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|Announced = February 19, 2021
 
|Announced = February 19, 2021
 
|Release = June 29, 2021
 
|Release = June 29, 2021
āˆ’
|Latest = June 30, 2021
+
|Latest = October 25, 2021
 
|Version = 39185
 
|Version = 39185
āˆ’
|Latestv = 39229
+
|Latestv = 40725
 
|toc = 90100
 
|toc = 90100
 
|Highlights =
 
|Highlights =
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|Prev = 9.0.5
 
|Prev = 9.0.5
 
|Current = 9.1.0
 
|Current = 9.1.0
āˆ’
|Next =
+
|Next = 9.1.5
 
}}{{tocright}}
 
}}{{tocright}}
  +
[[File:Fallen King.jpg|thumb|Chains of Domination key art]]
   
āˆ’
'''Patch 9.1.0: Chains of Domination''' is the first major content [[patch]] of ''[[World of Warcraft: Shadowlands|Shadowlands]]'', announced at [[BlizzConline]] on February 19, 2021.
+
'''Patch 9.1.0: Chains of Domination''' is the first content [[patch]] of ''[[World of Warcraft: Shadowlands|Shadowlands]]'', announced at [[BlizzConline]] on February 19, 2021.
   
 
It was pushed to the Public Test Realm on April 13, 2021 and went live in the Americas region on June 29, 2021.
 
It was pushed to the Public Test Realm on April 13, 2021 and went live in the Americas region on June 29, 2021.
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==Videos==
 
==Videos==
  +
<evlplayer w="500" service="youtube" defaultid="xrXHGjs6Jeo" />
āˆ’
<vplayer/>
 
 
*{{#vlink:cbkQEgf_TAs|Announce Trailer}}
 
*{{#vlink:cbkQEgf_TAs|Announce Trailer}}
 
*{{#vlink:94xTxh8p44E|BlizzConline - Shadowlands Update}}
 
*{{#vlink:94xTxh8p44E|BlizzConline - Shadowlands Update}}
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*{{#vlink:WuPF51g1A5A|Shadowlands: Chains of Domination Survival Guide}}
 
*{{#vlink:WuPF51g1A5A|Shadowlands: Chains of Domination Survival Guide}}
 
*{{#vlink:xrXHGjs6Jeo|Chains of Domination ā€“ Launch Trailer}}
 
*{{#vlink:xrXHGjs6Jeo|Chains of Domination ā€“ Launch Trailer}}
  +
*{{#vlink:uBbTG1CJIlE|Chains of Domination: Korthia Area Preview}}
  +
*{{#vlink:5RGKOz_4x1I|Chains of Domination: Desmotaeron Area Preview}}
  +
*{{#vlink:nWr8q8w2Mpw|Chains of Domination: Raid Preview}}
   
 
==New Content==
 
==New Content==
 
===New Zone: Korthia, City of Secrets===
 
===New Zone: Korthia, City of Secrets===
āˆ’
As part of his ongoing schemes, [[the Jailer]] has located a long-lost domain of the Shadowlandsā€”[[Korthia]], the City of Secretsā€”and dragged it from the hidden byways of the [[In-Between]] into the [[Maw]]. In this new area, you'll team up with the covenants under [[Death's Advance (faction)|a unified banner]] to fight against the endless forces of the Jailer, and work to uncover what obscurities he seeks in this forgotten realm.
+
As part of his ongoing schemes, [[the Jailer]] has located a long-lost domain of the Shadowlandsā€”[[Korthia]], the City of Secretsā€”and dragged it from the hidden byways of the [[In-Between]] into the [[Maw]]. In this new area, you'll team up with the covenants under [[Death's Advance|a unified banner]] to fight against the endless forces of the Jailer, and work to uncover what obscurities he seeks in this forgotten realm.
   
 
Unlock the secrets that Korthia has to offer:
 
Unlock the secrets that Korthia has to offer:
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*[[Anti-Magic Zone]] duration reduced to 8 seconds (was 10 seconds) and it will now fade when it absorbs 150% of the caster's health.
 
*[[Anti-Magic Zone]] duration reduced to 8 seconds (was 10 seconds) and it will now fade when it absorbs 150% of the caster's health.
 
*Fixed an issue with Anti-Magic Zone's damage reduction being removed earlier than intended when two Death Knights cast Anti-Magic Zone.
 
*Fixed an issue with Anti-Magic Zone's damage reduction being removed earlier than intended when two Death Knights cast Anti-Magic Zone.
  +
*'''Blood'''
āˆ’  
āˆ’
*Blood
 
 
**Damage of all spells and abilities increased by 6%.
 
**Damage of all spells and abilities increased by 6%.
  +
*'''Frost'''
āˆ’  
āˆ’
*Frost
 
 
**[[Chains of Ice]] now has a spell highlight on the action bar when the Death Knight has 20 stacks of [[Cold Heart (death knight talent)]] (Talent).
 
**[[Chains of Ice]] now has a spell highlight on the action bar when the Death Knight has 20 stacks of [[Cold Heart (death knight talent)]] (Talent).
  +
*'''Unholy'''
āˆ’  
āˆ’
*Unholy
 
 
**Fixed an issue that was allowing the Haste bonus from [[Phearomones]] (Runecarving Power) to apply twice to the Death Knight's [[Raise Dead (death knight ability)]] Ghoul.
 
**Fixed an issue that was allowing the Haste bonus from [[Phearomones]] (Runecarving Power) to apply twice to the Death Knight's [[Raise Dead (death knight ability)]] Ghoul.
 
**Fixed an issue that prevented [[Convocation of the Dead]] (Conduit) from proccing when Festering Wounds were burst on a killing blow.
 
**Fixed an issue that prevented [[Convocation of the Dead]] (Conduit) from proccing when Festering Wounds were burst on a killing blow.
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===Demon Hunter===
 
===Demon Hunter===
 
*[[Soul Rending]] (Talent) now increases Leech by 10% (was 5%), and an additional 20% (was 25%) while Metamorphosis is active.
 
*[[Soul Rending]] (Talent) now increases Leech by 10% (was 5%), and an additional 20% (was 25%) while Metamorphosis is active.
āˆ’
*Fixed an issue that prevented [[The Hunt]] (Night Fae Ability) from hitting stealthed enemies in its path.
+
*Fixed an issue that prevented [[The Hunt (Covenant ability)]] (Night Fae Ability) from hitting stealthed enemies in its path.
 
*Fixed an issue that prevented [[Imprison]] from being used on targets that were immune to Charm effects.
 
*Fixed an issue that prevented [[Imprison]] from being used on targets that were immune to Charm effects.
 
*Fixed an issue with The Hunt (Night Fae Ability) that was increasing the Fury generation of Demon's Bite, [[Shear]] and [[Fracture]] against marked targets by 25% for 30 seconds.
 
*Fixed an issue with The Hunt (Night Fae Ability) that was increasing the Fury generation of Demon's Bite, [[Shear]] and [[Fracture]] against marked targets by 25% for 30 seconds.
  +
*'''Havoc'''
āˆ’  
āˆ’
*Havoc
 
 
**[[Demon's Bite]] damage increased by 15%.
 
**[[Demon's Bite]] damage increased by 15%.
 
**[[Demon Blades]] (Talent) damage increased by 15%.
 
**[[Demon Blades]] (Talent) damage increased by 15%.
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**[[Netherwalk]] (Talent) duration increased to 6 seconds (was 5 seconds).
 
**[[Netherwalk]] (Talent) duration increased to 6 seconds (was 5 seconds).
 
**[[Desperate Instincts]] (Talent) now triggers Blur at 50% reduced duration and 50% reduced cooldown when you fall below 35% health.
 
**[[Desperate Instincts]] (Talent) now triggers Blur at 50% reduced duration and 50% reduced cooldown when you fall below 35% health.
āˆ’
**[[Unnatural Malice]] (Conduit) now increases The Hunt's (Night Fae Ability) damage-over-time effect (was increased initial damage to the primary target).
+
**[[Unnatural Malice (conduit)]] (Conduit) now increases The Hunt's (Night Fae Ability) damage-over-time effect (was increased initial damage to the primary target).
āˆ’
**Fixed an issue that prevented [[Relentless Onslaught]]'s (Conduit) second strike from triggering [[Cycle of Hatred (talent)]] (Talent) and its Fury refund.
+
**Fixed an issue that prevented [[Relentless Onslaught (conduit)]]'s (Conduit) second strike from triggering [[Cycle of Hatred (demon hunter talent)]] (Talent) and its Fury refund.
   
 
===Druid===
 
===Druid===
āˆ’
*[[Well-Honed Instincts]] (Conduit) cooldown increased by 50% at all ranks.
+
*[[Well-Honed Instincts (conduit)]] (Conduit) cooldown increased by 50% at all ranks.
āˆ’
*Fixed an issue that prevented [[Adaptive Swarm]] (Necrolord Ability) from spreading if the Druid dies while the ability is active.
+
*Fixed an issue that prevented [[Adaptive Swarm (Covenant ability)]] (Necrolord Ability) from spreading if the Druid dies while the ability is active.
 
*Fixed an issue that allowed Adaptive Swarm to incorrectly affect [[Regrowth]]'s initial heal.
 
*Fixed an issue that allowed Adaptive Swarm to incorrectly affect [[Regrowth]]'s initial heal.
āˆ’
*Fixed an issue that allowed [[Starfall]] and [[Convoke the Spirits]] (Night Fae Ability) to target creatures under the [[Turn Evil]] crowd-control effect.
+
*Fixed an issue that allowed [[Starfall]] and [[Convoke the Spirits (Covenant ability)]] (Night Fae Ability) to target creatures under the [[Turn Evil]] crowd-control effect.
  +
*'''Balance'''
āˆ’  
āˆ’
*Balance
 
 
**[[New Moon]] (Talent) now has 20 second recharge (was 25 seconds).
 
**[[New Moon]] (Talent) now has 20 second recharge (was 25 seconds).
āˆ’
**New Moon and Half Moon damage increased by 33%.
+
**New Moon and [[Half Moon]] damage increased by 33%.
 
**[[Solstice]] (Talent) now causes [[Shooting Stars]] to fall 250% more often (was 300%).
 
**[[Solstice]] (Talent) now causes [[Shooting Stars]] to fall 250% more often (was 300%).
 
**[[Stellar Drift]] (Talent) has been redesigned ā€“ Starfall damage increased by 50% and allows you to cast while moving while Starfall is active, but it has a 12 second cooldown (was 15 seconds).
 
**[[Stellar Drift]] (Talent) has been redesigned ā€“ Starfall damage increased by 50% and allows you to cast while moving while Starfall is active, but it has a 12 second cooldown (was 15 seconds).
 
**The free Starfall from [[Oneth's Clear Vision]] (Runecarving Power) ignores the Stellar Drift (Talent) Starfall cooldown.
 
**The free Starfall from [[Oneth's Clear Vision]] (Runecarving Power) ignores the Stellar Drift (Talent) Starfall cooldown.
āˆ’
**[[Balance of All Things]] (Runecarving Power) now grants 24% increased critical strike chance (was 40%) and decreases by 3% every 1 second (was 8% every 1 second).
+
**[[Balance of All Things (runecarving power)]] (Runecarving Power) now grants 24% increased critical strike chance (was 40%) and decreases by 3% every 1 second (was 8% every 1 second).
  +
*'''Guardian'''
āˆ’  
āˆ’
*Guardian
 
 
**[[Ursine Adept]]'s damage reduction now only applies to Druids in Bear Form.
 
**[[Ursine Adept]]'s damage reduction now only applies to Druids in Bear Form.
 
**Fixed an issue that rarely caused Guardian Druid's [[Ironfur]] to not last its full duration.
 
**Fixed an issue that rarely caused Guardian Druid's [[Ironfur]] to not last its full duration.
 
**Fixed an issue that was allowing [[Frenzyband]]'s (Runecarving Power) bleed to benefit twice from increased damage taken effects on the target.
 
**Fixed an issue that was allowing [[Frenzyband]]'s (Runecarving Power) bleed to benefit twice from increased damage taken effects on the target.
  +
*'''Restoration'''
āˆ’  
āˆ’
*Restoration
 
 
**Fixed an issue that caused [[Balance Affinity]] (Talent) to not increase the range of [[Nourish]] (Talent).
 
**Fixed an issue that caused [[Balance Affinity]] (Talent) to not increase the range of [[Nourish]] (Talent).
 
**Fixed an issue that allowed Regrowth to not consume [[Clearcasting]] while the Druid was under the effect of an [[Innervate]] that was cast on another player.
 
**Fixed an issue that allowed Regrowth to not consume [[Clearcasting]] while the Druid was under the effect of an [[Innervate]] that was cast on another player.
   
 
===Hunter===
 
===Hunter===
āˆ’
*[[Death Chakram]] (Necrolord Ability) can now properly bounce to targets that are not directly in front of the hunter.
+
*[[Death Chakram (covenant ability)]] (Necrolord Ability) can now properly bounce to targets that are not directly in front of the hunter.
  +
*'''Survival'''
āˆ’  
āˆ’
*Survival
 
 
**[[Raptor Strike]] damage increased by 15%.
 
**[[Raptor Strike]] damage increased by 15%.
āˆ’
**[[Kill Command]] damage increased by 15%.
+
**[[Kill Command (Survival)]] damage increased by 15%.
 
**[[Mongoose Bite]] (Talent) damage increased by 15%.
 
**[[Mongoose Bite]] (Talent) damage increased by 15%.
 
**[[Flanking Strike]] (Talent) damage increased by 15%.
 
**[[Flanking Strike]] (Talent) damage increased by 15%.
 
**[[Wildfire Bomb]] no longer hits targets very high up in the air.
 
**[[Wildfire Bomb]] no longer hits targets very high up in the air.
  +
*'''Pets'''
āˆ’  
āˆ’
*Pets
 
 
**Classic pterrordax pets and Mists of Pandaria python pets are now larger in size.
 
**Classic pterrordax pets and Mists of Pandaria python pets are now larger in size.
 
**[[Mammoth]] Family
 
**[[Mammoth]] Family
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===Mage===
 
===Mage===
āˆ’
*Fixed an issue that prevented [[Shifting Power]] (Night Fae Ability) from reducing the cooldown of [[Alter Time]] and [[Spellsteal]] while [[Kleptomania]] was talented.
+
*Fixed an issue that prevented [[Shifting Power (covenant ability)]] (Night Fae Ability) from reducing the cooldown of [[Alter Time]] and [[Spellsteal]] while [[Kleptomania]] was talented
  +
*'''Fire'''
āˆ’  
āˆ’
*Fire
 
 
**[[Flamestrike]] damage reduced by 10%.
 
**[[Flamestrike]] damage reduced by 10%.
 
**[[Flame Patch]] (Talent) damage reduced by 10%.
 
**[[Flame Patch]] (Talent) damage reduced by 10%.
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*[[Fallen Order]] (Venthyr Ability) cooldown now resets when an encounter ends.
 
*[[Fallen Order]] (Venthyr Ability) cooldown now resets when an encounter ends.
 
*[[Fortifying Brew]]'s cooldown now resets when an encounter ends for Windwalker and Mistweaver Monks.
 
*[[Fortifying Brew]]'s cooldown now resets when an encounter ends for Windwalker and Mistweaver Monks.
āˆ’
*Fixed an issue that prevented the damage and healing of [[Bonedust Brew]] (Necrolord Ability) from critically striking.
+
*Fixed an issue that prevented the damage and healing of [[Bonedust Brew (Covenant ability)]] (Necrolord Ability) from critically striking.
  +
*'''Brewmaster'''
āˆ’  
  +
**Fixed an issue that prevented [[Weapons of Order (Covenant ability)]] (Kyrian Ability) from stacking with multiple Brewmaster Monks present.
āˆ’
*Brewmaster
 
  +
*'''Mistweaver'''
āˆ’
**Fixed an issue that prevented [[Weapons of Order]] (Kyrian Ability) from stacking with multiple Brewmaster Monks present.
 
āˆ’  
āˆ’
*Mistweaver
 
 
**[[Tiger Palm]] damage increased by 10%.
 
**[[Tiger Palm]] damage increased by 10%.
 
**[[Blackout Kick]] damage increased by 10%.
 
**[[Blackout Kick]] damage increased by 10%.
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**Revival healing reduced by 10%.
 
**Revival healing reduced by 10%.
 
**[[Soothing Mist]]'s channel is no longer interrupted by Mana Tea or Zen Focus Tea.
 
**[[Soothing Mist]]'s channel is no longer interrupted by Mana Tea or Zen Focus Tea.
āˆ’
**[[Resplendent Mist]] (Conduit) now correctly affects [[Invoke Chi-Ji, the Red Crane]]'s Gust of Mists.
+
**[[Resplendent Mist (conduit)]] (Conduit) now correctly affects [[Invoke Chi-Ji, the Red Crane]]'s Gust of Mists.
 
**[[Harm Denial]] (Conduit) now correctly increases the healing of [[Expel Harm]] when used on an ally.
 
**[[Harm Denial]] (Conduit) now correctly increases the healing of [[Expel Harm]] when used on an ally.
 
**Fixed an issue that caused [[Enveloping Breath]] to double dip from Enveloping Mist's healing bonus.
 
**Fixed an issue that caused [[Enveloping Breath]] to double dip from Enveloping Mist's healing bonus.
āˆ’
**Fixed an issue that caused [[Tear of Morning]] (Runecarving Power) healing to not benefit from [[Mist Wrap]] (Talent).
+
**Fixed an issue that caused [[Tear of Morning (runecarving power)]] (Runecarving Power) healing to not benefit from [[Mist Wrap]] (Talent).
 
**Fixed an issue that caused [[Touch of Death]]'s damage increase to not increase the healing of [[Ancient Teachings of the Monastery]] (Runecarving Power).
 
**Fixed an issue that caused [[Touch of Death]]'s damage increase to not increase the healing of [[Ancient Teachings of the Monastery]] (Runecarving Power).
 
**Fixed an issue that sometimes caused Monks summoned by Fallen Order (Venthyr Ability) to not be able to cast Enveloping Mists.
 
**Fixed an issue that sometimes caused Monks summoned by Fallen Order (Venthyr Ability) to not be able to cast Enveloping Mists.
 
**Fixed an issue that caused [[Thunder Focus Tea]] to not increase the healing of Tear of Morning's (Runecarving Power) Enveloping Mist heal on allies with [[Renewing Mist]].
 
**Fixed an issue that caused [[Thunder Focus Tea]] to not increase the healing of Tear of Morning's (Runecarving Power) Enveloping Mist heal on allies with [[Renewing Mist]].
  +
*'''Windwalker'''
āˆ’  
āˆ’
*Windwalker
 
 
**Fixed an issue that prevented [[Bone Marrow Hops]] (Conduit) from increasing Bonedust Brew's (Necrolord Ability) damage from [[Storm, Earth, and Fire]] and [[Invoke Xuen, the White Tiger]].
 
**Fixed an issue that prevented [[Bone Marrow Hops]] (Conduit) from increasing Bonedust Brew's (Necrolord Ability) damage from [[Storm, Earth, and Fire]] and [[Invoke Xuen, the White Tiger]].
 
**Fixed an issue that caused a queued Expel Harm to cancel [[Spinning Crane Kick]].
 
**Fixed an issue that caused a queued Expel Harm to cancel [[Spinning Crane Kick]].
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*Fixed an issue that caused Paladin auras to be removed when the Paladin swapped specializations.
 
*Fixed an issue that caused Paladin auras to be removed when the Paladin swapped specializations.
 
*Fixed an issue that was preventing [[Retribution Aura]] from activating when a Holy Priest's [[Spirit of Redemption]] occurred. Retribution Aura will correctly activate when a Holy Priest enters Spirit of Redemption, if the Priest is not wearing [[X'anshi, Return of Archbishop Benedictus]].
 
