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Icon-patch-22x22 Patch 5.2.0
“The Thunder King”
Release date March 5, 2013
Latest version date April 9, 2013
Initial version 16650
Latest version 16826
Interface .toc 50200 (changes)
Official links

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Patch 5.1.0a Patch 5.3.0
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Lei Shen Full

The Thunder King key art

Patch 5.2.0: The Thunder King is the first World of Warcraft: Mists of Pandaria patch of 2013 that focuses on the return of the Thunder King. It was targeted to be released February 26,[1] but was delayed for March 5.[2] This patch includes a massive new raid dungeon, a multi-faceted new quest hub, Pet Battle improvements, new world bosses, significant class balance changes, brand new pets and mounts, assorted bug fixes, and more.

Ten client patches all called "Patch 5.2.0" have been released so far, all to fix minor bugs. See the patch list for more information.



New Daily Quest Hub: Isle of Thunder[]

  • Here players can join the assault to conquer the Thunder King's island stronghold, unlock new questlines and daily quest hubs, participate in special events, earn the right to visit the fabled Treasure Room, lay claim to an arsenal of powerful mogu artifacts for their faction, and more.
  • Each faction's finest are spearheading the assault: the Kirin Tor Offensive led by Jaina Proudmoore and the Sunreaver Onslaught led by Lor'themar Theron. Earning reputation with these new factions offers heroes the opportunity to receive new quests and reputation rewards, including powerful items and an intimidating new mount.
  • After both the Alliance and the Horde have eked out a foothold on the isle, players can choose to perform quests that are PvE or PvP focused. PvP quests will direct players against opposing faction NPCs, but slaying opposing players will grant credit as well.
  • As the heroes conquer the Isle, they will unlock the powerful Thunder Forge, which will allow Blacksmiths to forge mighty raid-worthy items, as well as classic weapons from the past.
  • Heroes can join the war effort and find transportation to Isle of Thunder by visiting the Shado-Pan Garrison in Townlong Steppes on the western shores of Pandaria. The Isle of Thunder will be unlocked progressively, based on each realms' participation in the war effort; initially only some of the Isle's features will be unlocked. Future unlocked content will include the Stormsea Landing and the outdoor raid boss, Nalak, the Storm Lord.
  • Heroes fortunate enough to acquire a "Inv misc key 11 [Key to the Palace of Lei Shen]" can bring it to the Shado-Pan on the Isle of Thunder and use it to infiltrate the fabled treasure vaults of the first emperor. Heroes are tasked with grabbing as much loot as they can within five minutes. Larger chests will have the most loot, including special keys that can be used at the end of the run for a chance at epic gear and other major rewards. Keys are awarded from rare bosses, hidden chests around the island, and from award satchels obtained by completing daily quests.

New Raid: Throne of Thunder[]

  • Lei Shen, the Thunder King, has returned to wreak his vengeance on Pandaria. It falls to the heroes of the Alliance and the Horde to stop the newly resurrected tyrant and his Zandalari allies in the massive new raid: Throne of Thunder.
  • Throne of Thunder is a sprawling citadel housing 12 new raid encounters, and players that defeat Lei Shen in Heroic mode can earn the opportunity to face an additional 13th foe.
  • The Raid Finder version of the Throne of Thunder is divided into 4 different sections, Last Stand of the Zandalari, Forgotten Depths, Halls of Flesh-Shaping, and Pinnacle of Storms.
  • Join the Shado-Pan Assault in their singular drive to see Lei Shen defeated once and for all, and gain access to impressive Valor reward items. Reputation with this faction can be earned only within the Throne of Thunder raid dungeon.
  • Ao Pye at Niuzao Temple in Townlong Steppes is offering to sell Shado-Pan Assault faction gear to adventurers for Valor points. Another NPC will also be selling those items in or near the entrance to the Throne of Thunder on Isle of Thunder.

The Legendary Quest Continues[]

  • Wrathion is determined to know the origin and source of Mogu power, and Azeroth's mightiest heroes will aid the Black Prince in finding out what it is. The search for information will take players into the depths of the Thunder King's Palace, and pit them against trials of perseverance and skill. Along the way, they'll unlock the secrets to a new legendary metagem, the Crown of the Heavens.
  • Players seeking to re-acquire previous Legendary quest rewards (Such as gems for Sha-touched weapons) can now speak with the Blacktalon Quartermaster, the surly-looking Pandaren standing in the first floor of the Tavern in the Mists.

New World Bosses: Nalak, the Storm Lord and Oondasta[]

  • Nalak, the Storm Lord
    • After the Isle of Thunder has been conquered, the gate guardian of the Thunder King's citadel will appear: Nalak, the Storm Lord. Players will frequently have the opportunity to test their mettle against him.
  • Oondasta
    • Found in a place that has been lost in time, the great devilsaur lord Oondasta has been outfitted for battle with weaponry and armor by the Zandalari, and awaits players brave enough (or foolhardy enough) to seek him out on the mysterious Isle of Giants found in the seas north of Kun-Lai Summit.

Taking Over The Farm[]

  • Players that have grown attached to working the land at Sunsong Ranch can now acquire the farm from Farmer Yoon via a quest. The farmhouse becomes a rest point like an Inn, where the player can bind and instantly log out. Work orders will pour into the farm from factions across Pandaria, and completing a work order will earn a reputation boost with the issuing faction.
  • The option to take over the farm is available to characters that are exalted with the Tillers and have unlocked all 16 farm plots.

New World Boss System[]

  • All world bosses (Sha of Anger, Galleon, Nalak the Storm Lord, and Oondasta) are now Tap to Faction. This new system offers every eligible player of the same faction that engages a boss the chance to earn loot. Under the new system, players will only be able to earn loot from each world boss once per week.



  • Area Damage Cap: The area damage cap is now 20 targets (was 10). This means area of effect damage spells now reach their maximum damage when striking 20 targets. If more than 20 targets are struck, then the total damage done is spread evenly over the actual number of targets present.

