent on either strong damage or crowd control.

Rogue[]

Poisons are now Spellbook abilities that affect both weapons at once. Poisons are divided into two categories, Lethal (Deadly or Inv misc herb 16 [Wound Poison]) and Non-Lethal (the rest), and you may have one poison of each type active at once. Many abilities that used to be restricted to a single specialization are now talents and available to all specializations; so you can have a Combat rogue with Ability rogue shadowstep [Shadowstep] or an Assassination rogue with Ability rogue cheatdeath [Cheat Death]. Dagger speeds have been normalized such that the niche of the "fast dagger" intended for the off-hand no longer exists. Any dagger should be fine to equip in either hand.

Shaman[]

Totems no longer provide long-term buffs. Some of the old passive effects are now innately provided by the shaman. Totems instead have short-term situational benefits. In light of this the totem multidrop UI has been removed, though all totem spells are now sorted under draggable elemental flyouts in the Spellbook.

Warlock[]

Each warlock specialization has a unique secondary resource which allows them temporary surges in power. Affliction warlocks focus more on layering multiple periodic damage effects, and amplifying their effects, and use Soul Shards rotationally for strong damage, or occasionally for utility as before. Demonology warlocks now have a new Ability warlock eradication [Demonic Fury] resource, instead of Soul Shards, which is built by casting their normal spells. Destruction warlocks now use Ability warlock burningembers [Burning Embers] as a resource, which is built up slowly through casting their normal spells, and spent in bursts of massive damage. Warlocks no longer use armor spells, instead gaining additional armor and bonus health passively. All demons deal similar damage and are no longer linked to a specific spec. Doomguard, Infernal and Spell shadow soulgem [Soulstone] cooldowns reset upon wiping to a raid or dungeon boss.

Warrior[]

The design of Rage has changed to function more like a valuable resource. Warriors no longer naturally gain Rage from taking damage, but instead generate Rage with their primary attacks, such as Ability warrior savageblow [Mortal Strike], Spell nature bloodlust [Bloodthirst], and Inv shield 05 [Shield Slam]. Stances also now share a single action bar, rather than changing your action bar, and abilities are no longer restricted by stance. In addition, the benefits of the stances have changed considerably, with Ability racial avatar [Berserker Stance] allowing the warrior to gain some Rage from taking damage, Ability warrior offensivestance [Battle Stance] making the warrior gain additional Rage from dealing damage, and Ability warrior defensivestance [Defensive Stance] focused on survivability.

Undocumented changes[]

See also: Patch 5.0.4 (undocumented changes)

Miscellaneous[]

Racials

Death Knight[]

  • Presences no longer cost a rune to cast.
Ability changes
  • Spell shadow antimagicshell [Anti-Magic Shell]: now causes damage absorbed to generate Runic Power. Runic Power cost removed.
  • Spell deathknight antimagiczone [Anti-Magic Zone]: now available to all specializations as a talent. No longer cost an Unholy Rune.
  • Spell deathknight armyofthedead [Army of the Dead]: channeling time reduced from 6 to 4 sec.
  • Spell deathknight bloodpresence [Blood Presence]: damage reduction increased from 8% to 10%.
  • Spell deathknight deathstrike [Blood Strike]: weapon damage reduced from 80% to 40%.
  • Spell deathknight bloodtap [Blood Tap]: now a talent and redesigned. Each damaging Death Coil, Frost Strike, or Rune Strike generates 2 Blood Charges, up to a maximum of 12 charges. Blood Tap consumes 5 Blood Charges to activate a random fully-depleted rune as a Death Rune.
  • Inv chest leather 13 [Bone Shield]: no longer causes the death knight to deal more damage when active. No longer cost an Unholy Rune.
  • Inv misc bone skull 01 [Control Undead] added.
  • Spell nature shamanrage [Dark Command]: now a Blood specialization ability.
  • Spell holy consumemagic [Dark Simulacrum]: now applies to all spells.
  • Achievement boss festergutrotface [Dark Transformation]: damage increase increased from 60% to 100%.
  • Spell shadow deathanddecay [Death and Decay]: no longer produces a high amount of threat.
  • Spell deathknight strangulate [Death Grip]: cooldown reduced from 35 to 25 sec.
  • Spell shadow deathpact [Death Pact]: now a talent. Runic Power cost removed. Causes the minion to take 50% of its total health instead of sacrificing it.
  • Spell deathknight butcher2 [Death Strike]: weapon damage increased from 150% to 235%. Can no longer be parried.
  • Spell deathknight festering strike [Festering Strike]: now an Unholy specialization ability. Weapon damage increased from 150% to 200%.
  • Spell deathknight frostfever [Frost Fever]: duration increased from 21 to 30 sec.
  • Spell deathknight frostpresence [Frost Presence]: additional Runic Power generation increased from 10% to 20%. No longer increases damage done. Now also reduces the duration of effects that remove control of your character by 20%.
  • Spell deathknight empowerruneblade2 [Frost Strike]: now replaces Blood Strike. Weapon damage reduced from 130% to 105%, and bonus damage removed. Runic Power cost reduced from 40 to 35.
  • Inv weapon shortblade 40 [Heart Strike]: weapon damage reduced from 175% to 115%.
  • Inv misc horn 02 [Horn of Winter]: now increases attack power by 10% instead of Strength and Agility.
  • Spell frost arcticwinds [Howling Blast]: range increased from 20 to 30 yd. Now also infects all targets with Frost Fever.
  • Spell deathknight icetouch [Icy Touch]: no longer reduces melee and ranged attack speed. Duration increased from 21 to 30 sec.
  • Spell shadow raisedead [Lichborne]: now a talent, and also causes Death Coil to heal the death knight.
  • Spell deathknight mindfreeze [Mind Freeze]: no longer cost Runic Power. Cooldown increased from 10 to 15 sec.
  • Inv axe 96 [Necrotic Strike]: weapon damage increased from 100% to 150%, and healing absorbed increased from 70% to 100% of AP. Cast time reduction increased to 50% (25% on players) from 30%, and applied even if the healing is fully absorbed.
  • Spell deathknight classicon [Obliterate]: now a Frost specialization ability. Weapon damage increased from 150% to 230%. Bonus damage removed.
  • Spell shadow plaguecloud [Pestilence]: no longer causes spread diseases to deal additional damage.
  • Spell shadow deadofnight [Raise Ally]: revived targets are now healed to 60% health, up from 20%. Cost reduced from 50 to 30 Runic Power.
  • Inv pet ghoul [Raise Dead]: cooldown reduced from 3 to 2 min.
  • Spell deathknight darkconviction [Rune Strike]: now a Blood specialization ability. Weapon damage reduced from 180% to 175% and no longer scales with attack power. No longer requires the death knight to have parried or dodged, and no longer causes a high amount of threat.
  • Inv misc rune 10 [Runic Empowerment]: now available to all specializations as a talent.
  • Spell deathknight scourgestrike [Scourge Strike]: now replaces Blood Strike.
  • Ability deathknight soulreaper [Soul Reaper] added.
  • Spell shadow unholyfrenzy [Unholy Frenzy]: the target is no longer considered Enraged for the duration.
  • Spell deathknight unholypresence [Unholy Presence]: no longer reduces the global cooldown on abilities.
  • Inv helmet 08 [Unholy Aura] added.
  • Spell misc warsongfocus [Veteran of the Third War]: no longer increases expertise or reduces the cooldown of Outbreak. Now increases chance to dodge by 2%.
Talent changes
Removed abilities
Removed talents

Druid[]

