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Icon-patch-22x22 Patch 9.0.1
Release date October 13, 2020
Latest version date November 10, 2020
Initial version 36216
Latest version 36577
Interface .toc 90001 (changes)
Highlights & notes
Official links

Patch chronology
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Patch 8.3.7 Patch 9.0.2
(Undocumented changes)
Useful links
PatchesPatches category

Patch 9.0.1 is the systems patch to Shadowlands. It added the new character customization options and the streamlined leveling experience by bringing the level cap down to 60 for Shadowlands.[1] It was released on October 13, 2020.[2][3]

Last patch notes update: 2020-10-14 (for the November 12 updates, see patch 9.0.2)

Videos[]

Death Rising – Limited Time Event[]

Patch 9.0

Death Rising

Shortly after the pre-expansion launch, you'll be called upon to defend Azeroth from an undead invasion as the Scourge sweep across the land. Players will embark on a quest to establish a foothold in Icecrown, where the barrier between Azeroth and the afterlife has been shattered, and prepare for the coming journey into the Shadowlands. This limited time pre-expansion event will only be available until the launch of Shadowlands, so make sure to log in to experience it and earn special rewards.

Levels, Items and Stats Adjusted[]

Levels, items and stats have been adjusted to make reaching a new level feel more meaningful while simultaneously making the leveling experience faster than before. Characters at level 120 will become level 50 after the content update.

New Character Customization[]

Patch 9.0

New Character Customization

The character creation experience has been revitalized with a brand new user interface and many new character customization options to choose from. Some of the new options are selecting your eye color, new skin tones, new hairstyles and hair/fur colors.

All of these new options are available at Barber Shops throughout Azeroth, including the option for Druids to choose the appearance of their shapeshifting forms and the ability to swap genders. Now all customization is available in game at any time so the Appearance Change service will no longer be sold in the Shop. [LEARN MORE]

New Starting Experience[]

Patch 9.0

New Starting Experience

Exile's Reach[]

Exile's Reach is an all-new starting experience that will take you on an excursion that will introduce you to the fundamentals of playing World of Warcraft and the important mechanics for your chosen class. If you're new to World of Warcraft and have never created or leveled a character, you will automatically begin your journey into Azeroth with the starting experience. If you're a veteran player or you've leveled a character before, you can choose to opt out of the starting experience and begin instead at level 1 in the starting area for your race.

Upon reaching level 10, new players will continue their journey through Battle for Azeroth and into Shadowlands. [LEARN MORE]

Timewalking Campaigns[]

Players who have already experienced Battle for Azeroth and reached level 50 on at least one character can now choose to level any subsequent characters in a different expansion using Timewalking Campaigns. This new feature allows content from locations like Northrend or Pandaria to scale to a player's level, so they can adventure from level 10 all the way to 50 and experience the stories of these areas at their originally intended pacing. Visit Chromie near the embassies in Stormwind or Orgrimmar to select your expansion leveling experience. If you'd like to select a different expansion to level through, simply speak to Chromie again.

Newcomer Chat[]

After creating your character and beginning your journey into World of Warcraft for the first time, you will enter the Newcomer Chat channel where you can chat with other new players and experienced players on the same faction who will be your guides as you level through the new starting zone – Exile's Reach. New players and guides will be able to recognize one another in the chat channels and with icons above their characters' heads that only they can see. Upon reaching level 20, new players will be prepared to continue their journey ahead on their own and will no longer have access to the Newcomer Chat.

If you're a veteran player and are interested in guiding new players as they experience World of Warcraft for the first time, head over to Stormwind or Orgrimmar and speak to the guide recruiter once you've met the following criteria:

If you no longer wish to be a guide, you can speak to the guide recruiter once again.

Achievements[]

Allied Races[]

Auction House[]

  • Sold auctions will now show buyer or bidder player names in a tooltip.
  • Commodities (stackable items) are now sold by selected stacks before other stacks from the inventory.
  • Personal auctions can now be sorted by time remaining.
  • The "Level Range" filter now also filters battle pets by level.
  • A "Runecarving" option for Profession-crafted armor pieces for Legendaries has been added under each Armor category. These materials are not yet available until Shadowlands.

Black Market Auction House[]

Classes[]

General[]

  • Most non-periodic damage or healing abilities on all classes will have a 5% variance on each individual use.
  • Spell holy wordfortitude [Power Word: Fortitude], Spell holy magicalsentry [Arcane Intellect], and Ability warrior battleshout [Battle Shout] give 5% of their respective stats (was 10%).
  • Area target spells can now be cast at the player's position using self-cast modifier keys.
  • Abilities (like Ability warrior savageblow [Mortal Strike] or Inv misc herb 16 [Wound Poison]) that reduce the healing received by a target have had their effectiveness doubled against creatures. The value of these abilities will remain the same against players.
    • Warrior, Hunter, Monk: Mortal Wounds now reduces healing taken by 50% (25% against players).
    • Rogue: Wound Poison now reduces healing taken by 8% per stack (4% against players).
    • Warlock: Inv axe 09 [Mortal Cleave]/Inv axe 09 [Legion Strike] now reduces healing taken by 20% (10% against players).
  • Many area-of-effect abilities have had their damage and their maximum number of targets adjusted. See individual class sections for a list of specific spells.

Death Knight[]

General[]

  • Spell deathknight darkconviction [Rune Strike] is no longer a Blood Death Knight Talent and has been redesigned to be a Rune spender and Runic Power generating ability used during the initial Death Knight leveling experience. Rune Strike will be replaced with Spell deathknight festering strike [Festering Strike], Inv weapon shortblade 40 [Heart Strike] or Spell frost arcticwinds [Howling Blast] when a specialization has been chosen.
  • When swapping weapons, the Spell deathknight frozenruneweapon [Off Balance] debuff is applied and prevents the Death Knight from gaining the bonuses of Runeforge enchantments for 30 seconds.
  • All Death Knights can now use the following abilities:
    • Spell shadow deathcoil [Death Coil] – Fires a blast of unholy energy at the target, causing Shadow damage to an enemy or healing an Undead ally.
    • Spell shadow deathanddecay [Death and Decay] – Corrupts the targeted ground, causing Shadow damage over 10 seconds to targets within the area.
    • Inv pet ghoul [Raise Dead] – Raises a ghoul to fight by your side for 1 minute. Only one ghoul can be up at a time.
    • Spell frost chainsofice [Chains of Ice] – Shackles the target with frozen chains, reducing movement speed by 70% for 8 seconds.
    • Spell shadow raisedead [Lichborne] – Draw upon unholy energy to become Undead for 10 seconds, increasing Leech by 10%, and making you immune to Charm, Fear, and Sleep.
    • Spell deathknight antimagiczone [Anti-Magic Zone] – Places an Anti-Magic Zone for 10 seconds that reduces spell damage taken by party or raid members by 20%.
  • Spell deathknight frozenruneweapon [Runeforging] now has five new runes available to engrave upon your weapon:
    • Ability argus deathfog [Rune of Sanguination] – Your Death Strike deals increased damage based on the target's missing health. When you fall below 35% health, you heal for 50% of your maximum health over 6 seconds. Can only occur once every 5 minutes.
    • Spell fire twilightfireward [Rune of Spellwarding] – Deflects 3% of all spell damage and has chance to create a shield that absorbs magic damage equal to 10% of your maximum health. When an enemy damages the shield, their cast speed is reduced by 10% for 6 seconds.
    • Ability deathknight runicimpowerment [Rune of Hysteria] – Increases maximum Runic Power by 20 and your attacks have a chance to increase Runic Power generation by 20% for 8 seconds.
    • Spell nzinsanity bloodthirst [Rune of Unending Thirst] – When you kill an enemy that yields experience or honor, gain 5% Haste, 5% movement speed and heals you for 5% of your maximum health. Additionally, increases your movement speed while dead by 10%.
    • Spell deathknight thrash ghoul [Rune of the Apocalypse] – Your ghoul's attacks have a chance to apply an additional effect:
      • Famine: Reduces damage dealt to the Death Knight.
      • Death: Reduces healing done.
      • Pestilence: Slows the target and deals damage over time.
      • War: Increases damage taken from the Death Knight.
  • PvP Talent changes:

Blood[]

Frost[]

Unholy[]

  • Achievement zone westernplaguelands 01 [Mastery: Dreadblade] now also increases the damage of your Minion's abilities.
  • Spell nature nullifydisease [Epidemic] is no longer a Talent and will be learned by all Unholy Death Knights at level 34. Additionally, Epidemic's range has been reduced to 40 yards (was 100 yards) and will fail to cast if there are no nearby enemies afflicted with Virulent Plague.
  • Spell shadow painspike [Sudden Doom] now causes your auto attacks to have a chance to make your next Death Coil or Epidemic cost no Runic Power.
  • Spell deathknight scourgestrike [Scourge Strike] now prefers targets with Festering Wound while inside Spell shadow deathanddecay [Death and Decay].
  • Spell deathvortex [Outbreak] duration of Virulent Plague increased to 28 seconds (was 21 seconds).
  • Virulent Plague no longer has a 30% chance for infected enemies to erupt to nearby enemies each time it deals damage, and area of effect range increased to 10 yards (was 8 yards).
  • Spell deathknight armyofthedead [Army of the Dead] Rune cost reduced to 1 (was 3).
  • Spell deathknight scourgestrike [Scourge Strike] and Warlock curse shadow [Clawing Shadows] now capped at 5 targets while inside Death and Decay. Both abilities will prefer targets inflicted with Festering Wound.
  • The following Talents have been adjusted:
    • New Talent: Spell shadow deathsembrace [Unholy Pact]Achievement boss festergutrotface [Dark Transformation] creates an unholy pact between you and your pet, igniting flaming chains that deals Shadow damage over 15 seconds to enemies between you and your pet. While active, your Strength is increased by 5%.
    • Spell shadow contagion [Unholy Blight]'s disease now stacks up to 4 times and has an additional effect – Your minions deal 3% increased damage per stack to enemies affected by Unholy Blight. Additionally, it applies Virulent Plague to enemies.
    • Ability deathknight soulreaper [Soul Reaper] has been reworked and now costs 1 Rune and has a 6 second cooldown. Strike an enemy for Shadow damage and afflict the enemy with Soul Reaper. After 5 seconds, if the target is below 35% health this effect will explode dealing additional Shadow damage to the target. If an enemy dies while afflicted gain Runic Corruption.
    • Spell deathknight defile [Defile] now has an additional effect – If any enemies are standing in the Defile, it grows in size and deals increasing damage every second.
    • Artifactability unholydeathknight deathsembrace [Army of the Damned] now has an additional effect – Artifactability unholydeathknight deathsembrace [Apocalypse] and Spell deathknight armyofthedead [Army of the Dead] summon a Magus of the Dead for 15 seconds who hurls Frostbolts and Shadow Bolts at your foes.
    • Unholy Frenzy has been reworked and renamed Spell shadow unholyfrenzy [Unholy Assault]. Strike your target with an unholy blow dealing Shadow damage, infecting the target with 4 Festering Wounds, and sending you into a killing frenzy, increasing haste by 20% for 12 seconds.
    • Ability druid infectedwound [Bursting Sores] now capped at 8 targets.

