The brave dwarvenRiflemen have faithfully protected their mountain kingdom of Khaz Modan for hundreds of years. Yet, as new threats arose to threaten their hard-won freedom, they offered their expert skills and tenacity to the Alliance. Using the legendary single-shot Blunderbuss Long Rifles, riflemen are excellent marksmen and can shoot both land based and airborne opponents.
The Rifleman is a ground ranged unit that works especially well in team battles due to their fairly decent stats and relatively cheap cost. Compared to the higher damage from Troll Headhunters and Crypt Fiends, Riflemen possess just slightly lower health than Crypt Fiends, and their attack is instant-based; meaning the projectile does not need to travel to hit enemies, whereas the slow arc of a projectile can give an enemy unit or hero enough time to survive.
In order to train Riflemen, a Blacksmith must be built. Riflemen are extremely effective against Light and Unarmored units due to the bonus damage they inflict on them. Riflemen work especially well with a Paladin because he can both heal and provide them with a defensive aura to prolong their survival, or with a Mountain King to target specific units.
Riflemen possess Normal Armor, so if they are being attacked by a unit with Normal damage, immediately move them away until the enemy stops trying to attack them.
If planning to use Riflemen for the majority of your game, research Long Rifles to give the Riflemen more range to their attacks.
Upgrades[]
Long Rifles
Increases the range of the Rifleman's attack by 20.
Research Cost
Researched At
Requirements
Upgrade Time
Effect
75 125
Barracks
Keep
30 sec.
Range: 60
Black Gunpowder
Increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost
Researched At
Upgrade Time
Effect
100 50
Blacksmith
60 sec.
Normal attack: 19-28 (23.5 avg)
Refined Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost
Researched At
Requirements
Upgrade Time
Effect
175 175
Blacksmith
Keep
75 sec.
Normal attack: 20-32 (26 avg)
Imbued Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost
Researched At
Requirements
Upgrade Time
Effect
250 300
Blacksmith
Castle
90 sec.
Normal attack: 21-36 (28.5 avg)
Studded Leather Armor
Increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost
Researched At
Upgrade Time
Effect
100 100
Blacksmith
60 sec.
Armor: 2
Reinforced Leather Armor
Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost
Researched At
Requirements
Upgrade Time
Effect
150 175
Blacksmith
Keep
75 sec.
Armor: 4
Dragonhide Leather Armor
Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost
Researched At
Requirements
Upgrade Time
Effect
200 250
Blacksmith
Castle
90 sec.
Armor: 6
Backpack
Gives the ability to carry up to two items. Items carried by the unit will be dropped upon death.
Units can not use or gain benefits of items that they carry.
Research Cost
Researched At
Requires
Upgrade Time
50 25
Townhall-type Structure
Player-built Shop
20 sec.
Manual description[]
The manual differs from the Battle.net version in just a sentence. While the manual says: "...protected their mountain kingdom of Khaz Modan ever since the battle of Grim Batol.", Battle.net says: "...protected their mountain kingdom of Khaz Modan for hundreds of years.".
World Editor description[]
Highly skilled sharpshooter, effective against air units. Can gain the Long Rifles upgrade.