  • A fourth specialization for druids has been added: Guardian. This specialization is focused on tanking.
Ability changes
  • Talentspec druid balance [Astral Communion] added.
  • Ability racial bearform [Bear Form]: now also increases haste and critical strike from items by 50%, and sets Rage to 10 upon shapeshifting.
  • Spell druid bearhug [Bear Hug] added.
  • Ability druid berserk [Berserk]: now a Feral and Guardian specialization ability. No longer gives Lacerate a chance to refresh the cooldown of Mangle and make it cost no Rage. Duration of Bear Form effect reduced from 15 to 10 sec.
  • Ability druid catform [Cat Form]: now also increases autoattack damage by 100% and movement speed by 25% while active.
  • Spell nature natureguardian [Celestial Alignment] added.
  • Spell arcane arcane01 [Celestial Focus] added.
  • Ability druid dash [Dash]: now also removes all roots and snares, and using this ability will activate Cat Form if not used in it.
  • Ability druid eclipseorange [Eclipse]: redesigned.
  • Ability druid enrage [Enrage]: now a Guardian specialization ability.
  • Spell nature faeriefire [Faerie Fire]: now also causes damage and has a chance to reset the cooldown of Mangle when used in Bear Form. Applies Ability warrior sunder [Weakened Armor].
  • Ability druid ferociousbite [Ferocious Bite]: now consumes 25 Energy for additional damage, down from 35. No longer heals when used. Will now also refresh Rip if the target has less than 25% health, and has an additional 25% chance to critically strike against bleeding target.
  • Ability druid forceofnature [Force of Nature]: now available to all specializations as a talent. Cooldown reduced from 3 to 1 min. Can be used in all shapeshift forms and the abilities of the treants varies by specialization.
  • Ability bullrush [Frenzied Regeneration]: redesigned. Instantly converts up to 60 Rage into up to health. Cooldown removed.
  • Ability physical taunt [Growl]: now activates Bear Form if not used in it.
  • Spell nature cyclone [Hurricane]: no longer increases the time between attacks of enemies.
  • Spell nature lightning [Innervate]: now causes the target to regenerate 10% of the caster's mana instead of 5% of the target's mana. Additional self mana regeneration reduced from 15% to 10%.
  • Spell druid ironbark [Ironbark] added.
  • Ability druid predatoryinstincts [Killer Instinct] added.
  • Ability druid lacerate [Lacerate]: now also has a 25% chance to reset the cooldown on Mangle.
  • Inv misc herb felblossom [Lifebloom]: now a Restoration specialization ability. Duration increased from 10 to 15 sec, and can be refreshed by casting Healing Touch, Nourish, or Regrowth on the target.
  • Ability druid mangle2 [Mangle (Bear)]: weapon damage increased from 190% to 280%. Now generates 5 Rage instead of costing Rage. No longer causes the target to take additional bleed damage.
  • Ability druid mangle2 [Mangle (Cat)]: weapon damage reduced from 540% to 400%. No longer causes the target to take additional bleed damage.
  • Spell nature regeneration [Mark of the Wild]: no longer increases Stamina and resistances.
  • Ability druid maul [Maul]: now deals 110% weapon damage, and causes an additional 20% damage against bleeding targets.
  • Spell druid mightofursoc [Might of Ursoc] added.
  • Spell nature starfall [Moonfire]: duration increased from 12 to 14 sec.
  • Ability hunter onewithnature [Natural Insight] added.
  • Inv staff 90 [Nature's Focus] added.
  • Spell nature natureswrath [Nature's Grasp]: now has 1 charge, down from 3.
  • Spell nature ravenform [Nature's Swiftness]: now available to all specializations as a talent, and applies to Cyclone, Entangling Roots, Healing Touch, Hibernate, Nourish, Rebirth, and Regrowth. Can be used in any form. The duration of the applied spell is now also increased by 50%. Cooldown reduced from 3 to 1 min.
  • Ability druid nourish [Nourish]: now a Restoration specialization ability.
  • Spell nature crystalball [Omen of Clarity]: now a Feral and Restoration specialization passive ability. Restoration version now has a 4% chance to trigger from Lifebloom periodic healing, and does not affect Nourish.
  • Ability hunter pet cat [Predatory Swiftness]: redesigned from Ability hunter pet cat [Predatory Strikes].
  • Ability druid prowl [Prowl]: will now also activate Cat Form if not used in it.
  • Ability druid disembowel [Rake]: bleed duration increased from 9 to 15 sec.
  • Ability druid ravage [Ravage]: now a Feral and Guardian specialization ability, and has a 50% increased chance to critically strike targets with over 80% health.
  • Spell nature reincarnation [Rebirth]: no longer requires Maple Seed. Health of revived targets increased from 20% to 60%.
  • Spell nature resistnature [Regrowth]: now a Restoration specialization ability, has a 60% increased chance for a critical effect, and the duration automatically refreshes to 6 sec each time Regrowth heals targets at or below 50% health.
  • Spell nature rejuvenation [Rejuvenation]: now also instantly heals for the same amount as the heal-over-time effect.
  • Spell holy removecurse [Remove Corruption]: now a Balance, Feral and Guardian specialization ability. Removes all Curse and Poison affects instead of one.
  • Ability ghoulfrenzy [Rip]: now a Feral and Guardian specialization ability. Now also causes Shred, Ravage, and Mangle to extend the duration by 2 sec, up to a maximum of 6 sec.
  • Ability racial cannibalize [Savage Defense]: redesigned into an active ability. Increases chance to dodge by 45% for 6 sec.
  • Ability druid skinteeth [Savage Roar]: now a Feral specialization ability. Increases physical damage done by 30% instead of autoattacks. Duration increased from 14/19/24/29/34 sec to 18/24/30/36/42 sec.
  • Spell shadow vampiricaura [Shred]: now a Feral specialization ability. Weapon damage reduced from 540% to 400%. Now deals 20% additional damage against bleeding targets.
  • Inv bone skull 04 [Skull Bash]: no longer cost Rage or Energy. Cooldown reduced from 1 min to 15 sec. Now also increases the mana cost of the victim's spells by 25% for 10 sec.
  • Spell druid stampedingroar cat [Stampeding Roar]: no longer cost Rage or Energy and removes all roots and snares on affected targets. Now activates Bear Form if used outside of Cat Form or Bear Form.
  • Ability druid starfall [Starfall]: now has its cooldown reset when triggering a Lunar Eclipse.
  • Spell arcane starfire [Starfire]: now a Balance specialization ability.
  • Spell arcane arcane03 [Starsurge]: now generates 20 Solar/Lunar energy, up from 15.
  • Ability mage firestarter [Sunfire]: duration increased from 12 to 14 sec. Now has its duration increased by 2 sec when Wrath or Starsurge critically strikes the target.
  • Ability druid tigersroar [Survival Instincts]: now a Feral and Guardian specialization ability. No longer restricted to Bear or Cat Form.
  • Inv relics idolofrejuvenation [Swiftmend]: no longer consumes Rejuvenation or Regrowth. Now also heals the three most injured allies within 8 yards of the initial target every 1 sec for 7 sec.
  • Inv misc monsterclaw 03 [Swipe]: now also deals an additional 20% damage against bleeding targets.
  • Inv misc monsterclaw 03 [Swipe]: now also deals an additional 20% damage against bleeding targets, and awards 1 combo points if it strikes the current combo target. Weapon damage reduced from 525% to 375%.
  • Spell druid symbiosis [Symbiosis] added.
  • Inv misc pelt bear 03 [Thick Hide]: now a passive Guardian specialization ability. No longer increases armor, but increases the armor bonus of Bear Form to 330%. Now also reduces magical damage taken by 25%.
  • Thrash: now a Feral and Guardian specialization ability, with one version for each specialization.
  • Ability mount jungletiger [Tiger's Fury]: now a Feral specialization ability, and also restores 60 Energy. Cannot be used while Berserk is active.
  • Ability druid typhoon [Typhoon]: now available to all specializations as a talent. No longer deals damage, and can be used in any shapeshift form.
  • Druid ability wildmushroom a [Wild Mushroom]: no longer cost mana.
  • Druid ability wildmushroom b [Wild Mushroom: Bloom] added.
  • Druid ability wildmushroom b [Wild Mushroom: Detonate]: now a Balance specialization ability and cost 10.2% of base mana. Radius increased from 6 to 8 yd. Causes Fungal Growth in the area that reduces movement speed of enemies by 50% and last 20 sec.
Talent changes
Removed abilities
Removed talents