Demon Hunter[]

General[]

  • Newly created Demon Hunters now begin at level 8.
  • Ability demonhunter immolation [Immolation Aura] is no longer a Talent for Havoc and is learned by all Demon Hunters through their initial questing experience or at level 10.

Havoc[]

Vengeance[]

Druid[]

General[]

  • Ability druid travelform [Travel Form]'s ground forms are no longer mountable.
  • The Stag Form ability has been renamed Inv stagform [Mount Form] and ground forms are mountable when using this ability. The ability is learned from Inv misc book 07 [Tome of the Wilds: Mount Form] available in the Druid Order Hall, The Dreamgrove, and is automatically learned for players who have already learned Tome of the Wilds: Stag Form prior to the update.
  • The Lunarwing appearance is mountable when selected as the Ability druid flightform [Flight Form] appearance at the Barber Shop.
  • Spell arcane starfire [Lunar Strike] has been renamed back to Spell arcane starfire [Starfire].
  • Spell nature wrathv2 [Solar Wrath] has been renamed back to Spell nature wrathv2 [Wrath].
  • All Druids can now use the following abilities:
    • Ability druid ferociousbite [Ferocious Bite] – Finishing move that causes Physical damage per combo point and consumes up to 25 additional Energy to increase damage by up to 100%. Requires Ability druid catform [Cat Form].
    • Spell nature stoneclawtotem [Barkskin] – Your skin becomes as tough as bark, reducing all damage you take by 20% and preventing damage from delaying your spellcasts. Lasts 12 seconds. Usable while stunned, frozen, incapacitated, feared, or asleep, and in all shapeshift forms.
    • Spell nature earthbind [Cyclone] – No longer a PvP Talent. Tosses the enemy target into the air, disorienting them but making them invulnerable for up to 6 seconds. Only one target can be affected by your Cyclone at a time.
    • Spell druid stampedingroar cat [Stampeding Roar] – Shift into Ability racial bearform [Bear Form] and let loose a wild roar, increasing the movement speed of all friendly players within 15 yards by 60% for 8 seconds.
    • Ability druid ironfur [Ironfur] – Increases armor for 7 seconds. Requires Bear Form.
    • Spell nature wrathv2 [Wrath] – Hurl a ball of energy at the target, dealing Nature damage.
  • Swipe now capped at 5 targets.
  • The following Talents have been adjusted:
    • New Talent: Spell holy blessingofagility [Heart of the Wild] (replaces Ability druid typhoon [Typhoon]) – Abilities associated with your chosen Affinity are substantially empowered for 45 seconds. 5 minute cooldown. Shifts you into the appropriate form upon cast, except in Restoration Affinity.
      • Restoration Affinity: Healing of your Restoration spells increased by 30%, and mana costs reduced by 50%.
      • Balance Affinity: Damage of Balance spells increased 30% Damage of your Balance abilities increased by 30% and Spell arcane arcane03 [Starsurge] is instant cast.
      • Feral Affinity: Damage of your Feral abilities increased by 30%, and critical strikes with attacks that generate a combo point generate an additional combo point.
      • Guardian Affinity: Ability racial bearform [Bear Form] gives an additional 20% Stamina, multiple uses of Ability druid ironfur [Ironfur] may overlap, and Ability bullrush [Frenzied Regeneration] has 2 charges.
    • Ability druid bash [Mighty Bash] now stuns the target for 4 seconds (was 5 seconds) and has a 1 minute cooldown (was 50 seconds).
    • New abilities have been added to their respective Affinities:
  • PvP Talent changes:

Balance[]

  • New Mastery: Total Eclipse – Solar Eclipse increases Nature damage by 11%, and Lunar Eclipse increases Arcane damage by 11%.
  • Ability druid eclipseorange [Eclipse] passive has been redesigned and works with Balance Affinity (Talent): Casting 2 Starfires empowers Wrath for 15 seconds. Casting 2 Wraths empowers Starfire for 15 seconds. These Eclipses occur in alternation.
    • Eclipse (Solar): Wrath cast time reduced by 15% and damage increased 20%.
    • Eclipse (Lunar): Starfire cast time reduced by 15% and increases the critical strike chance of Spell arcane starfire [Starfire] by 20%.
  • Spell arcane arcane03 [Starsurge] now increases the damage bonus to Spell nature wrathv2 [Wrath] and Starfire for the duration of the Eclipse and costs 30 Astral Power (was 40).
  • Spell nature natureguardian [Celestial Alignment] maintains both Eclipses and grants 10% Haste for 20 seconds. Ability druid starfall [Starfall] now has a 40 yard radius around the caster and moves with the caster for the duration, avoiding targets not in combat. Starfall damage increased substantially.
  • Spell priest divinestar shadow2 [Shooting Stars] is no longer a Talent and learned by all Balance Druids at level 49. Shooting Stars now generates 3 Astral Power (was 4) and the proc chance has been increased by 50%.
  • Spell nature starfall [Moonfire] and Ability mage firestarter [Sunfire] now generate 2 Astral Power (was 3).
  • Spell nature wrathv2 [Wrath] now generates 6 Astral Power (was 8).
  • Spell arcane starfire [Starfire] now generates 8 Astral Power (was 12).
  • Spell nature natureguardian [Celestial Alignment] and Spell druid incarnation [Incarnation: Chosen of Elune] (Talent) no longer have a global cooldown.
  • Spell nature lightning [Innervate]'s duration has been reduced to 10 seconds and it no longer has a global cooldown.
  • The following Talents have been adjusted:
    • New Talent: Artifactability balancedruid moonandstars [Solstice] (replaces Spell priest divinestar shadow2 [Shooting Stars]) – During the first 6 seconds of every Eclipse, Shooting Stars fall 300% more often.
    • Ability druid balanceofpower [Nature's Balance] now generates 1 Astral Power every 2 seconds while in combat (was 2 Astral Power every 3 seconds).
    • Ability druid manatree [Soul of the Forest] redesigned – Eclipse increases Wrath's Astral power generation by 50% and increases Starfire's damage to all other enemies by 150%.
    • Spell shaman measuredinsight [Starlord] now grants you 4% Haste for 15 seconds (was 3% Haste for 20 seconds).
    • Spell druid incarnation [Incarnation: Chosen of Elune] now grants the benefits of Celestial Alignment and 10% Critical Strike.
    • Ability druid starfall [Stellar Drift] now increases Starfall duration by 2 seconds and damage by 15%.
    • Ability druid dreamstate [Fury of Elune] deals reduced damage on secondary targets.
  • PvP Talent changes:
    • Inv misc herb nightmarevine [Prickling Thorns] now causes Entangling Roots to deal damage every 3 seconds instead of damage upon removal.
    • Ability druid fortifiedbark [Moon and Stars] radius increased to 5 yards (was 3 yards).

Feral[]

  • Ability druid tigersroar [Survival Instincts] now has 1 charge (was 2).
  • Ability druid disembowel [Rake] deals 60% increased damage while stealthed (was 100%).
  • Spell shadow vampiricaura [Shred] deals 60% increased damage while stealthed (was 30%).
  • Ability druid berserk [Berserk] has been redesigned – Go berserk for 20 seconds, causing Rake and Shred to deal damage as though you were stealthed, and giving finishing moves a 20% chance per combo point spent to refund 1 combo point.
  • Ability druid berserk [Berserk] and Incarnation: King of the Jungle (Talent) no longer have a global cooldown.
  • The following Talents have been adjusted:
    • Inv misc monsterfang 01 [Sabertooth] now extends Rip by 1 second (was 4 seconds).
    • Balance Affinity Spell nature forceofnature [Moonkin Form] no longer has a 90 second cooldown.
    • Incarnation: King of the Jungle now grants the benefits of Berserk, reduces the energy cost of all Ability druid catform [Cat Form] abilities by 20%, and allows the use of Ability druid prowl [Prowl] once while in combat.
    • Spell druid bloodythrash [Bloodtalons] has been redesigned – When you use 3 different combo point- generating abilities within 4 seconds, the damage of your next 2 Rips or Ferocious Bites is increased by 30%.
    • Ability druid ravage [Brutal Slash] now capped at 5 targets.

Guardian[]

  • New Ability: Ability druid berserk [Berserk] – Go berserk for 15 seconds, reducing the cooldowns of Ability druid mangle2 [Mangle (Bear)], Spell druid thrash [Thrash], Ability physical taunt [Growl], and Ability bullrush [Frenzied Regeneration] by 50% and the cost of Ability druid ironfur [Ironfur] by 50%. 3 min cooldown.
  • New Ability: Ability druid infectedwound [Infected Wounds] – Mangle and Ability druid maul [Maul] slow the target's movement speed by 50% for 12 seconds.
  • Ability druid demoralizingroar [Incapacitating Roar] now shifts you into Ability racial bearform [Bear Form] when used.
  • Ability druid berserk [Berserk] no longer has a global cooldown.
  • The following Talents have been adjusted:
    • New Talent: Spell nature natureblessing [Renewal] (replaces Spell druid ursolsvortex [Ursol's Vortex]) – Instantly heals you for 30% of maximum health.
    • New Talent: Inv misc monsterfang 01 [Tooth and Claw] (replaces Spell nature moonglow [Lunar Beam]) – Auto attacks have a 20% chance to empower Maul, stacking up to 2. Empowered Mauls deal 40% increased damage and reduce the target's damage to you by 15% for 6 seconds.
    • Spell druid incarnation [Incarnation: Guardian of Ursoc] has been redesigned – An improved Bear Form that grants the benefits of Berserk, causes Mangle to hit up to 3 targets, and increases maximum health by 30%. Lasts 30 seconds.
    • Spell druid malfurionstenacity [Pulverize] now reduces the damage from the target by 20% for 10 seconds and has a 30 second cooldown (was reduces damage from all targets by 9% for 20 seconds).