*Fixed an issue that was preventing [[Retribution Aura]] from activating when a Holy Priest's [[Spirit of Redemption]] occurred. Retribution Aura will correctly activate when a Holy Priest enters Spirit of Redemption, if the Priest is not wearing [[X'anshi, Return of Archbishop Benedictus]].
  +
*'''Holy'''
āˆ’  
āˆ’
*Holy
 
 
**[[Flash of Light]] healing increased by 20%.
 
**[[Flash of Light]] healing increased by 20%.
 
**[[Infusion of Light]] consumed by [[Holy Light]] now causes Holy Light to generate 1 Holy Power (was 30% additional healing).
 
**[[Infusion of Light]] consumed by [[Holy Light]] now causes Holy Light to generate 1 Holy Power (was 30% additional healing).
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**[[Crusader Strike]] mana cost increased to 11% (was 9%).
 
**[[Crusader Strike]] mana cost increased to 11% (was 9%).
 
**[[Crusader's Might]] (Talent) reduces the cooldown of Holy Shock by 1 second (was 1.5 seconds).
 
**[[Crusader's Might]] (Talent) reduces the cooldown of Holy Shock by 1 second (was 1.5 seconds).
āˆ’
**[[Inflorescence of the Sunwell]] (Runecarving Power) now gives Holy Light a 30% chance to generate 2 Holy Power when it consumes Infusion of Light.
+
**[[Inflorescence of the Sunwell (runecarving power)]] (Runecarving Power) now gives Holy Light a 30% chance to generate 2 Holy Power when it consumes Infusion of Light.
 
**Fixed an issue that increased the damage of [[Hallowed Discernment]] (Venthyr Conduit) for Holy Paladins.
 
**Fixed an issue that increased the damage of [[Hallowed Discernment]] (Venthyr Conduit) for Holy Paladins.
  +
*'''Protection'''
āˆ’  
āˆ’
*Protection
 
 
**Fixed an issue that was preventing [[Righteous Protector]]'s (Talent) cooldown reduction from working with [[Divine Purpose]] (Talent) and [[Shining Light]] when the Paladin was using the [[Glyph of the Queen]].
 
**Fixed an issue that was preventing [[Righteous Protector]]'s (Talent) cooldown reduction from working with [[Divine Purpose]] (Talent) and [[Shining Light]] when the Paladin was using the [[Glyph of the Queen]].
 
**Fixed an issue that was causing [[Word of Glory]] from [[Royal Decree]] (Conduit) to consume Shining Light and Divine Purpose (Talent).
 
**Fixed an issue that was causing [[Word of Glory]] from [[Royal Decree]] (Conduit) to consume Shining Light and Divine Purpose (Talent).
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===Priest===
 
===Priest===
 
*[[Clear Mind]] (Conduit) effectiveness reduced by 25%.
 
*[[Clear Mind]] (Conduit) effectiveness reduced by 25%.
  +
*'''Discipline'''
āˆ’  
āˆ’
*Discipline
 
 
**[[Spirit Shell]] (Talent) cooldown increased to 90 seconds (was 60 seconds).
 
**[[Spirit Shell]] (Talent) cooldown increased to 90 seconds (was 60 seconds).
 
**Fixed an issue that prevented [[Hold Your Ground]] (General Draven Soulbind) from increasing [[Spirit Shell]]'s absorbs.
 
**Fixed an issue that prevented [[Hold Your Ground]] (General Draven Soulbind) from increasing [[Spirit Shell]]'s absorbs.
 
**Fixed an issue that caused [[Schism]]'s (Talent) damage increase to not affect the first damage event from a queued [[Penance]].
 
**Fixed an issue that caused [[Schism]]'s (Talent) damage increase to not affect the first damage event from a queued [[Penance]].
 
**Fixed an issue with [[Power Word: Barrier]]'s damage reduction being removed earlier than intended when two Discipline Priests cast Power Word: Barrier.
 
**Fixed an issue with [[Power Word: Barrier]]'s damage reduction being removed earlier than intended when two Discipline Priests cast Power Word: Barrier.
  +
*'''Holy'''
āˆ’  
āˆ’
*Holy
 
 
**[[Symbol of Hope]] has been redesigned ā€“ Bolster the morale of party or raid members within 40 yards. They each recover 60 seconds of cooldown on a major defensive ability, and they regain 18% of their missing mana, over 5 seconds (was 12%).
 
**[[Symbol of Hope]] has been redesigned ā€“ Bolster the morale of party or raid members within 40 yards. They each recover 60 seconds of cooldown on a major defensive ability, and they regain 18% of their missing mana, over 5 seconds (was 12%).
  +
*'''Shadow'''
āˆ’  
āˆ’
*Shadow
 
 
**[[Shadow Word: Pain]] damage increased by 25%.
 
**[[Shadow Word: Pain]] damage increased by 25%.
 
**[[Vampiric Touch]] damage increased by 25%.
 
**[[Vampiric Touch]] damage increased by 25%.
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===Rogue===
 
===Rogue===
 
*Feint duration increased to 6 seconds (was 5 seconds).
 
*Feint duration increased to 6 seconds (was 5 seconds).
āˆ’
*[[Serrated Bone Spike]] (Necrolord) bleed now properly benefits from critical strike chance.
+
*[[Serrated Bone Spike (Covenant ability)]] (Necrolord) bleed now properly benefits from critical strike chance.
āˆ’
*The shield from [[Cloaked in Shadows]] (Conduit) is now 50% larger, lasts for 4 seconds (previously had no duration) and no longer decays while the Rogue is out of stealth.
+
*The shield from [[Cloaked in Shadows (conduit)]] (Conduit) is now 50% larger, lasts for 4 seconds (previously had no duration) and no longer decays while the Rogue is out of stealth.
 
*[[Shiv]] now dispels Enrage effects regardless of Poison application. Casting Shiv with [[Numbing Poison]] decreases the casting and attack speed of the target by 25% for 5 seconds.
 
*[[Shiv]] now dispels Enrage effects regardless of Poison application. Casting Shiv with [[Numbing Poison]] decreases the casting and attack speed of the target by 25% for 5 seconds.
  +
*'''Assassination'''
āˆ’  
  +
**Fixed an issue that allowed [[Doomblade (runecarving power)]]'s (Runecarving Power) periodic damage to benefit twice on targets with increased damage taken auras.
āˆ’
*Assassination
 
  +
*'''Outlaw'''
āˆ’
**Fixed an issue that allowed [[Doomblade]]'s (Runecarving Power) periodic damage to benefit twice on targets with increased damage taken auras.
 
āˆ’  
āˆ’
*Outlaw
 
 
**Fixed an issue that allowed Outlaw Rogues to benefit from Deep Insight ([[Guile Charm]] Runecarving Power) after it has been removed from the Rogue.
 
**Fixed an issue that allowed Outlaw Rogues to benefit from Deep Insight ([[Guile Charm]] Runecarving Power) after it has been removed from the Rogue.
 
**Fixed an issue that prevented Shiv from benefitting from Combat Potency and Broadside ([[Roll the Bones]]).
 
**Fixed an issue that prevented Shiv from benefitting from Combat Potency and Broadside ([[Roll the Bones]]).
  +
*'''Subtlety'''
āˆ’  
āˆ’
*Subtlety
 
 
**[[Shuriken Storm]] (Rank 2) now also increases Shuriken Storm's chance to critically strike by 15%.
 
**[[Shuriken Storm]] (Rank 2) now also increases Shuriken Storm's chance to critically strike by 15%.
 
**[[Black Powder]]'s damage per combo point increased by 33%.
 
**[[Black Powder]]'s damage per combo point increased by 33%.
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*Fixed an issue that prevented [[Door of Shadows]] (Venthyr Ability) from being castable while moving while under the [[Spiritwalker's Grace]] effect.
 
*Fixed an issue that prevented [[Door of Shadows]] (Venthyr Ability) from being castable while moving while under the [[Spiritwalker's Grace]] effect.
 
*Fixed an issue that sometimes prevented Shamans from being able to use [[Reincarnation]] after [[Forgeborne Reveries]] (Bonesmith Heirmir Soulbind) expired.
 
*Fixed an issue that sometimes prevented Shamans from being able to use [[Reincarnation]] after [[Forgeborne Reveries]] (Bonesmith Heirmir Soulbind) expired.
  +
*'''Enhancement'''
āˆ’  
āˆ’
*Enhancement
 
 
**[[Flametongue Weapon]] can now trigger from all damage (was off-hand attacks only).
 
**[[Flametongue Weapon]] can now trigger from all damage (was off-hand attacks only).
 
**Fixed an issue that prevented [[Windfury Totem]] (Rank 2) from applying to party members.
 
**Fixed an issue that prevented [[Windfury Totem]] (Rank 2) from applying to party members.
  +
*'''Restoration'''
āˆ’  
āˆ’
*Restoration
 
 
**Fixed an issue where [[Mana Tide Totem]] could be cast while silenced.
 
**Fixed an issue where [[Mana Tide Totem]] could be cast while silenced.
   
Line 281: Line 262:
 
*[[Shadow Bolt]] mana cost reduced to 1.5% base mana (was 2%).
 
*[[Shadow Bolt]] mana cost reduced to 1.5% base mana (was 2%).
 
*[[Dark Pact]]'s (Talent) additional absorb shield has been increased by 316%.
 
*[[Dark Pact]]'s (Talent) additional absorb shield has been increased by 316%.
  +
*'''Affliction'''
āˆ’  
āˆ’
*Affliction
 
 
**[[Agony]] damage increased by 20%.
 
**[[Agony]] damage increased by 20%.
 
**[[Corruption]] damage increased by 15%.
 
**[[Corruption]] damage increased by 15%.
Line 291: Line 271:
 
**Shadow Embrace now lasts 16 seconds (was 12 seconds).
 
**Shadow Embrace now lasts 16 seconds (was 12 seconds).
 
**[[Haunt (warlock talent)]] (Talent) and Shadow Embrace (Talent) now also increase the damage of pets and guardians.
 
**[[Haunt (warlock talent)]] (Talent) and Shadow Embrace (Talent) now also increase the damage of pets and guardians.
āˆ’
**[[Sacrolash's Dark Strike (runecarving)]] (Runecarving Power) has been redesigned ā€“ Corruption damage is increased by 25% (was 15%), and each time Corruption deals damage, it extends the duration of all your [[Curse (spell)|Curses]] active on the target by 2 seconds (was Corrupted targets movement speed slowed by 50%).
+
**[[Sacrolash's Dark Strike (runecarving power)]] (Runecarving Power) has been redesigned ā€“ Corruption damage is increased by 25% (was 15%), and each time Corruption deals damage, it extends the duration of all your [[Curse (spell)|Curses]] active on the target by 2 seconds (was Corrupted targets movement speed slowed by 50%).
āˆ’
**New Conduit: [[Withering Bolt]] ā€“ Shadow Bolt deals 10% 20% (or Drain Soul deals 5% 10%) more damage per damage-over-time effect active on your target.
+
**New Conduit: [[Withering Bolt (conduit)]] ā€“ Shadow Bolt deals 10% 20% (or Drain Soul deals 5% 10%) more damage per damage-over-time effect active on your target.
āˆ’
**[[Focused Malignancy]] (Conduit) effectiveness reduced by 53%.
+
**[[Focused Malignancy (conduit)]] (Conduit) effectiveness reduced by 53%.
 
**[[Cold Embrace]] (Conduit) has been removed.
 
**[[Cold Embrace]] (Conduit) has been removed.
 
**Fixed an issue where Warlocks with [[Inevitable Demise]] (Talent) who are channeling [[Drain Life]] against multiple enemies, and when some of the enemies die, the damage of the rest of their Drain Life would no longer benefit from the Inevitable Demise damage boost.
 
**Fixed an issue where Warlocks with [[Inevitable Demise]] (Talent) who are channeling [[Drain Life]] against multiple enemies, and when some of the enemies die, the damage of the rest of their Drain Life would no longer benefit from the Inevitable Demise damage boost.
  +
*'''Demonology'''
āˆ’  
  +
**[[The Houndmaster's Stratagem|From the Shadows]] (Talent) now also increases your pet's Shadowflame damage.
āˆ’
*Demonology
 
  +
*'''Destruction'''
āˆ’
**[[From the Shadows (warlock talent)]] (Talent) now also increases your pet's Shadowflame damage.
 
āˆ’  
āˆ’
*Destruction
 
 
**[[Chaos Bolt]] damage increased by 10%.
 
**[[Chaos Bolt]] damage increased by 10%.
 
**[[Incinerate]] mana cost reduced to 1.5% base mana (was 2%).
 
**[[Incinerate]] mana cost reduced to 1.5% base mana (was 2%).
Line 311: Line 289:
 
**Fixed an issue that prevented [[Ancient Aftershock]]'s (Night Fae Ability) ground effect from hitting stealthed targets.
 
**Fixed an issue that prevented [[Ancient Aftershock]]'s (Night Fae Ability) ground effect from hitting stealthed targets.
 
**Fixed an issue that caused some classes' area-of-effect abilities to incorrectly consume [[Spell Reflection]].
 
**Fixed an issue that caused some classes' area-of-effect abilities to incorrectly consume [[Spell Reflection]].
  +
*'''Arms'''
āˆ’  
āˆ’
*Arms
 
 
**[[Mortal Strike]] damage increased by 10% in non-PvP situations.
 
**[[Mortal Strike]] damage increased by 10% in non-PvP situations.
 
**[[Deep Wounds]] damage increased by 10% in non-PvP situations.
 
**[[Deep Wounds]] damage increased by 10% in non-PvP situations.
 
**[[Overpower]] damage increased by 10%.
 
**[[Overpower]] damage increased by 10%.
 
**[[Execute]] damage increased by 10%. This does not apply to [[Condemn]] (Venthyr Ability).
 
**[[Execute]] damage increased by 10%. This does not apply to [[Condemn]] (Venthyr Ability).
  +
*'''Protection'''
āˆ’  
āˆ’
*Protection
 
 
**Execute damage increased by 10%. This does not apply to Condemn (Venthyr Ability).
 
**Execute damage increased by 10%. This does not apply to Condemn (Venthyr Ability).
   
 
==Covenants==
 
==Covenants==
āˆ’
*New Covenant Campaign Chapters
+
*'''New Covenant Campaign Chapters'''
āˆ’
*40 new [[Renown]] levels
+
*'''Renown'''
  +
**40 new [[Renown (Shadowlands)]] levels
āˆ’
*Players who have neglected their duties with their Covenant Sanctum and find themselves behind in Renown will now have an increased chance to receive Renown as a reward from all relevant activities.
 
  +
**Players who have neglected their duties with their Covenant Sanctum and find themselves behind in Renown will now have an increased chance to receive Renown as a reward from all relevant activities.
   
 
===Soulbinds===
 
===Soulbinds===
āˆ’
*New Soulbind Tiers
+
*'''New Soulbind Tiers'''
 
**All existing Soulbinds now have 4 new rows: 3 new Conduit slots (1 Potency, 1 Endurance and 1 Finesse), 2 new Traits, and 1 Capper Trait.
 
**All existing Soulbinds now have 4 new rows: 3 new Conduit slots (1 Potency, 1 Endurance and 1 Finesse), 2 new Traits, and 1 Capper Trait.
  +
*'''Kyrian'''
āˆ’  
  +
**'''Pelagos'''
āˆ’
*Kyrian
 
āˆ’
**Pelagos
 
 
***[[Combat Meditation]]'s Mastery reduced by 10%.
 
***[[Combat Meditation]]'s Mastery reduced by 10%.
  +
**'''Kleia'''
āˆ’  
āˆ’
**Kleia
 
 
***[[Pointed Courage]]'s chance to critically strike for every nearby enemy or ally increased to 2% (was 1%), up to 6% (was 5%).
 
***[[Pointed Courage]]'s chance to critically strike for every nearby enemy or ally increased to 2% (was 1%), up to 6% (was 5%).
  +
**'''Forgelite Prime Mikanos'''
āˆ’  
  +
***The amount of spells and abilities required to summon [[Bron (goliath)|Bron]] with [[Bron's Call to Action]] has been reduced to 75 (was 90). Additionally, Bron's damage and healing has increased by 10%.
āˆ’
**Forgelite Prime Mikanos
 
  +
***[[Soulsteel Clamps (soulbind trait)]] now reduces duration of stun and incapacitate effects by 15% (was 30%).
āˆ’
***The amount of spells and abilities required to summon [[Bron]] with [[Bron's Call to Action]] has been reduced to 75 (was 90). Additionally, Bron's damage and healing has increased by 10%.
 
  +
***[[Sparkling Driftglobe Core (soulbind trait)]] cooldown increased to 1 minute (was 45 seconds) and now triggers at 30% health (was 35%).
āˆ’
***[[Soulsteel Clamps]] now reduces duration of stun and incapacitate effects by 15% (was 30%).
 
  +
*'''Necrolord'''
āˆ’
***[[Sparkling Driftglobe Core]] cooldown increased to 1 minute (was 45 seconds) and now triggers at 30% health (was 35%).
 
  +
**'''Plague Deviser Marileth'''
āˆ’  
āˆ’
*Necrolord
 
āˆ’
**Plague Deviser Marileth
 
 
***[[Volatile Solvent]] has been updated to always grant the player "Volatile Solvent: Humanoid" when [[Fleshcraft]] is cast, granting the player 120 Mastery.
 
***[[Volatile Solvent]] has been updated to always grant the player "Volatile Solvent: Humanoid" when [[Fleshcraft]] is cast, granting the player 120 Mastery.
 
***[[Ooz's Frictionless Coating]]'s absorb value reduced to 7.5% maximum health in PvP Combat.
 
***[[Ooz's Frictionless Coating]]'s absorb value reduced to 7.5% maximum health in PvP Combat.
āˆ’
***[[Plagueyā€™s Preemptive Strike]] damage done increased to 12% (was 10%) and duration increased to 15 seconds (was 10 seconds).
+
***[[Plaguey's Preemptive Strike]] damage done increased to 12% (was 10%) and duration increased to 15 seconds (was 10 seconds).
  +
**'''Emeni'''
āˆ’  
āˆ’
**Emeni
 
 
***[[Sulfuric Emission]] fear duration reduced to 3.5 seconds (was 4.5 seconds).
 
***[[Sulfuric Emission]] fear duration reduced to 3.5 seconds (was 4.5 seconds).
  +
**'''Bonesmith Heirmir'''
āˆ’  
āˆ’
**Bonesmith Heirmir
 
 
***[[Forgeborne Reveries]] now applies Soul Exhaustion to the caster when it activates, preventing Forgeborne Reveries from activating again while the debuff is active.
 
***[[Forgeborne Reveries]] now applies Soul Exhaustion to the caster when it activates, preventing Forgeborne Reveries from activating again while the debuff is active.
  +
*'''Night Fae'''
āˆ’  
  +
**'''Niya'''
āˆ’
*Night Fae
 
āˆ’
**Niya
 
 
***[[Niya's Tools: Burrs]] damage reduced by 8%.
 
***[[Niya's Tools: Burrs]] damage reduced by 8%.
  +
**'''Dreamweaver'''
āˆ’  
āˆ’
**Dreamweaver
 
 
***[[Field of Blossoms]] duration increased by 20% and Haste increased to 15% (was 12%).
 
***[[Field of Blossoms]] duration increased by 20% and Haste increased to 15% (was 12%).
 
***Fixed an issue that allowed [[Empowered Chrysalis]] to apply its effect twice when the player overheals themselves.
 
***Fixed an issue that allowed [[Empowered Chrysalis]] to apply its effect twice when the player overheals themselves.
  +
**'''Korayn'''
āˆ’  
  +
***[[Hold the Line (soulbind trait)]] physical damage reduction reduced to 12% (was 15%) and further reduced to 6% physical damage reduction in PvP Combat.
āˆ’
**Korayn
 
  +
*'''Venthyr'''
āˆ’
***[[Hold the Line (soulbind)]] physical damage reduction reduced to 12% (was 15%) and further reduced to 6% physical damage reduction in PvP Combat.
 