Hunter[]

  • Expertise now reduces the chance for the hunter's attacks to be dodged.
Ability changes
  • Ability hunter aspectofthefox [Aspect of the Fox]: now also affects Barrage.
  • Spell nature ravenform [Aspect of the Hawk]: now increases attack power by 10% instead of a fixed amount.
  • Ability hunter sickem [Beast Cleave] added.
  • Beast Mastery: renamed to Ability hunter beastmastery [Exotic Beasts]. Reduces the cooldown of Pet Special Abilities by 30% instead of increasing pet skill points.
  • Ability druid ferociousbite [Bestial Wrath]: cooldown reduced from 2 to 1 min.
  • Ability hunter chimerashot2 [Chimera Shot]: now cost 45 Focus, down from 50. Healing done reduced from 5% to 3%. Cooldown reduced from 10 to 9 sec.
  • Ability hunter cobrashot [Cobra Shot]: now generates 14 Focus, up from 9.
  • Ability hunter aspectoftheviper [Fervor]: now available to all specializations as a talent. Cooldown reduced from 2 min to 30 sec. Now also gains an additional 50 Focus over 10 sec.
  • Ability hunter focusfire [Focus Fire]: Focus gain increased from 4 to 6 per stack, ranged speed gain increased from 3% to 6% per stack.
  • Ability hunter markedfordeath [Hunter's Mark]: now increases ranged damage done by 5% instead of increasing attack power of all attackers.
  • Spell hunter icetrap [Ice Trap]: new icon.
  • Ability devour [Intimidation]: no longer causes high amount of threat.
  • Ability hunter killcommand [Kill Command]: now a Beast Mastery specialization ability. Now requires the pet to be within 25 yards of the target.
  • Ability hunter assassinate2 [Kill Shot]: weapon damage increased from 150% to 420%. Bonus damage removed. If Kill Shot fails to kill the target, it will now cause the cooldown to be reset, but cannot happen more often than ever 6 sec.
  • Ability upgrademoonglaive [Multi-Shot]: weapon damage increased from 60% to 120%.
  • Ability hunter runningshot [Rapid Fire]: cooldown reduced from 5 to 3 min.
  • Ability hunter readiness [Readiness]: now available to all specializations, and only resets abilities with a base cooldown less than 5 minutes. Cooldown increased from 3 to 5 min.
  • Ability hunter beastsoothe [Revive Pet]: now causes the pet to be healed to 100% when revived, up from 15%.
  • Ability theblackarrow [Silencing Shot]: now available to all specializations as a talent. Range increased from 35 to 40 yd.
  • Ability hunter bestialdiscipline [Stampede] added.
  • Hunter pvp snipershot [Steady Focus] added.
  • Ability hunter steadyshot [Steady Shot]: weapon damage reduced from 100% to 50%. Now generates 14 Focus, down from 9.
  • Spell nature drowsy [Tranquilizing Shot]: range increased from 35 to 40 yd.
  • Ability hunter traplauncher [Trap Launcher]: now lasts until cancelled. Focus cost removed.
  • Ability druid replenish [Viper Venom] added.
  • Inv spear 02 [Wyvern Sting]: now available to all specializations as a talent. No longer causes a damage-over-time effect to the target.
Talent changes
  • Ability hunter murderofcrows [A Murder of Crows] added.
  • Aspect of the Iron Hawk added.
  • Ability hunter rapidregeneration [Barrage] added.
  • Spell shaman bindelemental [Binding Shot] added.
  • Spell arcane arcane04 [Blink Strike] added.
  • Ability hunter focusfire [Bombardment]: now also causes Multi-Shot to cause 30% additional damage for the duration.
  • Ability hunter zenarchery [Careful Aim]: no longer affects Cobra Shot. Additional critical strike chance increased from 60% to 75%.
  • Ability hunter cobrastrikes [Cobra Strikes]: can now stack up to 6 times.
  • Ability hunter pet chimera [Crouching Tiger, Hidden Chimera]: now available to all specializations as a talent and redesigned. Reduces the cooldown of Disengage by 10 sec, and the cooldown of Deterrence by 60 sec.
  • Ability hunter longevity [Dire Beast] added.
  • Ability hunter onewithnature [Exhilaration] added.
  • Inv misc monsterclaw 03 [Frenzy]: proc chance reduced from 100% to 40%, and attack speed increase reduced from 6% to 4%. Duration increased from 10 to 30 sec.
  • Ability glaivetoss [Glaive Toss] added.
  • Ability hunter goforthethroat [Go for the Throat]: now a Beast Mastery specialization passive ability. Focus gain increased from 10 to 15.
  • Ability hunter quickshot [Improved Serpent Sting]: now increases the damage done by Serpent Sting by 100%. No longer increases periodical critical strike chance. Instant damage done increased from 15% to 30%.
  • Ability hunter invigeration [Invigoration]: now has a proc chance of 15% of basic attacks instead of guaranteed on critical strikes. Focus gain increased from 6 to 20.
  • Ability hunter separationanxiety [Kindred Spirits]: now increases maximum Focus by 20, up from 10.
  • Ability hunter lockandload [Lock and Load]: now also has a 20% chance when Black Arrow or Explosive Trap deals damage, but cannot be triggered more often than every 10 sec.
  • Ability hunter catlikereflexes [Lynx Rush] added.
  • Ability hunter mastermarksman [Master Marksman]: proc chance reduced from 60% to 50%. Required stacks reduced from 5 to 3.
  • Inv misc web 01 [Narrow Escape] added.
  • Ability hunter posthaste [Posthaste]: now available to all specializations as a talent. No longer reduces cooldown of Rapid Fire. Movement speed increase increased from 30% to 60%, duration increased from 4 to 8 sec. Now frees the hunter from all movement impairing effects.
  • Ability hunter resistanceisfutile [Powershot] added.
  • Ability hunter rapidregeneration [Rapid Recuperation]: no longer causes the hunter to gain Focus instantly when gaining Rapid Killing.
  • Ability hunter serpentswiftness [Serpent Spread]: duration of triggered Serpent Sting increased from 9 to 15 sec.
  • Ability druid demoralizingroar-classic [Spirit Bond]: no longer increases healing done to the hunter and their pet. Healing regeneration is now done every 2 sec, down from every 10 sec.
  • Ability hunter thrillofthehunt [Thrill of the Hunt]: now available to all specializations as a talent and redesigned. You have a 30% chance when you fire a ranged attack that costs Focus or Kill Command to reduce the Focus cost of your next 3 Arcane Shots or Multi-Shots by 20.
  • Ability ensnare [Trap Mastery]: now also reduces the cooldown of all traps and Black Arrow by 6 sec. Number of additional snakes spawned reduced from 6 to 4.
  • Ability trueshot [Trueshot Aura]: now available to all specializations as a passive ability. Melee attack power increase reduced from 20% to 10%.
Removed abilities
Removed talents

Mage[]