Restoration[]

  • Spell druid ironbark [Ironbark] now has a 1.5 minute cooldown (was 1 minute).
  • Inv relics idolofrejuvenation [Swiftmend] cooldown is now 15 seconds (was 25 seconds), costs 11% mana (was 14%), and consumes an active Spell nature resistnature [Regrowth], Ability druid flourish [Wild Growth], Spell nature rejuvenation [Rejuvenation] or Spell druid germination [Germination] healing over time effect to instantly heal an ally.
  • Spell nature lightning [Innervate]'s duration has been reduced to 10 seconds and it no longer has a global cooldown.
  • The following Talents have been adjusted:
    • New Talent: Ability druid nourish [Nourish] (replaces Spell druid rampantgrowth [Prosperity]) – Heals a friendly target for 135% spell power. Costs 15% mana, 2 second cast time and receives triple bonus from Spell nature healingway [Mastery: Harmony].
    • New Talent: Ability druid overgrowth [Overgrowth] (replaces Archaeology 5 0 crackedmogurunestone [Stonebark]) – No longer a PvP Talent. Apply Inv misc herb felblossom [Lifebloom], Rejuvenation, Wild Growth, Regrowth's heal over time effect to an ally. Now a 1 minute cooldown (was 45 seconds).
    • Archaeology 5 0 crackedmogurunestone [Stonebark] is no longer a Talent and its increased healing bonus effect will be learned once again in Shadowlands.
  • PvP Talent changes:

Hunter[]

General[]

  • Stable size has been increased to 200 (was 60).
  • Ability rogue trip [Wing Clip] can now be used with bows, guns and crossbows. Wing Clip will be replaced with Spell frost stun [Concussive Shot] at level 13 for Beast Mastery and Marksmanship Hunters.
  • Ability hunter beastsoothe [Revive Pet] now has a 4 second cast time (was 2 seconds).
  • All Hunters can now use the following abilities:
    • New Ability: Ability hunter assassinate2 [Kill Shot] – You attempt to finish off a wounded target, Physical damage. Only usable on enemies with less than 20% health.
    • New Ability: Ability druid cower [Scare Beast] – Scares a beast, causing it to run in fear for up to 20 seconds. Damage caused may interrupt the effect. Only one beast can be feared at a time.
    • New Ability: Ability eyeoftheowl [Eyes of the Beast] – Take direct control of your pet and see through its eyes for 1 min.
    • New Ability: Spell nature drowsy [Tranquilizing Shot] – Removes 1 Enrage and 1 Magic effect from an enemy target.
      • Pets that used to have Tranquilizing Shot as their special family ability now remove 1 poison, magic, and disease effect from the pet. 10 second cooldown.
    • Ability hunter markedfordeath [Hunter's Mark] – No longer a Marksmanship Talent. Apply Hunter's Mark to the target, allowing the target to always be seen and tracked by the Hunter. Only one Hunter's Mark can be applied at a time.
    • Ability impalingbolt [Arcane Shot] – A quick shot that causes Arcane damage.

Beast Mastery[]

  • Ability hunter misdirection [Misdirection] threat percentage increased by 100%.
  • Spell shaman spiritlink [Spirit Mend] (Spirit Beast pet ability) healing reduced by 66%.
  • Spell nature protectionformnature [Aspect of the Wild] no longer has a global cooldown.
  • Ability druid ferociousbite [Bestial Wrath] now causes your pet to instantly deal damage to your target upon activation.
  • Ability upgrademoonglaive [Multi-Shot] and Ability hunter sickem [Beast Cleave] now capped at 5 targets.
  • The following Talents have been adjusted:
    • New Talent: Ability druid primaltenacity [Bloodshed] – Command your pet to tear into your target, causing your target to bleed over 18 seconds and increase all damage taken from your pet by 15% for 18 seconds. 1 minute cooldown.
    • Ability hunter longevity [Dire Beast] no longer costs focus.
    • Spell shadow lifedrain [Scent of Blood] has been redesigned – Activating Bestial Wrath grants 2 charges of Ability hunter barbedshot [Barbed Shot].
    • Inv waepon bow zulgrub d 01 [Venomous Bite] has been redesigned and renamed Inv waepon bow zulgrub d 01 [Spitting Cobra]: When Bestial Wrath ends, summon a Spitting Cobra to aid you in combat for 15 seconds. Each Ability hunter cobrashot [Cobra Shot] used during Bestial Wrath increases the damage this Spitting Cobra deals by 10%.
    • Ability hunter bestialdiscipline [Stampede] now has a 2 minute cooldown (was 3 minutes) and capped at 5 targets per beast per wave of Stampede.
    • Ability hunter rapidregeneration [Barrage] now capped at 8 targets.

Marksmanship[]

  • Ability hunter efficiency [Rapid Fire] duration lowered to 2 seconds (was 3 seconds). Total damage dealt by Rapid Fire is unchanged.
  • Inv spear 07 [Aimed Shot] focus cost increased to 35 (was 30).
  • Ability impalingbolt [Arcane Shot] focus cost increased to 20 (was 15).
  • Ability upgrademoonglaive [Multi-Shot] focus cost increased to 20 (was 15) and damage is now capped at 5 targets.
  • Spell shaman bindelemental [Binding Shot] is no longer a Talent and learned by all Marksmanship Hunters at level 33.
  • The following Talents have been adjusted:
    • New Talent: Ability hunter chimerashot2 [Chimaera Shot] – A two-headed shot that hits your primary target and another nearby target for reduced damage, dealing Nature damage to your primary target and reduced Frost damage to your secondary target. Replaces Arcane Shot, is instant cast and costs 20 focus.
    • New Talent: Inv misc steelweaponchain [Binding Shackles] (Passive) – Targets rooted by Binding Shot deal 20% less damage to you for 8 seconds after the root effect ends.
    • New Talent: Dead Eye (Passive) – Ability hunter assassinate2 [Kill Shot] has 2 charges, and causes Aimed Shot to recharge 50% faster for 3 seconds.
    • New Talent: Ability hunter rapidkilling [Volley] (replaces Ability cheapshot [Piercing Shot]) – Rain a volley of arrows down over 6 seconds, dealing Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active. Volley is instant cast and has a 45 second cooldown.
    • Ability hunter mastermarksman [Master Marksman] has been redesigned – Your critical shots cause your target to bleed for 15% of the damage dealt over 6 seconds.
    • Spell hunter exoticmunitions poisoned [Serpent Sting] duration increased to 18 seconds (was 12 seconds).
    • Ability hunter zenarchery [Careful Aim] has had the low health benefit removed as it felt redundant with Kill Shot returning. Additionally, now the bonus damage is applied to targets above 70% health (was 80%).
    • Hunter pvp snipershot [Steady Focus] has been redesigned – Casting Steady Shot twice in a row now increases your haste by 7% for 15 seconds.
    • Ability hunter aimedshot [Streamline] (Passive) has been redesigned – Rapid Fire damage is increased by 15%, and Rapid Fire now also reduces the cast time of your next Aimed Shot by 30%.
    • Ability hunter longshots [Lethal Shots] proc chance has been increased to 30% (was 20%).
    • Ability hunter lockandload [Lock and Load]'s proc chance has been increased to 8% (was 5%).
    • Ability hunter rapidregeneration [Barrage] now capped at 8 targets.
    • Ability hunter explosiveshot [Explosive Shot] now capped at 6 targets.

Survival[]

Mage[]

General[]

  • Spell magic lesserinvisibilty [Mirror Image] is no longer a Talent and is learned by all Mages at level 44. Mirror Images damage greatly reduced, Frostbolt added to all Mirror Images, and while your images are active, damage taken is reduced by 20%. Taking direct damage will cause one of your images to dissipate.
  • All Mages can now use the following abilities:
    • Spell nature wispsplode [Arcane Explosion] – Causes an explosion of magic around the caster, dealing Arcane damage to all enemies within 10 yards.
    • Spell frost frostbolt02 [Frostbolt] – Launches a bolt of frost at the enemy, causing Frost damage and slowing movement speed by 50% for 8 seconds.
    • Spell fire fireball [Fire Blast] – Blasts the enemy for Fire damage.
  • The following Talents have been adjusted:
    • New Talent: Spell arcane studentofmagic [Focus Magic] – Increases the target's chance to critically hit with spells by 5% for 30 minutes. When the target critically hits, your chance to critically hit with spells is increased by 5% for 10 seconds. Cannot be cast on self. Limit 1 target.
    • Spell arcane massdispel [Shimmer] cooldown increased to 25 seconds (was 20 seconds).
    • Spell mage runeofpower [Rune of Power] now places a Rune of Power on the ground for 15 seconds (was 10 seconds) and has an additional effect – Casting Spell nature lightning [Arcane Power], Spell fire sealoffire [Combustion] or Spell frost coldhearted [Icy Veins] will also create a Rune of Power at your location.
    • Spell frost ring of frost [Ring of Frost] incapacitate duration in PvE increased by 50% and has an additional effect – When the incapacitate expires, enemies are slowed by 65% for 4 seconds.

Arcane[]

  • New Ability: Spell mage altertime [Alter Time] – Alters the fabric of time, returning you to your current location and health when cast a second time, or after 10 seconds. Effect negated by long distance or death.
  • Spell arcane manatap [Mastery: Savant] now has an additional effect – Increases all other Arcane damage.
  • Spell shadow manaburn [Clearcasting] now has additional effects – Stacks up to 3 times and causes your Spell nature starfall [Arcane Missiles] to fire 1 additional missile.
  • Spell nature lightning [Arcane Power] cooldown reduced to 2 minutes (was 3 minutes).
  • Ability mage netherwindpresence [Touch of the Magi] is no longer a Talent and is learned by all Arcane Mages at level 33. Touch of the Magi has been redesigned – Applies Touch of the Magi to your current target, accumulating 25% of the damage you deal to the target for 8 seconds, and then exploding for that amount of Arcane damage to the target and reduced damage to all nearby enemies. Generates 4 Arcane Charges on cast and has a 45 second cooldown.
  • Spell nature lightning [Arcane Power] no longer has a global cooldown.
  • The following Talents have been adjusted:
  • PvP Talent changes:

Fire[]

  • Spell fire incinerate [Mastery: Ignite] now causes your Artifactability firemage phoenixbolt [Phoenix Flames] to spread your Ignites to 8 nearby enemies Ignite no longer spreads to a nearby enemy every 2 seconds.
  • Artifactability firemage phoenixbolt [Phoenix Flames] is no longer a Talent and is learned by all Fire Mages at level 19. Now Phoenix Flames has a 25 second recharge time (was 30 seconds), damage increased by 15%, and no longer guarantees a critical strike.
  • Enhanced Pyrotechnics is now Spell fire flamebolt [Fireball] (Rank 2).
  • Artifactability firemage phoenixbolt [Phoenix Flames] now deals reduced damage on secondary targets.
  • The following Talents have been adjusted:
    • New Talent: Inv misc phoenixegg [From the Ashes] (Passive) – Increases Mastery by 2% for each charge of Phoenix Flames off cooldown and your direct-damage critical strikes reduce its cooldown by 1 second.
    • Spell holy excorcism 02 [Blast Wave] damage increased by 5% and duration increased to 6 seconds (was 4 seconds).
    • Spell warrior dragoncharge [Alexstrasza's Fury] now always critically strikes for 50% increased critical strike damage and has an additional effect – Damage done by your next Spell fire fireball02 [Pyroblast] or Spell fire selfdestruct [Flamestrike] is increased by 35%.
    • Spell mage kindling [Kindling] now reduces the remaining cooldown on Combustion by 1.5 seconds (was 1 second).
    • Spell shaman lavasurge [Pyroclasm] now increases Pyroblast bonus damage by 250% (was 225%).
    • Ability mage livingbomb [Living Bomb] now deals reduced damage on secondary targets.