Death Knight[]


  • Spell nature earthbind [Cyclone] now has a 20-second cooldown for Feral Druids.
  • Spell druid symbiosis [Symbiosis]
    • Spell shadow dispersion [Dispersion] now has a 3-minute cooldown for Druids (was 2 minutes).
    • Ability warrior shieldbreak [Shattering Blow] now has a 1.5-second cast time to align correctly with the Warrior version of this ability.
  • Spell druid displacement [Displacer Beast] has been redesigned. It now triggers Ability druid catform [Cat Form] and grants 50% increased movement speed for 4 seconds after teleporting, and no longer activates Ability druid prowl [Prowl].
  • The healing granted by Ability druid naturalperfection [Cenarion Ward] when a target takes damage has been increased by 100%.
  • Ability bullrush [Frenzied Regeneration] now scales 10% more efficiently with attack power.
  • Ability druid mangle [Maim] had its damage increased by 100%.
  • Inv misc monsterfang 01 [Tooth and Claw] now scales 10% more efficiently.
  • Mastery: Achievement reputation guardiansofcenarius [Nature's Guardian] now provides 20% more armor per Mastery rating.
  • Spell nature rejuvenation [Rejuvenation] now costs approximately 9% less mana.
  • Ability druid lunarguidance [Revive] and Spell nature regeneration [Mark of the Wild] now cost 55% less mana.
  • Spell druid swarm [Faerie Swarm] can now snare more than one target at a time.
  • Spell druid massentanglement [Mass Entanglement] now has a 30-second cooldown (was 2 minutes).
  • Ability druid typhoon [Typhoon] now has a 30-second cooldown (was 20 seconds).
  • The Treants summoned by Ability druid forceofnature [Force of Nature] now deal more damage and healing, and the Force of Nature tooltip will report the capabilities of these summoned pets.
  • Ability druid manatree [Soul of the Forest]
    • Balance: Now generates 40 Lunar or Solar energy upon leaving Ability druid eclipseorange [Eclipse].
    • Feral: Unchanged.
    • Guardian: Generates 3 additional Rage per Ability druid mangle2 [Mangle].
    • Restoration: Now grants 75% Haste on the next spell cast after the Druid casts Inv relics idolofrejuvenation [Swiftmend].
  • Achievement zone feralas [Nature's Vigil] now has a 90-second cooldown (was 3 minutes), and now increases damage and healing done by 10% (was 20%).
  • Inv glyph majordruid [Glyph of Cyclone] now increases the range of Spell nature earthbind [Cyclone] by 5 yards (was 4 yards).
  • Spell nature wrathv2 [Wrath] damage has been increased by 9%.
  • Balance
    • Spell arcane starfire [Starfire] damage has been increased by 9%.
    • Spell arcane arcane03 [Starsurge] damage has been increased by 9%.
    • Ability druid starfall [Starfall] will no longer strike targets that are affected by crowd control effects.
  • Guardian
    • Inv misc pelt bear 03 [Thick Hide] now reduces critical strike chance from all types of attacks made against the Guardian Druid, instead of just melee.
  • Restoration
    • Spell nature healingtouch [Naturalist]: This new passive learned at level 10 by Restoration Druids increases all healing done by the Druid by 10%.
    • Wild Mushrooms will now each gain 25% of the overhealing performed by the Druid's Spell nature rejuvenation [Rejuvenation] effects, up to a maximum of 33% of the Druid's health in bonus healing, and growing larger as they do so. When Druid ability wildmushroom b [Wild Mushroom: Bloom] is cast, this bonus healing will be divided evenly amongst targets in the area-of-effect.
  • Feral Druid PvP Gloves now also increases the duration of Spell druid bearhug [Bear Hug] by 1 second.
  • Feral Druid PvP 2-piece increase to movement speed by 15% while outdoors for Druids in Ability racial bearform [Bear Form], Ability druid catform [Cat Form], or Ability druid travelform [Travel Form] no longer stacks with the Druid talent Spell druid tirelesspursuit [Feline Swiftness].
  • Feral Druid PvP 4-piece bonus also causes successful interrupts with Inv bone skull 04 [Skull Bash] to reset the cooldown of Ability druid enrage [Enrage].


  • Targeting for Ability glaivetoss [Glaive Toss] and Ability hunter resistanceisfutile [Powershot] has been improved. These abilities will now always hit the primary target and are much more responsive about which secondary targets they hit.
  • Inv spear 07 [Aimed Shot] cast time has been reduced to 2.5 seconds (was 2.9 seconds).
  • Ability druid ferociousbite [Bestial Wrath] may now be activated when there is no line of sight to the Hunter's pet.
  • Spell nature spiritwolf [Dismiss Pet] now has a cast time of 3 seconds (was 2 seconds).
  • Ability hunter resistanceisfutile [Powershot] now cancels Ability hunter displacement [Camouflage] when the cast begins.
  • Ability theblackarrow [Silencing Shot] now has a 24-second cooldown (was 20 seconds).
  • Spell shaman astralshift [Stampede] now has a range of 40 yards (was 30 yards).
  • Ability hunter steadyshot [Steady Shot] now deals 20% more damage.
  • Spell shaman bindelemental [Binding Shot] no longer has a Focus cost.
  • Inv spear 02 [Wyvern Sting] no longer has a Focus cost, and its cooldown is now 45 seconds (was 60 seconds).
  • Inv glyph majorhunter [Glyph of Marked For Death] has been removed and its effects are now baseline.
  • The Inv misc bone 01 [Fetch] ability from Inv glyph minorhunter [Glyph of Fetch] no longer requires a target. When activated, the pet will automatically choose a nearby corpse to loot.
  • New Glyph: Glyph of Liberation. This glyph now causes Ability rogue feint [Disengage] to heal the Hunter for 5% of maximum health when used.
  • Beast Mastery
    • Ability hunter sickem [Beast Cleave] now causes the pet to strike all other nearby targets for 50% damage (was 30%).
  • Marksmanship
    • Inv spear 07 [Aimed Shot] now deals 10% more damage and cast time has been reduced to 2.5 seconds (was 2.9 seconds).
    • Ability hunter chimerashot2 [Chimera Shot] now deals 25% more damage and heals the Hunter for 5% (was 3%) of their total health.
  • Survival