Ability changes
  • Spell mage altertime [Alter Time] added.
  • Ability mage arcanebarrage [Arcane Barrage]: now affected by the Arcane Charge resource mechanic.
  • Spell arcane blast [Arcane Blast]: now an Arcane specialization ability, affected by the Arcane Charge resource mechanic.
  • Arcane Charge added.
  • Spell holy arcaneintellect [Arcane Brilliance]: spell power benefit increased from 6% to 10%. Now also increases critical strike chance by 5%. No longer increases mana.
  • Spell nature starfall [Arcane Missiles]: now affected by the Arcane Charge resource mechanic.
  • Spell nature lightning [Arcane Power]: cooldown reduced from 2 to 1.5 minutes.
  • Spell frost icestorm [Blizzard]: now also reduces movement speed of affected targets by 50%.
  • Spell fire sealoffire [Combustion]: now stuns the target for 3 sec and resets the cooldown of Inferno Blast.
  • Spell frost wizardmark [Cold Snap]: now available to all specializations as a talent. Cooldown reduced from 8 to 3 minutes.
  • Spell frost iceshock [Counterspell]: magic school lockout duration increased from 6 to 7 sec.
  • Ability mage deepfreeze [Deep Freeze]: now available to all specializations. No longer does damage to targets immune to stuns.
  • Inv misc head dragon 01 [Dragon's Breath]: disorientation effect duration reduced from 5 to 4 sec.
  • Spell fire flamebolt [Fireball]: now a Fire specialization ability.
  • Spell fire selfdestruct [Flamestrike]: now has a 12 sec cooldown.
  • Spell frost frostarmor02 [Frost Armor]: no longer reduces physical damage taken or causes attackers to have their attack speed reduced. Now increases spell haste by 5% and last indefinitely.
  • Spell frost frostbolt02 [Frostbolt]: now a Frost specialization ability. Movement speed reduction increased from 40% to 50%, and duration increased from 9 to 15 sec. Now also causes the target to take an additional 8% damage from Frostbolt and Ice Lance, and Water Elemental's Waterbolt, stacking up to 3 times.
  • Ability mage frostfirebolt [Frostfire Bolt]: movement speed reduction duration reduced from 9 to 8 sec. No longer checks against the lower of the target's Frost and Fire resists.
  • Spell frost frozenorb [Frozen Orb] added.
  • Spell ice lament [Ice Barrier]: now available to all specializations as a talent. Cooldown reduced from 30 to 25 sec.
  • Spell frost frostblast [Ice Lance]: damage multiplier against frozen increased from 2 to 4.
  • Spell frost coldhearted [Icy Veins]: mana cost removed.
  • Spell mage infernoblast [Inferno Blast] added.
  • Ability mage livingbomb [Living Bomb]: now available to all specializations as a talent.
  • Spell magearmor [Mage Armor]: no longer increases resistances or mana regeneration. Now also increases mastery and last indefinitely.
  • Ability mage missilebarrage [Mage Bomb] added.
  • Ability mage moltenarmor [Molten Armor]: no longer causes Fire damage when hit or reduces chance to be critically hit. Spell critical strike chance increased from 3% to 5%, reduces physical damage taken by 6% and last indefinitely.
  • Inv elemental mote mana [Nether Attunement] added.
  • Spell nature polymorph [Polymorph]: range reduces from 35 to 30 yd.
  • Spell nature enchantarmor [Presence of Mind]: now available to all specializations as a talent.
  • Spell fire fireball02 [Pyroblast]: DoT duration increased from 12 to 18 sec. Casting two single-target direct-damage Fire critical strikes in a row will make your next Pyroblast instant cast, cost no mana, and deal 25% additional damage.
  • Spell nature removecurse [Remove Curse]: now removes all curses instead of one, and has a 8 sec cooldown.
  • Spell frost ring of frost [Ring of Frost]: now a talent, has a 2 sec cast time, and causes targets to instantly become frozen. Cooldown reduced from 2 min to 30 sec, and duration reduced from 12 to 10 sec.
  • Spell arcane massdispel [Ritual of Refreshment]: name changed to Spell arcane massdispel [Conjure Refreshment Table]. Reagent cost removed. Changed from a channeled spell to a 3 second cast. No longer creates a portal or requires participation from party members, instead simply creates a Refreshment Table on cast.
  • Spell fire soulburn [Scorch]: now a talent and can be cast while moving.
  • Spell frost frostshock [Shatter]: now available to all specializations as a passive ability. Critical strike chance multiplier reduced from 3 to 2, and has an additional 50% to critically hit. No longer increases the damage done by Frostbolt against frozen targets.
  • Spell nature slow [Slow]: movement speed reduction reduced from 60% to 50%, casting time increase increased from 30% to 50% (25% against players) and no longer increases the time between ranged attacks.
  • Spell magic featherfall [Slow Fall]: no longer requires Light Feather.
  • Spell frost summonwaterelemental 2 [Summon Water Elemental]: cooldown reduced from 3 to 1 min, has a 1.5 sec cast time, and casting Frostbolt on the Water Elemental heals it.
Talent changes
Removed abilities
Removed talents

Paladin[]

  • Auras have been redesigned or removed.
  • Seals now works as "stances" instead of being a timed buff, which makes them persist through death and have no mana cost.
Ability changes
Talent changes
  • Ability paladin beaconoflight [Beacon of Light]: healing from Spell paladin lightofdawn [Light of Dawn] reduced from 50% to 15%. Mana cost removed.
  • Achievement bg topdps [Burden of Guilt] added.
  • Ability paladin clemency [Clemency] added.
  • Inv qirajidol sun [Daybreak]: redesigned. After casting Holy Radiance, your next Holy Shock will also heal other allies within 10 yards of the target for an amount equal to the original healing done, divided evenly among all targets.
  • Spell holy divinepurpose [Divine Purpose]: now a talent for all specializations and triggers from all abilities that cost Holy Power instead of a selection of abilities. Proc chance increased from 7% to 20%.
  • Ability paladin divinestorm [Divine Storm]: now cost 3 Holy Power instead of mana. Cooldown removed. Weapon damage increased from 100% to 135%. No longer heals or generates Holy Power.
  • Inv torch thrown [Eternal Flame] added.
  • Spell paladin executionsentence [Execution Sentence] added.
  • Spell holy fistofjustice [Fist of Justice] added.
  • Ability paladin hammeroftherighteous [Hammer of the Righteous]: now a specialization ability for Retribution in addition to Protection. Main target weapon damage reduced from 30% to 20%. Can now be used with two-handed weapons.
  • Spell holy sealofwisdom [Hand of Purity] added.
  • Ability paladin holyavenger [Holy Avenger] added.
  • Spell paladin holyprism [Holy Prism] added.
  • Spell holy searinglight [Holy Shock]: range against hostile targets increased from 20 to 40 yards. Has an additional 25% chance crit.
  • Ability paladin infusionoflight [Infusion of Light]: no longer increases critical effect chance of Holy Shock. Proc no longer triggered from Flash of Light.
  • Spell paladin lightshammer [Light's Hammer] added.
  • Ability paladin longarmofthelaw [Long Arm of the Law]: now available to all specializations. Duration reduced from 4 sec to 3 sec. Minimum range requirement removed.
  • Ability paladin veneration [Pursuit of Justice]: redesigned. You gain 15% movement speed at all times, plus an additional 5% movement speed for each current charge of Holy Power up to 3.
  • Spell holy prayerofhealing [Repentance]: now available to all specializations as a talent. Cooldown reduced from 1 min to 15 sec.
  • Ability paladin sacredcleansing [Sacred Cleansing]: now removes all Magic effects.
  • Ability paladin blessedmending [Sacred Shield]: redesigned and now available to all specializations as a talent. Protects the target with a shield of Holy Light for 30 sec. The shield absorbs damage every 6 sec. Can be active only on one target at a time.
  • Ability paladin sanctifiedwrath [Sanctified Wrath]: redesigned and now available to all specializations as a talent.
  • Inv sword 136 [Sanctity of Battle]: now available to all specializations as a passive ability. No longer affects Divine Storm, now affects Judgment and Hammer of Wrath.
  • Spell nature lightningshield [Sanctuary]: redesigned. Decreases damage taken by 15%, increases armor value from items by 10%, and increases your chance to dodge by 2%.
  • Ability paladin gaurdedbythelight [Selfless Healer]: redesigned and now available to all specializations as a talent. Your successful Judgments reduce the cast time and mana cost of your next Flash of Light by 35% per stack and improves its effectiveness by 35% per stack when used to heal others. Stacks up to 3 times.
  • Ability paladin shieldofvengeance [Shield of the Righteous]: now requires 3 Holy Power and has a 1.5 sec cooldown. Reduces damage taken by 30% for 3 sec.
  • Ability paladin speedoflight [Speed of Light]: added.
  • Spell paladin templarsverdict [Templar's Verdict]: now requires 3 Holy Power. Max weapon damage increased from 235% to 275%, bonus damage added.
  • Ability paladin artofwar [The Art of War]: redesigned. Your autoattacks have a 20% chance of resetting the cooldown of your Exorcism.
  • Ability paladin touchedbylight [Touched by the Light]: redesigned, renamed Ability paladin touchedbylight [Guarded by the Light].
  • Inv helm plate raidpaladinmythic q 01 [Tower of Radiance]: no longer causes Holy Radiance to generate Holy Power.
  • Spell holy holyguidance [Unbreakable Spirit] added.
Removed abilities
Removed talents