Frost[]

  • Ability warlock burningembersblue [Flurry] now reduces the target's movement speed by 80% (was 70%).
  • Spell frost coldhearted [Icy Veins] no longer has a global cooldown.
  • Spell frost frozenorb [Frozen Orb] now capped at 8 targets.
  • The following Talents have been adjusted.
    • Ability mage deepfreeze [Frigid Winds] additional movement speed reduction is now 10% (was 15%).
    • Spell mage icenova [Ice Nova] now deals reduced damage on secondary targets.

Monk[]

General[]

  • Ability monk legsweep [Leg Sweep] radius increased to 6 yards (was 5 yards).
  • Monks Peak of Serenity Monk ability transcendence [Enlightenment] buff now grants rested experience (was experience bonus).
  • Ability monk cranekick new [Spinning Crane Kick] now capped at 6 targets.
  • All Monks can now use the following abilities:
    • Ability monk expelharm [Expel Harm] – Expel negative chi from your body, healing you and dealing 10% of the amount healed as Nature damage to an enemy within 8 yards. Now has 15 second cooldown.
    • Ability monk cranekick new [Spinning Crane Kick] – Spin while kicking in the air, dealing Physical damage over 1.5 seconds to enemies within 8 yards.
    • Ability monk touchofdeath [Touch of Death] – You exploit the enemy target's weakest point, instantly killing creatures if they have less health than you. Deals damage equal to 35% of your maximum health against players and stronger creatures under 15% health and has a 3 minute cooldown.
    • Ability monk fortifyingale new [Fortifying Brew] – Turns your skin to stone for 15 seconds, increasing your current and maximum health by 15% and reducing all damage you take by 15%.

Brewmaster[]

  • New Passive: Shuffle (monk ability) – Niuzao's teachings allow you to shuffle during combat, increasing the effectiveness of your Monk stance drunkenox [Stagger] by 75%. Shuffle is granted by attacking enemies with your Keg Smash, Blackout Kick, and Spinning Crane Kick.
  • New Ability: Ability monk ironskinbrew [Celestial Brew] (replaces Ability monk ironskinbrew [Ironskin Brew]) – A swig of strong brew that coalesces purified chi escaping your body into a celestial guard, absorbing damage. Additionally, Purifying Stagger damage increases absorption by up to 200%. Stacks up to 10 times at 20% absorption per stack.
  • Spell monk brewmaster spec [Invoke Niuzao, the Black Ox] is no longer a Talent and is learned by all Brewmaster Monks at level 42. Niuzao no longer taunts the target and now has a 25 second duration (was 45 seconds).
  • Inv misc beer 06 [Purifying Brew] now has 2 charges (was 3), no longer shares charges with other Brews, and has the additional effect – Increases the absorption of your next Ability monk ironskinbrew [Celestial Brew] by up to 200%, based on your current level of Stagger.
  • Ability monk expelharm [Expel Harm] now has an additional effect – Cooldown is reduced by 10 seconds and draws in the positive chi of all your Healing Spheres to increase the healing done by Expel Harm.
  • Ability monk blackoutstrike [Blackout Strike] renamed to Ability monk roundhousekick [Blackout Kick] and now grants Shuffle for 3 seconds.
  • Achievement brewery 2 [Keg Smash] now reduces Brew recharge time by 3 seconds (was 4 seconds) and has an additional effect – Grants Shuffle for 5 seconds.
  • Ability monk cranekick new [Spinning Crane Kick] has an additional effect – Dealing damage with Spinning Crane Kick grants Shuffle for 1 second, and causes your Gift of the Ox healing spheres to travel towards your location.
  • Ability monk roundhousekick [Blackout Kick] can now be used while dual-wielding weapons.
  • Ability monk breathoffire [Breath of Fire] and Achievement brewery 2 [Keg Smash] now deal reduced damage on secondary targets.
  • Ability monk fortifyingale new [Fortifying Brew] cooldown is now 6 minutes (was 7 minutes).
  • The following Talents have been adjusted.

Mistweaver[]

Windwalker[]

Paladin[]

General[]

  • The Aura bar has returned, containing Spell holy crusaderaura [Crusader Aura], Spell holy devotionaura [Devotion Aura], and Spell holy crusade [Retribution Aura]. All auras have a 40 yard range, and one can be active at a time.
  • Spell holy avenginewrath [Avenging Wrath] and Ability paladin holyavenger [Holy Avenger] no longer have a global cooldown.
  • All Paladins can now use the following abilities:
    • New Ability: Ability paladin turnevil [Turn Evil] – The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 seconds. Damage may break the effect. Only one target can be turned at a time.
    • Spell holy crusaderaura [Crusader Aura] – Increases mounted speed by 20% for all party and raid members with 40 yards.
    • Spell holy devotionaura [Devotion Aura] – Party and raid members within 40 yards are bolstered by their devotion, reducing damage taken by 3%.
    • Spell holy crusade [Retribution Aura] – When any party or raid member within 40 yards dies, you gain Avenging Wrath for 8 seconds.
    • Inv helmet 96 [Word of Glory] – Calls down the Light to heal a friendly target. Costs 3 Holy Power.
    • Ability paladin shieldofvengeance [Shield of the Righteous] – Slams enemies in front of you with your shield, causing Holy damage and increasing your Armor for 4.5 seconds. No longer limited by charges, costs 3 Holy Power.
    • Spell holy crusaderstrike [Crusader Strike] – Strike the target for Physical damage. Generates 1 Holy Power and costs 14% of base mana.
    • Spell paladin hammerofwrath [Hammer of Wrath] – Hurls a divine hammer that strikes an enemy for Holy damage. Only usable on enemies that have less than 20% health or during Avenging Wrath. Now generates 1 Holy Power.
    • Spell holy innerfire [Consecration] – Consecrates the land beneath you, causing Holy damage over 12 seconds to enemies who enter the area. Limit 1.
    • Spell holy sealofsacrifice [Blessing of Sacrifice] – Blesses a party or raid member, reducing their damage taken by 30%, but you suffer 75% of damage prevented. Last 12 seconds, or until transferred damage would cause you to fall below 20% health.

Holy[]

  • Holy Paladins now use Holy Power as a resource.
  • Spell holy searinglight [Holy Shock] now generates 1 Holy Power and its cooldown has been reduced to 7.5 seconds (was 9 seconds).
  • Ability paladin beaconoflight [Beacon of Light] no longer refunds mana; casting Spell holy flashheal [Flash of Light] or Spell holy surgeoflight [Holy Light] on your Beacon of Light grants 1 Holy Power. Additionally, the Beacon of Light will be healed for 50% of the amount healed (was 40%).
  • Spell paladin lightofdawn [Light of Dawn] now costs 3 Holy Power and has no cooldown.
  • Ability paladin veneration [Avenging Crusader] (Talent) no longer has a global cooldown.
  • Ability paladin infusionoflight [Infusion of Light] now reduces the cost of Flash of Light by 30% or increases healing of Holy Light by 30%.
  • Spell holy auramastery [Aura Mastery] now empowers your chosen aura for 8 seconds:
  • The following Talents have been adjusted:
    • New Talent: Ability paladin savedbythelight [Saved by the Light] – When an ally with your Beacon of Light is damaged below 30% health, they gain an absorb shield. You cannot shield the same person this way twice within 1 minute.
    • New Talent: Ability paladin seraphim [Seraphim] – The Light magnifies your power for 15 seconds, granting 8% Haste, Critical Strike, and Versatility, and Mastery increased by 12%.
    • New Talent: Ability paladin toweroflight [Glimmer of Light]Spell holy searinglight [Holy Shock] leaves a Glimmer of Light on the target for 30 seconds. When you Holy Shock, all targets with Glimmer of Light are damaged or healed. You may have Glimmer of Light on up to 8 targets.
    • Ability paladin holyavenger [Holy Avenger] has been redesigned – Your Holy Power generation is tripled for 20 seconds.
    • Spell holy divinepurpose [Divine Purpose] has been redesigned – Holy Power abilities have a 15% chance to make your next Holy Power ability free and deal 20% increased damage and healing.
    • Spell holy fistofjustice [Fist of Justice] has been redesigned – Each Holy Power spent reduces the remaining cooldown on Spell holy sealofmight [Hammer of Justice] by 2 seconds.
    • Inv helm plate raidpaladin n 01 [Awakening] now also procs from Inv helmet 96 [Word of Glory].
    • Ability paladin blessedmending [Bestow Faith] now generates 1 Holy Power.

Protection[]

  • Protection Paladins now use Holy Power as a resource.
  • New Passive: Ability paladin toweroflight [Shining Light] – Every 5 Ability paladin shieldofvengeance [Shield of the Righteous] make your next Inv helmet 96 [Word of Glory] cost 0 Holy Power.
  • Spell holy avengersshield [Avenger's Shield] no longer increases the effects of your next Shield of the Righteous and now generates 1 Holy Power.
  • Spell holy righteousfury [Judgment] now causes the target to take 25% increased damage from your next Holy Power ability and generates 1 Holy Power.
  • Ability paladin hammeroftherighteous [Hammer of the Righteous] now generates 1 Holy Power.
  • Spell holy innerfire [Consecration] reduces the Protection Paladins' damage taken by 5% while they stand inside their Consecration, in addition to any bonus added by Mastery.
  • Ability paladin lightoftheprotector [Light of the Protector] has been removed.
  • Inv helmet 96 [Word of Glory] now has an additional effect: When you cast Word of Glory on yourself, it is increased by up to 150% based on your missing health.
  • The following Talents have been adjusted:
    • New Talent: Spell holy divinepurpose [Divine Purpose] – Holy Power abilities have a 15% chance to make your next Holy Power ability free and deal 20% increased damage and healing.
    • New Talent: Ability paladin holyavenger [Holy Avenger] – Your Holy Power generation is tripled for 20 seconds.
    • New Talent: Ability paladin sanctifiedwrath [Sanctified Wrath] (replaces Spell holy divinepurpose [Last Defender]) – Avenging Wrath lasts 25% longer and causes Judgment to generate 2 Holy Power.
    • New Talent: Spell holy aspiration [Moment of Glory] (replaces Paladin protection [Bastion of Light]) – Reset the cooldown of Avenger's Shield. Your next 3 Avenger's Shields have no cooldown and deal 20% additional damage.
    • Spell holy fistofjustice [Fist of Justice] has been redesigned – Each Holy Power spent reduces the remaining cooldown on Spell holy sealofmight [Hammer of Justice] by 2 seconds.
    • Ability warrior shieldguard [Redoubt] has been redesigned – Shield of the Righteous increases your Strength and Stamina by 2% for 10 seconds, stacking up to 3.
    • Paladin retribution [Blessed Hammer] now has a 6 second recharge (was 4.5 seconds), generates 1 Holy Power, and reduces the enemies next damage they deal to you.
    • Ability skyreach shielded [First Avenger] has been redesigned – Avenger's Shield hits 2 additional targets, and grants you an absorb shield for 100% of all damage it deals.
    • Ability paladin blessedhands [Hand of the Protector] now increases Word of Glory's healing by the target's missing health, on any target.
    • Spell holy crusade [Final Stand] is now an area trigger that taunts all targets for 8 seconds, instead of a one-time taunt.
    • Ability paladin shieldofthetemplar [Righteous Protector] now reduces the remaining cooldown of Spell holy avenginewrath [Avenging Wrath] and Guardian of the Kings[sic] by 1 second with each Holy Power spent.