  +
**'''Nadjia the Mistblade'''
āˆ’  
āˆ’
*Venthyr
 
āˆ’
**Nadjia the Mistblade
 
 
***[[Familiar Predicaments]] now reduces incoming interrupt, snare and root effects by 15% (was 25%).
 
***[[Familiar Predicaments]] now reduces incoming interrupt, snare and root effects by 15% (was 25%).
  +
**'''Theotar the Mad Duke'''
āˆ’  
āˆ’
**Theotar the Mad Duke
 
 
***[[Soothing Shade]]'s Mastery increased by 5%.
 
***[[Soothing Shade]]'s Mastery increased by 5%.
āˆ’
**Fixed an issue that caused [[Token of Appreciation]]'s application to break Stealth effects.
+
***Fixed an issue that caused [[Token of Appreciation]]'s application to break Stealth effects.
  +
**'''General Draven'''
āˆ’  
āˆ’
**General Draven
 
 
***[[Enduring Gloom]] absorb value increased to 20% of maximum health (was 15%) but reduced to 10% of maximum health in PvP Combat.
 
***[[Enduring Gloom]] absorb value increased to 20% of maximum health (was 15%) but reduced to 10% of maximum health in PvP Combat.
āˆ’
***[[Hold Your Ground']]s Stamina bonus reduced by 50% in PvP Combat.
+
***[[Hold Your Ground]]'s Stamina bonus reduced by 50% in PvP Combat.
 
***[[Built for War]] now provides 1% of a primary stat every 2 seconds (was 3 seconds) and stacks up to 5 (was 4) while you are above 80% health.
 
***[[Built for War]] now provides 1% of a primary stat every 2 seconds (was 3 seconds) and stacks up to 5 (was 4) while you are above 80% health.
 
***Fixed an issue that allowed [[Service in Stone]] to not deal reduced damage in PvP combat.
 
***Fixed an issue that allowed [[Service in Stone]] to not deal reduced damage in PvP combat.
Line 384: Line 349:
   
 
===Sanctums===
 
===Sanctums===
āˆ’
*Adventures
+
*'''Adventures'''
 
**New companions and adventures have been added.
 
**New companions and adventures have been added.
 
**Hovering over a unit or unit's abilities will show the targeted locations.
 
**Hovering over a unit or unit's abilities will show the targeted locations.
Line 390: Line 355:
 
**Adventure level will now display on the adventure portrait.
 
**Adventure level will now display on the adventure portrait.
 
**Unit cooldowns now decrease independently after each unitā€™s turn rather than all together when the round changes.
 
**Unit cooldowns now decrease independently after each unitā€™s turn rather than all together when the round changes.
  +
*'''Venthyr'''
āˆ’  
āˆ’
*Venthyr
 
 
**[[Hand Crafted Mirror Repair Kit]]s now stack to 20 and the cost has been reduced to {{cost|ir=10}}.
 
**[[Hand Crafted Mirror Repair Kit]]s now stack to 20 and the cost has been reduced to {{cost|ir=10}}.
 
**New headwear options are available to find and outfit your [[Dredger Butler]].
 
**New headwear options are available to find and outfit your [[Dredger Butler]].
Line 407: Line 371:
 
*[[Ta'hsup]] in the Hall of Holding in Oribos will now offer a Keystone to players who don't have a Keystone, as long as they have completed at least 1 Shadowlands dungeon on Mythic+ difficulty.
 
*[[Ta'hsup]] in the Hall of Holding in Oribos will now offer a Keystone to players who don't have a Keystone, as long as they have completed at least 1 Shadowlands dungeon on Mythic+ difficulty.
 
*Ta'hsup now spawns at the end of Mythic+ dungeons that are completed before the time limit is reached. He will offer a one-time Keystone exchange to any player whose current Keystone is at or below the level of the dungeon that was recently completed on time. Keystones that are a higher level than the dungeon that was recently completed on time cannot be traded, including the Keystone that was used to start the run.
 
*Ta'hsup now spawns at the end of Mythic+ dungeons that are completed before the time limit is reached. He will offer a one-time Keystone exchange to any player whose current Keystone is at or below the level of the dungeon that was recently completed on time. Keystones that are a higher level than the dungeon that was recently completed on time cannot be traded, including the Keystone that was used to start the run.
  +
*'''Mythic+ Affixes'''
āˆ’  
āˆ’
*Mythic+ Affixes
 
 
**The weekly affix rotation has been updated.
 
**The weekly affix rotation has been updated.
āˆ’
**Bolstering
+
**'''Bolstering'''
 
***Bolster now increases maximum health by 15% (was 20%) and damage done by 20% per stack.
 
***Bolster now increases maximum health by 15% (was 20%) and damage done by 20% per stack.
āˆ’
**Necrotic
+
**'''Necrotic'''
 
***Level 61 enemies now apply Necrotic Wound on every other auto attack (was every auto attack).
 
***Level 61 enemies now apply Necrotic Wound on every other auto attack (was every auto attack).
āˆ’
*Raging
+
**'''Raging'''
 
***Enrage now increases damage done by 75% (was 100%).
 
***Enrage now increases damage done by 75% (was 100%).
āˆ’
**Storming
+
**'''Storming'''
 
***Storming whirlwinds now always moves in the same direction and its movement speed reduced by 30%.
 
***Storming whirlwinds now always moves in the same direction and its movement speed reduced by 30%.
 
***Storming whirlwinds now dissipate once a target is hit.
 
***Storming whirlwinds now dissipate once a target is hit.
  +
*'''[[De Other Side]]'''
āˆ’  
  +
**'''[[Hakkar the Soulflayer (tactics)|Hakkar the Soulflayer]]'''
āˆ’
*[[De Other Side]]
 
āˆ’
**[[Hakkar the Soulflayer (tactics)|Hakkar the Soulflayer]]
 
 
***Hakkar's cooldowns and energy regeneration is now paused when Blood Barrier is applied and will resume once the barrier is removed.
 
***Hakkar's cooldowns and energy regeneration is now paused when Blood Barrier is applied and will resume once the barrier is removed.
 
***Blood Barrier no longer grants Hakkar immunity to interrupts.
 
***Blood Barrier no longer grants Hakkar immunity to interrupts.
 
***Blood Barrage is no longer interruptible and no longer has a duration. It now persists until Blood Barrier is destroyed.
 
***Blood Barrage is no longer interruptible and no longer has a duration. It now persists until Blood Barrier is destroyed.
āˆ’
**[[Dealer Xy'exa]]
+
**'''[[Dealer Xy'exa]]'''
 
***Arcane Lightning periodic damage reduced by 15% and jump damage reduced by 20%.
 
***Arcane Lightning periodic damage reduced by 15% and jump damage reduced by 20%.
 
***Arcane Vulnerability now only increases damage taken from Arcane Lightning.
 
***Arcane Vulnerability now only increases damage taken from Arcane Lightning.
  +
*'''[[Halls of Atonement (instance)|Halls of Atonement]]'''
āˆ’  
āˆ’
*[[Halls of Atonement (instance)|Halls of Atonement]]
 
 
**[[Loyal Stoneborn]] melee and Stone Breath damage reduced by 10%.
 
**[[Loyal Stoneborn]] melee and Stone Breath damage reduced by 10%.
 
**[[Shard of Halkias]] Thrash damage reduced by 20% and range increased to 60 yards (was 40 yards).
 
**[[Shard of Halkias]] Thrash damage reduced by 20% and range increased to 60 yards (was 40 yards).
 
**[[Depraved Obliterator]]'s Wicked Bolt damage increased by 27%.
 
**[[Depraved Obliterator]]'s Wicked Bolt damage increased by 27%.
  +
*'''[[Mists of Tirna Scithe]]'''
āˆ’  
  +
**'''[[Ingra Maloch]]'''
āˆ’
*[[Mists of Tirna Scithe]]
 
āˆ’
**[[Ingra Maloch]]
 
 
***Ingra Maloch's health reduced by 10%.
 
***Ingra Maloch's health reduced by 10%.
 
***Droman Oulfarran's health reduced by 5%.
 
***Droman Oulfarran's health reduced by 5%.
Line 441: Line 401:
 
**[[Mistveil Guardian]]'s Bucking Rampage now triggers its cooldown on spell start.
 
**[[Mistveil Guardian]]'s Bucking Rampage now triggers its cooldown on spell start.
 
**[[Spinemaw Staghorn]] health increased by 30%.
 
**[[Spinemaw Staghorn]] health increased by 30%.
  +
*'''[[The Necrotic Wake]]'''
āˆ’  
āˆ’
*[[Plaguefall]]
+
**'''[[Amarth]]'''
  +
***Health reduced by 15%.
āˆ’
**[[Globgrog]]
 
  +
***Tortured Echoes damage reduced by 15% per stack.
  +
**'''[[Nalthor the Rimebinder]]'''
  +
***[[Zolramas Siphoner]] health reduced by 15%.
  +
***Champion's Boon duration increased to 40 seconds (was 30 seconds).
  +
*'''[[Plaguefall]]'''
  +
**'''[[Globgrog]]'''
 
***Health reduced by 10%.
 
***Health reduced by 10%.
 
**[[Rigged Plagueborer]]'s that spawn during the gauntlet event now have limited spawns.
 
**[[Rigged Plagueborer]]'s that spawn during the gauntlet event now have limited spawns.
 
**Rigged Plagueborer's located outside of the gauntlet event have been replaced with [[Wretched Plagueborer]].
 
**Rigged Plagueborer's located outside of the gauntlet event have been replaced with [[Wretched Plagueborer]].
  +
*'''[[Sanguine Depths]]'''
āˆ’  
  +
**'''[[Kryxis the Voracious]]'''
āˆ’
*[[Sanguine Depths]]
 
āˆ’
**[[Kryxis the Voracious]]
 
 
***Juggernaut Rush damage reduced by 15%.
 
***Juggernaut Rush damage reduced by 15%.
 
***Essence Absorption damage reduced by 15%.
 
***Essence Absorption damage reduced by 15%.
āˆ’
**[[Executor Tarvold]]
+
**'''[[Executor Tarvold]]'''
 
***Fleeting Manifestation's Growing Pride damage reduced by 20%.
 
***Fleeting Manifestation's Growing Pride damage reduced by 20%.
 
**[[Chamber Sentinel]]'s Severing Slice now only strikes the primary target.
 
**[[Chamber Sentinel]]'s Severing Slice now only strikes the primary target.
Line 458: Line 423:
 
**[[Vestige of Doubt]] no longer casts Growing Mistrust.
 
**[[Vestige of Doubt]] no longer casts Growing Mistrust.
 
**[[Research Scribe]]'s Explosive Vellum now detonates after 3.5 seconds (was 3 seconds).
 
**[[Research Scribe]]'s Explosive Vellum now detonates after 3.5 seconds (was 3 seconds).
  +
*'''[[Spires of Ascension]]'''
āˆ’  
  +
**'''[[Ventunax]]'''
āˆ’
*[[Spires of Ascension]]
 
āˆ’
**[[Ventunax]]
 
 
***When the channel for Recharge completes, any active Shadowhirls will now despawn.
 
***When the channel for Recharge completes, any active Shadowhirls will now despawn.
  +
*'''[[Theater of Pain (instance)|Theater of Pain]]'''
āˆ’  
  +
**'''[[An Affront of Challengers|Affront of Challengers]]'''
āˆ’
*[[Theater of Pain (instance)|Theater of Pain]]
 
āˆ’
**[[An Affront of Challengers|Affront of Challengers]]
 
 
***[[Xira the Underhanded]] has returned on Mythic difficulties only.
 
***[[Xira the Underhanded]] has returned on Mythic difficulties only.
āˆ’
**[[Xav the Unfallen]]
+
**'''[[Xav the Unfallen]]'''
 
***Oppressive Banner health reduced by 20%.
 
***Oppressive Banner health reduced by 20%.
   
 
==Items and Rewards==
 
==Items and Rewards==
āˆ’
*Shards of Domination
+
*'''Shards of Domination'''
 
**Empower your gear with Shards of Domination, a new type of powerful gem looted from the bosses lurking within [[Sanctum of Domination]]. These remnants of the [[Runecarver]]'s work have long augmented the Jailer's armaments, but now you can seize them for yourself and turn the tables on the Banished One.
 
**Empower your gear with Shards of Domination, a new type of powerful gem looted from the bosses lurking within [[Sanctum of Domination]]. These remnants of the [[Runecarver]]'s work have long augmented the Jailer's armaments, but now you can seize them for yourself and turn the tables on the Banished One.
 
**Shards exude three different types of runic magic: Blood, Frost, and Unholy. These ghastly gems can be socketed into gear with Domination sockets, enhancing your characters' damage, mitigation, or healing abilities.
 
**Shards exude three different types of runic magic: Blood, Frost, and Unholy. These ghastly gems can be socketed into gear with Domination sockets, enhancing your characters' damage, mitigation, or healing abilities.
Line 507: Line 470:
 
===Death Knight===
 
===Death Knight===
 
*New PvP Talent: [[Spellwarden]] ā€“ [[Rune of Spellwarding]] is applied to you with 100% increased effect.
 
*New PvP Talent: [[Spellwarden]] ā€“ [[Rune of Spellwarding]] is applied to you with 100% increased effect.
āˆ’
*New PvP Talent: [[Death's Echo]] ā€“ [[Death's Advance]], [[Death and Decay (death knight ability)]], and [[Death Grip]] have 1 additional charge.
+
*New PvP Talent: [[Death's Echo]] ā€“ [[Death's Advance (death knight ability)]], [[Death and Decay (death knight ability)]], and [[Death Grip]] have 1 additional charge.
 
*[[Strangulate]] (PvP Talent) is now available to all Death Knight specializations (was Blood only) and range reduced to 15 yards (was 30 yards).
 
*[[Strangulate]] (PvP Talent) is now available to all Death Knight specializations (was Blood only) and range reduced to 15 yards (was 30 yards).
 
*[[Necrotic Aura]] (PvP Talent) is now only available to Unholy specialization (was all specializations).
 
*[[Necrotic Aura]] (PvP Talent) is now only available to Unholy specialization (was all specializations).
Line 515: Line 478:
 
*[[Death Strike]]'s heal is now reduced to 75% effectiveness in PvP Combat (was 50%).
 
*[[Death Strike]]'s heal is now reduced to 75% effectiveness in PvP Combat (was 50%).
 
*Fixed an issue that prevented [[Shackle the Unworthy]] (Kyrian Ability) from spreading to pets in PvP combat.
 
*Fixed an issue that prevented [[Shackle the Unworthy]] (Kyrian Ability) from spreading to pets in PvP combat.
  +
*'''Blood'''
āˆ’  
āˆ’
*Blood
 
 
**[[Blood for Blood]] (PvP Talent) has been redesigned ā€“ Passive: [[Heart Strike]] now deals 60% increased damage, but also costs 3% of your maximum health to cast.
 
**[[Blood for Blood]] (PvP Talent) has been redesigned ā€“ Passive: [[Heart Strike]] now deals 60% increased damage, but also costs 3% of your maximum health to cast.
 
**[[Last Dance]] (PvP Talent) now reduces the duration of [[Dancing Rune Weapon]] by 25% (was 50%).
 
**[[Last Dance]] (PvP Talent) now reduces the duration of [[Dancing Rune Weapon]] by 25% (was 50%).
  +
*'''Frost'''
āˆ’  
āˆ’
*Frost
 
 
**New PvP Talent: [[Shroud of Winter]] ā€“ Enemies within 8 yards of you become shrouded in winter, reducing the range of their spells and abilities by 30%.
 
**New PvP Talent: [[Shroud of Winter]] ā€“ Enemies within 8 yards of you become shrouded in winter, reducing the range of their spells and abilities by 30%.
 
**New PvP Talent: [[Bitter Chill]] ā€“ [[Chains of Ice]] reduces the target's Haste by 8%. [[Frost Strike]] refreshes the duration of Chains of Ice.
 
**New PvP Talent: [[Bitter Chill]] ā€“ [[Chains of Ice]] reduces the target's Haste by 8%. [[Frost Strike]] refreshes the duration of Chains of Ice.
Line 530: Line 491:
 
**[[Chill Streak]] (PvP Talent) damage reduced by 10%.
 
**[[Chill Streak]] (PvP Talent) damage reduced by 10%.
 
**[[Heartstop Aura]] (PvP Talent) has been removed.
 
**[[Heartstop Aura]] (PvP Talent) has been removed.
  +
*'''Unholy'''
āˆ’  
  +
**New PvP Talent: [[Necrotic Wounds]] ā€“ Bursting a [[Festering Strike|Festering Wound]] converts it into a Necrotic Wound, absorbing 5% of all healing received for 12 seconds and healing you for the amount absorbed when the effect ends. Max 6 stacks. Adding a stack does not refresh the duration.
āˆ’
*Unholy
 
āˆ’
**New PvP Talent: [[Necrotic Wounds]] ā€“ Bursting a [[Festering Wound]] converts it into a Necrotic Wound, absorbing 5% of all healing received for 12 seconds and healing you for the amount absorbed when the effect ends. Max 6 stacks. Adding a stack does not refresh the duration.
 
 
**New PvP Talent: [[Doomburst]] ā€“ [[Sudden Doom]] also causes your next [[Death Coil]] to burst up to 2 Festering Wounds and reduce the target's movement speed by 45% per burst. Lasts 3 seconds.
 
**New PvP Talent: [[Doomburst]] ā€“ [[Sudden Doom]] also causes your next [[Death Coil]] to burst up to 2 Festering Wounds and reduce the target's movement speed by 45% per burst. Lasts 3 seconds.
 
**[[Life and Death (PvP talent)]] (PvP Talent) now heals you for 5% of the healing received by targets afflicted by your Virulent Plague (was 10% of the healing received by targets afflicted by your Festering Wound).
 
**[[Life and Death (PvP talent)]] (PvP Talent) now heals you for 5% of the healing received by targets afflicted by your Virulent Plague (was 10% of the healing received by targets afflicted by your Festering Wound).
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*[[Detainment]] (PvP Talent) now increases the duration of Imprison by 1 second (was 2 seconds) and no longer increases Imprison's cooldown.
 
*[[Detainment]] (PvP Talent) now increases the duration of Imprison by 1 second (was 2 seconds) and no longer increases Imprison's cooldown.
 
*[[Unending Hatred]] (PvP Talent) now generates Fury from all damage sources (previously was just magic damage taken) and its Fury generation has been increased by 50%.
 
*[[Unending Hatred]] (PvP Talent) now generates Fury from all damage sources (previously was just magic damage taken) and its Fury generation has been increased by 50%.
  +
*'''Havoc'''
āˆ’  
āˆ’
*Havoc
 
 
**New PvP Talent: [[Glimpse]] ā€“ Vengeful Retreat provides immunity to loss of control effects, and reduces damage taken by 75% until you land.
 
**New PvP Talent: [[Glimpse]] ā€“ Vengeful Retreat provides immunity to loss of control effects, and reduces damage taken by 75% until you land.
 
**New PvP Talent: [[Isolated Prey]] ā€“ [[Chaos Nova]], [[Eye Beam]], and [[Fel Rush]] gain bonuses when striking 1 target. Chaos Nova: Stun duration increased by 1 second. Eye Beam: Target takes 10% increased damage for 6 seconds. Fel Rush: Generates 35-45 Fury.
 