  • Spell arcane arcane03 [Invocation] now removes Spell nature purge [Evocation]'s cooldown, and reduces its channeling time and duration by 50%. A completed Evocation now grants 15% increased damage for 1 minute after an Evocation is completed, instead of 25% increased damage for 40 seconds. Passive mana regeneration is reduced by 50% only while Invoker's Energy is active.
  • Inv glyph majormage [Glyph of Evocation] now causes the Invocation talent to restore 10% (was 20%) health after completing an Evocation.
  • Ability mage greaterinvisibility [Greater Invisibility] now has a 90-second cooldown (was 2.5 minutes).
  • Spell frost frostbolt02 [Frostbolt] cast by Mirror Images now deals 50% more damage.
  • Inv glyph majormage [Glyph of Fire Blast] has been replaced with Inv glyph majormage [Glyph of Inferno Blast]. Glyph of Inferno Blast causes damage-over-time effects spread by Spell mage infernoblast [Inferno Blast] to spread to 1 additional target.
  • Spell fire burningspeed [Blazing Speed] is now a level-15 talent, replacing Spell fire soulburn [Scorch].
  • Inv elemental primal fire [Flameglow], a new talent is available at level 30 and replaces Spell fire burningspeed [Blazing Speed]. The passive ability encases the Mage in fiery energy, absorbing damage from each attack made against the Mage equal to 20% of their spellpower, up to a maximum of 30% of the attack.
  • Spell mage iceflows [Ice Floes] now has a 45-second cooldown (was 1 minute) and its duration has been increased to 15 seconds (was 10 seconds).
  • Spell shadow detectlesserinvisibility [Incanter's Ward] can now be removed by magic dispels.
  • Spell frost ring of frost [Ring of Frost] cast instantly through Spell nature enchantarmor [Presence of Mind] now has a 2-second arming period before the Freeze effect is activated against targets in the area of effect. The 2-second arming period can be reduced by Haste.
  • Temporal Ripples from Spell mage temporalshield [Temporal Shield] can no longer be dispelled.
  • Ability mage deepfreeze [Deep Freeze] now stuns the target for 5 seconds (was 4 seconds).
  • Spell mage runeofpower [Rune of Power] increases the Mage's mana regeneration by 75% (was 100%) while standing inside the rune.
  • Inv glyph majormage [Glyph of Deep Freeze] now removes it from global cooldown but also reduces its duration by 1 second.
  • Mage PvP 2-piece bonus now requires Spell frost iceshock [Counterspell] to successfully interrupt a spell before applying the 4 second cooldown reduction to Counterspell.
  • Arcane
    • For Arcane Mages, Spell nature purge [Evocation] now restores 40% (was 60%) of total mana over 6 seconds, and consumes all Arcane Charges. For each Arcane Charge consumed, the total amount of mana regenerated is increased by 10%, up to a maximum of 80% over 6 seconds. Evocation remains the same for Fire and Frost.
    • Spell arcane blast [Arcane Blast]'s damage has been reduced by 22.9% and mana cost has been increased to 1.66667% of base mana (was 1.5%).
    • Spell nature starfall [Arcane Missiles]' damage has been reduced by 22.1%.
    • Ability mage arcanebarrage [Arcane Barrage]'s damage has been reduced by 16.1%.
    • Arcane Charges now stacks up to 4 times (was 6), increases damage by 50% (was 25%), and increases mana cost by 150% (was 75%).
  • Fire
    • Spell fire fireball02 [Pyroblast] has its direct damage reduced by 10%.
    • Spell fire soulburn [Scorch] is no longer a talent and is now available to all Fire Mages.
  • Frost


  • New Level-60 Talent: Spell monk ringofpeace [Ring of Peace]
    • Ring of Peace forms an 8 yard Sanctuary around a friendly target for 8 seconds, disabling enemy player auto-attacks in PvP, and causing all enemies (both players and NPCs) in the area of effect to be disarmed for the duration. In addition, enemies that cast a damaging spell while within the area of effect will be silenced for 3 seconds. The ability has a 45-second cooldown.
  • New Windwalker and Brewmaster ability added at level 30: Spell monk nimblebrew [Nimble Brew]
    • Nimble Brew removes all stun, fear, and root effects, and reduces the duration of those effects if they are reapplied by 60% for 6 seconds. It has a 2-minute cooldown.
  • Ability monk chiwave [Chi Wave] now does 100% more damage and 14% less healing, and no longer costs Chi, and has a 15-second cooldown.
  • Ability monk forcesphere [Zen Sphere] now has a limit of 2 (was 1), detonates when either the recipient reaches 35% health or the Zen Sphere is dispelled, no longer costs Chi, and has a 10-second cooldown. Its periodic damage has been increased by 22%, periodic healing has been reduced by 61%, its detonation healing has been reduced by 62%.
  • Spell arcane arcanetorrent [Chi Burst] now does 380% more damage, 69% more healing, no longer costs Chi, and has a 30-second cooldown.
  • Ability monk deadlyreach [Deadly Reach] has been removed.
  • Inv misc herb heartblossom [Path of Blossoms] has been removed.
  • Inv glyph majormonk [Glyph of Path of Blossoms] is now Inv glyph majormonk [Glyph of Paralysis]. This glyph causes the Monk's Paralysis ability to remove all damage-over-time effects on the target.
  • Ability monk paralysis [Paralysis] is now a physical, non-magical effect, can no longer be dispelled, grounded or reflected, and its base range has been increased to 20 yards. The Paralysis effect lasts 40 seconds (was 30 seconds) for non-player targets, 4 seconds when used against other players, and lasts 50% (was 200%) longer when used from behind a target.
  • Ability monk spearhand [Spear Hand Strike], used on a target that's facing the Monk silences them for 2 seconds (was 4 seconds).
  • Ability monk tigerslust [Tiger's Lust] and Ability monk touchofkarma [Touch of Karma] no longer have a Chi cost.
  • Tiger's Lust can no longer be used on targets that have other temporary speed increases active.
  • Ability monk chargingoxwave [Charging Ox Wave] now has a 30-second cooldown (was 60 seconds).
  • Ability monk dampenharm [Dampen Harm] can now be used while stunned, and its cooldown will now begin when used, not when the effect ends.
  • Healing Elixirs now heals the Monk for 15% of maximum health (was 10%).
  • Ability monk quitornado [Chi Torpedo] now deals 15% more damage.
  • Healing Spheres now have a duration of 1 minute. Healing Spheres generated by Tradeskill inscription jadeserpent [Mastery: Gift of the Serpent] have a duration of 30 seconds.
  • Xuen will now fixate on the Monk's original target for Brewmasters.
  • Mistweaver
    • Ability monk jab [Jab] now costs 8% (was 4%) of base mana to use.
    • The Glyphed version of Ability monk uplift [Uplift] now costs 16% of base mana (was 6.6%) to cast.
    • Ability monk chicocoon [Life Cocoon] can no longer be dispelled.
    • Zen Focus, the 4-piece Mistweaver set bonus, is now more responsive.
    • It is no longer possible to use Ability monk thunderfocustea [Thunder Focus Tea] while silenced.
    • Ability monk renewingmists [Renewing Mist] had its mana cost reduced by 10%.
    • Ability monk soothingmists [Soothing Mist] now generates chi more consistently and average generation rate is slightly higher.
    • Ability monk summonserpentstatue [Summon Jade Serpent Statue] no longer costs mana.
    • Healing Spheres will now heal for 50% of their original value if they expire without being picked up. This healing will factor in relevant Mastery.
    • Inv jewelcrafting jadeserpent [Eminence] now heals for 25% of the damage done (was 50%).
    • Serpent's Zeal no longer stacks and heals for 25% of the damage that had been dealt.
    • Passive monk teachingsofmonastery [Teachings of the Monastery] now provides additional benefits.
    • Spell arcane mindmastery [Muscle Memory] is a new passive ability for Mistweaver Monks. Successful Jabs and Spinning Crane Kicks which damages at least 3 enemies cause Muscle Memory. Muscle Memory causes the Monk's next Tiger Palm or Blackout Kick to deal 150% more damage and restore 4% mana.
  • Windwalker
    • New Level-75 Ability: Spell nature giftofthewild [Storm, Earth, and Fire]
      • The Windwalker can summon up to 2 elemental duplicates that mirror damaging abilities that the monk uses while they are active. For each spirit summoned, the Monk's damage is reduced: 1 spirit causes the Monk and the spirit to deal 60% of the Monk's normal damage, while 2 spirits will cause the Monk and both active spirits to deal 45% of the Monk's normal damage. Each spirit lasts until the ability is canceled, that spirit's target dies or otherwise becomes unavailable, or they're killed (they can be targeted and have 10% of the Monk's health).
        • When using Monk ability fistoffury [Fists of Fury], the stun effect will only apply from the Monk (not the spirits).
    • Spinning Fire Blossoms' damage has been adjusted to scale from weapon damage rather than attack power.
    • Pandarenracial bouncy [Combo Breaker] is now a passive ability granted at level 15 that grants a 12% chance to make the Monk's next Ability monk roundhousekick [Blackout Kick] or Ability monk tigerpalm [Tiger Palm] cost no Chi.
    • New Mastery: Bottled Fury
      • Bottled Fury increases the damage bonus provided by Ability monk tigereyebrandy [Tigereye Brew] by .2% per Mastery per stack.
    • Spell brew dark [Brewing: Tigereye Brew] now gains 1 charge after spending 3 Chi (was 4 Chi), increases damage by 1% per stack (was 2%), can stack to 20 but only 10 charges can be consumed per activation, and a user interface alert displays upon reaching 10 charges. Stacks of Ability monk tigereyebrandy [Tigereye Brew] are cleared at the start of a raid encounter. This ability is improved by Bottled Fury.
    • Ability monk risingsunkick [Rising Sun Kick] now causes the Monk's abilities to inflict an additional 10% damage (was 15%) on the target.
  • Brewmaster
  • Windwalker Monk PvP 2-piece bonus now also increases the range of Achievement brewery 2 [Keg Smash].