Retribution[]

  • Inv sword 2h artifactashbringerfire d 03 [Wake of Ashes] is no longer a Talent and is learned by all Retribution Paladins at level 34. Wake of Ashes damage increased 50%, now deals reduced damage on secondary targets, and generates 3 Holy Power (was 5).
  • Ability paladin bladeofjustice [Blade of Justice] cooldown is now 12 seconds (was 10.5 seconds).
  • Ability paladin sanctifiedwrath [Crusade] (Talent) no longer has a global cooldown.
  • Spell magic greaterblessingofkings [Greater Blessing of Kings] and Spell holy greaterblessingofwisdom [Greater Blessing of Wisdom] have been removed.
  • Ability paladin divinestorm [Divine Storm] now capped at 5 targets.
  • The following Talents have been adjusted:
    • New Talent: Ability paladin sheathoflight [Empyrean Power] (paladin talent) (replaces Spell paladin hammerofwrath [Hammer of Wrath]) – Spell holy crusaderstrike [Crusader Strike] has a 15% chance to make your next Divine Storm free and deal 25% additional damage.
    • New Talent: Ability paladin infusionoflight [Healing Hands] (replaces Word of Glory) – The cooldown of Lay on Hands is reduced up to 60%, based on the target's missing health. Word of Glory's healing is increased by up to 100%, based on the target's missing health.
    • New Talent: Ability paladin seraphim [Seraphim] (replaces Inv sword 2h artifactashbringerfire d 03 [Wake of Ashes]) – The Light magnifies your power for 15 seconds, granting 8% Haste, Critical Strike, and Versatility, and Mastery increased by 13%.
    • New Talent: Ability paladin holyavenger [Holy Avenger] (replaces Spell holy innerfire [Consecration]) – Your Holy Power generation is tripled for 20 seconds.
    • New Talent: Ability paladin sanctifiedwrath [Sanctified Wrath] – Avenging Wrath lasts 25% longer. During Avenging Wrath, each Holy Power spent causes you to explode with Holy light damage to nearby enemies.
    • New Talent: Spell holy blessedresillience [Final Reckoning] (replaces Spell paladin inquisition [Inquisition]) – Call down a blast of heavenly energy, dealing Holy damage to all targets in the target area and causing them to take 50% increased damage from your Holy Power abilities for 8 seconds. Passive: While off cooldown, your attacks have a high chance to call down a bolt that deals Holy damage and causes the target to take 10% increased damage from your next Holy Power ability.
    • Spell paladin executionsentence [Execution Sentence] has been redesigned – A hammer slowly falls from the sky upon the target. After 8 seconds, they suffer Holy damage, plus 20% of damage taken from your abilities in that time.
    • Ability paladin righteousvengeance [Divine Judgment] has been removed.
  • PvP Talent changes:
    • New PvP Talent: Spell holy blessingofstrength [Aura of Reckoning] – When you or allies within your Aura are critically struck, you gain Reckoning. At 50 stacks of Reckoning, your next weapon swing deals 200% increased damage. In addition, it activates Avenging Wrath for 6 seconds.
    • Spell holy retributionaura [Vengeance Aura] now functions on crowd control that strikes all allies within 20 yards, rather than allies within 40 yards that have your Greater Blessings.
    • Spell paladin hammerofwrath [Hammer of Reckoning] has been removed.

Priest[]

General[]

  • Spell magic lesserinvisibilty [Fade] now has an additional effect – Fade now reduces the range at which enemies will attack you.
  • All Priests can now use the following abilities:
    • Spell shadow shadowwordpain [Shadow Word: Pain] – A word of darkness that causes Shadow damage instantly, and an additional Shadow damage over 12 seconds. Shadow Priests generate 4 Insanity.
    • Spell shadow demonicfortitude [Shadow Word: Death] – A word of dark binding that inflicts Shadow damage to the target. If the target is not killed by Shadow Word: Death, the caster takes damage equal to the damage inflicted upon the target. Damage increased by 175% to targets below 20% health.
  • PvP Talent changes:
    • New PvP Talent: Ability priest thoughtsteal01 [Thoughtsteal] – Peer into the mind of an enemy, attempting to steal a known spell. If stolen, the victim cannot cast that spell for 20 seconds. Can only be used on Humanoids with mana. If you're unable to find a spell to steal, the cooldown of Thoughtsteal is reset.

Discipline[]

  • New Ability: Spell shadow mindshear [Mind Sear] – Corrosive shadow energy radiates from the target, dealing Shadow damage over 4.5 seconds to all enemies within 10 yards of the target.
  • New Ability: Spell shadow unholyfrenzy [Mind Blast] – Blasts the target's mind for Shadow damage and has an additional effect: Mind Blast prevents some of the next damage dealt by the enemy.
  • Spell holy rapture [Rapture] now immediately casts Spell holy powerwordshield [Power Word: Shield] on your friendly target when used, if no ally is targeted Power Word: Shield will be cast on yourself and its duration has been reduced to 8 seconds (from 10 seconds).
  • Spell shadow summonvoidwalker [Shadow Covenant] has been redesigned – Make a shadowy pact, healing the target and 4 other injured allies within 30 yards. For 9 seconds, your Shadow spells deal 25% increased damage and healing, but you cannot cast Holy spells. 30 second cooldown, costs 5% base mana.
  • Spell holy holynova [Holy Nova] now deals reduced damage if there are more than 5 targets.
  • The following Talents have been adjusted:

Holy[]

Shadow[]

  • New Mastery: Shadow Weaving – Your damage is increased by 4% for each of Spell shadow shadowwordpain [Shadow Word: Pain], Spell holy stoicism [Vampiric Touch] and Spell shadow devouringplague [Devouring Plague] on the target. During Void Form,[sic] all targets receive the maximum effect.
  • New Ability: Spell shadow devouringplague [Devouring Plague] – Afflicts the target with a disease that instantly cause Shadow damage plus an additional 4 Shadow damage over 6 seconds. Heals you for 300% of damage dealt.
  • New Ability: Ability priest thoughtsteal01 [Dark Thoughts] (Passive) – For each of your damage over time effects on the target, your Spell shadow siphonmana [Mind Flay] and Spell shadow mindshear [Mind Sear] have a 2% chance to instantly add a charge of Spell shadow unholyfrenzy [Mind Blast], causing it to be instantly cast, and allowing it to be cast while channeling Mind Flay or Mind Sear within 6 seconds.
  • Voidform[sic] has been redesigned – Now has a 90 second cooldown and increases damage by 20% for 15 seconds. Voidform no longer reduces the cooldown of Mind Blast, but now refreshes the cooldown of Mind Blast and you gain 2 charges while in Voidform. You no longer gain Haste every 0.5 seconds while in Void Form.
  • Void Eruption cast time reduced by 40% and no longer requires 90 Insanity to cast.
  • Ability priest shadowyapparition [Shadowy Apparitions] has been redesigned – When you use Mind Blast, Devouring Plague or Ability ironmaidens convulsiveshadows [Void Bolt] you also create a shadowy version of yourself that floats towards all targets afflicted by your Vampiric Touch dealing Shadow damage. Critical strikes will cause two Apparitions to be created.
  • Spell shadow demonicfortitude [Shadow Word: Death] no longer generates Insanity.
  • Mind Blasts[sic] Insanity generation is now 8 (was 12).
  • Spell holy stoicism [Vampiric Touch]'s Insanity generation is now 5 (was 6).
  • Ability ironmaidens convulsiveshadows [Void Bolt]'s Insanity generation is now 15 (was 20).
  • Spell shadow mindshear [Mind Sear] Insanity generation is now 6 (was 8).
  • The following Talents have been adjusted:
    • New Talent: Spell shadow demonicfortitude [Death and Madness] (replaces Spell shadow possession [Shadowy Insight]) – If a target dies within 6 seconds after being struck by your Shadow Word: Death, you gain 73 Insanity over 4 seconds and the cooldown of your Shadow Word: Death is reset.
    • New Talent: Spell priest shadow mend [Unfurling Darkness] (replaces Spell mage presenceofmind [Shadow Word: Void]) – After casting Vampiric Touch on a target, your next Vampiric Touch within 8 seconds is instant cast and deals Shadow damage immediately. This effect cannot occur more than once every 15 seconds.
    • New Talent: Ability priest psychiclink [Psychic Link] (replaces Spell shadow demonicfortitude [Shadow Word: Death]) – Mind Blast deals 50% of its damage to all targets afflicted by your Spell holy stoicism [Vampiric Touch] within 40 yards.
    • New Talent: Ability priest voidentropy [Searing Nightmare] (replaces Inv elemental primal shadow [Dark Void]) – Instantly deals Shadow damage to enemies around the target and afflicts them with Spell shadow shadowwordpain [Shadow Word: Pain]. If the enemy is already afflicted by your Shadow Word: Pain, Searing Nightmare's damage is increased by 185%. Only usable while channeling Mind Sear.
    • New Talent: Ability warlock eradication [Damnation] (replaces Spell shadow twistedfaith [Lingering Insanity]) – Instantly afflicts the target with Shadow Word: Pain, Vampiric Touch and Devouring Plague free of cost.
    • New Talent: Spell priest void flay [Ancient Madness] (replaces Ability priest darkarchangel [Dark Ascension]) – Voidform increases your critical strike chance by 30% for 15 seconds, reducing by 2% every second.
    • New Talent: Ability ironmaidens convulsiveshadows [Hungering Void] (replaces Inv enchant voidcrystal [Legacy of the Void]) – Ability ironmaidens convulsiveshadows [Void Bolt] causes the target to become vulnerable to the void, increasing damage taken from the Priest for 6 seconds. Void Bolt cast on vulnerable targets will also extend the duration of your Spell priest voidform [Voidform] by 1 second, 2 seconds if Void Bolt critically strikes. This effect can only be active on one target at any one time.
    • Spell shadow shadowfury [Shadow Crash] has been redesigned – Hurl a bolt of slow-moving, far-reaching Shadow energy at the destination, dealing Shadow damage to all targets within 8 yards. If Shadow Crash hits a lone target, they suffer 25% increased damage from your next Shadow Crash within 15 seconds. Stacks up to 2 and generates 8 Insanity.
    • Spell priest voidsear [Void Torrent] no longer pauses your Insanity while used, but now applies Spell shadow devouringplague [Devouring Plague] and refreshes the duration of all of your Shadow damage over time effects while channeling.
    • Achievement boss generalvezax 01 [Surrender to Madness] no longer instantly generates 100 Insanity when used and has a 1.5 minute cooldown (was 3 minutes). Additionally, Surrender to Madness now has a heartbeat sound effect that speeds up as you reach the end of the spells' duration.
  • PvP Talent changes:

