Reanimates a nearby corpse, summoning a zombie for 20 sec that slowly moves towards your target.
If your zombie reaches its target, it explodes after 3.0 sec. The explosion stuns all enemies within 8 yards for 3 sec and deals 10% of their health in Shadow damage.
Reanimation is an Unholy death knight PvP talent. When used, it summons a homing, exploding zombie about 20 yards away from the target in a random direction.
Notes[]
Despite what the tooltip says, no corpse is required to use this spell.
If a target is within 20 yards of an obstacle (such as a wall), any zombies that spawn in that obstacle's direction will spawn in front of it, so that it doesn't come between them and the target. As a result, if a target is standing directly against an obstacle, summoned zombies have a chance of spawning on top of them and exploding almost immediately.
Patch changes[]
Patch 10.1.5 (2023-07-11): Now deals 10% of the enemy's maximum health (was 15%).
Redesigned – Reanimates a nearby corpse, summoning a zombie for 20 seconds that slowly moves towards your target. If your zombie reaches its target, it explodes after 3 seconds. The explosion stuns all enemies within 8 yards for 3 seconds and deals 20% of their health in Shadow damage. Reanimation now costs 30 Runic Power (was 1 Rune) and now has a 12 second cooldown with 2 charges.
The zombie summoned by Reanimation is no longer targetable or killable.
Old: Reanimates a nearby corpse, summoning a zombie with 5 health for 20 sec to slowly move towards your target. If it reaches your target, it explodes stunning all enemies within 6.5 yards for 3 sec and dealing 10% of enemies health in Shadow damage.
Patch 9.0.1 (2020-10-13): Now requires level 20 (was 57).
Hotfix (2018-12-12): Fixed an issue that caused the zombie summoned by Reanimation to have more than 5 health.
Hotfix (2018-07-27): Reanimation's explosion should now be more responsive when striking moving targets.