Retinal Armors are a variety of head-worn items created by engineers with a minimum skill of 600. Each class is offered training to create only a select variety of these, usually limited to a single type.
Details[]
Item | Armor type | Class(es) |
---|---|---|
[Lightweight Retinal Armor] | cloth | Mage, Priest, Warlock |
[Agile Retinal Armor] | leather | Rogue, Feral Druid |
[Camouflage Retinal Armor] | leather | Resto or Balance Druid |
[Deadly Retinal Armor] | Hunter, Enhancement Shaman | |
[Energized Retinal Armor] | Resto or Elemental Shaman | |
[Reinforced Retinal Armor] | plate | Death knight, Warrior, non-holy Paladin |
[Specialized Retinal Armor] | plate | Holy Paladin |
All versions of Retinal Armors have two Cogwheel sockets, allowing two Cogwheel gems (and only cogwheel gems) to be installed. Note that all Cogwheel gems are unique-equipped, meaning that only one of that type of gem may operate at a time.
See also[]
- Master engineer goggles - goggles requiring 350 skill to make and level 62 to wear.
- Mechanized Snow Goggles - goggles requiring 400 skill to wear, 420 to craft (effectively minimum character level 65)
- Grand master engineer goggles - goggles requiring 440 skill to make and level 72 to wear.
- Bio-Optic Killshades - goggles requiring 525 skill to make and level 81 to wear.