  • Spell holy avenginewrath [Avenging Wrath] now has a cooldown of 2 minutes for Retribution Paladins (was 3 minutes). The cooldown remains unchanged for Holy and Protection Paladins.
  • Spell paladin lightshammer [Light's Hammer] now also applies a 50% snare for 2 seconds to targets that take damage from the area of effect.
  • Spell holy sealofwisdom [Hand of Purity] now reduces all incoming damage by 10% in addition to its other effects.
  • Inv torch thrown [Eternal Flame]'s periodic heal now provides 100% more healing when self-cast.
  • Spell holy righteousfury [Judgment] now costs 5% of base mana.
  • Spell holy prayerofhealing [Repentance] now has a cast time of 1.7 seconds (was 1.5 seconds).
  • Ability paladin blessedmending [Sacred Shield]'s periodic effect can no longer be dispelled. Each individual absorb effect can be dispelled instead.
  • Spell holy righteousnessaura [Seal of Righteousness] now causes melee attacks to deal 9% damage (was 6%) to targets in the area-of-effect.
  • Ability paladin gaurdedbythelight [Selfless Healer] now boosts Spell holy flashheal [Flash of Light] by 20/40/60% (was 33/66/100%).
  • Inv glyph majorpaladin [Glyph of Blessed Life] no longer requires Spell holy healingaura [Seal of Insight] to be active.
  • Glyph of Templar's Verdict can also activate from Spell holy excorcism 02 [Exorcism].
  • Holy
    • Ability paladin blindinglight [Blinding Light] now has a 1.8-second cast time for Holy Paladins. It remains instant cast for Retribution and Protection.
    • Holy 4-piece PvP set bonus now grants Holy Power when casting Flash of Light, instead of Word of Glory.
  • Protection
  • Retribution
    • Spell holy sealofwrath [Seal of Justice] now causes melee attacks to deal an additional 20% (was 16%) as Holy damage.
    • Inv sword 2h artifactashbringer d 01 [Sword of Light] now increases Spell holy flashheal [Flash of Light] by 100% (was 30%) and increases the Paladin's damage with two-handed melee weapons by 15% (was 10%).
    • Spell holy sealofsacrifice [Absolve] is a new passive ability for Retribution Paladins. Absolve removes all harmful magic effects when Spell holy sealofsacrifice [Hand of Sacrifice] is cast on a party member.
    • Retribution 2-piece PvP set bonus now grants 1000 PvP Power (was 800).
    • Tier-14 Retribution 4-piece set bonus has been changed to increase damage on all Seals and Judgment by 10%.