Priest[]

Ability changes
  • Ability priest archangel [Archangel]: now a Discipline specialization ability and redesigned. Consumes Evangelism to increase healing by 5% per stack for 18 seconds.
  • Chakra: split into individual abilities: Priest icon chakra red [Chakra: Chastise], Priest icon chakra blue [Chakra: Sanctuary], and Priest icon chakra [Chakra: Serenity].
  • Spell shadow devouringplague [Devouring Plague]: now a Shadow specialization ability and redesigned. Consumes Shadow Orbs stacks to apply a DoT that heals the priest each time it deals damage.
  • Spell nature nullifydisease [Dispel Magic]: now dispels only one harmful effect from the caster and no longer dispels beneficial effects from enemies. New icon.
  • Spell holy healingfocus [Divine Focus]: added.
  • Spell holy divinehymn [Divine Hymn]: now a Holy specialization ability. No longer has a cap on healed targets.
  • Spell magic lesserinvisibilty [Fade]: removes all threat for the duration instead of reducing.
  • Greater Heal: now a Discipline and Holy specialization ability.
  • Spell holy heal [Heal]: now a Discipline and Holy specialization ability.
  • Spell holy searinglight [Holy Fire]: now a Discipline and Holy specialization ability.
  • Spell holy holynova [Holy Nova]: now learned from the glyph Inv glyph majorpriest [Glyph of Holy Nova].
  • Spell holy innerfire [Inner Fire]: now increases spell power by 10% instead of a scaling amount.
  • Spell holy layonhands [Levitate]: no longer requires Light Feather.
  • Spell arcane massdispel [Mass Dispel]: now removes all harmful effects from friendly targets. Now has a 15 sec cooldown.
  • Spell shadow unholyfrenzy [Mind Blast]: now a Shadow specialization ability and generates one Shadow Orb.
  • Spell shadow shadowworddominate [Mind Control]: renamed Dominate Mind, and made into a talent. No longer reduces attack speed by 25%. No longer limited to humanoid targets; instead does not work against mechanical beings.
  • Spell shadow mindshear [Mind Sear]: range increased from 35 yd to 40 yd.
  • Spell priest mindspike [Mind Spike]: now a Shadow specialization ability. No longer increases critical strike chance of Mind Blast.
  • Spell holy wordfortitude [Power Word: Fortitude]: now increases stamina by 10% instead of a scaling amount.
  • Spell holy powerwordshield [Power Word: Shield]: cooldown now 6 seconds, up from 3. Spell power coefficient now 187%, up from 87%.
  • Spell holy prayerofhealing02 [Prayer of Healing]: now a Holy and Discipline specialization ability.
  • Spell holy dispelmagic [Purify]: added.
  • Spell shadow demonicfortitude [Shadow Word: Death]: no longer deals triple damage to targets below 25% health. No longer inflicts damage on the caster if the target is not killed by the spell. For Shadow priests: Now generates 1 Shadow Orb. If the target does not die, the cooldown is reset, but this additional Shadow Word: Death does not grant a Shadow Orb. This effect has a 6 sec cooldown.
  • Spell shadow shadowwordpain [Shadow Word: Pain]: now also does damage instantly in addition to the DoT.
  • Spell shadow shadowfiend [Shadowfiend]: no longer takes reduced damage from area of effect spells. Cooldown reduced from 5 min to 3 min. Now benefits from the priest's haste.
  • Spell shadow shadowform [Shadowform]: shadow damage done increased from 15% to 20%.
  • Ability shaman astralshift [Spirit Shell]: added.
  • Spell holy divinespirit [Spiritual Precision]: added.
  • Spell priest voidshift [Void Shift]: added.
Talent changes
  • Ability priest angelicbulwark [Angelic Bulwark]: added.
  • Ability priest angelicfeather [Angelic Feather]: added.
  • Ability priest atonement [Atonement]: now a Discipline specialization ability, and also works with damage from Penance.
  • Spell holy symbolofhope [Body and Soul]: no longer causes Cure Disease to cleanse poison effects.
  • Spell holy borrowedtime [Borrowed Time]: haste granted increased from 14% to 15%.
  • Ability priest cascade shadow [Cascade]: added.
  • Spell holy testoffaith [Desperate Prayer]: now a level 60 talented ability. New icon.
  • Spell holy devineaegis [Divine Aegis]: now a level 24 Discipline passive. Also, no longer procs twice from Prayer of Healing crits.
  • Spell holy sealofwrath [Divine Fury]: now a Discipline and Holy specialization passive and redesigned. Increases chance to hit with Penance, Smite, Power Word: Solace, Cascade, Divine Star, Halo, and Holy Fire by 15%.
  • Spell priest burningwill [Divine Insight]: added.
  • Spell priest divinestar [Divine Star]: added.
  • Dominate Mind: added, replacing Mind Control.
  • Spell holy divineillumination [Evangelism]: now a Disciple and Holy specialization passive. No longer affects Mind Flay.
  • Spell holy surgeoflight [From Darkness, Comes Light]: added.
  • Spell holy hopeandgrace [Grace]: additional healing received increased from 8% to 10%. New icon.
  • Ability priest halo [Halo]: added.
  • Spell frost windwalkon [Inner Focus]: no longer affects Binding Heal. Mana cost reduction reduced from 100% to 25%, critical chance increased from 25% to 100%.
  • Spell holy summonlightwell [Lightwell]: charges increased from 10 to 15.
  • Spell shadow soulleech 3 [Mindbender]: added.
  • Spell holy penance [Penance]: damage increased by approximately 300%. Cooldown reduced from 12 sec to 10 sec.
  • Ability priest phantasm [Phantasm]: now also causes the priest to be untargetable by ranged attacks and has its movement speed unhindered for 3 sec. New icon.
  • Spell holy powerinfusion [Power Infusion]: now a talent available to all specializations. Mana cost removed and duration increased from 15 sec to 20 sec but can now only be cast on the priest.
  • Ability priest flashoflight [Power Word: Solace] / Spell shadow mindflay [Shadow Word: Insanity]: added.
  • Spell shadow psychichorrors [Psychic Horror]: now consumes Shadow Orbs instead of using mana. Duration increased by number of Shadow Orbs consumed.
  • Spell priest psyfiend [Psyfiend]: added.
  • Spell holy renew [Rapid Renewal]: now also increases the healing from Renew by 15% and instantly heals for 15% of the period effect. New icon.
  • Spell holy rapture [Rapture]: now also removes the cooldown on Power Word: Shield. Mana gain changed from 7% of total mana to 150% of total spirit.
  • Shadowy Apparition: renamed Ability priest shadowyapparition [Shadowy Apparitions] and changed from a talent to a specialization passive. Now only triggers on critical periodic damage, but has a 100% chance to do so. Can now summon a maximum of 3 apparitions, down from 4.
  • Spell priest spectralguise [Spectral Guise]: added.
  • Spell holy ashestoashes [Strength of Soul]: now a Discipline passive. No longer causes the priest to become immune to Silence, Interrupt and Dispel effects for 5 sec when casting Inner Focus.
  • Spell shadow mindtwisting [Twist of Fate]: added.
  • Spell shadow unsummonbuilding [Vampiric Embrace]: now a Shadow passive. Healing increased to 50% shared among raid and party members, but now has a 15 sec duration and 3 min cooldown.
  • Spell holy stoicism [Vampiric Touch]: now instant cast and causes the caster to gain 2% of maximum when dealing damage, but no longer triggers Replenishment. Mana cost removed.
  • Spell priest voidtendrils [Void Tendrils]: added.
Removed abilities
Removed talents