**New PvP Talent: [[Isolated Prey]] ā€“ [[Chaos Nova]], [[Eye Beam]], and [[Fel Rush]] gain bonuses when striking 1 target. Chaos Nova: Stun duration increased by 1 second. Eye Beam: Target takes 10% increased damage for 6 seconds. Fel Rush: Generates 35-45 Fury.
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*[[High Winds]] (PvP Talent) now reduces healing done in addition to its existing effect. No longer available to Guardian Druids.
 
*[[High Winds]] (PvP Talent) now reduces healing done in addition to its existing effect. No longer available to Guardian Druids.
 
*[[Frenzied Regeneration]] healing reduced by 15% in PvP Combat.
 
*[[Frenzied Regeneration]] healing reduced by 15% in PvP Combat.
  +
*'''Balance'''
āˆ’  
āˆ’
*Balance
 
 
**New PvP Talent: [[Owlkin Adept]] ā€“ [[Owlkin Frenzy]] can stack up to 2 times and reduces the cast time of your next Cyclone or Entangling Roots by 50%.
 
**New PvP Talent: [[Owlkin Adept]] ā€“ [[Owlkin Frenzy]] can stack up to 2 times and reduces the cast time of your next Cyclone or Entangling Roots by 50%.
 
**New PvP Talent: [[Star Burst]] ā€“ Starfall has a chance to call down collapsing star that lasts 15 seconds. Enemies that come into contact with a star cause it to burst, knocking up nearby enemies and dealing Arcane damage.
 
**New PvP Talent: [[Star Burst]] ā€“ Starfall has a chance to call down collapsing star that lasts 15 seconds. Enemies that come into contact with a star cause it to burst, knocking up nearby enemies and dealing Arcane damage.
 
**[[Celestial Guardian]] (PvP Talent) has been slightly redesigned ā€“ Bear Form reduces magic damage taken from spells by 10% and you can now cast Moonfire while in Bear Form.
 
**[[Celestial Guardian]] (PvP Talent) has been slightly redesigned ā€“ Bear Form reduces magic damage taken from spells by 10% and you can now cast Moonfire while in Bear Form.
 
**[[Prickling Thorns]] (PvP Talent) has been removed.
 
**[[Prickling Thorns]] (PvP Talent) has been removed.
  +
*'''Feral'''
āˆ’  
āˆ’
*Feral
 
 
**New PvP Talent: [[Wicked Claws]] ā€“ Infected Wounds can now stack up to 2 times, and reduces 12% of all healing received by the target per stack. Infected Wounds can now also be applied from Rip.
 
**New PvP Talent: [[Wicked Claws]] ā€“ Infected Wounds can now stack up to 2 times, and reduces 12% of all healing received by the target per stack. Infected Wounds can now also be applied from Rip.
 
**[[Ferocious Wound]] (PvP Talent) now stacks up to 2 times (was 3).
 
**[[Ferocious Wound]] (PvP Talent) now stacks up to 2 times (was 3).
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**[[Freedom of the Herd]] (PvP Talent) now also reduces the cooldown of [[Stampeding Roar]] by 1 minute in addition to its current effect.
 
**[[Freedom of the Herd]] (PvP Talent) now also reduces the cooldown of [[Stampeding Roar]] by 1 minute in addition to its current effect.
 
**[[King of the Jungle]] (PvP Talent) now stacks up to 4 times and its movement speed increase can stack with other movement speed increasing effects.
 
**[[King of the Jungle]] (PvP Talent) now stacks up to 4 times and its movement speed increase can stack with other movement speed increasing effects.
āˆ’
**[[Rip and Tear]] (PvP Talent) has been removed.
+
**[[Rip and Tear (PvP talent)]] (PvP Talent) has been removed.
 
**[[Regrowth]] healing reduced by 15% in PvP Combat for Feral Druids.
 
**[[Regrowth]] healing reduced by 15% in PvP Combat for Feral Druids.
  +
*'''Guardian'''
āˆ’  
āˆ’
*Guardian
 
 
**New PvP Talent: [[Emerald Slumber]] ā€“ Embrace the Emerald Dream, causing you to enter a deep slumber. While sleeping, all of your cooldowns recover 400% faster, and allies within 40 yards are healed over 8 seconds. Direct damage taken may awaken you.
 
**New PvP Talent: [[Emerald Slumber]] ā€“ Embrace the Emerald Dream, causing you to enter a deep slumber. While sleeping, all of your cooldowns recover 400% faster, and allies within 40 yards are healed over 8 seconds. Direct damage taken may awaken you.
 
**[[Roar of the Protector]] (PvP Talent) has been removed.
 
**[[Roar of the Protector]] (PvP Talent) has been removed.
  +
*'''Restoration'''
āˆ’  
  +
**New PvP Talent: [[Keeper of the Grove (PvP talent)]] ā€“ [[Tranquility]]'s healing is increased by 100% and is unable to be interrupted.
āˆ’
*Restoration
 
āˆ’
**New PvP Talent: [[Keeper of the Grove (druid PvP Talent)]] ā€“ [[Tranquility]]'s healing is increased by 100% and is unable to be interrupted.
 
   
 
===Hunter===
 
===Hunter===
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*[[Steady Shot]] now deals 40% more damage in PvP combat (was 10% more damage).
 
*[[Steady Shot]] now deals 40% more damage in PvP combat (was 10% more damage).
 
*Fixed an issue that allowed [[Mind Control]] to prevent Spider Sting's (PvP Talent) application and effect.
 
*Fixed an issue that allowed [[Mind Control]] to prevent Spider Sting's (PvP Talent) application and effect.
  +
*'''Beast Mastery'''
āˆ’  
āˆ’
*Beast Mastery
 
 
**New PvP Talent: [[Kindred Beasts]] ā€“ [[Command Pet]]'s unique ability cooldown reduced by 50%, and gains additional effects.
 
**New PvP Talent: [[Kindred Beasts]] ā€“ [[Command Pet]]'s unique ability cooldown reduced by 50%, and gains additional effects.
 
**[[The Beast Within]] (PvP Talent) has been redesigned ā€“ You and all allied pets within 40 yards gain 15% attack speed, and immunity to Fear and Horror effects.
 
**[[The Beast Within]] (PvP Talent) has been redesigned ā€“ You and all allied pets within 40 yards gain 15% attack speed, and immunity to Fear and Horror effects.
 
**[[Wild Protector]] (PvP Talent) has been removed.
 
**[[Wild Protector]] (PvP Talent) has been removed.
  +
*'''Marksmanship'''
āˆ’  
āˆ’
*Marksmanship
 
 
**New PvP Talent: [[Consecutive Concussion]] ā€“ [[Concussive Shot]] slows movement by an additional 20%. Using Steady Shot 3 times on a concussed enemy stuns them for 4 seconds.
 
**New PvP Talent: [[Consecutive Concussion]] ā€“ [[Concussive Shot]] slows movement by an additional 20%. Using Steady Shot 3 times on a concussed enemy stuns them for 4 seconds.
   
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*[[Kleptomania]] (PvP Talent) is now Arcane only.
 
*[[Kleptomania]] (PvP Talent) is now Arcane only.
 
*[[Dampened Magic]] (PvP Talent) has been removed.
 
*[[Dampened Magic]] (PvP Talent) has been removed.
  +
*'''Arcane'''
āˆ’  
āˆ’
*Arcane
 
 
**New PvP Talent: [[Arcanosphere]] ā€“ Builds a sphere of Arcane energy, gaining power over 4 seconds. Upon release, the sphere passes through any barriers, knocking enemies back and dealing Arcane damage.
 
**New PvP Talent: [[Arcanosphere]] ā€“ Builds a sphere of Arcane energy, gaining power over 4 seconds. Upon release, the sphere passes through any barriers, knocking enemies back and dealing Arcane damage.
āˆ’
Arcane Blast now deals 20% more damage in PvP combat.
 
 
**[[Arcane Blast]] now deals 20% more damage in PvP combat.
 
**[[Arcane Blast]] now deals 20% more damage in PvP combat.
 
**Fixed an issue that prevented the [[Mirrors of Torment]] (Venthyr Ability) [[Clearcasting]] proc from functioning with [[Arcane Empowerment]] (PvP Talent).
 
**Fixed an issue that prevented the [[Mirrors of Torment]] (Venthyr Ability) [[Clearcasting]] proc from functioning with [[Arcane Empowerment]] (PvP Talent).
  +
*'''Fire'''
āˆ’  
āˆ’
*Fire
 
 
**New PvP Talent: [[Ring of Fire]] ā€“ Summons a Ring of Fire for 8 seconds at the target location. Enemies entering the ring burn for 24% of their total health over 6 seconds.
 
**New PvP Talent: [[Ring of Fire]] ā€“ Summons a Ring of Fire for 8 seconds at the target location. Enemies entering the ring burn for 24% of their total health over 6 seconds.
 
**[[Controlled Burn]] (PvP Talent) has been redesigned ā€“ [[Mastery: Ignite|Ignite]] deals 100% more damage while [[Combustion]] is not active.
 
**[[Controlled Burn]] (PvP Talent) has been redesigned ā€“ [[Mastery: Ignite|Ignite]] deals 100% more damage while [[Combustion]] is not active.
 
**[[World in Flames]] (PvP Talent) now causes [[Flamestrike]] to reduce the cast time of Flamestrike by 50% (was 1.25 seconds) and increases its damage by 30% for 3 seconds (was 20% permanently).
 
**[[World in Flames]] (PvP Talent) now causes [[Flamestrike]] to reduce the cast time of Flamestrike by 50% (was 1.25 seconds) and increases its damage by 30% for 3 seconds (was 20% permanently).
  +
*'''Frost'''
āˆ’  
āˆ’
*Frost
 
 
**New PvP Talent: [[Ice Wall]] ā€“ Conjures an Ice Wall 30 yards long that obstructs line of sight. The wall has 40% of your maximum health and lasts up to 15 seconds.
 
**New PvP Talent: [[Ice Wall]] ā€“ Conjures an Ice Wall 30 yards long that obstructs line of sight. The wall has 40% of your maximum health and lasts up to 15 seconds.
 
**[[Frostbolt]] now deals 100% more damage in PvP combat (was 15%).
 
**[[Frostbolt]] now deals 100% more damage in PvP combat (was 15%).
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===Monk===
 
===Monk===
āˆ’
*Brewmaster
+
*'''Brewmaster'''
 
**New PvP Talent: [[Rodeo]] ā€“ Every 7 seconds while [[Clash]] is off cooldown, your next Clash can be reactivated immediately to wildly Clash an additional enemy. This effect can stack up to 3 times.
 
**New PvP Talent: [[Rodeo]] ā€“ Every 7 seconds while [[Clash]] is off cooldown, your next Clash can be reactivated immediately to wildly Clash an additional enemy. This effect can stack up to 3 times.
 
**New PvP Talent: [[Nimble Brew]] ā€“ Douse allies in the targeted area with Nimble Brew, preventing the next full loss of control effect within 8 seconds.
 
**New PvP Talent: [[Nimble Brew]] ā€“ Douse allies in the targeted area with Nimble Brew, preventing the next full loss of control effect within 8 seconds.
 
**[[Craft: Nimble Brew]] (PvP Talent) has been removed.
 
**[[Craft: Nimble Brew]] (PvP Talent) has been removed.
  +
*'''Mistweaver'''
āˆ’  
āˆ’
*Mistweaver
 
 
**New PvP Talent: [[Peaceweaver]] ā€“ Revival's cooldown is reduced by 50%, and provides immunity to magical damage and harmful effects for 2 seconds.
 
**New PvP Talent: [[Peaceweaver]] ā€“ Revival's cooldown is reduced by 50%, and provides immunity to magical damage and harmful effects for 2 seconds.
 
**New PvP Talent: [[Dematerialize]] ā€“ Demateralize into mist while stunned, reducing damage taken by 40%, reforming over 3 seconds.
 
**New PvP Talent: [[Dematerialize]] ā€“ Demateralize into mist while stunned, reducing damage taken by 40%, reforming over 3 seconds.
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*[[Luminescence]] (PvP Talent) has been redesigned ā€“ When healed by an ally, allies within your Aura gain 5% increased damage and healing for 5 seconds.
 
*[[Luminescence]] (PvP Talent) has been redesigned ā€“ When healed by an ally, allies within your Aura gain 5% increased damage and healing for 5 seconds.
 
*[[Judgments of the Pure]] (PvP Talent) is now available to all specializations (was Protection only) and has been redesigned ā€“ Casting Judgement on an enemy cleanses 1 Poison, Disease, and Magic effect that they applied on allies within your Aura.
 
*[[Judgments of the Pure]] (PvP Talent) is now available to all specializations (was Protection only) and has been redesigned ā€“ Casting Judgement on an enemy cleanses 1 Poison, Disease, and Magic effect that they applied on allies within your Aura.
  +
*'''Holy'''
āˆ’  
āˆ’
*Holy
 
 
**[[Holy Light]] healing increased by 20% in PvP combat.
 
**[[Holy Light]] healing increased by 20% in PvP combat.
 
**[[Darkest Before the Dawn]] (PvP Talent) healing bonus per stack increased to 20%, stacking up to 5 times (was 10%, stacking up to 10 times).
 
**[[Darkest Before the Dawn]] (PvP Talent) healing bonus per stack increased to 20%, stacking up to 5 times (was 10%, stacking up to 10 times).
 
**[[Divine Favor]] (PvP Talent) healing bonus of next Holy Light reduced to 50% (was 100%).
 
**[[Divine Favor]] (PvP Talent) healing bonus of next Holy Light reduced to 50% (was 100%).
 
**[[Light's Grace]] (PvP Talent) damage reduction granted to the target of your Holy Light is now 15% for 5 seconds and no longer stacks (was 5% damage reduction for 8 seconds, stacking 3 times) and now increases Flash of Light healing by 25% (was increases Holy Light healing by 50%).
 
**[[Light's Grace]] (PvP Talent) damage reduction granted to the target of your Holy Light is now 15% for 5 seconds and no longer stacks (was 5% damage reduction for 8 seconds, stacking 3 times) and now increases Flash of Light healing by 25% (was increases Holy Light healing by 50%).
  +
*'''Protection'''
āˆ’  
āˆ’
*Protection
 
 
**[[Cleansing Light]] (PvP Talent) has been removed.
 
**[[Cleansing Light]] (PvP Talent) has been removed.
  +
*'''Retribution'''
āˆ’  
  +
**[[Jurisdiction (PvP talent)]] (PvP Talent) now increases the range of Blade of Justice by 10 yards and the radius of Divine Storm by 4 yards, in addition to its current effect.
āˆ’
*Retribution
 
āˆ’
**[[Jurisdiction]] (PvP Talent) now increases the range of Blade of Justice by 10 yards and the radius of Divine Storm by 4 yards, in addition to its current effect.
 
 
**[[Aura of Reckoning]] (PvP Talent) damage bonus for the next auto-attack reduced to 200% (was 250%) and the Paladin now gains 1 additional stack if the Paladin is the victim of the critical strike (was 2 additional stacks).
 
**[[Aura of Reckoning]] (PvP Talent) damage bonus for the next auto-attack reduced to 200% (was 250%) and the Paladin now gains 1 additional stack if the Paladin is the victim of the critical strike (was 2 additional stacks).
 
**[[Ultimate Retribution]] (PvP Talent) has been redesigned ā€“ Mark an enemy player for retribution after they kill an ally within your Retribution Aura. If the marked enemy is slain within 8 seconds, cast Redemption on the fallen ally.
 
**[[Ultimate Retribution]] (PvP Talent) has been redesigned ā€“ Mark an enemy player for retribution after they kill an ally within your Retribution Aura. If the marked enemy is slain within 8 seconds, cast Redemption on the fallen ally.
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*New PvP Talent: [[Improved Mass Dispel]] ā€“ [[Mass Dispel]]'s cooldown is reduced to 15 seconds and its cast time is reduced by 1 second.
 
*New PvP Talent: [[Improved Mass Dispel]] ā€“ [[Mass Dispel]]'s cooldown is reduced to 15 seconds and its cast time is reduced by 1 second.
 
*[[Thoughtsteal]]'s (PvP Talent) "Confused" spell that players are afflicted with after being Thoughtstolen is now a 20 second cooldown to indicate the duration of the lockout.
 
*[[Thoughtsteal]]'s (PvP Talent) "Confused" spell that players are afflicted with after being Thoughtstolen is now a 20 second cooldown to indicate the duration of the lockout.
  +
*'''Discipline'''
āˆ’  
āˆ’
*Discipline
 
 
**New PvP Talent: [[Inner Light and Darkness]] ā€“ Inner Light: Healing spells cost 15% less mana. Inner Darkness: Spell damage and Atonement healing increased by 10%. Activate to swap from one effect to the other, incurring a 12 second cooldown.
 
**New PvP Talent: [[Inner Light and Darkness]] ā€“ Inner Light: Healing spells cost 15% less mana. Inner Darkness: Spell damage and Atonement healing increased by 10%. Activate to swap from one effect to the other, incurring a 12 second cooldown.
 
**Searing Light (PvP Talent) renamed to [[Blaze of Light]] and has been redesigned ā€“ Increases the damage of Smite and Penance by 15%, and Penance increases or decreases your target's movement speed by 40% for 2 seconds (was Smite damage increased by 15%, and reduced the cooldown of Penance by 1 second).
 
**Searing Light (PvP Talent) renamed to [[Blaze of Light]] and has been redesigned ā€“ Increases the damage of Smite and Penance by 15%, and Penance increases or decreases your target's movement speed by 40% for 2 seconds (was Smite damage increased by 15%, and reduced the cooldown of Penance by 1 second).
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**[[Atonement]]'s damage to healing transfer has been increased by 20% in PvP combat.
 
**[[Atonement]]'s damage to healing transfer has been increased by 20% in PvP combat.
 
**[[Sins of the Many]] (Talent) damage bonus is no longer reduced in PvP Combat (was reduced by 66%).
 
**[[Sins of the Many]] (Talent) damage bonus is no longer reduced in PvP Combat (was reduced by 66%).
  +
*'''Holy'''
āˆ’  
āˆ’
*Holy
 
 
**[[Cardinal Mending]] (PvP Talent) has been redesigned ā€“ Increases the healing of Prayer of Mending by 50% and its jump range by 10 yards.
 
**[[Cardinal Mending]] (PvP Talent) has been redesigned ā€“ Increases the healing of Prayer of Mending by 50% and its jump range by 10 yards.
 
**Holy Word: Concentration has been renamed to [[Sanctified Ground]] and has been slightly redesigned ā€“ [[Holy Word: Sanctify]] now causes its current effect, duration has been reduced to 5 seconds (was 8 seconds) and its radius has been increased to 10 yards (from 8 yards).
 
**Holy Word: Concentration has been renamed to [[Sanctified Ground]] and has been slightly redesigned ā€“ [[Holy Word: Sanctify]] now causes its current effect, duration has been reduced to 5 seconds (was 8 seconds) and its radius has been increased to 10 yards (from 8 yards).
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**[[Spirit of the Redeemer]] (PvP Talent) cooldown reduced to 2 minutes (was 3 minutes).
 
**[[Spirit of the Redeemer]] (PvP Talent) cooldown reduced to 2 minutes (was 3 minutes).
 
**Fixed an issue that prevented some Holy spells from not benefiting from increased cast range while Divine Ascension (PvP Talent) was active.
 
**Fixed an issue that prevented some Holy spells from not benefiting from increased cast range while Divine Ascension (PvP Talent) was active.
  +
*'''Shadow'''
āˆ’  
āˆ’
*Shadow
 
 
**New PvP Talent: [[Megalomania]] ā€“ Gain the [[Surrender to Madness]] talent. When Surrender to Madness would kill you, you are instead reduced to 35% of your max health. If you already have this talent, you may select another in the same row.
 