  • The amount of healing done by Spell holy flashheal [Flash Heal], Spell holy blindingheal [Binding Heal], Spell holy renew [Renew], and Spell holy prayerofmendingtga [Prayer of Mending] have been reduced by 20%.
  • Spell nature moonglow [Spiritual Healing] is a new passive ability obtained by Discipline and Holy Priests at level 10. This ability increases the amount of healing done by Spell holy flashheal [Flash Heal], Spell holy blindingheal [Binding Heal], Spell holy renew [Renew], and Spell holy prayerofmendingtga [Prayer of Mending] by 25%. For Holy and Discipline Priests, there is no decrease to the amount of healing done by those four spells.
  • Spell holy divineillumination [Evangelism]'s stacking effect now also increases the healing of Spell holy penance [Penance].
  • Ability priest halo [Halo] will no longer hit enemies that are in Stealth.
  • Ability priest angelicbulwark [Angelic Bulwark] can no longer be dispelled.
  • Dominate Mind now has a 1.8-second cast time (was 2.5 seconds).
  • Ability priest angelicfeather [Angelic Feather] now has a 6-second duration (was 4 seconds).
  • Ability priest focusedwill [Focused Will] is now a passive for Holy Priests, as well as Discipline Priests.
  • Ability priest flashoflight [Power Word: Solace] has been replaced with a new talent: Ability priest flashoflight [Solace and Insanity]
    • For Holy and Discipline, Power Word: Solace replaces Spell holy searinglight [Holy Fire]. It deals the same damage, and interacts with other spells and abilities in the same manner but does not trigger Ability priest atonement [Atonement], is instant, costs no mana, and restores 1% of maximum mana on each cast. Damage dealt by Power Word: Solace will heal a nearby friendly player within 40 yards of the target for 100% of the damage dealt (50% when healing the Priest).
    • For Shadow, this ability causes Spell shadow siphonmana [Mind Flay] to gain the Insanity effect on a target affected by Devouring Plague. Insanity increases the damage of Mind Flay by 33% per Shadow Orb consumed.
  • Inv glyph majorpriest [Glyph of Mind Spike] only works from Mind Spikes that aren't instant casts from Ability priest surgeofdarkness [Surge of Darkness].
  • Inv glyph majorpriest [Glyph of Desperation] has been replaced with Inv glyph majorpriest [Glyph of Binding Heal]. Spell holy painsupression [Pain Suppression] and Spell holy guardianspirit [Guardian Spirit] can now always be cast while stunned.
  • New Glyph: Inv glyph majorpriest [Glyph of Binding Heal] applies Spell holy blindingheal [Binding Heal] a third nearby friendly target, but costs 35% more mana.
  • Inv glyph majorpriest [Glyph of Inner Focus] has been replaced with Inv glyph majorpriest [Glyph of Weakened Soul]. Casting Spell frost windwalkon [Inner Focus] now always grants 5 seconds of immunity to silences, interrupts, and dispels.
  • New Glyph: Inv glyph majorpriest [Glyph of Weakened Soul] reduces the duration of Weakened Soul by 2 seconds.
  • Spell holy searinglight [Holy Fire] is now an instant cast ability.
  • Glyph of Holy Fire has been redesigned. It now increases the range of Spell holy searinglight [Holy Fire], Spell holy holysmite [Smite], and Ability priest flashoflight [Power Word: Solace] by 10 yards.
  • Spell holy powerinfusion [Power Infusion] now increases the Priest's damage by 5% in addition to current effects.
  • Ability priest phantasm [Phantasm] no longer makes the Priest untargetable by ranged attacks, and the movement impairing immunity effect is now 5 seconds (was 3 seconds).
  • Spell priest psyfiend [Psyfiend] belonging to an individual Priest will no longer cast Psychic Horror on the same target twice.
  • Discipline
    • Shield Discipline now also increases all healing done by a lesser amount, but the bonus provided by Mastery has been reduced by 36%.
    • Spell holy penance [Penance] damage and healing has been increased by 20%, now a cooldown of 9 seconds (was 10 seconds), and has a range of 40 yards for both friendly and hostile targets (was 40 yards for friendly and 30 yards for hostile targets).
    • Ability priest focusedwill [Focused Will] now reduces damage taken by 15% per stack, with a limit of 2 stacks.
    • Ability shaman astralshift [Spirit Shell] can no longer be dispelled and now provides an absorb shield equal to the average healing and absorb of the triggering spell, including criticals and Divine Aegis.
    • Spell holy rapture [Rapture] now reduces the cost of Spell holy powerwordshield [Power Word: Shield] by 25% and provides mana equal to 150% (was 200%) of the priest's Spirit, but no longer benefits from Spirit provided by short-duration bonuses.
    • Spell holy devineaegis [Divine Aegis] now causes critical heals to apply an absorb shield on the target for 100% of the amount healed instead of healing for twice as much. In addition, it grants Power Word: Shield a chance equal to the Priest's critical chance for the shield to absorb twice as much damage.
  • Shadow
    • Spell shadow dispersion [Dispersion] now belongs to the Shadow spell school.
    • Spell shadow shadowform [Shadowform] now increases the Priest's Shadow damage by 25% (was 20%).
  • The 2-piece Holy/Discipline PvP set bonus has been replaced by the now the previous 4-piece set bonus.
  • The 4-piece Holy/Discipline PvP set bonus has been redesigned. It now reduces the cooldown of Chakra by 25 seconds. When Ability shaman astralshift [Spirit Shell] is active, the mana cost of Spell holy flashheal [Flash Heal] is reduced by 50%.
  • Tier-14 Holy/Discipline 4-piece set bonus now reduces the cooldown of Penance by 3 seconds (was 4 seconds).


  • Spell shadow antishadow [Preparation] is now a baseline ability learned at level 68 and no longer resets the cooldown on Spell shadow nethercloak [Cloak of Shadows].
  • Ability rogue versatility [Versatility] has been removed.
  • New Level-90 Talent: Achievement bg killingblow berserker [Marked for Death]
    • Marks a target and instantly generates 5 combo points. When that target dies, Marked for Death's cooldown is reset. This talent has a 1-minute cooldown.
  • New Level-60 Talent: Ability rogue unfairadvantage [Cloak and Dagger]
  • Rogue burstofspeed [Burst of Speed] now costs 30 Energy (was 50 Energy), can be used in Stealth, and always grants increased movement speed in addition to breaking snare effects, but no longer breaks root effects.
  • Inv throwingknife 07 [Shuriken Toss] now causes the Rogue to throw ranged shurikens coated in Lethal Poison and auto-attack at 75% damage (was 80%) for up to 10 seconds if the enemy is farther than 10 yards away.
  • Inv throwingknife 06 [Deadly Throw] can now interrupt spellcasting when used at 3, 4 and 5 combo points, and upon interrupt prevents any spell in that school from being cast for 4, 5 and 6 seconds respectively, instead of 5 combo points and 6 seconds.
  • Spell shadow mindsteal [Blind] now has a cooldown of 2 minutes (was 1.5 minutes).
  • Spell shadow nethercloak [Cloak of Shadows] now has a cooldown of 1 minute (was 2 minutes).
  • Ability rogue smoke [Smoke Bomb] now reduces damage taken by allies in the area of effect by 20%, in addition to current effects.
  • Rogue nerve strike [Nerve Strike] now reduces the effectiveness of healing provided by the target by 10% in addition to existing effects.
  • Rogue shadowfocus [Shadow Focus] now reduces ability energy costs by 75% while stealthed (was 100%).
  • PvP set bonuses have been changed:
    • Vigor is now the 4-piece set bonus and increases maximum energy by 30 (was 10).
    • Deadly Brew is now the 2-piece set bonus and its effects remain unchanged.
  • Assassination
  • Combat
    • Ability warrior revenge [Vitality] now increases attack power by 30% (was 25%).
    • Ability warrior punishingblow [Blade Flurry] has been changed. It now strikes up to 4 additional nearby targets for 40% of normal damage.
  • Subtlety