Rogue[]

General[]

  • Ability rogue crimsonvial [Crimson Vial] now heals 20% of maximum health (was 30%), duration reduced to 4 seconds (was 6 seconds) and energy cost reduced to 20 (was 30).
  • Ability cheapshot [Cheap Shot] now generates 1 combo point (was 2).
  • All Rogues can now use the following abilities:
    • Ability poisons [Instant Poison] – Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy which instantly inflicts Nature damage.
    • Inv throwingknife 04 [Shiv] – Attack with your off-hand dealing Physical damage, and applying a concentrated form of your Non-Lethal poison. Awards 1 combo point.
    • Ability rogue kidneyshot [Kidney Shot] – Finishing move that stuns the target. Lasts longer per combo point.
    • Inv misc herb 16 [Wound Poison] – Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy, which instantly inflicts Nature damage and reduces all healing received by 5% for 12 seconds, now stacking up to 3 times.
    • Ability poisonsting [Crippling Poison] – Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy, slowing movement speed by 50% for 12 seconds.

Assassination[]

  • Ability poisons [Improved Poisons] now has an additional effect – Poisons are applied to your weapons 33% faster.
  • Inv misc herb 16 [Wound Poison] now has an additional effect – Stacks up to 2 additional times.
  • Ability rogue deadliness [Vendetta] no longer has a global cooldown.
  • Ability rogue fanofknives [Fan of Knives] now capped at 8 targets.
  • The following Talents have been adjusted:
    • New Talent: Ability paladin speedoflight [Alacrity] (replaces Inv weapon shortblade 62 [Toxic Blade]) – Your finishing moves have a chance per combo point to grant 2% Haste for 20 seconds, stacking up to 5 times.
    • Ability rogue focusedattacks [Blindside] is now a passive ability and gives Ability rogue shadowstrikes [Mutilate] a 20% chance to make your next Ability rogue ambush [Ambush] free and usable without Ability stealth [Stealth]. Chance increased to 40% if the target is under 35% health.
    • Inv knife 1h cataclysm c 05 [Crimson Tempest] damage increased by 30% and now capped at 8 targets.
    • Rogue venomzest [Venom Rush] now grants you 8 Energy (was 5) when you use Mutilate against a poisoned target.

Outlaw[]

  • Ability rogue pistolshot [Pistol Shot] is now an off-hand attack for passives such as Inv weapon shortblade 38 [Combat Potency] and reduces movement speed by 30% (was 50%).
  • Ability rogue rollthebones [Roll the Bones] no longer consumes combo points, has a 45 second cooldown and a 30 second duration. Additionally, Roll the Bones is no longer replaced by Ability rogue slicedice [Slice and Dice].
  • Grand Melee no longer increases attack speed and now grants 2 seconds of Slice and Dice per combo point spent.
  • Inv weapon rifle 01 [Between the Eyes] no longer stuns the target and replaces Ability rogue kidneyshot [Kidney Shot]. Now has a 45 second cooldown (was 30 seconds) and increases critical strike chance.
  • Ability rogue restlessblades [Restless Blades] now causes finishing moves to also reduce the remaining cooldown of Roll the Bones and Blade Flurry.
  • Ability warrior punishingblow [Blade Flurry] normal damage increased to 40% (was 30%), no longer has 2 charges and now has a 30 second cooldown (was 25 second recharge). Additionally, all secondary hits from Blade Flurry with a weapon coated in Ability poisons [Instant Poison], Ability poisonsting [Crippling Poison], or Inv misc herb 16 [Wound Poison] will now apply the Poison to the targets.
  • Spell shadow shadowworddominate [Adrenaline Rush] no longer has a global cooldown.
  • Ability warrior punishingblow [Blade Flurry] now capped at 4 additional targets.
  • The following Talents have been adjusted:
    • New Talent: Inv sword 1h artifactskywall d 01dual [Dreadblades] (replaces Ability rogue slicedice [Slice and Dice]) – Strike at an enemy, dealing Physical damage and empowering your weapons for 10 seconds, causing your Spell shadow ritualofsacrifice [Sinister Strike], Ability rogue ambush [Ambush], and Ability rogue pistolshot [Pistol Shot] to fill your combo points, but your finishing moves consume 5% of your current health.
    • Ability rogue grapplinghook [Retractable Hook] now reduces the cooldown of Grappling Hook by 15 seconds (was 30 seconds) and increases its retraction speed.
    • Ability rogue murderspree [Killing Spree] now capped at 4 additional targets while Blade Flurry is active.

Subtlety[]

  • Ability rogue shadowdance [Shadow Dance] now has 1 charge (was 2), grants all the combat benefits of Stealth for 8 seconds (was 5 seconds), and also increases damage dealt by 15%.
  • Ability rogue findweakness [Find Weakness] is now applied when attacking from Ability stealth [Stealth] (was Ability rogue shadowstrike [Shadowstrike] and Ability cheapshot [Cheap Shot]). Additionally, Find Weakness causes all of your attacks to bypass 30% (was 40%) of that enemy's armor for 18 seconds (was 10 seconds).
  • Ability rogue eviscerate [Eviscerate] damage is no longer increased by 50%, now the ability deals an additional 50% Shadow damage to targets with your Find Weakness active.
  • Ability backstab [Backstab] now has an additional effect – When you are behind your target, Backstab now also exposes a flaw in their defenses, applying Find Weakness for 6 seconds.
  • Spell shadow rune [Symbols of Death] now has an additional effect – Symbols of Death causes your next combo point generator to critically strike.
  • Inv knife 1h grimbatolraid d 03 [Shadow Blades] no longer has a global cooldown.
  • Ability rogue nightblade [Nightblade] has been removed.
  • Ability rogue shurikenstorm [Shuriken Storm] now capped at 8 targets.
  • The following Talents have been adjusted:
    • New Talent: Spell shadow possession [Premeditation] (replaces Ability rogue findweakness [Find Weakness]) – After entering Stealth, your next Shadowstrike grants up to 10 seconds of Slice and Dice, and generates 2 additional combo points if Slice and Dice is active.
    • Spell warlock demonsoul [Dark Shadow] damage increased by 5%.
    • Ability rogue sinistercalling [Secret Technique] damage increased by 20% and now capped at 6 targets.
    • Spell shadow twilight [Deepening Shadows] now causes your finishing moves to reduce the remaining cooldown on Ability rogue shadowdance [Shadow Dance] by .5 seconds per combo point spent (was 1 second per combo point spent).
  • PvP Talent changes:
    • Inv throwingknife 04 [Shiv] is no longer a Talent and learned by all Rogues at level 32.

Shaman[]

General[]

  • New Passive: Spell shaman improvedreincarnation [Improved Reincarnation]Spell shaman improvedreincarnation [Reincarnation] now revives you with an additional 20% health.
  • All Shaman can now use the following abilities:
    • New Ability: Spell fire flametounge [Flametongue Weapon] – Imbue your weapon with the element of Fire for 1 hour, causing each of your attacks to deal additional Fire damage.
    • Spell nature healingwavegreater [Chain Heal] – Heals the friendly target, then jumps to heal the 2 most injured nearby allies (3 for Restoration). Healing is reduced by 30% with each jump.
    • Inv spear 04 [Healing Stream Totem] – Summons a totem at your feet for 15 seconds that heals an injured party or raid member within 40 yards for every 2 seconds.
    • Spell nature lightningshield [Lightning Shield] – Surround yourself with a shield of lightning for 30 minutes. Melee attackers have a 100% chance to suffer Nature damage. Only one Elemental Shield can be active on the Shaman at a time.
    • Spell nature chainlightning [Chain Lightning] – Hurls a lightning bolt at the enemy, dealing Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.
    • Spell fire flameshock [Flame Shock] – Sears the target with fire, causing Fire damage and then additional Fire damage over 18 seconds.
    • Spell frost frostshock [Frost Shock] – Chills the target with frost, causing Frost damage and reducing the target's movement speed by 50% for 6 seconds.
  • PvP Talent changes:

Elemental[]

  • New Ability: Spell shaman spiritwalkersgrace [Spiritwalker's Grace] – Calls upon the guidance of the spirits for 15 seconds, permitting movement while casting Shaman spells. Castable while casting.
  • Spell fire flameshock [Flame Shock] now has an 18 second duration (was 24 seconds).
  • Spell nature lightningshield [Lightning Shield]: Generates 5 Maelstrom for the Shaman when attacked.
  • Spell shaman lavasurge [Lava Surge] proc chance reduced to 10% (was 15%).
  • Ability shaman ancestralguidance [Ancestral Guidance] (Talent) no longer has a global cooldown.
  • The following Talents have been adjusted:
    • New Talent: Spell lightning lightningbolt01 [Echoing Shock] (replaces Ability thunderking thunderstruck [Call the Thunder]) – Shock the target for Elemental damage and create an ancestral echo, causing your next direct damage or healing spell to be cast a second time 1 second later for free.
    • New Talent: Spell lightning lightningbolt01 [Static Discharge] – Discharge excess energy from your Lightning Shield, dealing Nature damage to an enemy within 40 every 0.5 second for 3 seconds. Targets with your Flame Shock on them are preferred.
    • Shaman talent elementalblast [Elemental Blast] now increases your Critical Strike, Haste or Mastery by 3% instead of stat ratings and generates 30 Maelstrom. Elemental Blast Overload generates 15 Maelstrom.
    • Spell nature wrathofair totem [Totem Mastery] has been removed.
    • Spell fire elementaldevastation [Ascendance] now fires a Spell shaman lavaburst [Lava Burst] at all of your Flame Shock targets, and refreshes their Flame Shock durations to up to 18 seconds upon activation.
    • Shaman talent primalelementalist [Primal Elementalist] Primal Fire Elemental's Meteor now capped at 8 targets.
    • Shaman talent primalelementalist [Primal Elementalist] Primal Storm Elemental's Eye of the Storm now capped at 6 targets per pulse.

