The warrior will cause critical hits with most attacks and will be immune to Fear effects for the next 15 sec, but all damage taken is increased by 20%.
Note that even a 100% chance to score a critical hit does not mean that all attacks will hit your enemy, or even be critical hits. An attack made under Recklessness will still have the same chance to result in a miss, dodge, parry, or glancing blow as the same attack made without Recklessness; see the Attack table article.
Now available to only Fury and Arms warriors. Now requires Battle Stance.
Now increases critical strike chance by 15% (down from 30%) and increases critical strike damage by 10% (up from 0%).
Icon changed. Previously was .
Patch 5.2.0 (2013-03-05):Chance reduced from 50% to 30%.
Patch 5.0.4 (2012-08-28): No longer increases damage taken.
Patch 4.2.0 (2011-06-28): Stance requirement removed. However Recklessness and [Deadly Calm] can no longer be used at the same time. One cannot be used while the other is active, but using one does not put the other on its full cooldown.
Patch 4.0.6 (2011-02-08): Now increases special critical strike chance by 50%, down from 100%, but lasts the full 12 seconds instead of allowing only 3 charges.
Patch 3.0.2 (2008-10-14): Recklessness now increases the critical hit chance of the next 3 special ability attacks by 100%, lasts 12 seconds, cooldown reduced to 5 minutes. It also no longer shares a cooldown timer with [Shield Wall] or [Retaliation].
Patch 1.7.0 (2005-09-13): Recklessness will no longer be canceled if you switch stances while the effect is active.