Rogue[]

  • Rogues can now only have one Non-Lethal and one Lethal poison applied to their weapons.
  • Poisons are now standalone abilities instead of items. Ability poisons [Instant Poison] has been removed.
Ability changes
  • Ability rogue ambush [Ambush]: weapon damage increased from 190% to 325%.
  • Ability backstab [Backstab]: now a Subtlety specialization ability. Energy cost reduced from 60 to 35 Energy. Weapon damage increased from 200% to 275%.
  • Ability rogue focusedattacks [Blindside]: added.
  • Inv knife 1h cataclysm c 05 [Crimson Tempest]: added.
  • Inv throwingknife 06 [Deadly Throw]: now also interrupts spellcasting if performed with 5 combo points and prevents any spell in that school from being cast for 6 sec.
  • Dispatch (original): added.
  • Ability rogue disembowel [Envenom]: now an Assassination specialization ability. No longer requires Deadly Poison, application chance applies to all poisons, and replaces Eviscerate.
  • Spell shadow shadowward [Evasion]: no longer reduces the chance that ranged attacks hit the rogue by 25%.
  • Ability warrior riposte [Expose Armor]: redesigned. Weaken the target's defenses, applying the Weakened Armor debuff. Awards 1 combo point.
  • Ability rogue fanofknives [Fan of Knives]: now also has a chance of applying active poisons at their normal rate. Awards 1 combo points if it strikes the current combo target.
  • Ability rogue feint [Feint]: no longer reduces threat.
  • Ability rogue quickrecovery [Fleet Footed]: added.
  • Ability rogue garrote [Garrote]: no longer requires the rogue to be behind the target.
  • Ability gouge [Gouge]: no longer causes damage.
  • Ability poisons [Improved Poisons]: no longer increases the frequency of applying Instant Poison.
  • Potent Poisons: added.
  • Inv knife 1h grimbatolraid d 03 [Shadow Blades]: added.
  • Ability rogue envelopingshadows [Shadow Walk]: added.
  • Inv throwingknife 04 [Shiv]: now as a 10 sec cooldown, causes 25% weapon damage, and applies a concentrated form of the current Non-Lethal poison (see individual Non-Lethal poison tooltips for details regarding the concentrated effects of each). No longer cost more energy if used with a slower weapon.
  • Ability rogue shroudofconcealment [Shroud of Concealment]: added.
  • Spell shadow ritualofsacrifice [Sinister Strike]: weapon damage increased from 100% to 155%. Energy cost reduced from 45 to 40.
  • Ability rogue slicedice [Slice and Dice]: duration increased from 9/12/15/18/21 sec to 12/18/24/30/36 sec.
  • Ability rogue disembowel [Swiftblade's Cunning]: added.
Talent changes
  • Ability dualwield [Ambidexterity]: no longer increases damage done by Throw, Deadly Throw, and Fan of Knives.
  • Ability rogue slaughterfromtheshadows [Anticipation] added.
  • Ability rogue sinistercalling [Assassin's Resolve]: now applies to all damage.
  • Rogue burstofspeed [Burst of Speed] added.
  • Ability rogue cheatdeath [Cheat Death]: now available to all specializations as a talent.
  • Ability rogue dirtydeeds [Dirty Tricks] added.
  • Ability rogue turnthetables [Elusiveness]: redesigned and available to all specializations as a talent. Causes Feint to also reduce all damage taken by 30% for 5 sec.
  • Ability rogue sturdyrecuperate [Energetic Recovery]: redesigned. While your Slice and Dice ability is active, you regain 8 Energy every 2 sec.
  • Spell shadow lifedrain [Hemorrhage]: weapon damage reduced from 155% to 140%, dagger damage bonus changed to 203%, cost reduced from 35 to 30 Energy, causes the target to take 50% of the damage over 24 seconds, and no longer causes the target to take additional damage from bleed effects. Replaces Sinister Strike.
  • Ability rogue honoramongstthieves [Honor Among Thieves]: no longer increases critical strike chance of party or raid members, and can only occur while in combat.
  • Ability rogue murderspree [Killing Spree]: attacks done increased from 5 to 7 and all damage done for the duration increased from 20% to 50%.
  • Rogue leeching poison [Leeching Poison] added.
  • Ability creature poison 06 [Master Poisoner]: spell damage taken by the target reduced from 8% to 5%, and no longer reduces the duration of all Poison effects applied to the rogue.
  • Ability rogue shadowstrikes [Mutilate]: weapon damage increased from 179% to 200%. Bonus damage increased.
  • Rogue nerve strike [Nerve Strike] added.
  • Ability stealth [Nightstalker]: now available to all specializations as a talent. Speed increase while stealthed increased from 10% to 20%, increases damage done while stealthed, and no longer reduced the cooldown of Stealth.
  • Rogue paralytic poison [Paralytic Poison] added.
  • Spell shadow antishadow [Preparation]: now available to all specializations as a talent. No longer applies to Shadowstep, now also applies to Cloak of Shadows, Evasion, and Dismantle.
  • Ability rogue preyontheweak [Prey on the Weak] added.
  • Ability warrior decisivestrike [Relentless Strikes]: now available to all specializations.
  • Ability rogue restlessblades [Restless Blades]: now also applies to Shadow Blades.
  • Inv sword 97 [Revealing Strike]: weapon damage increased from 125% to 135%. Now also gives Sinister Strikes a 20% chance to generate an extra combo point, for 18 sec.
  • Ability rogue sanguinaryvein [Sanguinary Vein]: redesigned. Increases the damage of your Rupture ability by 50% and causes you to deal 25% additional damage to targets afflicted by your Rupture, Garrote, or Crimson Tempest.
  • Ability rogue shadowdance [Shadow Dance]: now applies to all abilities that require stealth. Reduces Energy cost of Ambush by 20 while active.
  • Rogue shadowfocus [Shadow Focus] added.
  • Ability rogue shadowstep [Shadowstep]: now available to all specializations as a talent. No longer increases damage done by Ambush or Garrote. Duration reduced from 3 sec to 2 sec.
  • Ability rogue sinistercalling [Sinister Calling]: no longer increases the percentage damage bonus of Backstab and Hemorrhage.
  • Rogue subterfuge [Subterfuge] added.
  • Ability rogue deadliness [Vendetta]: damage bonus increased from 20% to 30%, duration reduced from 30 sec to 20 sec.
  • Ability rogue venomouswounds [Venomous Wounds]: chance to trigger increased from 60% to 75%. Now causes Garrote to not cause this effect is the rogue has also applied Rupture to the target.
  • Ability warrior revenge [Vitality]: energy regeneration rate bonus reduced from 25% to 20%, attack power bonus reduced from 30% to 255.
  • Ability rogue versatility [Versatility] added.
Removed talents

Shaman[]