Enhancement[]

  • Maelstrom resource and Maelstrom bar have been removed.
  • New Ability: Spell shaman unleashweapon wind [Windfury Weapon] (replaces Spell shaman unleashweapon wind [Windfury] passive) – Imbue your main-hand weapon with the element of Wind for 30 minutes. Each main-hand attack has a 25% chance to trigger two extra attacks, dealing Physical damage each.
  • New Ability: Spell nature windfury [Windfury Totem] – Summons a Windfury Totem with 5 health at the feet of the caster for 2 minutes. Party members within 30 yards have a 10% chance when they auto-attack to swing an extra time.
  • Spell shaman maelstromweapon [Maelstrom Weapon] has been redesigned – When you deal damage with a melee weapon, you have a chance to gain Maelstrom Weapon, stacking up to 10 times. Each stack of Maelstrom Weapon reduces the cast time of your next damage or healing spell by 20% and increase the damage or healing of your next spell by 20%. A maximum of 5 stacks of Maelstrom Weapon can be consumed at a time.
  • Spell shaman feralspirit [Feral Spirit] now generates one stack of Maelstrom Weapon immediately, and one stack every 3 seconds for 15 seconds.
  • Spell nature lightningshield [Lightning Shield] now has an additional effect – When Lightning Shield deals damage, you have a 50% chance to generate a stack of Maelstrom Weapon.
  • Spell nature chainlightning [Chain Lightning] has an additional effect – If Chain Lightning hits more than 1 target, each target hit by your Chain Lightning increases the damage of your next Spell shaman crashlightning [Crash Lightning] by 20%.
  • Spell nature stormreach [Stormbringer] no longer causes your next Stormstrike to trigger no cooldown, but will still have a 5% chance to reset the remaining cooldown of Ability shaman stormstrike [Stormstrike].
  • Ability shaman lavalash [Lava Lash] damage reduced by 50%, now has a 12 second cooldown, and has an additional effect: Damage is increased by 100% if your offhand weapon is imbued with Spell fire flametounge [Flametongue Weapon].
  • Spell shaman unleashweapon frost [Frostbrand] has been replaced with Spell frost frostshock [Frost Shock].
  • Spell frost frostshock [Frost Shock] shares a cooldown with Spell fire flameshock [Flame Shock].
  • Spell frost frostshock [Frost Shock] and Spell fire flameshock [Flame Shock] now have their cooldowns shortened by Haste.
  • Spell fire flametounge [Flametongue] has been replaced with Spell fire flametounge [Flametongue Weapon].
  • Spell nature rockbiter [Rockbiter] has been removed.
  • Spell shaman crashlightning [Crash Lightning] now deals reduced damage against additional targets.
  • The following Talents have been adjusted:
    • New Talent: Spell shaman improvelavalash [Lashing Flames] (replaces Ability earthenfury giftofearth [Boulderfist]) – Lava Lash now increases the damage of Flame Shock on its target by 100% for 12 seconds.
    • New Talent: Ability shaman stormstrike [Stormflurry] (replaces Inv ore blackrock nugget [Landslide]) – Stormstrike has a 25% chance to strike the target a second time for 40% of normal damage.
    • New Talent: Spell frost frostbolt [Ice Strike] (replaces Spell nature wrathofair totem [Totem Mastery]) – Strike your target for Frost damage, snaring them by 50% for 6 seconds. Ice Strike will also reset the cooldown of your Flame and Frost Shock spells.
    • New Talent: Spell shaman improvedstormstrike [Elemental Assault] (Passive) (replaces Spell nature callstorm [Overcharge]) – Stormstrike damage is increased by 15%, and Stormstrike now generates 1 stack of Maelstrom Weapon.
    • New Talent: Spell shaman firenova [Fire Nova] (replaces Ability rhyolith magmaflow wave [Searing Assault]) – Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing Fire damage to up to 6 targets within 8 yards of your Flame Shock targets.
    • New Talent: Ability thunderking lightningwhip [Stormkeeper] (replaces Ability ironmaidens swirlingvortex [Fury of Air]) – Charge yourself with lightning, causing your next 2 Lightning Bolts or Chain Lightnings to deal 150% more damage and be instant cast.
    • Spell fire playingwithfire [Hot Hand] now causes melee auto-attacks with Flametongue Weapon active to have a 5% chance to reduce the cooldown of Lava Lash by 75% and increase the damage of Lava Lash by 100% for 8 seconds.
    • Shaman talent elementalblast [Elemental Blast] now increases your Critical Strike, Haste or Mastery by 3% instead of stat ratings.
    • Spell shaman unleashweapon wind [Forceful Winds] Windfury bonus damage is now 50% (was 80%).
    • Spell frost icestorm [Hailstorm] has been redesigned – Each stack of Maelstrom Weapon consumed increases the damage of your next Frost Shock by 35%, and causes your next Frost Shock to hit 1 additional target per Maelstrom Weapon stack consumed.
    • Ability rhyolith lavapool [Sundering] no longer has a Maelstrom cost and now has a 6% mana cost.
    • Spell fire elementaldevastation [Ascendance] now causes you to explode with Nature damage upon activation, dealing damage to all enemies within 8 yards.

Restoration[]

  • New Ability: Ability shaman watershield [Water Shield] – The caster is surrounded by globes of water, granting 50 mana per 5 seconds. When a melee attack hits the caster, the caster regains 2% of their mana. This effect can only occur once every few seconds. Only one of your Elemental Shields can be active on you at once.
  • New Ability: Spell frost summonwaterelemental [Mana Tide Totem] – Summons a Mana Tide Totem at the feet of the caster for 8 seconds, granting 100% increased mana regeneration to party and raid members within 10 yards.
  • Spell nature skinofearth [Earth Shield] is no longer a Talent and is learned by all Restoration Shaman at level 22.
  • Spell nature riptide [Riptide] duration is now 18 seconds (was 15 seconds).
  • Spell fire flameshock [Flame Shock] now has an 18 second duration (was 21 seconds).
  • Spell shaman lavasurge [Lava Surge] proc chance reduced to 10% (was 15%).
  • The following Talents have been adjusted:
    • New Talent: Inv elementalearth2 [Surge of Earth] (replaces Spell nature skinofearth [Earth Shield]) – Consume up to 3 charges of Earth Shield to heal up to 3 allies near your Earth Shield target per charge consumed.
    • Spell nature riptide [Torrent] now increases the initial heal from Riptide by 20% (was 30%).

Warlock[]

General[]

Affliction[]

Demonology[]

  • Ability warlock impoweredimp [Wild Imps] now spawn more immediately after Ability warlock handofguldan [Hand of Gul'dan], and 2-3 imps spawn in faster succession. In addition, if they path fail, they now teleport to the Warlock.
  • Ability warrior titansgrip [Axe Toss] now interrupts stun immune targets, such as dungeon or raid bosses. This does not affect PvP combat.
  • Felguard's Ability warrior bladestorm [Felstorm] now capped at 8 targets.
  • The following Talents have been adjusted:

Destruction[]

Warrior[]

General[]

  • Ability whirlwind [Whirlwind] now capped at 5 targets.
  • All Warriors can now use the following abilities:
    • New Ability: Ability warrior shatteringthrow [Shattering Throw] – Hurl your weapon at the enemy, causing Physical damage, ignoring armor, and removing any magical immunities. Deals up to 500% increased damage to absorb shields.
    • New Ability: Ability warrior victoryrush [Intervene] – Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 seconds while they remain within 10 yards.
    • Ability warrior decisivestrike [Slam] – Slams an opponent, causing Physical damage.
    • Ability defend [Shield Block] – Raise your shield, blocking all melee attacks against you for 6 seconds.
    • Ability shockwave [Hamstring] – Maims the enemy for Physical damage, reducing movement speed by 50% for 15 seconds.
    • Ability whirlwind [Whirlwind] – Unleashes a whirlwind of steel, striking up to 5 nearby targets for Physical damage.
    • Ability warrior shieldreflection [Spell Reflection] – No longer a PvP Talent. Raise your weapon reflecting spells cast on you and reducing magical damage you take by 20%. Lasts 5 seconds or until a spell is reflected.
    • Ability warrior renewedvigor [Ignore Pain] – Fight through the pain, ignoring 50% of damage taken, up to a maximum of 2 times the total damage taken.
    • Inv shield 05 [Shield Slam] – Slams the target with your shield, causing Physical damage.
  • PvP Talent changes:
    • New PvP Talent: Ability warrior intervene [Overwatch] (replaces Ability warrior shieldreflection [Spell Reflection]) – When you intervene an ally, they gain Spell Reflection for 5 seconds or until a spell is reflected.

Arms[]

  • New Ability: Spell shadow deathscream [Piercing Howl] – Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 seconds.
  • Ability backstab [Mastery: Deep Wounds] has been redesigned – Ability warrior savageblow [Mortal Strike], Ability warrior cleave [Cleave], Warrior talent icon ravager [Ravager], Ability warrior colossussmash [Colossus Smash], Inv warbreaker [Warbreaker] and Ability warrior bladestorm [Bladestorm] inflict Ability backstab [Deep Wounds], dealing Bleed damage over 12 seconds and increasing the damage the enemy takes from you by 9%.
  • Ability rogue slicedice [Sweeping Strikes] now has a 0.75 second global cooldown (was 1.5 second).
  • Ability warrior bladestorm [Bladestorm] now capped at 8 targets.
  • The following Talents have been adjusted:
    • Ability rogue waylay [Fervor of Battle] no longer increases the damage of Whirlwind.
    • Ability gouge [Rend] now has a 15 second duration (was 12 seconds). Additionally, it increases the target's critical damage taken from the casting Warrior's abilities by 10%.
    • Ability warrior incite [Collateral Damage] has been redesigned – When Sweeping Strikes ends, your next Whirlwind deals 25% increased damage for each ability used during Sweeping Strikes that damaged a second target.
    • Ability warrior cleave [Cleave] has been redesigned – Replaces Sweeping Strike. Strikes up to 5 enemies in front of you for Physical damage, inflicting Deep Wounds. Cleave will consume your Ability meleedamage [Overpower] effect to deal increased damage.
    • Achievement boss kingymiron [Deadly Calm] has been redesigned – Reduces the Rage cost of your next 4 abilities by 100%. Passive: Your maximum Rage is increased by 30.
    • Inv sword 05 [Dreadnaught] has been redesigned – Overpower has 2 charges and causes a seismic wave, dealing damage to up to 5 enemies in a 10 yard line.
    • Warrior talent icon ravager [Ravager] now has a 45 second cooldown (was 1 minute), duration increased to 12 seconds (was 7 seconds), periodic damage increased to 2 seconds (was 1 second), and now chases nearby enemies in combat. Additionally, Ravager is now capped at 8 targets.
    • Spell impending victory [Impending Victory] healing increased to 30% (was 20%).
    • Warrior talent icon avatar [Avatar] no longer has a global cooldown.

