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Fires when a quest that can be auto-completed is completed.
QUEST_AUTOCOMPLETE: questId
Payload[]
- questId
- number
Details[]
- Quests eligible for auto-completion do not need to be handed in to a specific NPC; instead, the player can complete the quest, receive the rewards, and remove it from their quest log anywhere in the world.
- Use ShowQuestComplete in conjunction with GetQuestLogIndexByID to display the quest completion dialog, allowing use of GetQuestReward after QUEST_COMPLETE has fired.
Patch changes[]
Patch 4.0.1 (2010-10-12): Added.