**New PvP Talent: [[Megalomania]] ā€“ Gain the [[Surrender to Madness]] talent. When Surrender to Madness would kill you, you are instead reduced to 35% of your max health. If you already have this talent, you may select another in the same row.
 
**New PvP Talent: [[Void Volley]] ā€“ Upon entering Voidform, send a slow-moving bolt of Shadow energy at a random location every 0.5 second for 3 seconds, dealing Shadow damage to all targets within 8 yards and causing them to flee in horror for 3 seconds.
 
**New PvP Talent: [[Void Volley]] ā€“ Upon entering Voidform, send a slow-moving bolt of Shadow energy at a random location every 0.5 second for 3 seconds, dealing Shadow damage to all targets within 8 yards and causing them to flee in horror for 3 seconds.
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*[[Maneuverability]] (PvP Talent) now removes all roots when activated in addition to its current effect.
 
*[[Maneuverability]] (PvP Talent) now removes all roots when activated in addition to its current effect.
 
*[[Honor Among Thieves]] (PvP Talent) has been removed.
 
*[[Honor Among Thieves]] (PvP Talent) has been removed.
  +
*'''Assassination'''
āˆ’  
āˆ’
*Assassination
 
 
**New PvP Talent: [[Hemotoxin]] ā€“ Shiv also reduces the target's healing received by 40% for 9 seconds.
 
**New PvP Talent: [[Hemotoxin]] ā€“ Shiv also reduces the target's healing received by 40% for 9 seconds.
 
**[[Intent to Kill]] (PvP Talent) cooldown reduction for Shadowstep increased to 90% (was 66%).
 
**[[Intent to Kill]] (PvP Talent) cooldown reduction for Shadowstep increased to 90% (was 66%).
 
**[[Neurotoxin]] (PvP Talent) has been removed.
 
**[[Neurotoxin]] (PvP Talent) has been removed.
 
**[[Mind-Numbing Poison]] (PvP Talent) has been removed.
 
**[[Mind-Numbing Poison]] (PvP Talent) has been removed.
  +
*'''Outlaw'''
āˆ’  
āˆ’
*Outlaw
 
 
**New PvP Talent: [[Float Like a Butterfly]] ā€“ [[Restless Blades]] now also reduces the remaining cooldown of [[Evasion]] and [[Feint]].
 
**New PvP Talent: [[Float Like a Butterfly]] ā€“ [[Restless Blades]] now also reduces the remaining cooldown of [[Evasion]] and [[Feint]].
 
**New PvP Talent: [[Enduring Brawler]] ā€“ Every 3 seconds you remain in combat, gain 1% Stamina and chance for Sinister Strike to hit an additional time. Lose 1 stack each second while out of combat. Max 20 stacks.
 
**New PvP Talent: [[Enduring Brawler]] ā€“ Every 3 seconds you remain in combat, gain 1% Stamina and chance for Sinister Strike to hit an additional time. Lose 1 stack each second while out of combat. Max 20 stacks.
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**[[Between the Eyes]] (Rank 2) critical damage bonus is now reduced by 25% in PvP Combat (was 50% reduction).
 
**[[Between the Eyes]] (Rank 2) critical damage bonus is now reduced by 25% in PvP Combat (was 50% reduction).
 
**Fixed an issue that was causing Control is King (PvP Talent) to remove enemies' Stealth effects.
 
**Fixed an issue that was causing Control is King (PvP Talent) to remove enemies' Stealth effects.
  +
*'''Subtlety'''
āˆ’  
āˆ’
*Subtlety
 
 
**New PvP Talent: [[Distracting Mirage]] ā€“ [[Distract]] slows affected enemies by 30% and creates a Mirage that follows an enemy for 8 seconds. Reactivate Distract to teleport to your Mirage's location.
 
**New PvP Talent: [[Distracting Mirage]] ā€“ [[Distract]] slows affected enemies by 30% and creates a Mirage that follows an enemy for 8 seconds. Reactivate Distract to teleport to your Mirage's location.
 
**[[Thief's Bargain]] (PvP Talent) has been redesigned ā€“ Shadow Blades, Vanish, and Feint have 33% reduced cooldowns, but you deal 10% less damage for 6 seconds after using each ability.
 
**[[Thief's Bargain]] (PvP Talent) has been redesigned ā€“ Shadow Blades, Vanish, and Feint have 33% reduced cooldowns, but you deal 10% less damage for 6 seconds after using each ability.
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*New PvP Talent: [[Unleash Shield]] ā€“ Consumes your active Elemental Shield, unleashing it on your target: Lightning Shield: Knocks them away. Earth Shield: Roots them in place for 3 seconds. Water Shield: Summons a whirlpool for 6 seconds, reducing damage and healing by 40% while they stand within it.
 
*New PvP Talent: [[Unleash Shield]] ā€“ Consumes your active Elemental Shield, unleashing it on your target: Lightning Shield: Knocks them away. Earth Shield: Roots them in place for 3 seconds. Water Shield: Summons a whirlpool for 6 seconds, reducing damage and healing by 40% while they stand within it.
 
*[[Purifying Waters]] (PvP Talent) has been removed.
 
*[[Purifying Waters]] (PvP Talent) has been removed.
  +
*'''Elemental'''
āˆ’  
āˆ’
*Elemental
 
 
**New PvP Talent: [[Static Field Totem]] ā€“ Summons a totem with 10% of your health at the target location for 6 seconds that forms a circuit of electricity that enemies cannot pass through.
 
**New PvP Talent: [[Static Field Totem]] ā€“ Summons a totem with 10% of your health at the target location for 6 seconds that forms a circuit of electricity that enemies cannot pass through.
 
**New PvP Talent: [[Seasoned Winds]] ā€“ Interrupting a spell with Wind Shear decreases your damage taken from that spell school by 15% for 12 seconds.
 
**New PvP Talent: [[Seasoned Winds]] ā€“ Interrupting a spell with Wind Shear decreases your damage taken from that spell school by 15% for 12 seconds.
 
**[[Control of Lava]] (PvP Talent) has been redesigned ā€“ [[Flame Shock]]'s periodic damage occurs 15% faster. If Flame Shock is dispelled, a volcanic eruption wells up beneath the dispeller, exploding for Fire damage and knocking them into the air.
 
**[[Control of Lava]] (PvP Talent) has been redesigned ā€“ [[Flame Shock]]'s periodic damage occurs 15% faster. If Flame Shock is dispelled, a volcanic eruption wells up beneath the dispeller, exploding for Fire damage and knocking them into the air.
 
**[[Elemental Attunement]] (PvP Talent) has been removed.
 
**[[Elemental Attunement]] (PvP Talent) has been removed.
  +
*'''Enhancement'''
āˆ’  
āˆ’
*Enhancement
 
 
**New PvP Talent: Static Field Totem ā€“ Summons a totem with 10% of your health at the target location for 6 seconds that forms a circuit of electricity that enemies cannot pass through.
 
**New PvP Talent: Static Field Totem ā€“ Summons a totem with 10% of your health at the target location for 6 seconds that forms a circuit of electricity that enemies cannot pass through.
 
**New PvP Talent: Seasoned Winds ā€“ Interrupting a spell with Wind Shear decreases your damage taken from that spell school by 15% for 12 seconds.
 
**New PvP Talent: Seasoned Winds ā€“ Interrupting a spell with Wind Shear decreases your damage taken from that spell school by 15% for 12 seconds.
 
**Fixed an issue that was causing [[Ride the Lightning]] (PvP Talent) to incorrectly target enemies that were crowd-controlled.
 
**Fixed an issue that was causing [[Ride the Lightning]] (PvP Talent) to incorrectly target enemies that were crowd-controlled.
 
**[[Healing Surge]] healing reduced by 20% in PvP Combat for Enhancement Shamans.
 
**[[Healing Surge]] healing reduced by 20% in PvP Combat for Enhancement Shamans.
  +
*'''Restoration'''
āˆ’  
āˆ’
*Restoration
 
 
**New PvP Talent: [[Living Tide]] ā€“ Healing Tide Totem's cooldown is reduced by 1.5 minutes and it heals for 100% more each time it pulses.
 
**New PvP Talent: [[Living Tide]] ā€“ Healing Tide Totem's cooldown is reduced by 1.5 minutes and it heals for 100% more each time it pulses.
 
**[[Healing Rain]] healing increased by 20% in PvP Combat.
 
**[[Healing Rain]] healing increased by 20% in PvP Combat.
Line 758: Line 694:
 
*[[Casting Circle]] (PvP Talent) radius increased to 5 yards (was 3 yards), lasts 12 seconds (was 8 seconds) and now spawns directly underneath the warlock.
 
*[[Casting Circle]] (PvP Talent) radius increased to 5 yards (was 3 yards), lasts 12 seconds (was 8 seconds) and now spawns directly underneath the warlock.
 
*Fixed an issue that prevented [[Unstable Affliction]] from contributing towards [[Soul Leech]] absorb when [[Rampant Afflictions]] (PvP Talent) was selected.
 
*Fixed an issue that prevented [[Unstable Affliction]] from contributing towards [[Soul Leech]] absorb when [[Rampant Afflictions]] (PvP Talent) was selected.
  +
*'''Affliction'''
āˆ’  
āˆ’
*Affliction
 
 
**[[Essence Drain]] (PvP Talent) now lasts 10 seconds (was 6 seconds).
 
**[[Essence Drain]] (PvP Talent) now lasts 10 seconds (was 6 seconds).
 
**[[Soulshatter]] (PvP Talent) has been removed.
 
**[[Soulshatter]] (PvP Talent) has been removed.
  +
*'''Demonology'''
āˆ’  
āˆ’
*Demonology
 
 
**New PvP Talent: [[Fel Obelisk]] ā€“ Summon a Fel Obelisk with 5% of your maximum health. Empowers you and your minions within 40 yards, increasing attack speed by 20% and reducing the cast time of spells by 20% for 15 seconds.
 
**New PvP Talent: [[Fel Obelisk]] ā€“ Summon a Fel Obelisk with 5% of your maximum health. Empowers you and your minions within 40 yards, increasing attack speed by 20% and reducing the cast time of spells by 20% for 15 seconds.
 
**[[Call Fel Lord]] (PvP Talent) now deals 200% of the caster's Spell Power per swing (was 5% of target's maximum health). Cooldown of the ability increased to 2 minutes (was 1.5 minutes).
 
**[[Call Fel Lord]] (PvP Talent) now deals 200% of the caster's Spell Power per swing (was 5% of target's maximum health). Cooldown of the ability increased to 2 minutes (was 1.5 minutes).
āˆ’
**[[Singe Magic (warlock honor talent)]] (PvP Talent) has been removed.
+
**[[Singe Magic (PvP talent)]] (PvP Talent) has been removed.
  +
*'''Destruction'''
āˆ’  
āˆ’
*Destruction
 
 
**New PvP Talent: [[Bonds of Fel]]ā€“ Encircle enemy players with Bonds of Fel, snaring them by 50% for 6 seconds. If any target leaves the 8 yard radius, deals Fire damage, split amongst all nearby enemies.
 
**New PvP Talent: [[Bonds of Fel]]ā€“ Encircle enemy players with Bonds of Fel, snaring them by 50% for 6 seconds. If any target leaves the 8 yard radius, deals Fire damage, split amongst all nearby enemies.
 
**[[Chaos Bolt]] now deals 40% more damage in PvP combat (was 15%).
 
**[[Chaos Bolt]] now deals 40% more damage in PvP combat (was 15%).
Line 777: Line 710:
 
*[[Demolition]] (PvP Talent) now increases Shattering Throw's damage to absorb shields by an additional 500%.
 
*[[Demolition]] (PvP Talent) now increases Shattering Throw's damage to absorb shields by an additional 500%.
 
*[[Overwatch]] (PvP Talent) has been removed.
 
*[[Overwatch]] (PvP Talent) has been removed.
  +
*'''Fury'''
āˆ’  
  +
**[[Slaughterhouse (PvP talent)]] (PvP Talent) has been redesigned ā€“ Your Rampage damage reduces the healing the target receives by 15% for 5 seconds, stacking up to 4 times.
āˆ’
*Fury
 
āˆ’
**[[Slaughterhouse (warrior PvP talent)]] (PvP Talent) has been redesigned ā€“ Your Rampage damage reduces the healing the target receives by 15% for 5 seconds, stacking up to 4 times.
 
   
 
==Professions==
 
==Professions==
āˆ’
*New Recipes
+
*'''New Recipes'''
 
**New Optional Reagent: [[Crafter's Mark III]] ā€“ Sets the crafted equipment to item level 200.
 
**New Optional Reagent: [[Crafter's Mark III]] ā€“ Sets the crafted equipment to item level 200.
 
**New Optional Reagent: [[Crafter's Mark of the Chained Isle]] ā€“ Sets the crafted equipment to item level 230. Only one piece of equipment created with the Crafter's Mark of the Chained Isle can be worn at a time.
 
**New Optional Reagent: [[Crafter's Mark of the Chained Isle]] ā€“ Sets the crafted equipment to item level 230. Only one piece of equipment created with the Crafter's Mark of the Chained Isle can be worn at a time.
āˆ’
**Alchemy:
+
**'''Alchemy'''
 
***[[Blossom Burst]]
 
***[[Blossom Burst]]
 
***[[Marrow Burst]]
 
***[[Marrow Burst]]
Line 793: Line 725:
 
***Coloration Powders
 
***Coloration Powders
 
***[[Transmute: Stones to Ore]]
 
***[[Transmute: Stones to Ore]]
āˆ’
**Cooking:
+
**'''Cooking'''
 
***[[Bonemeal Bread]]
 
***[[Bonemeal Bread]]
 
***[[Porous Rock Candy]]
 
***[[Porous Rock Candy]]
 
***[[Twilight Tea]]
 
***[[Twilight Tea]]
āˆ’
**Enchanting:
+
**'''Enchanting'''
 
***[[Formula: Anima-ted Leash]]
 
***[[Formula: Anima-ted Leash]]
āˆ’
**Inscription
+
**'''Inscription'''
 
***New [[Vantus Rune Technique: Sanctum of Domination]]
 
***New [[Vantus Rune Technique: Sanctum of Domination]]
āˆ’
**Jewelcrafting:
+
**'''Jewelcrafting'''
 
***[[Porous Stone Statue]]
 
***[[Porous Stone Statue]]
 
***[[Shaded Stone Statue]]
 
***[[Shaded Stone Statue]]
āˆ’
**Leatherworking:
+
**'''Leatherworking'''
 
***[[Elusive Pet Treat]]
 
***[[Elusive Pet Treat]]
 
***[[Pallid Bone Flute]]
 
***[[Pallid Bone Flute]]
 
***[[Pallid Oracle Bones]]
 
***[[Pallid Oracle Bones]]
āˆ’
**Tailoring:
+
**'''Tailoring'''
 
***[[Shrouded Hand Towel]]
 
***[[Shrouded Hand Towel]]
 
*[[Kiatke]], the Cataclysm Timewalking vendor, now sells the following classic recipes:
 
*[[Kiatke]], the Cataclysm Timewalking vendor, now sells the following classic recipes:
Line 838: Line 770:
 
*[[The Tarragrue]] will now be terrorizing players in the [[Sanctum of Domination]] and as such, there is no longer a death counter barrier for continuing your run.
 
*[[The Tarragrue]] will now be terrorizing players in the [[Sanctum of Domination]] and as such, there is no longer a death counter barrier for continuing your run.
 
*Bosses no longer regenerate health after they have defeated you.
 
*Bosses no longer regenerate health after they have defeated you.
  +
*'''New [[Torghast, Tower of the Damned#Scoring|Scoring System]] and Perks'''
āˆ’  
āˆ’
*New [[Torghast, Tower of the Damned#Scoring|Scoring System]] and Perks
 
 
**You are now scored based on performance after successfully completing a run. At the end of the run, your score will be ranked and you will be awarded with [[Tower Knowledge]], which can be spent at [[The Box of Many Things]] to acquire permanent Perks and grow stronger, which will allow you to combat the enemies in Torghast even quicker.
 
**You are now scored based on performance after successfully completing a run. At the end of the run, your score will be ranked and you will be awarded with [[Tower Knowledge]], which can be spent at [[The Box of Many Things]] to acquire permanent Perks and grow stronger, which will allow you to combat the enemies in Torghast even quicker.
 
**Save souls and defeat the Jailer's forces to become [[Torghast, Tower of the Damned#Empowerment|Anima Empowered]], allowing you to more effectively crush your foes through a variety of combat and score bonuses.
 
**Save souls and defeat the Jailer's forces to become [[Torghast, Tower of the Damned#Empowerment|Anima Empowered]], allowing you to more effectively crush your foes through a variety of combat and score bonuses.
  +
*'''New Layers'''
āˆ’  
āˆ’
*New Layers
 
 
**Four new and more challenging Layers have been introduced, Layers 9ā€“12.
 
**Four new and more challenging Layers have been introduced, Layers 9ā€“12.
 
**Layers are now unlocked by reaching a specific rating in the previous Layer's run.
 
**Layers are now unlocked by reaching a specific rating in the previous Layer's run.
  +
*'''New Bonus Floor: [[Adamant Vaults]]'''
āˆ’  
āˆ’
*New Bonus Floor: [[Adamant Vaults]]
 
 
**Brave adventurers who make their way through Layers 9ā€“12 efficiently will now be given the option to enter the Adamant Vaults, a new set of floors in Torghast. There they will be challenged against the new creatures and traps that lie within for a chance at even greater rewards.
 
**Brave adventurers who make their way through Layers 9ā€“12 efficiently will now be given the option to enter the Adamant Vaults, a new set of floors in Torghast. There they will be challenged against the new creatures and traps that lie within for a chance at even greater rewards.
  +
*'''Torments'''
āˆ’  
āˆ’
*Torments
 
 
**Starting at Layer 4, [[Torghast, Tower of the Damned#9.1 Torments|Torments]] are applied to increase the challenge of the run.
 
**Starting at Layer 4, [[Torghast, Tower of the Damned#9.1 Torments|Torments]] are applied to increase the challenge of the run.
 
**Torments are displayed on the HUD and provide an additional challenge to overcome.
 
**Torments are displayed on the HUD and provide an additional challenge to overcome.
 
**Torments are selected per wing per day.
 
**Torments are selected per wing per day.
 
**The existing Torments are no longer applied.
 
**The existing Torments are no longer applied.
  +
*'''[[Torghast, Tower of the Damned#Blessings|Blessings]]'''
āˆ’  
āˆ’
*[[Torghast, Tower of the Damned#Blessings|Blessings]]
 
 
**Through Tower Knowledge, you can unlock Blessings that will provide bonuses to your run.
 
**Through Tower Knowledge, you can unlock Blessings that will provide bonuses to your run.
 
**Like Torments, Blessings are selected per wing per day.
 
**Like Torments, Blessings are selected per wing per day.
  +
*'''Soul Ash'''
āˆ’  
  +
**The amount of [[Soul Ash]] that is awarded for the first completed run of the week for any given Torghast Wing and Layer has been increased.
āˆ’
*[[Soul Ash]]
 
āˆ’
**The amount of Soul Ash that is awarded for the first completed run of the week for any given Torghast Wing and Layer has been increased.
 
 
**Repeat runs of previously completed Torghast Wings and Layers will now award partial Soul Ash.
 
**Repeat runs of previously completed Torghast Wings and Layers will now award partial Soul Ash.
 
**Players that have unlocked Layer 9 of Torghast will now be able to transfer Soul Ash at a slight loss to another character on their account by seeking out [[Bonesmith Heirmir]] in [[Korthia]].
 
