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Fires whenever the player accepts a quest.
QUEST_ACCEPTED: [questLogIndex,] questId
Payload[]
- questLogIndex
- number - Classic only. Index of the quest in the quest log. You may pass this to GetQuestLogTitle() for information about the accepted quest.
- questID
- number - QuestID of the accepted quest.
Patch changes[]
Patch 9.0.1 (2020-10-13): First payload removed, now only returns the questId.[1]
References[]
- ^ 2020-10-13, QuestMapFrame.lua, version 9.0.1.36230, near line 169, archived at Townlong-Yak