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{{#data:infobox ability
{{Stub/Ability}}
 
{{Infobox ability
 
 
|name=Revenge
 
|name=Revenge
  +
|image=ability_warrior_revenge
|icon=Ability_Warrior_Revenge
 
  +
|description=Swing in a wide arc, dealing (440% of attack power) damage to all enemies in front of you.<br /><br />Your successful dodges and parries cause your next Revenge to become free.
|description=Instantly counterattack an enemy for [X + AP * 0.207] to [Y + AP * 0.207] damage. Revenge is only usable after the warrior blocks, dodges or parries an attack.
 
|class=[[Warrior]]
+
|class=Warrior
|type=Offensive
 
 
|school=Physical
 
|school=Physical
  +
|range=Melee
|cost=5 Rage
 
|range=5 yd
+
|radius=8 yd
 
|cast_time=Instant
 
|cast_time=Instant
  +
|req=One-Handed Melee Weapon
|cooldown=5 seconds
+
|cooldown=3 seconds
|improvement=[[Focused Rage]], [[Improved Revenge]]
 
  +
|improvements=[[Best Served Cold]]
|ranks=9
 
  +
|affects=
|requirements=Melee weapon, [[Defensive Stance]]
 
  +
|level=28
  +
|spec=Protection
 
}}
 
}}
  +
[[File:Revenge TCG.jpg|thumb|Revenge TCG art]]
:''"Revenge is a dish best served cold..."''
 
   
'''Revenge''' is a moderate damage [[warrior]] counterattack skill (thanks to the new patch improving Revenge's damage). It is only usable immediately after [[block]]ing, [[Dodge|dodging]], or [[parry]]ing an attack and in [[Defensive Stance]], making it essentially a tanking attack.
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'''Revenge''' is a level 28 Protection [[warrior]] ability. It is a high-damage melee attack that deals damage to all enemies in front of the warrior. Dodging or parrying an attack will cause the next Revenge to be free.
   
 
==Tips and tactics==
Revenge costs 5 [[Warrior#Rage|Rage]], giving it the same cost, <s>but less damage per rage, as [[Overpower]]</s>¹. Unlike Overpower, Revenge may be [[Block|blocked]], [[Dodge|dodged]], or [[Parry|parried]]. Unfortunately, this skill is not based on weapon damage. It should also be noted that it shares the same [[Cooldown]] as Overpower.
 
 
This ability is usually the best way to hold a [[mob]]'s attention. [[Devastate]] is available on demand and can be spammed, and [[Shield Slam]] generates more threat per application, but smart tanking warriors use Revenge at almost every opportunity.
   
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==Trivia==
¹Since patch 3.0.2, Revenge damage has been severely increased, and now scales with [[attack power]]. This makes Revenge highly superior to Overpower for those not wielding a two-handed weapon, i.e. tanking warriors.
 
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* Revenge is [[hswiki:Revenge|a rare Warrior spell]] in the [[Hearthstone: Blackrock Mountain|Blackrock Mountain]] adventure of ''[[Hearthstone (game)|Hearthstone]]''. Two copies of the card are rewarded for defeating [[Razorgore the Untamed]] in the [[Blackwing Lair]] wing. The flavor text reads: ''"This is better than [[:Arcane Explosion]], so I guess warriors are finally getting revenge on mages for [[:Mortal Strike]] being worse than [[:Fireball]]."''
   
  +
==Patches and hotfixes==
== Rank table ==
 
  +
* {{Patch 7.2.5|note=Revenge damage reduced by 12%.}}
{| class="darktable" style="text-align: center;"
 
  +
* {{Patch 7.1.5|note=
|-
 
  +
** Damage has been greatly increased.}}
! Rank !! Level !! Base Damage !! Cost
 
  +
** Now deals damage of 440% of attack power (was 650%).
|-
 
  +
** Now has a 3 second cooldown, and costs 30 Rage. Dodge/Parry makes your next Revenge free.}}
| 1 || 14 || 89 to 107 || {{Cost||15}}
 
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* {{Hotfix|date=2016-09-16|bluenote=(Hotfix in testing; to be applied with next weekly maintenance) Most abilities used by Tank specializations have had their damage reduced by 10%.|link=http://worldofwarcraft.com/en-us/news/20252902/}}
|- class="alt"
 
  +
* {{Hotfix|date=2016-08-16|bluenote=Revenge damage reduced by 20%.|link=https://worldofwarcraft.com/en-us/news/20243888}}
| 2 || 24 || 129 to 157 || {{Cost||80}}
 
  +
* {{Patch 7.0.3|note=Damage has been increased by 50% and hits all enemies in front of the warrior (instead of 50% less damage to 2 nearby targets). Now generates 5 Rage (down from 20).}}
|-
 