**Players that have unlocked Layer 9 of Torghast will now be able to transfer Soul Ash at a slight loss to another character on their account by seeking out [[Bonesmith Heirmir]] in [[Korthia]].
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[[Category:World of Warcraft patches|9.1.0]]
 
[[Category:World of Warcraft patches|9.1.0]]
  +
[[Category:Named patches|Chains of Domination]]
   
 
[[es:Parche 9.1.0]]
 
[[es:Parche 9.1.0]]

Latest revision as of 00:47, 24 August 2023

"Chains of Domination" redirects here. For the quest achievement, see Inv maweye black [Chains of Domination].
Icon-patch-22x22 Patch 9.1.0
ā€œChains of Dominationā€
Chains of Domination logo
Announcement date February 19, 2021
Release date June 29, 2021
Latest version date October 25, 2021
Initial version 39185
Latest version 40725
Interface .toc 90100 (changes)
Highlights & notes
Official links

Patch chronology
Useful links
PatchesPatches category
Fallen King

Chains of Domination key art

Patch 9.1.0: Chains of Domination is the first content patch of Shadowlands, announced at BlizzConline on February 19, 2021.

It was pushed to the Public Test Realm on April 13, 2021 and went live in the Americas region on June 29, 2021.

Description

February 19, 2021

The traitorous Sire Denathrius has been defeated, but the power of the Maw still grows. In Chains of Domination, the upcoming major content update for World of Warcraft: Shadowlands, players will delve into new depths of the Jailer's hopeless domain, seeking to understand the true nature of his malignant plans. Backed by the renewed might of the four Covenants, the champions of the Horde and the Alliance will take the fight for the Shadowlands to the seat of the Jailer's power. But the Banished One has a terrible new champion in his serviceā€”a cruel instrument of despair conscripted by Sylvanas Windrunner, capable of instilling dread into the hearts of Azeroth's heroes like no creature of the Shadowlands.

Videos

New Content

New Zone: Korthia, City of Secrets

As part of his ongoing schemes, the Jailer has located a long-lost domain of the Shadowlandsā€”Korthia, the City of Secretsā€”and dragged it from the hidden byways of the In-Between into the Maw. In this new area, you'll team up with the covenants under a unified banner to fight against the endless forces of the Jailer, and work to uncover what obscurities he seeks in this forgotten realm.

Unlock the secrets that Korthia has to offer:

Sanctum of Domination

For eons the Jailer was bound within The Maw. Now, his endless armies gather as he prepares to enact the final stage of his grand design. In the face of annihilation, Bolvar marshals his last remaining allies to charge into the heart of Torghast and confront the Jailer where he is most powerful.

Breach the Sanctum of Domination and slay the formidable servants of Sylvanas and the Banished One in the epic new raid opening with Season 2.

Tazavesh, the Veiled Market Mega-Dungeon

Gather your party and discover exotic wares and strange creatures in the new eight-boss Mythic difficulty mega-dungeon: Tazavesh, the Veiled Market. Set in a bazaar of the mysterious brokers, you'll face off against dastardly assassins, four-armed broker guards, an infinite pirate dragon, and other enemies as you chase down a wayward broker before she can unleash the might of a stolen artifact to realize her own designs.

This Mythic-only instance can reward players with loot coveted by broker societyā€”including a dazzling assortment of weaponry, otherworldly pets, and a mount.

To gain access to Tazavesh, the Veiled Market you'll complete a short series of quests beginning with the Innkeeper, Host Ta'rela, in The Idyllia section of Oribos. In "N [60] The Al'ley Cat of Oribos" you'll be asked to meet up with a mysterious contact named Al'dalil who will introduce you to the world of the cartels, their complicated relationships, and their propensity for ingenious wordplay. He'll act as your guide from time to time as you make your way through the dungeon.

Mythic+ Rating

With this content update, players can take charge of their own progress and see how well they're performing in Mythic+ dungeons by viewing their personal Mythic+ rating in the Group Finder(I) UI under the Mythic+ Dungeons tab.

Your Rating increases each time you run a dungeon you haven't completed before or when you beat your own best time in a dungeon you've already completed. Completing a key provides a rating based on three factors: the level of the key, the Affixes in the key, and the run's time compared to the dungeon's timer. Now, the availability and item level of upgrades purchased with Valor are based on your character's Mythic+ Rating. With each Season, Mythic+ Ratings will be reset in the display.

Flying in Shadowlands

Earn your wings and a special covenant-themed mount! Instead of challenging you with a Pathfinder achievement like in previous expansions, you'll instead earn flying in Shadowlands early on within the newest chapters of your covenant campaign.

Upon completing a quest contained within the "The Last Sigil" storyline, you'll be rewarded with Ability racial chillofnight [Memories of Sunless Skies]. This consumable item allows all characters on your account with Expert Riding Skill to fly in Bastion, Maldraxxus, Ardenweald, and Revendreth!

Shadowlands Season 2

Shadowlands Season 2 begins on July 6. With the new season, you'll see increased item levels for rewards, new seasonal rewards for PvP include a new Arena title: Unchained Gladiator, a new weapon illusion, new coloration of the Gladiator mount, and new Vicious mountsā€”Alliance and Horde-themed Gorm.

The new seasonal Mythic+ dungeon affix is Tormented: Servants of the Jailer can be found throughout the dungeon and grant powerful boons when defeated. If a servant is not dealt with, they empower the final boss. New seasonal rewards for Mythic+ include a new title: the Tormented and a new coloration of the Mythic+ Deathwalker mount.

Additionally, Layer 10 in Torghast, Tower of the Damned, Tazavesh, the Veiled Market mega-dungeon and Sanctum of Domination on Normal and Heroic difficulties will all become available. On July 13, Sanctum of Domination on Mythic and Raid Finder Wing 1 difficulties will become available.

Classes

Death Knight

  • Spell deathknight antimagiczone [Anti-Magic Zone] duration reduced to 8 seconds (was 10 seconds) and it will now fade when it absorbs 150% of the caster's health.
  • Fixed an issue with Anti-Magic Zone's damage reduction being removed earlier than intended when two Death Knights cast Anti-Magic Zone.
  • Blood
    • Damage of all spells and abilities increased by 6%.
  • Frost
  • Unholy
    • Fixed an issue that was allowing the Haste bonus from Inv jewelry amulet 01 [Phearomones] (Runecarving Power) to apply twice to the Death Knight's Inv pet ghoul [Raise Dead] Ghoul.
    • Fixed an issue that prevented Ability deathknight deathsiphon2 [Convocation of the Dead] (Conduit) from proccing when Festering Wounds were burst on a killing blow.

Demon Hunter

  • Ability demonhunter soulcleave2 [Soul Rending] (Talent) now increases Leech by 10% (was 5%), and an additional 20% (was 25%) while Metamorphosis is active.
  • Fixed an issue that prevented Ability ardenweald demonhunter [The Hunt] (Night Fae Ability) from hitting stealthed enemies in its path.
  • Fixed an issue that prevented Ability demonhunter imprison [Imprison] from being used on targets that were immune to Charm effects.
  • Fixed an issue with The Hunt (Night Fae Ability) that was increasing the Fury generation of Demon's Bite, Ability demonhunter hatefulstrike [Shear] and Ability creature felsunder [Fracture] against marked targets by 25% for 30 seconds.
  • Havoc

Druid

  • Ability druid tigersroar [Well-Honed Instincts] (Conduit) cooldown increased by 50% at all ranks.
  • Fixed an issue that prevented Ability maldraxxus druid [Adaptive Swarm] (Necrolord Ability) from spreading if the Druid dies while the ability is active.
  • Fixed an issue that allowed Adaptive Swarm to incorrectly affect Spell nature resistnature [Regrowth]'s initial heal.
  • Fixed an issue that allowed Ability druid starfall [Starfall] and Ability ardenweald druid [Convoke the Spirits] (Night Fae Ability) to target creatures under the Ability paladin turnevil [Turn Evil] crowd-control effect.
  • Balance
    • Artifactability balancedruid newmoon [New Moon] (Talent) now has 20 second recharge (was 25 seconds).
    • New Moon and Artifactability balancedruid halfmoon [Half Moon] damage increased by 33%.
    • Artifactability balancedruid moonandstars [Solstice] (Talent) now causes Spell priest divinestar shadow2 [Shooting Stars] to fall 250% more often (was 300%).
    • Ability druid starfall [Stellar Drift] (Talent) has been redesigned ā€“ Starfall damage increased by 50% and allows you to cast while moving while Starfall is active, but it has a 12 second cooldown (was 15 seconds).
    • The free Starfall from Spell arcane invocation [Oneth's Clear Vision] (Runecarving Power) ignores the Stellar Drift (Talent) Starfall cooldown.
    • Ability druid balanceofpower [Balance of All Things] (Runecarving Power) now grants 24% increased critical strike chance (was 40%) and decreases by 3% every 1 second (was 8% every 1 second).
  • Guardian
    • Talentspec druid feral bear [Ursine Adept]'s damage reduction now only applies to Druids in Bear Form.
    • Fixed an issue that rarely caused Guardian Druid's Ability druid ironfur [Ironfur] to not last its full duration.
    • Fixed an issue that was allowing Ability deathwing bloodcorruption earth [Frenzyzband]'s (Runecarving Power) bleed to benefit twice from increased damage taken effects on the target.
  • Restoration
    • Fixed an issue that caused Ability druid improvedmoonkinform [Balance Affinity] (Talent) to not increase the range of Ability druid nourish [Nourish] (Talent).
    • Fixed an issue that allowed Regrowth to not consume Clearcasting while the Druid was under the effect of an Spell nature lightning [Innervate] that was cast on another player.

Hunter

  • Ability maldraxxus hunter [Death Chakram] (Necrolord Ability) can now properly bounce to targets that are not directly in front of the hunter.
  • Survival
  • Pets
    • Classic pterrordax pets and Mists of Pandaria python pets are now larger in size.
    • Mammoth Family
      • Ability mount ridingelekk [Trample] is now instant cast (was 6 second channel).
    • Pterrordax Family
      • New Ability: Spell magic featherfall [Updraft] ā€“ Your pet beats its powerful wings, slowing the fall speed of both itself and the hunter for 30 seconds.

Mage

Monk

Paladin

Priest

Rogue

  • Feint duration increased to 6 seconds (was 5 seconds).
  • Ability maldraxxus rogue [Serrated Bone Spike] (Necrolord) bleed now properly benefits from critical strike chance.
  • The shield from Inv helm cloth shadowmoonclan b 01 [Cloaked in Shadows] (Conduit) is now 50% larger, lasts for 4 seconds (previously had no duration) and no longer decays while the Rogue is out of stealth.
  • Inv throwingknife 04 [Shiv] now dispels Enrage effects regardless of Poison application. Casting Shiv with Spell nature nullifydisease [Numbing Poison] decreases the casting and attack speed of the target by 25% for 5 seconds.
  • Assassination
    • Fixed an issue that allowed Ability deathwing bloodcorruption earth [Doomblade]'s (Runecarving Power) periodic damage to benefit twice on targets with increased damage taken auras.
  • Outlaw
    • Fixed an issue that allowed Outlaw Rogues to benefit from Deep Insight (Ability rogue preyontheweak [Guile Charm] Runecarving Power) after it has been removed from the Rogue.
    • Fixed an issue that prevented Shiv from benefitting from Combat Potency and Broadside (Ability rogue rollthebones [Roll the Bones]).
  • Subtlety
    • Ability rogue shurikenstorm [Shuriken Storm] (Rank 2) now also increases Shuriken Storm's chance to critically strike by 15%.
    • Spell priest divinestar shadow [Black Powder]'s damage per combo point increased by 33%.
    • Black Powder (Rank 2) now causes targets with Find Weakness to suffer an additional 40% damage as Shadow (was 50%).
    • Ability rogue masterofsubtlety [Shadow Techniques] now triggers more frequently.
    • Ability backstab [Backstab] damage increased by 20%.
    • Ability ironmaidens convulsiveshadows [Gloomblade] (Talent) damage increased by 20%.
    • Fixed an issue that prevented Serrated Bone Spike (Necrolord Ability) from benefitting from Inv knife 1h grimbatolraid d 03 [Shadow Blades].

Shaman

  • The global cooldown of Ability bastion shaman [Vesper Totem] (Kyrian Ability) is now 1 second (was 1.5 seconds) and is now consistent with the global cooldown of all other totems.
  • Vesper Totem (Kyrian Ability) now inherits 10% of the casterā€™s maximum HP for its health pool.
  • Fixed an issue that prevented Ability venthyr doorofshadows [Door of Shadows] (Venthyr Ability) from being castable while moving while under the Spell shaman spiritwalkersgrace [Spiritwalker's Grace] effect.
  • Fixed an issue that sometimes prevented Shamans from being able to use Spell shaman improvedreincarnation [Reincarnation] after Garrison greenarmor [Forgeborne Reveries] (Bonesmith Heirmir Soulbind) expired.
  • Enhancement
  • Restoration

Warlock

  • Spell shadow shadowbolt [Shadow Bolt] mana cost reduced to 1.5% base mana (was 2%).
  • Spell shadow deathpact [Dark Pact]'s (Talent) additional absorb shield has been increased by 316%.
  • Affliction
    • Spell shadow curseofsargeras [Agony] damage increased by 20%.
    • Spell shadow abominationexplosion [Corruption] damage increased by 15%.
    • Spell shadow seedofdestruction [Seed of Corruption] damage increased by 25%.
    • Ability warlock everlastingaffliction [Malefic Rapture] damage reduced by 18%.
    • Warlock summon beholder [Dark Caller] is no longer a talent and is now learned baseline at level 58.
    • Spell shadow shadowembrace [Shadow Embrace] is no longer learned at level 58 and is now a talent option on the level 45 row.
    • Shadow Embrace now lasts 16 seconds (was 12 seconds).
    • Ability warlock haunt [Haunt] (Talent) and Shadow Embrace (Talent) now also increase the damage of pets and guardians.
    • Spell nzinsanity fearofdeath [Sacrolash's Dark Strike] (Runecarving Power) has been redesigned ā€“ Corruption damage is increased by 25% (was 15%), and each time Corruption deals damage, it extends the duration of all your Curses active on the target by 2 seconds (was Corrupted targets movement speed slowed by 50%).
    • New Conduit: Spell shadow shadowbolt [Withering Bolt] ā€“ Shadow Bolt deals 10% 20% (or Drain Soul deals 5% 10%) more damage per damage-over-time effect active on your target.
    • Spell shadow unstableaffliction 3 purple [Focused Malignancy] (Conduit) effectiveness reduced by 53%.
    • Spell shadow burningspirit [Cold Embrace] (Conduit) has been removed.
    • Fixed an issue where Warlocks with Spell warlock harvestoflife [Inevitable Demise] (Talent) who are channeling Spell shadow lifedrain02 [Drain Life] against multiple enemies, and when some of the enemies die, the damage of the rest of their Drain Life would no longer benefit from the Inevitable Demise damage boost.
  • Demonology
  • Destruction
    • Ability warlock chaosbolt [Chaos Bolt] damage increased by 10%.
    • Spell fire burnout [Incinerate] mana cost reduced to 1.5% base mana (was 2%).
    • Ability warlock eradication [Eradication] (Talent) now also increases the damage of pets and guardians.
    • Spell shadow scourgebuild [Shadowburn] (Talent) damage increased by 23% and now refreshes a charge if the target dies within 5 seconds.
    • Fixed an issue that prevented Corruption from also striking the Warlock's Ability warlock baneofhavoc [Havoc] target.
    • Fixed an issue that allowed Havoc to be cast without interrupting channeled spells like Drain Life.

Warrior

    • Fixed an issue that prevented Ability ardenweald warrior [Ancient Aftershock]'s (Night Fae Ability) ground effect from hitting stealthed targets.
    • Fixed an issue that caused some classes' area-of-effect abilities to incorrectly consume Ability warrior shieldreflection [Spell Reflection].
  • Arms
  • Protection
    • Execute damage increased by 10%. This does not apply to Condemn (Venthyr Ability).

Covenants

  • New Covenant Campaign Chapters
  • Renown
    • 40 new Inv misc covenant renown [Renown] levels
    • Players who have neglected their duties with their Covenant Sanctum and find themselves behind in Renown will now have an increased chance to receive Renown as a reward from all relevant activities.

Soulbinds

  • New Soulbind Tiers
    • All existing Soulbinds now have 4 new rows: 3 new Conduit slots (1 Potency, 1 Endurance and 1 Finesse), 2 new Traits, and 1 Capper Trait.
  • Kyrian
    • Pelagos
    • Kleia
      • Ability hunter displacement [Pointed Courage]'s chance to critically strike for every nearby enemy or ally increased to 2% (was 1%), up to 6% (was 5%).
    • Forgelite Prime Mikanos
      • The amount of spells and abilities required to summon Bron with Ui sigil kyrian [Bron's Call to Action] has been reduced to 75 (was 90). Additionally, Bron's damage and healing has increased by 10%.
      • Inv misc enggizmos 05 [Soulsteel Clamps] now reduces duration of stun and incapacitate effects by 15% (was 30%).
      • Inv jewelcrafting 80 cutgem02 blue [Sparkling Driftglobe Core] cooldown increased to 1 minute (was 45 seconds) and now triggers at 30% health (was 35%).
  • Necrolord
    • Plague Deviser Marileth
    • Emeni
    • Bonesmith Heirmir
      • Garrison greenarmor [Forgeborne Reveries] now applies Soul Exhaustion to the caster when it activates, preventing Forgeborne Reveries from activating again while the debuff is active.
  • Night Fae
    • Niya
    • Dreamweaver
    • Korayn
      • Spell nature shamanrage [Hold the Line] physical damage reduction reduced to 12% (was 15%) and further reduced to 6% physical damage reduction in PvP Combat.
  • Venthyr
    • Nadjia the Mistblade
    • Theotar the Mad Duke
    • General Draven
      • Ability garrosh touch of yshaarj [Enduring Gloom] absorb value increased to 20% of maximum health (was 15%) but reduced to 10% of maximum health in PvP Combat.
      • Achievement bg killxenemies generalsroom [Hold Your Ground]'s Stamina bonus reduced by 50% in PvP Combat.
      • Ability warrior intensifyrage [Built for War] now provides 1% of a primary stat every 2 seconds (was 3 seconds) and stacks up to 5 (was 4) while you are above 80% health.
      • Fixed an issue that allowed Inv misc reforgedarchstone 01 [Service in Stone] to not deal reduced damage in PvP combat.

Conduits

  • Higher item level versions of most existing conduits can now be found in the world. The remaining conduits will be implemented in a later build.
  • Changing to a new Covenant will now refill your available Conduit Energy.