  • Spell shadow felarmour [Fel Armor] now reduces damage taken by 10%, instead of increasing the Warlock's armor.
  • Ability deathwing assualtaspects [Blood Fear] has been replaced by Ability deathwing bloodcorruption earth [Blood Horror]. Blood Horror costs 5% health, has 1 charge, and lasts 60 seconds with a 30-second cooldown. While Blood Horror is active, melee attacks that strike the Warlock will cause the attacker to be horrified for 4 seconds.
  • Ability deathwing sealarmorbreachtga [Burning Rush] now also prevents movement-impairing effects from reducing the Warlock's movement speed below 100% of normal, in addition to its other effects.
  • The Imp ability Spell shadow bloodboil [Blood Pact] has been removed.
  • Spell warlock focusshadow [Dark Intent] now increases Stamina in addition to Spell Power.
  • Spell fire immolation [Immolate] now deals 15% more damage.
  • Spell shadow shadowbolt [Shadow Bolt] now deals 15% more damage.
  • Warlock siphonlife [Soul Leech] now provides an absorption shield instead of healing.
  • Sacrificial Pact now requires the pet to sacrifice 25% of its health to activate (was 50%).
  • Achievement boss kiljaedan [Kil'jaeden's Cunning] is now a passive talent, and its activated ability has been removed.
  • The passive damage from Achievement boss archimonde [Archimonde's Vengeance] no longer has a visual effect.
  • Warlock grimoireofsacrifice [Grimoire of Sacrifice] now increases the damage of abilities by 15% (was 25%) for Destruction Warlocks and 25% (was 50%) for Affliction Warlocks. In addition, it now provides the spell Ability warlock whiplash [Whiplash] instead of Spell shadow seduction [Seduction] when a Succubus is sacrificed.
  • Inv glyph majorwarlock [Glyph of Burning Embers] has been removed and its effects are now baseline for Destruction Warlocks.
  • Inv glyph majorwarlock [Glyph of Soul Shards] has been removed and its effects are now baseline for Affliction Warlocks.
  • New Glyph: Glyph of Ember Tap. This glyph increases the healing gained from Ember Tap by 33%, but the health is restored over 10 seconds.
  • New Glyph: Glyph of Drain Life. This glyph increases the healing gained from Drain Life by 30%.
  • Inv glyph majorwarlock [Glyph of Unstable Affliction] has been redesigned. This glyph now reduces the cast time of Unstable Affliction by 25%.
  • Affliction
    • Ability warlock haunt [Haunt] now causes the target to receive an additional 30% damage (was 25%) from Warlock's spells.
    • Spell shadow unstableaffliction 3 [Unstable Affliction]'s Backlash effect is now always a critical hit and deals approximately 15% more damage.
  • Demonology
  • Destruction



  • Warlocks can now undertake a solo adventure that culminates with the ability to change the color of their Fire spells to appear Fel green. The quest begins for those Warlocks determined or fortunate enough to have laid their hands on the fabled Codex of Xerrath.
  • Upon reaching level 20 and level 60, characters will automatically receive a new quest directing them to visit the racial riding trainer and mount vendors.


  • Zandalari forces have begun scouting the shores of Pandaria, searching for the perfect invasion point. The Zandalari can be found in Krasarang Wilds, Dread Wastes, Townlong Steppes, Jade Forest, and Kun-Lai Summit. Zandalari Scouts can be handled by 1 or 2 players, while elite Zandalari Warbringers will likely require a full party of 5 heroes. Defeat Warbringers to gain special drops, including crafting materials, reputation gains, an achievement, and even the chance to get one of three new rare mounts!
  • Galleon now respawns much more frequently, but players can only receive loot from him once per week.
  • Fite spectral porcupine fite! Three new spectral porcupine spirit beasts have appeared across Pandaria as tamable beasts, though taming them may provide quite a challenge.
  • Direhorns have been added as a tamable species for Hunters that have learned the required skill. Aspiring Direhorn owners should seek out clues regarding these auspicious beasts.

Pet Battles[]