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* {{Patch 6.2.2|note=Now deals 6% more damage.}}
| 3 || 34 || 175 to 213 || {{Cost|1|60}}
 
  +
* {{Hotfix|date=2015-01-12|bluenote=Revenge's damage has been increased by 40%.|link=http://us.battle.net/wow/en/blog/16561637/}}
|- class="alt"
 
  +
* {{Patch 5.4.0|note=Now generates 20 Rage (up from 15 Rage).}}
| 4 || 44 || 320 to 390 || {{Cost|3|6}}
 
  +
* {{Patch 5.2.0|note=The base damage has been increased by 150%, but now scale approximately 10% less efficiently with attack power.}}
|-
 
  +
* {{Hotfix|date=2012-10-01|bluenote=Revenge now deals 50% damage to a secondary target, and 25% damage to a third target.|link=http://us.battle.net/wow/en/blog/7207170}}
| 5 || 54 || 498 to 608 || {{Cost|5|60}}
 
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* {{Patch 5.0.4|note=Now a Protection specialization ability and can be used in any stance. No longer cost Rage, generates 10 Rage if used in Defensive Stance. Causes damage to nearby enemies. Cooldown increased from 5 to 9 sec.}}
|- class="alt"
 
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* {{Patch 3.3.3|note=Damage done by this ability (base and scaling) increased by 50%.|comment=Also, [[Improved Revenge]] can no longer trigger a stun, taking Revenge off the list of warrior interrupt abilities.}}
| 6 || 60 || 643 to 785 || {{Cost|6}}
 
  +
* {{Patch 3.0.2|note=Damage increased.}}
|-
 
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* {{Patch 2.4.3|note=Ranks 1-5 of this ability now have damage ranges instead of fixed damage values (like ranks 6-8.)}}
| 7 || 63 || 699 to 853 || {{Cost|6|50}} {{bc-inline}}
 
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* {{Patch 1.6.0|note=Tooltip updated to indicate the additional threat caused by this ability. There have been no changes to the amount of threat caused.}}
|- class="alt"
 
  +
* {{Patch 0.7|note=Moved to level 14. Changed to flat damage with the damage reduced.}}
| 8 || 70 || 855 to 1045 || {{Cost|6|50}} {{bc-inline}}
 
|-
 
| 9 || 80 || 1454 to 1776 || {{Cost|26}} {{wotlk-inline}}
 
|}
 
   
  +
==See also==
== Tips and Tactics ==
 
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* [[Revenge (Through the Dark Portal)|Revenge TCG Card]]
   
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==External links==
*This ability is often the best way to hold a [[mob]]'s attention at the beginning stages of a fight due to its very high [[threat]]-per-[[Rage]] ratio (which becomes even better with 3/3 [[Focused Rage]]). [[Sunder Armor]] or [[Devastate]] are available on command and can be spammed (given sufficient Rage, of course), and [[Shield Slam]] still generates more threat per application, but smart tanking warriors will still use Revenge at almost every opportunity.
 
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
 
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Links that do not conform to the rules will be DELETED.
*[[Shield Block]] is a popular way to enable Revenge by getting a guaranteed block within a few seconds (generally much less).
 
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Repeat violations may result in a BAN.
 
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Have a nice day. :) -->
*Revenge may seem similar the Battle Stance ability [[Overpower]] in that it is a situationally reactive skill, but there are important differences to be aware of. First, revenge is available after '''your warrior''' blocks, dodges, or parries; Overpower only after '''your target''' dodges. Second, Revenge has a flat amount of damage modified by AP, while Overpower is straight weapon damage. Third, the [[Improved Revenge]] talent gives you a chance to stun the target, whereas [[Improved Overpower]] increases critical hit percentage.
 
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{{Elinks-spell|6572}}
 
*Note that you don't necessarily need to Revenge the mob that you blocked/parried/dodged: once Revenge is lit up you can use it on any target until the timer expires. This can be a very Rage-efficient way of building threat on multiple mobs over a short period of time: if multiple mobs are targetting you, there is a high likelihood that Revenge will become available regularly, particularly if your [[Defense]] skill, [[dodge]] rating, [[parry]] rating, and/or shield [[block]] percentage are high.
 
 
*With 2/2 [[Improved Revenge]], this ability can be an important alternate spell interrupt while tanking or in PvP. Although [[Shield Bash]] and [[Pummel]] are superior in almost every way, they have a relatively long cooldown in comparison with their effect duration, only work on one school of magic, and cause relatively small amounts of damage. Although there is only about a base 50% chance of a stun occurring with a fully-talented Revenge and it is subject to [[diminishing returns]], this is still far better than the alternative of allowing an enemy caster to complete a spell because the other options are on cooldown and/or in a different stance. Further, although Revenge requires Defensive Stance, it does not require a shield equipped, giving it more flexibility in some situations. (Although this is hardly an excuse for doing large amounts of PvP as a Protection-spec Warrior, it does give some additional utility to those who wish to occasionally PvP but not enough to justify the cost of multiple [[respec]]s.)
 