Sanctums

  • Adventures
    • New companions and adventures have been added.
    • Hovering over a unit or unit's abilities will show the targeted locations.
    • Unit tooltips are now more detailed.
    • Adventure level will now display on the adventure portrait.
    • Unit cooldowns now decrease independently after each unitā€™s turn rather than all together when the round changes.
  • Venthyr

Dungeons and Raids

  • Mythic and Mythic+ enemies auto attack damage reduced by 10%.
  • The following changes go live with Season 2 on July 6:
    • Item levels of rewards from level 60 Normal, Heroic, and Mythic dungeons have been increased by 26. Baseline rewards are now item-level 184 from Normal, 197 from Heroic, and 210 from Mythic dungeons.
    • Mythic+ dungeon rewards have had their maximum item level increased by 26 item levels, and some interim Keystone level rewards have their item level rewards adjusted.
    • Great Vault rewards have been increased by 26 item levels.
    • Heroic dungeon's enemy damage has been increased by 6% and enemy health increased by 16%.
    • Mythic dungeon's enemy damage and health has been increased by 26%.
    • Mythic+ dungeon's enemy damage has been increased by 35% and enemy health increased by 39%.
  • New Dungeon Teleports: Hero's Path: Shadowlands ā€“ Completing each Mythic+ dungeon at Level 20 on time will now grant an achievement and a teleport to the completed dungeon's entrance. The teleport has an 8 hour cooldown that resets after completing a Mythic+ dungeon.
  • Ta'hsup in the Hall of Holding in Oribos will now offer a Keystone to players who don't have a Keystone, as long as they have completed at least 1 Shadowlands dungeon on Mythic+ difficulty.
  • Ta'hsup now spawns at the end of Mythic+ dungeons that are completed before the time limit is reached. He will offer a one-time Keystone exchange to any player whose current Keystone is at or below the level of the dungeon that was recently completed on time. Keystones that are a higher level than the dungeon that was recently completed on time cannot be traded, including the Keystone that was used to start the run.
  • Mythic+ Affixes
    • The weekly affix rotation has been updated.
    • Bolstering
      • Bolster now increases maximum health by 15% (was 20%) and damage done by 20% per stack.
    • Necrotic
      • Level 61 enemies now apply Necrotic Wound on every other auto attack (was every auto attack).
    • Raging
      • Enrage now increases damage done by 75% (was 100%).
    • Storming
      • Storming whirlwinds now always moves in the same direction and its movement speed reduced by 30%.
      • Storming whirlwinds now dissipate once a target is hit.
  • De Other Side
    • Hakkar the Soulflayer
      • Hakkar's cooldowns and energy regeneration is now paused when Blood Barrier is applied and will resume once the barrier is removed.
      • Blood Barrier no longer grants Hakkar immunity to interrupts.
      • Blood Barrage is no longer interruptible and no longer has a duration. It now persists until Blood Barrier is destroyed.
    • Dealer Xy'exa
      • Arcane Lightning periodic damage reduced by 15% and jump damage reduced by 20%.
      • Arcane Vulnerability now only increases damage taken from Arcane Lightning.
  • Halls of Atonement
    • Loyal Stoneborn melee and Stone Breath damage reduced by 10%.
    • Shard of Halkias Thrash damage reduced by 20% and range increased to 60 yards (was 40 yards).
    • Depraved Obliterator's Wicked Bolt damage increased by 27%.
  • Mists of Tirna Scithe
  • The Necrotic Wake
    • Amarth
      • Health reduced by 15%.
      • Tortured Echoes damage reduced by 15% per stack.
    • Nalthor the Rimebinder
      • Zolramas Siphoner health reduced by 15%.
      • Champion's Boon duration increased to 40 seconds (was 30 seconds).
  • Plaguefall
    • Globgrog
      • Health reduced by 10%.
    • Rigged Plagueborer's that spawn during the gauntlet event now have limited spawns.
    • Rigged Plagueborer's located outside of the gauntlet event have been replaced with Wretched Plagueborer.
  • Sanguine Depths
    • Kryxis the Voracious
      • Juggernaut Rush damage reduced by 15%.
      • Essence Absorption damage reduced by 15%.
    • Executor Tarvold
      • Fleeting Manifestation's Growing Pride damage reduced by 20%.
    • Chamber Sentinel's Severing Slice now only strikes the primary target.
    • Remnant of Fury's Explosive Anger damage reduced by 25%.
    • Vestige of Doubt no longer casts Growing Mistrust.
    • Research Scribe's Explosive Vellum now detonates after 3.5 seconds (was 3 seconds).
  • Spires of Ascension
    • Ventunax
      • When the channel for Recharge completes, any active Shadowhirls will now despawn.
  • Theater of Pain

Items and Rewards

  • Shards of Domination
    • Empower your gear with Shards of Domination, a new type of powerful gem looted from the bosses lurking within Sanctum of Domination. These remnants of the Runecarver's work have long augmented the Jailer's armaments, but now you can seize them for yourself and turn the tables on the Banished One.
    • Shards exude three different types of runic magic: Blood, Frost, and Unholy. These ghastly gems can be socketed into gear with Domination sockets, enhancing your characters' damage, mitigation, or healing abilities.
    • While each individual Shard's power works anywhere, inserting three of the same type into your gear creates a Rune Word, granting you a powerful boon that increases your combat potency even further within the Maw, Torghast, and the Sanctum of Domination.
    • Each armor type has five different armor pieces that can don a Domination socket which can be looted from the raid. Defeating raid bosses can also reward you with Stygian Embers, which are used to upgrade your Shards and further enhance their potent bonuses.
    • While in PvP combat, the effectiveness of each individual Shard's power is reduced by 50%.
  • Players who are not satisfied with the selection of gear that the Great Vault has provided them with for the week can now opt to receive a token that will let them choose from a number of alternative rewards including Anima, Inv stygia [Stygia], and Inv soulash [Soul Ash]. If you decide to go down this path, seek out Ko'tul next to the Great Vault to choose your reward.
  • Clicking on the Great Vault icon on the world map now opens up the Great Vault panel.
  • Selecting the token reward in the Great Vault will now display a countdown confirmation.
  • Each shoulder can now be transmogrified separately.
  • Legion artifacts are now supported in transmogrified outfits.
  • The Trade archaeology kaldoreiwindchimes [Empyreal Ordnance] trinket now puts other on-use trinkets on a 40 second cooldown when used (was 20 seconds).
  • Inv jewelry trinketpvp 02 [Gladiator's Emblem] on-use health reduced by 30%.
  • Trade engineering [Cardboard Assassin] (Cataclysm Engineering Tinker) now shares a cooldown with potions and its stats no longer scale past level 35.
  • Some shields have returned to their original size.
  • The Inv misc emberweavecloth [Tournament Favor] toy is no longer usable in PvP instances.
  • Fixed an issue that allowed some Engineering bombs to not break Stealth when damaging players.

Pet Battles

  • New wild pets to discover and capture in Korthia.
  • Removed the cap on the amount of pets that can be owned.

Player Versus Player

  • Sinful Flame Illusion and other Season 1 rewards will no longer be available when Shadowlands Season 1 ends.
  • Season 2 PvP items now increase by 13 item levels in PvP scenarios (such as Battlegrounds, Arenas, and War Mode).
  • Upgrading PvP items now relies on your best rating of the week (was current rating).
  • PvP cloaks, necklaces, and crowd-control trinkets now appear less frequently in the Great Vault.
  • PvP staves no longer appear in the Great Vault for Shaman.
  • Repeat Arena Skirmish wins will now reward 3 Conquest (was 0).
  • There is now a Brawl scheduled every week.
  • Comp Stomp is once again a part of the Brawl schedule.
  • Players that are holding an Orb of Power in Temple of Kotmogu can no longer use Invisibility potions or cast Ability racial runningwild [Running Wild].
  • Fixed an issue that prevented players from receiving the Inv brd banner [Eye of the Storm Domination] and Achievement bg winab 5cap [The Perfect Storm] achievements while in a Rated Eye of the Storm match.
  • Fixed an issue that caused many absorption spells from soulbinds, conduits, and covenant abilities to ignore the healing reduction from Dampening and Focused/Brutal Assault.

Death Knight

Demon Hunter

  • New PvP Talent: Blood Moon (demon hunter PvP Talent) ā€“ Consume Magic now affects all enemies within 8 yards of the target, and grants 5% Leech for 5 seconds.
  • New PvP Talent: Ability demonhunter throwglaive [Chaotic Imprint] ā€“ Ability demonhunter throwglaive [Throw Glaive] now deals damage from a random school of magic, and increases the target's damage taken from the school by 10% for 20 seconds.
  • Mortal Rush (PvP Talent) has been redesigned and renamed to Ability demonhunter vengefulretreat [Mortal Dance] ā€“ Blade Dance now reduces the targets' healing received by 25% for 5 seconds.
  • Ability demonhunter imprison [Imprison] now lasts for 4 seconds in PvP combat (was 3 seconds).
  • Inv misc steelweaponchain [Detainment] (PvP Talent) now increases the duration of Imprison by 1 second (was 2 seconds) and no longer increases Imprison's cooldown.
  • Ability demonhunter brandofthehunt [Unending Hatred] (PvP Talent) now generates Fury from all damage sources (previously was just magic damage taken) and its Fury generation has been increased by 50%.
  • Havoc
    • New PvP Talent: Ability demonhunter vengefulretreat2 [Glimpse] ā€“ Vengeful Retreat provides immunity to loss of control effects, and reduces damage taken by 75% until you land.
    • New PvP Talent: Spell shadow shadesofdarkness [Isolated Prey] ā€“ Spell fire felfirenova [Chaos Nova], Ability demonhunter eyebeam [Eye Beam], and Ability demonhunter felrush [Fel Rush] gain bonuses when striking 1 target. Chaos Nova: Stun duration increased by 1 second. Eye Beam: Target takes 10% increased damage for 6 seconds. Fel Rush: Generates 35-45 Fury.
    • Ability demonhunter darkness [Cover of Darkness] has been redesigned ā€“ The radius of Darkness is increased by 4 yards and its duration is increased by 2 seconds.
    • Artifactability havocdemonhunter anguishofthedeceiver [Demonic Origins] (PvP Talent) now reduces the duration of Ability demonhunter metamorphasisdps [Metamorphosis] by 10 seconds (was 15 seconds).
    • Ability demonhunter blur [Blur] now correctly grants 50% Dodge while active in PvP combat (was granting a reduced value).
    • Ability demonhunter darkness [Darkness] now grants a 50% chance to avoid damage while in PvP Combat (was 20%).
    • Ability demonhunter eyeofleotheras [Eye of Leotheras] (PvP Talent) has been removed.
    • Ability demonhunter manabreak [Mana Break] (PvP Talent) has been removed.
    • Spell mage supernova [Mana Rift] (PvP Talent) has been removed.

Druid

  • Ability druid cyclone [High Winds] (PvP Talent) now reduces healing done in addition to its existing effect. No longer available to Guardian Druids.
  • Ability bullrush [Frenzied Regeneration] healing reduced by 15% in PvP Combat.
  • Balance
    • New PvP Talent: Ability druid owlkinfrenzy [Owlkin Adept] ā€“ Owlkin Frenzy can stack up to 2 times and reduces the cast time of your next Cyclone or Entangling Roots by 50%.
    • New PvP Talent: Ability druid cresentburn [Star Burst] ā€“ Starfall has a chance to call down collapsing star that lasts 15 seconds. Enemies that come into contact with a star cause it to burst, knocking up nearby enemies and dealing Arcane damage.
    • Ability druid protectorofthepack [Celestial Guardian] (PvP Talent) has been slightly redesigned ā€“ Bear Form reduces magic damage taken from spells by 10% and you can now cast Moonfire while in Bear Form.
    • Inv misc herb nightmarevine [Prickling Thorns] (PvP Talent) has been removed.
  • Feral
    • New PvP Talent: Artifactability feraldruid openwounds [Wicked Claws] ā€“ Infected Wounds can now stack up to 2 times, and reduces 12% of all healing received by the target per stack. Infected Wounds can now also be applied from Rip.
    • Ability druid ferociousbite [Ferocious Wound] (PvP Talent) now stacks up to 2 times (was 3).
    • Ability druid infectedwound [Infected Wounds] now lasts for 12 seconds in PvP combat (was 8 seconds).
    • Spell holy blessingofstamina [Leader of the Pack] (PvP Talent) can now proc from critical strikes with spells and it can now only occur every 8 seconds (was 6 seconds).
    • Wicked Claws (PvP Talent) now reduces healing received by 10% per stack (was 12.5% per stack).
    • Ability mount jungletiger [Savage Momentum] (PvP Talent) now reduces the cooldown of Dash by 10 seconds (was Stampeding Roar).
    • Spell druid stampedingroar cat [Freedom of the Herd] (PvP Talent) now also reduces the cooldown of Spell druid stampedingroar cat [Stampeding Roar] by 1 minute in addition to its current effect.
    • Ability druid kingofthejungle [King of the Jungle] (PvP Talent) now stacks up to 4 times and its movement speed increase can stack with other movement speed increasing effects.
    • Inv misc boilingblood [Rip and Tear] (PvP Talent) has been removed.
    • Spell nature resistnature [Regrowth] healing reduced by 15% in PvP Combat for Feral Druids.
  • Guardian
    • New PvP Talent: Inv legion faction dreamweavers [Emerald Slumber] ā€“ Embrace the Emerald Dream, causing you to enter a deep slumber. While sleeping, all of your cooldowns recover 400% faster, and allies within 40 yards are healed over 8 seconds. Direct damage taken may awaken you.
    • Ability druid protectorofthepack [Roar of the Protector] (PvP Talent) has been removed.
  • Restoration

Hunter

  • New PvP Talent: Spell nature drowsy [Tranquilizing Darts] ā€“ Interrupting or removing effects with Spell nature drowsy [Tranquilizing Shot], Ability hunter negate [Muzzle], or Inv ammo arrow 03 [Counter Shot] releases 8 darts at nearby enemies, each reducing the duration of a beneficial Magic effect by 4 seconds.
  • New PvP Talent: Ability hunter snaketrap [Chimaeral Sting] ā€“ Stings the target, dealing Nature damage and initiating a series of venoms. Each lasts 3 seconds and applies the next effect after the previous one ends. Scorpid Venom: 90% reduced movement speed. Spider Venom: Silenced. Viper Venom: 20% reduced damage and healing.
  • New PvP Talent: Ability druid kingofthejungle [Wild Kingdom] ā€“ Call in help from one of your dismissed Cunning pets for 10 seconds. Your current pet is dismissed to rest and heal 30% of maximum health.
  • Ability hunter huntingparty [Hunting Pack] (PvP Talent) now grants the entire Aspect of the Cheetah effect to allies within 15 yards (was only 3 seconds of 90% increased movement speed).
  • Ability hunter criticalshot [Scorpid Sting] (PvP Talent) has been removed.
  • Hunter pvp spidersting [Spider Sting] (PvP Talent) has been removed.
  • Ability hunter potentvenom [Viper Sting] (PvP Talent) has been removed.
  • Ability hunter steadyshot [Steady Shot] now deals 40% more damage in PvP combat (was 10% more damage).
  • Fixed an issue that allowed Spell shadow shadowworddominate [Mind Control] to prevent Spider Sting's (PvP Talent) application and effect.
  • Beast Mastery
    • New PvP Talent: Ability hunter invigeration [Kindred Beasts] ā€“ Ability hunter pet goto [Command Pet]'s unique ability cooldown reduced by 50%, and gains additional effects.
    • Ability hunter beastwithin [The Beast Within] (PvP Talent) has been redesigned ā€“ You and all allied pets within 40 yards gain 15% attack speed, and immunity to Fear and Horror effects.
    • Ability hunter invigeration [Wild Protector] (PvP Talent) has been removed.
  • Marksmanship

Mage

  • Spell arcane arcane02 [Kleptomania] (PvP Talent) is now Arcane only.
  • Spell arcane rune [Dampened Magic] (PvP Talent) has been removed.
  • Arcane
    • New PvP Talent: Ability mage arcanosphere [Arcanosphere] ā€“ Builds a sphere of Arcane energy, gaining power over 4 seconds. Upon release, the sphere passes through any barriers, knocking enemies back and dealing Arcane damage.
    • Spell arcane blast [Arcane Blast] now deals 20% more damage in PvP combat.
    • Fixed an issue that prevented the Ability revendreth mage [Mirrors of Torment] (Venthyr Ability) Clearcasting proc from functioning with Spell frost manaburn [Arcane Empowerment] (PvP Talent).
  • Fire
    • New PvP Talent: Ability mage scorchedearth [Ring of Fire] ā€“ Summons a Ring of Fire for 8 seconds at the target location. Enemies entering the ring burn for 24% of their total health over 6 seconds.
    • Inv trinket firelands 02 [Controlled Burn] (PvP Talent) has been redesigned ā€“ Ignite deals 100% more damage while Spell fire sealoffire [Combustion] is not active.
    • Ability mage worldinflames [World in Flames] (PvP Talent) now causes Spell fire selfdestruct [Flamestrike] to reduce the cast time of Flamestrike by 50% (was 1.25 seconds) and increases its damage by 30% for 3 seconds (was 20% permanently).
  • Frost
    • New PvP Talent: Ability mage icewall [Ice Wall] ā€“ Conjures an Ice Wall 30 yards long that obstructs line of sight. The wall has 40% of your maximum health and lasts up to 15 seconds.
    • Spell frost frostbolt02 [Frostbolt] now deals 100% more damage in PvP combat (was 15%).
    • Inv misc frostemblem 01 [Deep Shatter] (PvP Talent) now increases the damage of Frostbolt by 75% on Frozen targets (was 150%).
    • Spell frost glacier [Burst of Cold] (PvP Talent) now increases the damage of Spell frost glacier [Cone of Cold] by 600% (was 400%).

Monk

  • Brewmaster
    • New PvP Talent: Ability monk clashingoxcharge [Rodeo] ā€“ Every 7 seconds while Ability monk clashingoxcharge [Clash] is off cooldown, your next Clash can be reactivated immediately to wildly Clash an additional enemy. This effect can stack up to 3 times.
    • New PvP Talent: Spell monk nimblebrew [Nimble Brew] ā€“ Douse allies in the targeted area with Nimble Brew, preventing the next full loss of control effect within 8 seconds.
    • Spell monk nimblebrew [Craft: Nimble Brew] (PvP Talent) has been removed.
  • Mistweaver
    • New PvP Talent: Spell monk revival [Peaceweaver] ā€“ Revival's cooldown is reduced by 50%, and provides immunity to magical damage and harmful effects for 2 seconds.
    • New PvP Talent: Ability monk dematerialize [Dematerialize] ā€“ Demateralize into mist while stunned, reducing damage taken by 40%, reforming over 3 seconds.
    • New PvP Talent: Ability monk thunderfocustea [Thunderous Focus Tea] ā€“ Thunder Focus Tea can now additionally cause Crackling Jade Lightning's knockback immediately, or cause Essence Font to increase your movement speed by 70% and provide immunity to movement impairing effects.
    • Ability monk counteractmagic [Counteract Magic] (PvP Talent) has been redesigned ā€“ Each hostile Magic effect removed from a target increases the healing they receive from you by 2% for 10 seconds, stacking up to 10 times.
    • Ability monk uplift [Refreshing Breeze] (PvP Talent) has been redesigned ā€“ Healing done by Ability monk soothingmists [Soothing Mist] increases the healing of the next Ability monk expelharm [Expel Harm] on the target during the channel, and causes it to dispel 1 Magic, Poison, or Disease effect.
    • Monk ability transcendence [Eminence] (PvP Talent) has been redesigned ā€“ Spell shaman spectraltransformation [Transcendence: Transfer] can now be cast while stunned and its cooldown is decreased by 15 seconds if it is cast while not stunned.
    • Ability monk domeofmist [Chrysalis] (PvP Talent) cooldown reduction for Life Cocoon reduced to 30 seconds (was 40 seconds).
    • Ability monk surgingmist [Surging Mist] (PvP Talent) has been removed.
    • Fixed an issue that caused Eminence (PvP Talent) to not reduce the cooldown of Spell shaman spectraltransformation [Transcendence: Transfer].