  • Many new Battle Pets and Battle Pet abilities have been added.
  • Players may now participate in pet battle duels while in the Throne of Thunder instance.
  • Master Trainers in Northrend, Cataclysm, and Courageous Yon will no longer field pets with higher than intended stats.
  • Inv feather 13 [Brilliant Kaliri], Achievement boss yoggsaron 01 [Jade Tentacle], Ability hunter pet bat [Tirisfal Batling], Firefly, Tradeskill inscription redcrane [Jade Crane Chick], Gilnean Raven, and Shore Crawler are no longer available in multiple breeds.
  • Peticon-humanoid Ability priest reflectiveshield [Reflection] has been replaced with Peticon-humanoid Ability priest reflectiveshield [Deflection], an ability that always attempts to go first and causes the pet to avoid all attacks for that round.
  • Inv misc ahnqirajtrinket 01 [Anubisath Idol]: Peticon-flying Inv misc dust [Sandstorm] and Deflection have swapped ability positions.
  • Peticon-elemental Warrior talent icon thunderstruck [Thunderbolt] has been redesigned. It is now a powerful team-damage spell.
  • Mr. Bigglesworth's Peticon-beast Ability druid prowl [Prowl] has been replaced with a new ability, Peticon-elemental Ability deathknight pillaroffrost [Ice Barrier], which blocks two attacks.
  • Fluxfire Feline's Peticon-mechanical Inv gizmo 02 [Wind-Up] has been replaced with a new ability, Peticon-mechanical Spell fire blueflamering [Flux], which deals damage to the enemy team.
  • The Inv misc pet 01 [Tuskarr Kite] has a new set of abilities that's more appropriate for a Tuskarr Kite.
  • Pets that had been affected by a crowd-control ability will now be granted Resilience, making them immune to crowd control for a short while.
  • Peticon-elemental Ability rhyolith volcano [Volcano]'s damage has been reduced by 15%.
  • Peticon-elemental Spell mage frostbomb [Ice Tomb], Peticon-dragon Ability deathwing shrapnel [Elementium Bolt], and Peticon-elemental Spell lifegivingseed [Stun Seed]'s damage has been reduced by 25%.
  • Peticon-elemental Spell frost frostbolt [Geyser]'s damage has been reduced by 12.5%.
  • Peticon-elemental Spell fire soulburn [Conflagrate]'s base damage has been increased by 20% and its bonus damage has been reduced by 60%.
  • Peticon-undead Spell shadow requiem [Siphon Life] now heals for a flat amount instead of a percentage of the damage that had been dealt.
  • Peticon-magical Spell nature wispsplode [Arcane Explosion]'s damage to back-line pets has been increased by 20%.
  • Peticon-mechanical Spell chargepositive [Supercharge] now provides a 125% damage bonus, down from 150%, and lasts for 1 round.
  • Peticon-elemental Spell frost frostshock [Frost Shock] now properly chills targets for 2 rounds (was 4 rounds).
  • Peticon-elemental Ability mage deepfreeze [Deep Freeze] now has a cooldown of 4 rounds (was 3 rounds).
  • Peticon-undead Achievement halloween ghost 01 [Ghostly Bite]'s damage has been reduced by 20%.
  • Inv misc bone humanskull 01 [Ghostly Skull]: Ghostly Bite and Siphon Life have swapped ability positions.
  • Peticon-humanoid Spell shadow twilight [Call Darkness] now lasts for 5 rounds (was 9 rounds).
  • Blocking abilities that last for 2 turns like Peticon-mechanical Inv crate 02 [Decoy], now have a cooldown of 8 rounds.
  • Peticon-beast Ability rogue feigndeath [Feign Death] now has a cooldown of 8 rounds (was 5 rounds).
  • Peticon-beast Ability druid prowl [Prowl] now lasts for 2 rounds (was 1 round).
  • Peticon-elemental Inv misc crystalepic [Crystal Overload] now lasts for 2 rounds (was 1 round).
  • Peticon-humanoid Pandarenracial innerpeace [Focus Chi] now lasts for 1 round.
  • Sprite Darter Hatchling and Nether Faerie Dragon: Peticon-magical Ability mage netherwindpresence [Evanescence] and Peticon-magical Spell arcane blast [Arcane Blast] have swapped ability positions.
  • Nether Roach is now a real roach and can now survive the apocalypse.
  • Battle Pet Bandages now stack to 25 and are Bind to Account.
  • Battle-Stones now have a chance to be awarded from PvP Pet Battles.
  • Pets whose color schemes change each time they are summoned have returned. Older pets with this behavior now have it back, as well as some newcomers.
  • Level-capped players will now have a chance to earn Lesser Charms of Good Fortune after winning a pet battle versus a pet within 5 levels of the highest level pet on their team. Higher-level pets will offer a better chance to earn a charm.
  • Winning a pet battle versus a team within 5 levels of the player's highest-level pet will now award player experience.
  • Fleeing a pet battle will no longer despawn the pet that was being battled, but doing so will now inflict some damage on the fleeing pet battle team.
  • Disconnecting from a pet battle will once again respawn the pets you were fighting.
  • Elite Battle Pets have been added to the game world. These rare pets will spawn alone against an entire team. The Beasts of Fable taming quest will now become available from Gentle San or Sara Finkleswitch once Aki the Chosen has been defeated.

Raids, Dungeons and Scenarios[]

  • Throne of Thunder raid bosses in Normal and Heroic difficulties have a chance of dropping items with the Thunderforged designation. Thunderforged items are 6 item levels higher than their Normal or Heroic counterparts and will drop more frequently in 25-player raids. For a more in-depth look at this change, check out this discussion thread.
  • To encourage Raid Finder groups to persevere, each time an Raid Finder group wipes on a boss fight all players in the group receives a stacking buff that increases health, damage dealt, and healing done by 5% (up to a maximum of 10 stacks). This buff is cleared once the boss has been killed.
  • Satchels obtained via the Raid Finder now have a chance to contain additional rewards, including: consumables, Spirits of Harmony, rare pets or mounts, and Raid Finder versions of Normal and Heroic difficulty zone drops that were previously unavailable from Raid Finder encounters!
  • You can now earn bonus reputation for your first dungeon and scenario of the day. You can select which reputation you choose to champion by selecting it from the reputation panel on the character screen. When you queue for a dungeon or scenario, the UI will remind you which reputation you are championing and allow you to change the reputation from there. (You cannot change that reputation once you are in the dungeon or scenario.)
  • On Normal and Heroic mode, zone-wide auras have been activated in Mogu'shan Vaults, Heart of Fear, and Terrace of Endless Spring, reducing the health and damage of all enemies therein by 10%. A NPC near the entrance within each zone explains this, and offers to deactivate the buff for the benefit of brave/foolhardy adventurers.
  • All players who have defeated Will of the Emperor, Grand Empress Shek'zeer, and/or Sha of Fear prior to the release of Patch 5.2 will receive a Feat of Strength, "Ahead of the Curve," to mark their accomplishments.
  • Elders Lin and Liao in the Vale of Eternal Blossoms now offer Mogu Runes of Fate in exchange for Lesser Charms of Good Fortune. Mogu Runes of Fate allow for a bonus loot roll for Throne of Thunder raid bosses, Nalak the Storm Lord, and Oondasta.
  • The maximum number of Elder Charms of Good Fortune a character can hold has been increased to 20 (was 10).
  • The chance of getting personal loot in Raid Finder and the chance of a successful bonus roll in Raid Finder have been greatly increased for the following raids, Mogu'shan Vaults, Heart of Fear, and Terrace of Endless Spring.
  • Lorewalker Cho has two new tales to tell: Dagger in the Dark and A Little Patience. Though his mystical story-weaving magic (and well, the Dungeon Finder), both Alliance and Horde characters are now able run these previously faction-specific Scenarios.
  • Level 90 players that use Dungeon Finder to look for a random Dungeon or Scenario will receive additional bonus Pvecurrency-valor [Valor Points] upon completing specific Dungeons or Scenarios.
  • Heroic Pandaria dungeons now award 100 Pvecurrency-justice [Justice Points] per boss. Gold drops for those bosses have also been changed from a static 50 gold to a 40-60 gold range. Less gold will drop in groups consisting of fewer than 5 players.
  • Scenarios now award 50 Justice Points (was 25).
  • Sunwell Plateau
    • The Kalecgos encounter in The Sunwell can now be completed by a single player.


