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Seems to fire each time the objectives of the quest with the supplied questID update, i.e. whenever a partial objective has been accomplished: killing a mob, looting a quest item etc.
QUEST_WATCH_UPDATE: questID
Payload[]
- questID
- number
Details[]
- UNIT_QUEST_LOG_CHANGED and QUEST_LOG_UPDATE both also seem to fire consistently – in that order – after each QUEST_WATCH_UPDATE.
Patch changes[]
Patch 9.0.1 (2020-10-13): Added questID param.
Patch 1.12.0 (2006-08-22): Added.