Paladin

  • Spell holy fanaticism [Luminescence] (PvP Talent) has been redesigned ā€“ When healed by an ally, allies within your Aura gain 5% increased damage and healing for 5 seconds.
  • Ability paladin judgementofthepure [Judgments of the Pure] (PvP Talent) is now available to all specializations (was Protection only) and has been redesigned ā€“ Casting Judgement on an enemy cleanses 1 Poison, Disease, and Magic effect that they applied on allies within your Aura.
  • Holy
    • Spell holy surgeoflight [Holy Light] healing increased by 20% in PvP combat.
    • Darkest Before the Dawn (PvP Talent) healing bonus per stack increased to 20%, stacking up to 5 times (was 10%, stacking up to 10 times).
    • Spell holy heal [Divine Favor] (PvP Talent) healing bonus of next Holy Light reduced to 50% (was 100%).
    • Spell holy lightsgrace [Light's Grace] (PvP Talent) damage reduction granted to the target of your Holy Light is now 15% for 5 seconds and no longer stacks (was 5% damage reduction for 8 seconds, stacking 3 times) and now increases Flash of Light healing by 25% (was increases Holy Light healing by 50%).
  • Protection
  • Retribution
    • Ability paladin longarmofthelaw [Jurisdiction] (PvP Talent) now increases the range of Blade of Justice by 10 yards and the radius of Divine Storm by 4 yards, in addition to its current effect.
    • Spell holy blessingofstrength [Aura of Reckoning] (PvP Talent) damage bonus for the next auto-attack reduced to 200% (was 250%) and the Paladin now gains 1 additional stack if the Paladin is the victim of the critical strike (was 2 additional stacks).
    • Spell holy crusade [Ultimate Retribution] (PvP Talent) has been redesigned ā€“ Mark an enemy player for retribution after they kill an ally within your Retribution Aura. If the marked enemy is slain within 8 seconds, cast Redemption on the fallen ally.
    • Ability paladin judgementred [Lawbringer] (PvP Talent) has been slightly redesigned ā€“ Damage increased to 10% of max health and the debuff duration increased to 1 minute, but no longer deals its damage to the primary target of your Judgement (was 5% of max health and the debuff lasted 45 seconds, and could be repeated on the same target to deal the bonus damage to that target).
    • Spell holy retributionaura [Vengeance Aura] (PvP Talent) has been slightly redesigned ā€“ Critical strike chance bonus per stack increased to 6%, stacking up to 2 times, and no longer grants increased Holy damage (was 3% Holy damage and critical strike chance per stack, stacking up to 4 times).
    • Spell holy blessedresillience [Final Reckoning] (Talent) holy damage taken increase is now reduced by 50% in PvP Combat (was reduced by 40%).
    • Ability paladin infusionoflight [Healing Hands] (Talent) increase to Inv helmet 96 [Word of Glory] healing reduced to 50% effectiveness in PvP Combat (was 70%).
    • Cleansing Light (PvP Talent) has been removed.

Priest

  • New PvP Talent: Spell arcane massdispel [Improved Mass Dispel] ā€“ Spell arcane massdispel [Mass Dispel]'s cooldown is reduced to 15 seconds and its cast time is reduced by 1 second.
  • Ability priest thoughtsteal01 [Thoughtsteal]'s (PvP Talent) "Confused" spell that players are afflicted with after being Thoughtstolen is now a 20 second cooldown to indicate the duration of the lockout.
  • Discipline
    • New PvP Talent: Inner Light and Darkness ā€“ Inner Light: Healing spells cost 15% less mana. Inner Darkness: Spell damage and Atonement healing increased by 10%. Activate to swap from one effect to the other, incurring a 12 second cooldown.
    • Searing Light (PvP Talent) renamed to Spell holy searinglight [Blaze of Light] and has been redesigned ā€“ Increases the damage of Smite and Penance by 15%, and Penance increases or decreases your target's movement speed by 40% for 2 seconds (was Smite damage increased by 15%, and reduced the cooldown of Penance by 1 second).
    • Spell priest power word [Ultimate Radiance] (PvP Talent) healing increased by 150% (was 250%).
    • Spell priest burningwill [Trinity] (PvP Talent) no longer increases Atonements damage to healing transfer by 20% and the critical strike chance of Smite, Penance and Shadowfiend has been increased to 30% (was 25%).
    • Ability priest atonement [Atonement]'s damage to healing transfer has been increased by 20% in PvP combat.
    • Spell holy holyguidance [Sins of the Many] (Talent) damage bonus is no longer reduced in PvP Combat (was reduced by 66%).
  • Holy
    • Spell holy prayerofmendingtga [Cardinal Mending] (PvP Talent) has been redesigned ā€“ Increases the healing of Prayer of Mending by 50% and its jump range by 10 yards.
    • Holy Word: Concentration has been renamed to Spell holy impholyconcentration [Sanctified Ground] and has been slightly redesigned ā€“ Spell holy divineprovidence [Holy Word: Sanctify] now causes its current effect, duration has been reduced to 5 seconds (was 8 seconds) and its radius has been increased to 10 yards (from 8 yards).
    • Spell holy persuitofjustice [Miracle Worker] (PvP Talent) Holy Word: Serenity cooldown reduced by 20% (was 25%).
    • Spell holy heal [Greater Heal] (PvP Talent) cooldown decreased to 12 seconds (was 15 seconds) and now ignores healing reduction effects.
    • Ability priest angelicfeather [Divine Ascension] (PvP Talent) now increases the range of your spells by 50% while you are in flight.
    • Spell magic lesserinvisibilty [Greater Fade] (PvP Talent) duration reduced to 3 seconds (was 4 seconds).
    • Spell holy flashheal [Flash Heal] healing increased by 15% in PvP combat.
    • Inv enchant essenceeternallarge [Spirit of the Redeemer] (PvP Talent) cooldown reduced to 2 minutes (was 3 minutes).
    • Fixed an issue that prevented some Holy spells from not benefiting from increased cast range while Divine Ascension (PvP Talent) was active.
  • Shadow
    • New PvP Talent: Achievement boss generalvezax 01 [Megalomania] ā€“ Gain the Achievement boss generalvezax 01 [Surrender to Madness] talent. When Surrender to Madness would kill you, you are instead reduced to 35% of your max health. If you already have this talent, you may select another in the same row.
    • New PvP Talent: Inv datacrystal02 [Void Volley] ā€“ Upon entering Voidform, send a slow-moving bolt of Shadow energy at a random location every 0.5 second for 3 seconds, dealing Shadow damage to all targets within 8 yards and causing them to flee in horror for 3 seconds.
    • Psyfiend (PvP Talent) now spawns with 10% of the Priest's maximum health (was 10 health).
    • Greater Fade (PvP Talent) duration reduced to 3 seconds (was 4 seconds).
    • Spell shadow devouringplague [Lasting Plague] (PvP Talent) has been removed.
    • Spell paladin divinecircle [Measured Contemplation] (Runecarving Power) now increases the healing of your next Flash Heal or Spell shadow shadowmend [Shadow Mend] by 40% per stack in PvP Combat (was 50%) for Shadow Priests.
    • Mana regeneration reduced by 10% in PvP Combat.

Rogue

  • Inv weapon shortblade 25 [Mark of the Master Assassin] (Runecarving Power) duration has been reduced by 40% in PvP combat.
  • Ability rogue dismantle [Dismantle] (PvP Talent) is now available to all specializations (was Outlaw only).
  • Ability rogue tricksofthetrade [Thick as Thieves] (PvP Talent) is now available to all specializations (was Outlaw only) and now increases the targets damage by 15% (was 10%), but no longer increases the Rogue's damage (was 10%).
  • Ability rogue sprint blue [Maneuverability] (PvP Talent) now removes all roots when activated in addition to its current effect.
  • Ability rogue honoramongstthieves [Honor Among Thieves] (PvP Talent) has been removed.
  • Assassination
  • Outlaw
    • New PvP Talent: Inv pet butterfly orange [Float Like a Butterfly] ā€“ Ability rogue restlessblades [Restless Blades] now also reduces the remaining cooldown of Spell shadow shadowward [Evasion] and Ability rogue feint [Feint].
    • New PvP Talent: Ability rogue imrovedrecuperate [Enduring Brawler] ā€“ Every 3 seconds you remain in combat, gain 1% Stamina and chance for Sinister Strike to hit an additional time. Lose 1 stack each second while out of combat. Max 20 stacks.
    • Ability rogue kidneyshot [Control is King] (PvP Talent) has been redesigned ā€“ Cheap Shot grants Slice and Dice for 15 seconds and Kidney Shot restores 15 Energy per Combo Point spent.
    • Inv drink 33 bloodredale [Drink Up Me Hearties] (PvP Talent) has been redesigned ā€“ Crimson Vial restores 5% additional maximum health and grants 60% of it healing to allies within 15 yards.
    • Ability warrior punishingblow [Blade Flurry] damage transferred from single target attacks increased by 50% in PvP combat.
    • Ships ability boardingpartyalliance [Boarding Party] (PvP Talent) radius increased to 15 yards (was 10 yards) and duration increased to 6 seconds (was 5 seconds).
    • Inv misc coin 02 [Take Your Cut] (PvP Talent) radius increased to 15 yards (was 8 yards).
    • Rogue dirtytricks [Cheap Tricks] (PvP Talent) has ben removed.
    • Inv misc coin 04 [Plunder Armor] (PvP Talent) has been removed.
    • Spell shadow ritualofsacrifice [Sinister Strike] now deals 20% more damage in PvP Combat (was 10% more damage).
    • Inv weapon rifle 01 [Between the Eyes] (Rank 2) critical damage bonus is now reduced by 25% in PvP Combat (was 50% reduction).
    • Fixed an issue that was causing Control is King (PvP Talent) to remove enemies' Stealth effects.
  • Subtlety
    • New PvP Talent: Ability rogue distract [Distracting Mirage] ā€“ Ability rogue distract [Distract] slows affected enemies by 30% and creates a Mirage that follows an enemy for 8 seconds. Reactivate Distract to teleport to your Mirage's location.
    • Inv letter 17 [Thief's Bargain] (PvP Talent) has been redesigned ā€“ Shadow Blades, Vanish, and Feint have 33% reduced cooldowns, but you deal 10% less damage for 6 seconds after using each ability.
    • Rogue shadow reflection [Shadowy Duel] (PvP Talent) duration reduced to 5 seconds (was 6 seconds).
    • Ability rogue shadowstep [Silhouette] (PvP Talent) cooldown reduction for Shadowstep increased to 67% (was 50%).
    • Spell ice lament [Cold Blood] (PvP Talent) has been removed.
    • Ability rogue smoke [Smoke Bomb] (PvP Talent) cooldown reduced to 2 minutes (was 3 minutes) for Subtlety Rogues only.
    • Fixed an issue that allowed Shadowy Duel's (PvP Talent) application to be incorrectly prevented.

Shaman

  • New PvP Talent: Ability shaman fortifyingwaters [Unleash Shield] ā€“ Consumes your active Elemental Shield, unleashing it on your target: Lightning Shield: Knocks them away. Earth Shield: Roots them in place for 3 seconds. Water Shield: Summons a whirlpool for 6 seconds, reducing damage and healing by 40% while they stand within it.
  • Spell nature regeneration 02 [Purifying Waters] (PvP Talent) has been removed.
  • Elemental
    • New PvP Talent: Spell shaman stormtotem [Static Field Totem] ā€“ Summons a totem with 10% of your health at the target location for 6 seconds that forms a circuit of electricity that enemies cannot pass through.
    • New PvP Talent: Spell nature elementalabsorption [Seasoned Winds] ā€“ Interrupting a spell with Wind Shear decreases your damage taken from that spell school by 15% for 12 seconds.
    • Spell shaman lavaflow [Control of Lava] (PvP Talent) has been redesigned ā€“ Spell fire flameshock [Flame Shock]'s periodic damage occurs 15% faster. If Flame Shock is dispelled, a volcanic eruption wells up beneath the dispeller, exploding for Fire damage and knocking them into the air.
    • Spell shaman maelstromweapon [Elemental Attunement] (PvP Talent) has been removed.
  • Enhancement
    • New PvP Talent: Static Field Totem ā€“ Summons a totem with 10% of your health at the target location for 6 seconds that forms a circuit of electricity that enemies cannot pass through.
    • New PvP Talent: Seasoned Winds ā€“ Interrupting a spell with Wind Shear decreases your damage taken from that spell school by 15% for 12 seconds.
    • Fixed an issue that was causing Ability thunderking balllightning [Ride the Lightning] (PvP Talent) to incorrectly target enemies that were crowd-controlled.
    • Spell nature healingway [Healing Surge] healing reduced by 20% in PvP Combat for Enhancement Shamans.
  • Restoration
    • New PvP Talent: Ability shaman healingtide [Living Tide] ā€“ Healing Tide Totem's cooldown is reduced by 1.5 minutes and it heals for 100% more each time it pulses.
    • Spell nature giftofthewaterspirit [Healing Rain] healing increased by 20% in PvP Combat.
    • Spell shaman spiritlink [Spirit Link] (PvP Talent) has been removed.

Warlock

  • New PvP Talent: Ability warlock voidzone [Shadow Rift]ā€“ Conjure a Shadow Rift at the target location lasting 2 seconds. Enemy players within the rift when it expires are teleported to your Demonic Circle.
  • 70 inscription vantus rune suramar [Casting Circle] (PvP Talent) radius increased to 5 yards (was 3 yards), lasts 12 seconds (was 8 seconds) and now spawns directly underneath the warlock.
  • Fixed an issue that prevented Spell shadow unstableaffliction 3 [Unstable Affliction] from contributing towards Warlock siphonlife [Soul Leech] absorb when Spell shadow unstableaffliction 3 purple [Rampant Afflictions] (PvP Talent) was selected.
  • Affliction
  • Demonology
    • New PvP Talent: Ability felshieldemitter [Fel Obelisk] ā€“ Summon a Fel Obelisk with 5% of your maximum health. Empowers you and your minions within 40 yards, increasing attack speed by 20% and reducing the cast time of spells by 20% for 15 seconds.
    • Achievement boss hellfire fellord [Call Fel Lord] (PvP Talent) now deals 200% of the caster's Spell Power per swing (was 5% of target's maximum health). Cooldown of the ability increased to 2 minutes (was 1.5 minutes).
    • Spell fire elementaldevastation [Singe Magic] (PvP Talent) has been removed.
  • Destruction
    • New PvP Talent: Ability felarakkoa feldetonation green [Bonds of Fel]ā€“ Encircle enemy players with Bonds of Fel, snaring them by 50% for 6 seconds. If any target leaves the 8 yard radius, deals Fire damage, split amongst all nearby enemies.
    • Ability warlock chaosbolt [Chaos Bolt] now deals 40% more damage in PvP combat (was 15%).
    • Ability warlock chaosbolt [Focused Chaos] (PvP Talent) has been removed

Warrior

  • New PvP Talent: Ability warrior warbringer [Warbringer] ā€“ Ability warrior charge [Charge] roots enemies for 2 seconds and emanates a shockwave past the target, rooting enemies in a 10 yard cone.
  • Ability warrior shatteringthrow [Demolition] (PvP Talent) now increases Shattering Throw's damage to absorb shields by an additional 500%.
  • Ability warrior intervene [Overwatch] (PvP Talent) has been removed.
  • Fury
    • Ability warrior deepcuts [Slaughterhouse] (PvP Talent) has been redesigned ā€“ Your Rampage damage reduces the healing the target receives by 15% for 5 seconds, stacking up to 4 times.

Professions

Runecarving

  • Runecarving Vessel recipes can now be upgraded to higher item levels via a new Optional Reagent slot and Optional Reagents that can be accessed by uncovering the secrets of Korthia. Players can use these more powerful Runecarving Vessels to upgrade their existing legendary gear, or to create new ones.
  • A new legendary currency ā€“ Inv misc supersoulash [Soul Cinders], is now available from completing Torghast Layers 9ā€“12, the Tormentors of Torghast event, and from Maw Assaults. It can be used to upgrade Legendaries to higher item levels using the new Runecarving Vessels.
  • New Runecarving Powers that empower each classes' Covenant Ability have been added.
  • Some existing Runecarving powers have been updated. See the Classes sections for details.
  • Added an additional Rune Vessel armor slot as an option for several Runecarving Powers.
  • Newly created Helm, Neck, Bracer, Belt and Ring Runecarving armor pieces will now always be created with a socket.

The Maw

Torghast, Tower of the Damned

  • The total number of floors per run is now 5 (was 6).
  • The Tarragrue will now be terrorizing players in the Sanctum of Domination and as such, there is no longer a death counter barrier for continuing your run.
  • Bosses no longer regenerate health after they have defeated you.
  • New Scoring System and Perks
    • You are now scored based on performance after successfully completing a run. At the end of the run, your score will be ranked and you will be awarded with Spell broker orb [Tower Knowledge], which can be spent at The Box of Many Things to acquire permanent Perks and grow stronger, which will allow you to combat the enemies in Torghast even quicker.
    • Save souls and defeat the Jailer's forces to become Anima Empowered, allowing you to more effectively crush your foes through a variety of combat and score bonuses.
  • New Layers
    • Four new and more challenging Layers have been introduced, Layers 9ā€“12.
    • Layers are now unlocked by reaching a specific rating in the previous Layer's run.
  • New Bonus Floor: Adamant Vaults
    • Brave adventurers who make their way through Layers 9ā€“12 efficiently will now be given the option to enter the Adamant Vaults, a new set of floors in Torghast. There they will be challenged against the new creatures and traps that lie within for a chance at even greater rewards.
  • Torments
    • Starting at Layer 4, Torments are applied to increase the challenge of the run.
    • Torments are displayed on the HUD and provide an additional challenge to overcome.
    • Torments are selected per wing per day.
    • The existing Torments are no longer applied.
  • Blessings
    • Through Tower Knowledge, you can unlock Blessings that will provide bonuses to your run.
    • Like Torments, Blessings are selected per wing per day.
  • Soul Ash
    • The amount of Inv soulash [Soul Ash] that is awarded for the first completed run of the week for any given Torghast Wing and Layer has been increased.
    • Repeat runs of previously completed Torghast Wings and Layers will now award partial Soul Ash.
    • Players that have unlocked Layer 9 of Torghast will now be able to transfer Soul Ash at a slight loss to another character on their account by seeking out Bonesmith Heirmir in Korthia.

User Interface

  • New features: Text-to-Speech in chat, Voice Transcription, and Speak for Me.
  • Quest pane background can now be disabled for a stronger contrast by selecting Quest Text Contrast option in the Accessibility menu.
  • Color Blindness options are now in their own section and separated from the main Accessibility menu.
  • Specular Lighting can now be adjusted with a command:
    • In chat, enter command ā€œ/console specular [multiplier]ā€ with the point multiplier between 0.0 and 1.0. Multiplier 0.5 will partially allows the specular effect.
  • Randomize Appearance button now added to the Barbershop.
  • The Auction House level filter will now work with Battle Pets.
  • The Item Upgrade window now displays future ranks of the item.
  • Newcomer Chat now displays newcomer and guide icons in the Chat Channels pane.
  • Achievement toasts now support two lines of text.
  • There is now a detailed warning if Projected Textures or Particle Density are disabled.
  • There is now a reconnect button on the login screen to relog back into the same account after disconnecting.
  • If a premade group fills up, it will now display ā€œFullā€ instead of ā€œDeclinedā€ to all of the pending applicants.
  • Groups in the Custom category are now labeled and sorted by War Mode status.
  • Silenced players cannot search or apply to active groups.
  • A group will automatically delist and cannot create a Group Finder listing if there is a silenced player in the group.

WoW Companion App

  • Added additional information to Adventure detail dialogs.
  • Improved adventurers' ability cooldown timings.
  • Clarified some adventurers' targeting indicators.
  • Added indicator for Maw Assaults.
  • Added indicator to character selection screen when that character has missions ready to collect.
  • Improved support for multiple accounts. This may require some users to accept additional device permissions.
  • Improved news article performance on lower-end devices.
  • Improved clarity for communicating locked content vs. waiting on data from the server.