 
*Note that with 2/2 [[Unrelenting Assault]], Revenge will be on a one second cooldown - while a parry, dodge or block enables the ability for a few seconds - effectively allowing multiple Revenges to be used after a single dodge, parry or block. It is unknown whether this is a bug or working as intended.
 
 
== Patch changes ==
 
 
In [[Patch 2.3]], according to the last set of patch notes, the stun effect of revenge was made subject to diminishing returns. Each time it used, the time the stun lasts will be half of the previous time. While this is intended for PvP, some have seen it in PvE (which might be a bug).
 
   
 
{{Classfooter|Warrior}}
 
{{Classfooter|Warrior}}
   
 
[[Category:Warrior abilities]]
 
[[Category:Warrior abilities]]
  +
[[Category:Hearthstone cards]]

Revision as of 16:14, 12 September 2021

Revenge
Ability warrior revenge
  • Revenge
  • Level 28 Protection warrior ability
  • Melee range
  • 3 sec cooldown
  • Instant
  • Requires One-Handed Melee Weapon
  • Swing in a wide arc, dealing (440% of attack power) damage to all enemies in front of you.

    Your successful dodges and parries cause your next Revenge to become free.
Properties
Class Warrior
School Physical
Cooldown 3 seconds
Radius 8 yd
Other information
Level learned 28
Improvements Ability warrior revenge [Best Served Cold]
Revenge TCG

Revenge TCG art

Revenge is a level 28 Protection warrior ability. It is a high-damage melee attack that deals damage to all enemies in front of the warrior. Dodging or parrying an attack will cause the next Revenge to be free.

Tips and tactics

This ability is usually the best way to hold a mob's attention. Inv sword 11 [Devastate] is available on demand and can be spammed, and Inv shield 05 [Shield Slam] generates more threat per application, but smart tanking warriors use Revenge at almost every opportunity.

Trivia

Patches and hotfixes

  • Legion Patch 7.2.5 (2017-06-13): Revenge damage reduced by 12%.
  • Legion Patch 7.1.5 (2017-01-10):
    • Damage has been greatly increased.
    • Now deals damage of 440% of attack power (was 650%).
    • Now has a 3 second cooldown, and costs 30 Rage. Dodge/Parry makes your next Revenge free.}}
  • Legion Hotfix (2016-09-16): (Hotfix in testing; to be applied with next weekly maintenance) Most abilities used by Tank specializations have had their damage reduced by 10%.
  • Legion Hotfix (2016-08-16): Revenge damage reduced by 20%.
  • Legion Patch 7.0.3 (2016-07-19): Damage has been increased by 50% and hits all enemies in front of the warrior (instead of 50% less damage to 2 nearby targets). Now generates 5 Rage (down from 20).
  • Warlords of Draenor Patch 6.2.2 (2015-09-01): Now deals 6% more damage.
  • Warlords of Draenor Hotfix (2015-01-12): Revenge's damage has been increased by 40%.
  • Mists of Pandaria Patch 5.4.0 (2013-09-10): Now generates 20 Rage (up from 15 Rage).
  • Mists of Pandaria Patch 5.2.0 (2013-03-05): The base damage has been increased by 150%, but now scale approximately 10% less efficiently with attack power.
  • Mists of Pandaria Hotfix (2012-10-01): Revenge now deals 50% damage to a secondary target, and 25% damage to a third target.
  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Now a Protection specialization ability and can be used in any stance. No longer cost Rage, generates 10 Rage if used in Defensive Stance. Causes damage to nearby enemies. Cooldown increased from 5 to 9 sec.
  • Wrath-Logo-Small Patch 3.3.3 (2010-03-23): Damage done by this ability (base and scaling) increased by 50%.
    Also, Ability warrior revenge [Improved Revenge] can no longer trigger a stun, taking Revenge off the list of warrior interrupt abilities.
  • Wrath-Logo-Small Patch 3.0.2 (2008-10-14): Damage increased.
  • Bc icon Patch 2.4.3 (2008-07-15): Ranks 1-5 of this ability now have damage ranges instead of fixed damage values (like ranks 6-8.)
  • WoW Icon update Patch 1.6.0 (2005-07-12): Tooltip updated to indicate the additional threat caused by this ability. There have been no changes to the amount of threat caused.
  • Test-inline Patch 0.7 (2004-06-15): Moved to level 14. Changed to flat damage with the damage reduced.

See also

External links