Fury[]

  • New Ability: Warrior talent icon singlemindedfury [Single-Minded Fury] (Passive) – While dual-wielding a pair of one-handed weapons, your damage done is increased by 12% and your movement speed is increased by 5%.
  • Spell nature bloodlust [Bloodthirst] now restores 3% of your health (was 5%).
  • Ability warrior rampage [Rampage] now costs 80 Rage (was 85).
  • Warrior talent icon innerrage [Recklessness] now instantly generates 40 additional Rage.
  • Spell shadow deathscream [Piercing Howl] no longer costs Rage, now has a 30 second cooldown (was 0), has a 12 yard radius (was 15 yards), reduces enemies movement speed by 70% (was 50%), and has a 8 second duration (was 15 seconds).
  • Warrior talent icon innerrage [Recklessness] no longer has a global cooldown.
  • Ability warrior bladestorm [Bladestorm] now capped at 8 targets.
  • The following Talents have been adjusted:
    • New Talent: Ability rogue bloodyeye [Frenzy] (replaces Ability warrior innerrage [Inner Rage]) – Rampage increases your Haste by 3% for 12 seconds, stacking up to 3 times. This effect is reset if you Rampage a different primary target.
    • New Talent: Ability warrior trauma [Onslaught] (replaces Ability warrior weaponmastery [Furious Slash]) – Brutally attack an enemy for Physical damage. Requires Enrage. Generates 15 Rage.
    • New Talent: Spell nature focusedmind [Cruelty] – While Enraged, Raging Blow deals 20% more damage and has a 30% chance to instantly reset its own cooldown.
    • New Talent: Ability warrior furiousresolve [Seethe] (replaces Ability warrior rampage [Carnage]) – Bloodthirst generates 2 more Rage, or 4 more Rage when it critically strikes your primary target.
    • Ability deathwing bloodcorruption death [Fresh Meat] no longer increases the healing of Bloodthirst. Now Fresh Meat causes Bloodthirst to always Enrage you the first time you strike a target with Bloodthirst.
    • Inv sword 48 [Massacre] now has an additional effect – Reduces the cooldown of Execute by 1.5 seconds.
    • Ability warrior dragonroar [Dragon Roar] now has a 30 second cooldown (was 35 seconds), no longer reduces enemy movement speed, and critically strikes for 3 times normal damage.
    • Warrior talent icon furyintheblood [Frothing Berserker] has been redesigned – Rampage has a 20% chance to immediately refund 40 Rage.
    • Ability whirlwind [Meat Cleaver] has been redesigned – Whirlwind deals 30% more damage and now affects your next 4 single-target melee attacks, instead of the next 2 attacks.
    • Spell fire incinerate [Reckless Abandon] has been redesigned – Recklessness generates 50 Rage and greatly empowers Bloodthirst and Raging Blow.
    • Spell impending victory [Impending Victory] healing increased to 30% (was 20%).
    • Ability warrior endlessrage [Endless Rage] has been removed and replaced with Ability warrior improveddisciplines [Sudden Death] on the Talent row.

Protection[]

  • Ability warrior revenge [Revenge] now deals reduced damage beyond 5 targets, no longer has a cooldown, costs 20 Rage (was 30) and replaces Ability warrior decisivestrike [Slam] when learned. Your successful dodges and parries now have a chance to make Revenge cost no Rage, instead of being guaranteed.
  • Warrior talent icon avatar [Avatar] no longer has a global cooldown.
  • Ability warrior victoryrush [Intercept] has been removed.
  • Spell nature thunderclap [Thunder Clap] now deals reduced damage on secondary targets.
  • The following Talents have been adjusted:
    • New Talent: Ability hunter rapidkilling [War Machine] – Your auto attacks generate 20% more Rage. Killing an enemy instantly generates 10 Rage, and increases your movement speed by 30% for 8 seconds.
    • New Talent: Inv misc horn 04 [Double Time] (replaces Ability warrior safeguard [Safeguard]) – Increases the maximum number of charges on Charge by 1, and reduces its cooldown by 3 seconds.
    • Ability warrior dragonroar [Dragon Roar] now has a 30 second cooldown (was 35 seconds), no longer reduces enemy movement speed, and critically strikes for 3 times normal damage. Generates 20 Rage (was 10).
    • Warrior talent icon ravager [Ravager] now has a 45 second cooldown (was 1 minute), duration increased to 12 seconds (was 7 seconds), periodic damage increased to 2 seconds (was 1 second), generates 10 Rage each time it deals damage, and now chases nearby enemies in combat. Additionally, Ravager is now capped at 8 targets.
    • Ability warrior revenge [Best Served Cold] has been redesigned – Revenge deals 20% more damage, or 50% more damage when your successful dodges or parries have made it cost no Rage.
    • Ability golemthunderclap [Menace] has been redesigned – Ability golemthunderclap [Intimidating Shout] will knock back all nearby enemies except your primary target, and cause them all to cower in fear for 15 seconds instead of fleeing.
    • Ability deathknight sanguinfortitude [Punish] damage reduction effect can now overlap and has a maximum of 5 stacks.
    • Spell impending victory [Impending Victory] healing increased to 30% (was 20%).
    • Shield draenorcrafted d 02 c alliance [Bolster] now grants the Shield Block effect for the duration of Spell holy ashestoashes [Last Stand] (was increase block chance to 100%).
    • Ability warrior intensifyrage [Indomitable] now has an additional effect – Every 10 Rage you spend heals you for 1% of your maximum health.
    • Ability butcher gushingwounds [Never Surrender] now causes Ability warrior renewedvigor [Ignore Pain] to prevent 40% to 100% based on missing health (was 0% to 100%).
    • Ability warrior bloodfrenzy [Into the Fray] now grants 2% Haste for each enemy or ally within 10 yards (was 3% Haste).
    • Ability warrior commandingshout [Booming Voice] damage done bonus increased to 20% (was 15%).
    • Inv shield 32 [Heavy Repercussions] now causes Inv shield 05 [Shield Slam] to generate 3 additional Rage and no longer increases the damage of Shield Slam during Shield Block.
    • Warrior talent icon angermanagement [Anger Management] no longer reduces the cooldown of Ability warrior warcry [Demoralizing Shout] or Last Stand.
    • Ability thunderking overcharge [Crackling Thunder] now has an additional effect – Increases Thunder Clap movement speed reduction by an additional 10%.
    • Ability warrior unrelentingassault [Vengeance] has been removed.
  • PvP Talent changes:

Dungeons and Raids[]

  • Mythic Keystone Dungeon Affixes
    • Ability ironmaidens whirlofblood [Bursting]
      • Bursting is now a dispellable Magic debuff.
      • Bursting deals a flat amount of damage instead of a percentage based off of max HP.
    • Spell shaman lavasurge [Volcanic]
      • Players are now knocked in the air when hit by Volcanic.
      • Volcanic now deals damage equal to 15% of the player's health (was 40%).
    • Spell shadow bloodboil [Sanguine]
      • Sanguine's duration reduced to 20 seconds (was 60 seconds).
    • Ability backstab [Grievous]
      • Non-periodic heals now removes 1 stack of Grievous.
      • Grievous now deals a flat amount of damage instead of a percentage based off of max HP.
    • Spell fire felflamering red [Explosive]
      • Explosive Orbs now spawn 4 to 8 yards from the unit that summoned them (was 3 yards).
      • Explosive Orb health has been reduced and no longer scales with keystone level.
      • Explosive Orbs now have a sound effect when defeated.

Items and Rewards[]

Pet Battles[]

Player versus Player[]

  • Battle for Azeroth Season 4 will end with the launch of the Shadowlands pre-patch. During the off-season, Mythic Keystone dungeons will still be playable using Season 4 affixes and rewards, but their seasonal achievements will no longer be available. Additionally, it will still be possible to queue for Rated PvP based on your Season 4 rating, but titles and associated rewards will no longer be earnable.
  • All Gladiator mounts and titles, including those from previous seasons, can be used by all characters across the account the mounts and titles were earned on.
  • Ability pvp gladiatormedallion [Gladiator's Medallion], Sha ability rogue sturdyrecuperate [Adaptation], and Ability bossdarkvindicator auraofcontempt [Relentless] have been removed from Honor Talents. The functionality of removing control-impairing effects will be restored as a powerful PvP trinket option that can be purchased with Honor from Aneka Melae in Orgrimmar and Alice Fischer in Stormwind.

User Interface[]

  • A navigational marker will now appear on screen to direct you to quest objectives reducing the need to open and close the map.
  • Pins can now be placed on the World Map by pressing Ctrl+Left Click at the targeted location. The map pin can be tracked with the navigational marker and shared in chat.
  • Druids are now able to customize their shapeshift forms, including Artifact appearances, in the Barber Shop separately from their hair color and weapon transmogs.
  • Campaign quests now have separate headers in the Quest Tracker.
  • There is now a collapse button for each section in the Quest Tracker.
  • Player spells have been rearranged in the Spellbook. Each class now has a tab that shows abilities that are available to all players of that class, while specialization-specific spells appear under individual specialization tabs.
  • Hovering over the resource bar will now show the tooltip at the cursor location.
  • Using the Self Cast Key modifier on friendly target location spells now places it at your location.
  • You can now adjust key bindings when mousing over an action or micro menu button from the new Quick Keybind Mode option in the Key Bindings menu.
  • Encounter abilities are now searchable in the Adventure Guide search field.
  • The Item Sets tab has been removed from the Adventure Guide.
  • Group leaders can now start a countdown timer using group manager tools, or by typing /countdown 10.
  • Auction House and player mail notifications will now show on the character selection screen.
  • The UI Scale setting has moved from the Advanced section to the Graphics section in System Settings.
  • New Accessibility options are now available in Interface settings:
    • Added Motion Sickness options.
    • Added an Override Screen Fade option that changes the color of full screen flashes to fade to black.
    • Added keybind, camera, cursor control, and movement support for Gamepad controllers.
    • Cinematic subtitles are now defaulted on.
  • The ability to join a Battle.net Group voice chat from the game client has been temporarily disabled.
  • The Credits screen has been updated and redesigned for Shadowlands.

World Events[]

  • The Brawler's Guild is now temporarily closed. This forum for fisticuffs and furious fighting will return in the future.

WoW Companion App[]

  • Legion missions and followers are now available.
  • Characters can now be favorited in the Character Selection screen.
  • The latest WoW news is now available in the app.

References[]

 
  1. ^ Blizzard Entertainment Watcher 2020-09-09. Development Update: The Road to Shadowlands. Blizzard Entertainment. Archived from the original on 2020-09-09.
  2. ^ Blizzard Entertainment Blizzard Entertainment 2020-10-01. An Update on Shadowlands. Archived from the original on 2020-10-01.
  3. ^ World of Warcraft on Twitter (2020-10-01). Archived from the original on 2020-10-02.
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