  • Season 13 has begun! With the start of the new season, Tyrannical and Tyrannical Elite gear are now available for purchase.
  • Inv legendary chimeraoffear [Tyrannical Primal Diamond] is now available for purchase with Pvpcurrency-conquest-alliancePvpcurrency-conquest-horde [Conquest Points]. This new PvP-oriented metagem offers PvP Power and Resilience.
  • Characters who have earned over 27,000 Conquest points during Season 13 will gain access to new vendors that sell Conquest PvP gear for Honor. These vendors can be found near existing Pandaria PvP vendors.
  • Mists of Pandaria Season 12 Malevolent Gladiator's PvP gear can now be purchased with Pvpcurrency-honor-alliancePvpcurrency-honor-horde [Honor Points] instead of Pvpcurrency-conquest-alliancePvpcurrency-conquest-horde [Conquest Points], including weapons.
  • All newly purchased Season 12 Malevolent Gladiator's armor, off-hands and shields will have an item level of 476 (was 483). Existing Malevolent items are unaffected.
  • Balance, Feral, Windwalker, Retribution, Shadow, Enhancement and Elemental now gain 25% of the bonus healing provided by PvP Power (was 0). Dedicated healers will continue to gain 50% of the bonus healing, and no bonus damage, from PvP Power.
  • PvP trinkets that clear loss-of-control effects will now also clear these effects from the player's pet as well.
  • For casters and healers, PvP Power is now split evenly between main-hand and off-hand in a manner similar to a dual-wield melee class. This change is retroactive, affecting Season 12 Malevolent and Malevolent Elite items. There should be no net change for any character already using a main-hand/off-hand combination.
  • Season 13 caster weapons cost 2250 Conquest Points (was 2500 in Season 12) and shields/off-hands cost 1250 (was 1000), to reflect the increased value of the off-hand slot for classes that use it in this manner. This change is not retroactive and applies only to Season 13 items.
  • Characters that have attained requisite title levels (Horde Achievement pvp h 09 [Centurion], Alliance Achievement pvp a 08 [Knight-Captain], Alliance Achievement pvp a 14 [Grand Marshal], Horde Achievement pvp h 14 [High Warlord], etc.) through the Rated Battleground system will be able to purchase old PVP items requiring those titles.



  • Archaeology
  • Blacksmithing
    • New raid and PvP blacksmithing plans have been added, and can be acquired through daily research of Lightning Steel Ingots.
    • Seasoned Blacksmiths will be able to find a way to create Lightning Steel Ingots once their realm has unlocked the Thunder Forges on the Isle of Thunder. These ingots will allow blacksmiths to recreate powerful weapons from the past, updated for Mists of Pandaria. These power weapons will be bind-on-equip and making them will take a significant amount of dedication.
    • For blacksmiths who have lapsed in their trade (i.e., haven't practiced blacksmithing since the Burning Crusade), there is a (not necessarily cost efficient) way to catch-up. Blacksmiths at your faction's shrines in the Vale of Eternal Blossoms will be able to teach you training plans for crafting common household items using Ghost Iron.
  • Fishing
    • The chance to fish up Inv misc fish 100 [Flying Tiger Gourami], Inv misc fish 105 [Spinefish Alpha] and Inv misc fish 104 [Mimic Octopus] has been increased.
    • Reputation gains from bringing rare Pandarian fish for Nat Pagle to examine has been increased.
    • Players with a high fishing skill have a chance to fish up new pets. The Pet Journal has clues on where these elusive pets could be found.
    • Fish of the Day: On any given day, there is a location in Pandaria teeming with a type of Pandaren fishing pool.
    • Ben of the Booming Voice, located near the Halfhill Market area will inform players what the "Fish of the Day" is and mark the location on their map.
  • Jewelcrafting
  • Leatherworking
    • New raid and PvP patterns have been added. Leatherworkers can acquire these new patterns via the daily Magnificence of Leather or Magnificence of Scales cooldown.
    • Patterns for Magnificence of Leather and Magnificence of Scales could be found via world drops. These patterns allow the leatherworker to create Magnificent Hides more economically and share a daily cooldown.
    • A new 36 slot leather bag (Inv misc bag 08 [Magnificent Hide Pack]) can now be created through Leatherworking.
  • Tailoring
    • New raid and PvP patterns have been added, and tailors can acquire these new patterns via the daily Inv fabric imperialsilk [Imperial Silk] cooldown.


  • General
    • Transmogrification rules have been broadened for several weapon types.
      • Two-handed axes, maces, and swords can be Transmogrified to each other.
      • One-handed axes, maces, and swords can be Transmogrified to each other.
      • Staves and polearms can be transmogrified to each other.
    • The ethereals that offered to upgrade items using Valor or Justice Points have departed Azeroth for the moment. They may yet return in a future patch.
    • The cost of Valor Point gear introduced in patch 5.0 has been reduced by 50%.
    • The cost of Valor Point gear introduced in patch 5.1 has been reduced by 25%.
    • Skyshards are now Bind on Account.
    • Adventurers can now upgrade old heirlooms by turning in the item and paying Pvecurrency-justice [Justice Points] or Darkmoon Prize Tickets, converting them into versions that provide benefits up to level 85. Note, the upgrade process will remove all enhancements on the heirloom.
  • Item Enhancements

Sunsong Ranch[]

  • Seed bags have been added that allow planting of crops 4 plots at a time.
  • Yoon's Mailbox has been renamed to Sunsong Ranch Mailbox.
  • The yield from special crops has been improved to make farming them competitive with gathering these items out in the world.
  • Running the Trade archaeology dentedshield [Master Plow] across underground Virmen will cause them to pop out of the ground at 30% health and stunned.
  • Wild Crops will now occur less often.


  • The Reputation panel on the character screen will now let players know which reputations they have purchased and used Grand Commendations for.
  • There is now an option to show absorb effects (such as Spell holy powerwordshield [Power Word: Shield]) on player, target, party and raid frames. This feature is currently enabled if you turn on the predictive healing option. Unlike predictive healing, absorb effects will display for enemy targets.

Bug Fixes[]

Client patches[]

Build Date Notes
16826 2013-04-09 Durumu maze effects tweaks
16769 2013-03-25 Fixing login for 32-bit client
16760 2013-03-25 Unspecified bug fixes
16733 2013-03-20 Unspecified bug fixes
16716 2013-03-19 Unspecified bug fixes
16709 2013-03-15 Unspecified bug fixes
16701 2013-03-14 Fixed premature closing of dialog boxes
16685 2013-03-12 Fixed an exploit with mining/herbalism resource nodes
16683 2013-03-11 Fixed a compatibility issue with Starcraft 2: Heart of the Swarm
16669 2013-03-08 Fixed a exploit
16650 2013-03-05 Initial release


  1. ^ Blizzard Entertainment Bashiok 2013-02-11. Preparing to Kill a King. Archived from the original on 2013-02-11. Retrieved on 2013-02-11.
  2. ^ Zarhym on Twitter: "That's still the plan."