  • As relics are removed, totem abilities no longer mention they require totems to be cast.
Ability changes
Talent changes
  • Ability shaman ancestralguidance [Ancestral Guidance] added.
  • Ability shaman astralshift [Astral Shift] added.
  • Ability shaman fortifyingwaters [Conductivity] added.
  • Ability dualwield [Dual Wield]: no longer increases chance to hit with melee attacks.
  • Spell nature skinofearth [Earth Shield]: no longer causes the target to have reduced casting or channeling time lost when damaged. Now increasing the effectiveness of Shaman healing spells on that target by 20%.
  • Spell nature stranglevines [Earthgrab Totem] added.
  • Ability shaman echooftheelements [Echo of the Elements] added.
  • Shaman talent elementalblast [Elemental Blast] added.
  • Spell frost manaburn [Elemental Focus]: mana cost reduction of Clearcasting reduced from 40% to 25%. Now also increases spell damage done by the spells by 10%, and increases single-target healing done by 50%.
  • Spell fire volcano [Elemental Fury]: redesigned. Increases your spells' critical strike damage bonus by 50%.
  • Spell shaman elementaloath [Elemental Oath]: redesigned. Grants 5% spell haste to all party and raid members within 100 yards.
  • Spell nature elementalprecision 1 [Elemental Precision]: no longer increases Fire, Frost and Nature damage done.
  • Spell nature stormreach [Elemental Reach]: no longer increases range of Fire Nova.
  • Ability ghoulfrenzy [Flurry]: additional attack speed reduced from 30% to 15%. Now also grants 50% additional benefit from Haste granted by items. Charges increased from 3 to 5. Changed from a tier 3 talent to a level 20 ability.
  • Spell fire bluecano [Frozen Power]: now available to all specializations as a talent and redesigned. Your Frost Shock now also roots the target in ice for 5 sec.
  • Ability shaman healingtide [Healing Tide Totem] added.
  • Ability shaman lavalash [Lava Lash]: weapon damage reduced from 260% to 250%. Now spreads your Flame Shock from the target to up to four enemies within 12 yards.
  • Spell shaman lavasurge [Lava Surge]: now also has a chance to cause your next Lava Burst spell to be instant.
  • Spell nature mentalquickness [Mental Quickness]: now also causes your melee attacks to have a 40% chance to immediately restore 5% of your mana.
  • Spell shaman maelstromweapon [Maelstrom Weapon]: now applies to any Nature spell with a base cast time shorter than 10 seconds.
  • Spell nature natureguardian [Nature's Guardian]: now available to all specializations as a talent.
  • Spell nature ravenform [Nature's Swiftness]: now available to all specializations as a talent and renamed Spell shaman elementaloath [Ancestral Swiftness]. Cooldown reduced from 2 to 1 min. Passively increases melee and spell hate by 5%. New icon.
  • Shaman talent primalelementalist [Primal Elementalist] added.
  • Spell shaman spectraltransformation [Primal Wisdom] has been removed. Its effect has been incorporated into Spell nature mentalquickness [Mental Quickness].
  • Purification: no longer reduces the casting time of Healing Wave and Greater Healing Wave. Now also increases the healing done by your Water totems by an additional 50%. In addition, heals you cast increase allies' maximum health by 10% of the amount healed, up to a maximum of 10% of their health.
  • Spell nature callstorm [Rolling Thunder]: maximum charges reduced from 9 to 7.
  • Spell fire searingtotem [Searing Flames]: redesigned. When your Searing Totem deals damage or your Fire Elemental lands a melee attack, the damage dealt by your Flametongue Weapon is increased by 8% for 15 sec. Stacks up to 5 times. Your Lava Lash ability will consume this effect, dealing 20% increased damage for each application present.
  • Spell unused2 [Shamanism]: no longer causes spells to have additional benefit from spell power. Now increases damage done by Lightning Bolt by 50% and Chain Lightning by 70%, and removes the cooldown from Chain Lightning.
  • Spell shaman staticshock [Static Shock]: no longer affects Primal Strike.
  • Ability shaman stonebulwark [Stone Bulwark Totem] added.
  • Spell shaman thunderstorm [Thunderstorm]: mana gain increased from 8% to 15%.
  • Ability shaman totemrelocation [Totemic Projection] added.
  • Ability shaman totemcooldownrefund [Totemic Restoration] added.
  • Shaman talent unleashedfury [Unleashed Fury] added.
  • Spell nature unleashedrage [Unleashed Rage]: redesigned. Increases the melee and ranged attack speed of all party and raid members within 100 yards by 10%.
  • Ability shaman windwalktotem [Windwalk Totem] added.
Removed abilities
Removed talents

Warlock[]

  • Each specialization now has their own secondary resource: Soul Shards (Affliction), Demonic Fury (Demonology) and Burning Embers (Destruction). They are generated and consumed by various abilities unique to their specialization.
Ability changes
Talent changes
Removed abilities
Removed talents

Warrior[]

