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For lore of the class, see priest. For lore of the class with this specific race, see Priest races#Blood elf priests and Priest races#High elf priests.
Race High elf, Blood elf
Faction Human Alliance
Hit points 290
Hit point regeneration Always
Hit point regeneration rate 0.25 HP/sec.
Mana 200 (Initial 75)
Mana Regeneration rate 0.72 Mana/sec.
Unit Classified As Ground
Level 2
Gold 135 Gold
Lumber 10 Lumber
Food 2 Food
Produced at Arcane Sanctum
Build time 28 sec.
Attacking priority 7
Hotkey P
Weapon(s) Priest's Staff
Normal attack 8-9 (8.5 avg)
Can attack Ground, Structure, Debris, Air, Item, Ward
Range 60
Attack type Magic
Cooldown 2.00 sec.
Weapon type Missile
Armor Type Flesh
Defense Type Unarmored
Armor 0
Day Sight 140
Night Sight 80
Movement Speed Average (270)
Sound Set Priest
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

The Priest, a holy field medic, these padres roam the battlefield curing the wounds of fallen comrades.[1]


Priests can be a very important part of a Human army. While Healing and Dispel can be very useful many prefer Priests for their Inner Fire ability. Inner Fire can be an alternative to Orc Shaman Bloodlust and especially useful in team games. Healing can help return units to full health saving you the cost of replacing them. Dispel Magic is useful for countering powerful spells such as Bloodlust and Slow. Dispel Magic is also useful against Skeleton and other summoned units.

Remember to research Adept and Master Training. Besides just giving extra spells these upgrades also increase mana capacity and mana regeneration which is exactly what you want on spell-casting units.

Spells and abilities[]

Heal (Autocast)[]

Heals a target friendly non-mechanical wounded unit for 25 hit points.
Cooldown Mana Cost Range Allowed Targets Effect
1.1 sec. 5 25 Air, Ground, Friend, Vulnerable, Invulnerable, Self, Organic, Non-Ancient, Neutral Heals 25 HP

Any friendly unit within acquisition range of the Priest will be automatically healed. The auto-healing function does not work when the Priest is in Hold Position.

Dispel Magic[]

Removes all buffs from units in a target area. Deals 200 damage to summoned units.
Cooldown Mana Cost Range Allowed Targets Area of Effect Effect Requirements
5 sec. 75 70 Air, Ground, Ward, Tree 20 Removes all spells, 200 damage to summoned units Priest Adept Training

Dispel Magic has many different uses such as removing buffs and de-buffs. Dispel Magic is also useful for damaging summoned units.

Inner Fire (Autocast)[]

Increases a target friendly unit's damage by 10% and armor by 5.
Duration Cooldown Mana Cost Range Allowed Targets Effect Requirements
60 sec. 1 sec. 35 50 Air, Ground, Friend, Neutral, Self Damage +10%, Armor +5 Priest Master Training

Inner Fire is a very powerful spell since it both increases damage and armor. On Knights, it can make them very difficult to kill. Inner Fire is especially useful in team games where many allied units can be buffed with Inner Fire. Inner Fire can be a good alternative to Bloodlust.


Priest Adept Training
Increases mana capacity by 100, mana regeneration rate by 30%, hit points by 40, and gives Priests the ability to cast Dispel Magic
Research Cost Researched At Requirements Upgrade Time Effect
100 WC3gold 50 WC3lumber Arcane Sanctum None 60 sec. Hit Points: 330
Mana: 300 (Initial 112.5)
Mana Regen Rate: 1.04 Mana/sec.
Spell Learned: Dispel Magic
Priest Master Training
Further increases mana capacity by 100, mana regeneration rate by 30%, hit points by 40, and gives him the ability to cast Inner Fire.
Research Cost Researched At Requirements Upgrade Time Effect
100 WC3gold 150 WC3lumber Arcane Sanctum Priest Adept Training, Castle 75 sec. Hit Points: 370
Mana: 400 (Initial 150)
Mana Regen Rate: 1.36 Mana/sec.
Spell Learned: Inner Fire
Gives the ability to carry up to two items. Items carried by the unit will be dropped upon death.
Units can not use or gain benefits of items that they carry.
Research Cost Researched At Requires Upgrade Time
50 Gold 25 Lumber Townhall-type Structure Player-built Shop 20 sec.

Manual description[]

Despite the high elves' official departure from the Alliance, some elves still remain true to their former human and dwarven allies. The altruistic priests of Quel'Thalas refused to abandon their roles as healers and agreed to remain in Lordaeron despite the edicts from their reclusive masters in Silvermoon. The high elven priests use their Light-given powers to heal the wounded and bolster the spirits of Lordaeron's fighting elite.[2]

World Editor description[]

Supporting spellcaster. Can initially cast Heal, which increases the life of wounded units. Can also learn Dispel Magic and Inner Fire.




Patch changes[]

  • WC3tFT-logo Patch 1.10 (2003-07-03):
    • The Frozen Throne
      • Priest heal effect increased to 25 hit points per cast, up from 20; Priest heal mana cost increased to 5 from 4.
  • WC3RoC-logo Patch 1.06 (2003-06-03):
    • Most spellcasters (Sorceress, Priest, Shaman, Witch Doctor, Necromancer, Banshee, Druid of the Talon) have been re-balanced. In general, units with piercing damage rip up spellcasters, while basic melee units, such as Ghouls or Footmen, are weak against spellcasters. The specific changes to the units in question are:
      • They have a new armor type, unarmored, which takes bonus damage from siege and piercing attacks.
      • They also have a new damage type, magic, which does reduced damage to fortified and hero armor, but does bonus damage against medium armor.
      • They had their damage adjusted, typically downwards.
      • They no longer gain damage as they go up in level, and gain less hitpoints as they go up in level (but start with more hitpoints when initially built)
      • Many autocast buffs and debuff costs reduced.
      • Casters, including Dryads, have had their mana regeneration rates boosted by 30%.
    • Inner Fire cost increased to 35, from 25.
  • WC3RoC-logo Patch 1.01 (2002-07-05): Inner Fire cooldown increased to 1 from 0.


External links[]