Core races | |||
Allied races | |||
Racial traits, commonly referred to as racials, are special abilities or powers granted to a player character based on race. These traits come in both active and passive forms. Each race has at least 3 traits (several passive and at least one active trait per race) known by all characters of that race at the time of creation.
Racials represent the main gameplay difference between races, and aside from faction choice, the main non-cosmetic basis to choose between races.
Table[]
Removed racial traits[]
- [Axe Specialization] (Removed in )
- [Crack Shot] (Removed in )
- [Dead Eye] (Removed in )
- [Mace Specialization] (Removed in )
- [Shortblade Specialization] (Removed in )
- [Sword Specialization] (Removed in )
- [Bow Specialization] (Removed in )
- [Gun Specialization] (Removed in )
- [Throwing Specialization] (Removed in )
- [Underwater Breathing] (Removed in )
- [Find Treasure] (Removed in )
- [Magic Resistance] (Removed in )
- [Perception] (Removed in )
- Priest racial abilities (Removed in )
- [Mana Tap] (Removed in )
Only available in test versions of the game:
- [Vulpera Survival Kit] (in patch 8.3.0 PTR)
- [Plainsrunning] (beta stages of World of Warcraft)
- A "bull rush" attack was planned for tauren early on in World of Warcraft's development.[1]
References[]
- ^ Josh Horst & Ryan O'Donnell 2003-12-15. GameSpy: World of Warcraft Gen Con 2003 preview. GameSpy. Archived from the original on 2015-09-07.