Automated updating of API pages at this location, to reflect patch changes, has ceased from 10.1.7 onwards. |
Fired when a player confirms ready status.
READY_CHECK_CONFIRM: unitTarget, isReady
Payload[]
- unitTarget
- string : UnitId - The unit in raidN, partyN format. Fires twice if the confirming player is in your raid sub-group.
- isReady
- boolean