  • Stances now share a 3-second cooldown.
  • Changing stances no longer causes the warrior to lose Rage.
Ability changes
  • Ability warrior battleshout [Battle Shout]: increases attack power by 10% instead of Strength and Agility. Duration increased from 2 to 5 min.
  • Ability warrior offensivestance [Battle Stance]: now generates high Rage from auto-attacks, instead of increasing damage done and decreasing damage taken.
  • Spell nature ancestralguardian [Berserker Rage]: instead of causing extra Rage generation when taking damage, now generates 10 Rage and increases physical damage done by 10% for 6 sec.
  • Ability racial avatar [Berserker Stance]: now generates extra rage from auto-attacks and from damage taken, instead of increasing damage done.}}
  • Ability warrior bladestorm [Bladestorm]: now available for all specializations as a talent. Weapon damage reduced from 150% to 120%. Enables the warrior to dodge, block and parry for the duration but only perform Shout abilities.
  • Spell nature bloodlust [Bloodthirst]: now generates 10 Rage instead of consuming Rage and restores health on hit rather on next 3 attacks. Has double the normal chance to be a critical strike.
  • Ability warrior charge [Charge]: Rage generation increased from 15 to 20. Can now be used in combat. Cooldown increased from 15 to 20 sec.
  • Ability warrior cleave [Cleave]: now deals 82% weapon damage. Cooldown reduced from 3 to 1.5 sec.
  • Ability warrior colossussmash [Colossus Smash]: no longer available to Protection specialization. Rage cost removed. Causes the Ability deathknight brittlebones [Physical Vulnerability] effect on the target. Can be used in any stance.
  • Ability warrior rallyingcry [Commanding Shout]: increases Stamina by 10% instead of a flat scaling value. Duration increased from 2 to 5 minutes.
  • Ability warrior rampage [Crazed Berserker] added.
  • Achievement boss kingymiron [Deadly Calm]: now available for all specializations and redesigned. You enter a battle trance, reducing the cost of your next 3 Heroic Strike or Cleave attacks by 10 Rage.
  • Ability warrior defensivestance [Defensive Stance]: damage reduction increased from 10% to 15%. Now also generates 1 Rage per 3 sec while in combat.
  • Demoralizing banner [Demoralizing Banner] added.
  • Ability warrior warcry [Demoralizing Shout]: Rage cost removed, duration reduced from 30 to 10 sec, damage reduction increased from 10% to 20%. Now affects all damage.
  • Inv sword 11 [Devastate]: weapon damage increased from 150% to 220%. Replaces Sunder Armor. Rage cost removed.
  • Ability warrior disarm [Disarm]: Rage cost removed, can now be used in any stance.
  • Ability warrior focusedrage [Enraged Regeneration]: now cost 60 Rage, up from 15, but cost no Rage if enraged. Can be used while stunned. Heals 10% health instantly and 10% over 5 seconds.
  • Inv sword 48 [Execute]: can now be used in any stance and cost 30 Rage, up from 10. No longer consumes additional Rage for more damage.
  • Ability shockwave [Hamstring]: can now be used in any stance.
  • Ability heroicleap [Heroic Leap]: cooldown reduced from 1 min to 45 sec.
  • Ability rogue ambush [Heroic Strike]: cooldown reduced from 3 to 1.5 sec.
  • Inv axe 66 [Heroic Throw]: now causes 50% of weapon damage. Cooldown reduced from 1 min to 30 sec. No longer causes extra threat.
  • Ability warrior victoryrush [Intervene]: can now be used in any stance. No longer reduces threat of the target and cost no Rage.
  • Ability golemthunderclap [Intimidating Shout]: no longer cost Rage. Cooldown reduced from 2 to 1 min.
  • Mocking banner [Mocking Banner] added.
  • Ability warrior savageblow [Mortal Strike]: now generates 10 Rage instead of consuming Rage. Weapon damage increased from 150% to 185%, cooldown increased from 4.5 to 6 sec.
  • Ability meleedamage [Overpower]: now an Arms specialization ability. No longer cost Rage and can be used in any stance. Weapon damage increased from 120% to 125%. Has a 60% increased chance of being a critical strike.
  • Spell shadow deathscream [Piercing Howl]: now available to all specializations as a talent. Duration increased from 6 to 15 sec. Radius increased from 10 to 15 yards.
  • Inv gauntlets 04 [Pummel]: no longer cost Rage.
  • Warrior wild strike [Raging Blow]: weapon damage increased from 100% to 215%. Now cost 10 Rage, down from 20. No longer has a cooldown. Can be used in any stance and has a maximum of two charges, added by enrage effects.
  • Ability criticalstrike [Recklessness]: no longer increases damage taken.
  • Ability warrior revenge [Revenge]: now a Protection specialization ability and can be used in any stance. No longer cost Rage, generates 10 Rage if used in Defensive Stance. Causes damage to nearby enemies. Cooldown increased from 5 to 9 sec.
  • Ability warrior shatteringthrow [Shattering Throw]: can now be used in any stance.
  • Inv shield 07 [Shield Barrier] added.
  • Ability defend [Shield Block]: can now be used in any stance and cost 60 Rage, up from 10. Duration reduced from 10 to 6 sec, but blocks all attacks. Cooldown reduced from 1 min to 1.5 sec.
  • Inv shield 05 [Shield Slam]: can now be used in any stance and cost no Rage, generating 15 Rage if used in Defensive Stance. No longer dispels magic effects.
  • Ability warrior shockwave [Shockwave]: now available to all specializations as a talent. No longer cost Rage.
  • Warrior skullbanner [Skull Banner] added.
  • Ability warrior decisivestrike [Slam]: now an Arms specialization ability. Weapon damage increased from 145% to 215%. Now cost 30 Rage, up from 15. Instant.
  • Ability warrior shieldreflection [Spell Reflection]: no longer cost Rage and can be used in any stance.
  • Ability warrior sunder [Sunder Armor]: no longer causes additional threat.
  • Ability rogue slicedice [Sweeping Strikes]: can now be used in any stance.
  • Spell nature reincarnation [Taunt]: can now be used in any stance.
  • Spell nature thunderclap [Thunder Clap]: no longer increases time between attacks of affected targets. Now applies Inv relics totemofrage [Weakened Blows].
  • Ability warrior stalwartprotector [Ultimatum] added.
  • Inv helmet 21 [Unwavering Sentinel] added.
  • Warrior skullbanner [War Banner] added.
  • Ability whirlwind [Whirlwind]: now only available to Arms and Fury specializations and can be used in any stance. Now cost 30 Rage, up from 25. No longer has a cooldown. Weapon damage increased from 65% to 85%.
  • Spell warrior wildstrike [Wild Strike] added.
  • Ability warrior vigilance [Vigilance]: now available to all specializations as a talent. Range increased from 30 to 40 yd. Duration reduced from 30 min to 12 sec, causes the target to take 30% less damage for the duration, which also causes Taunt to have no cooldown.
Talent changes
  • Warrior talent icon avatar [Avatar] added.
  • Ability warrior shieldguard [Bastion of Defense]: redesigned. Increases block chance by 10% and dodge chance by 2%. Reduces the cooldown of Shield Wall by 3 min. Passive.
  • Warrior talent icon bloodandthunder [Blood and Thunder]: now available to both Protection and Arms specializations and redesigned. Your Thunder Clap now also applies Deep Wounds.
  • Ability warrior bloodbath [Bloodbath] added.
  • Ability warrior bloodsurge [Bloodsurge]: redesigned. Your Bloodthirst hits have a 20% chance of lowering the global cooldown to 1 sec and reducing the Rage cost by 20 of your next 3 Wild Strikes.
  • Ability backstab [Deep Wounds]: redesigned. Your Mortal Strike, Bloodthirst, and Devastate cause the target to bleed over 15 sec.
  • Ability warrior challange [Die by the Sword] added.
  • Warrior disruptingshout [Disrupting Shout] added.
  • Inv misc horn 04 [Double Time] added.
  • Ability warrior dragonroar [Dragon Roar] added.
  • Spell shadow unholyfrenzy [Enrage]: redesigned, now a passive ability for all specializations. Mortal Strike, Bloodthirst and Colossus Smash critical strikes and critical blocks Enrage you, generating 10 Rage and increasing physical damage done by 10% for 6 sec.
  • Ability ghoulfrenzy [Flurry]: now has a 9% to proc on any melee hit instead of critical strike. Changed from a tier 3 talent to a level 60 ability.
  • Spell impending victory [Impending Victory]: redesigned, now an active ability available to all specializations as a talent.
  • Ability warrior bullrush [Juggernaut]: now available to all specializations as a talent and redesigned. You can Charge every 12 sec instead of every 20 sec.
  • Ability warrior shieldbreak [Mass Spell Reflection] added.
  • Ability whirlwind [Meat Cleaver]: redesigned. Dealing damage with Whirlwind increases the number of targets that your Raging Blow hits by 1. This effect stacks up to 3 times. Using Raging Blow will consume this effect.
  • Ability warrior safeguard [Safeguard]: now available to all specializations as a talent and redesigned as an active ability. Run at high speed towards a party or raid member, removing all movement-impairing effects upon you, intercepting the next melee or ranged attack made against them and reducing their damage taken by 20% for 6 sec. Replaces Intervene.
  • Ability hunter harass [Second Wind]: now available to all specializations as a talent. No longer heals when stunned, but instead heals 3% of maximum health every second when below 35% health.
  • Warrior talent icon singlemindedfury [Single-Minded Fury]: damage increase increased from 20% to 35%. No longer affects Slam. Causes off-hand weapon attacks to deal an additional 35% damage. Now a passive ability.
  • Ability bullrush [Staggering Shout] added.
  • Warrior talent icon stormbolt [Storm Bolt] added.
  • Ability backstab [Strikes of Opportunity]: damage of additional attack reduced from 100% to 45%.
  • Ability warrior improveddisciplines [Sudden Death]: chance of resetting Colossus Smash cooldown increased from 6% to 20%. No longer retains Rage after using Execute.
  • Ability warrior swordandboard [Sword and Board]: no longer increases the critical strike chance of Devastate. Now increases the Rage generated by the proc'd Shield Slam by 5.
  • Ability rogue hungerforblood [Taste for Blood]: redesigned. Your Mortal Strike also enables the use of Overpower. In addition, Overpower hits have a 30% chance to enable the use of an additional Overpower and increase the damage of your next Heroic Strike or Cleave within 15 sec by 100%. This effect stacks up to 5 times.
  • Ability warrior titansgrip [Titan's Grip]: now a passive ability.
  • Unshackled Fury: now increases physical damage done while Enraged.
  • Ability warrior warbringer [Warbringer]: now available to all specializations as a talent and redesigned. Your Charge also knocks a target to the ground and stuns it for 3 sec.
Removed abilities
Removed talents
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