For the Pet Battle ability, see . [Rip ]
Rip Level 21 Feral druid ability Melee range 20 Energy Instant Requires Cat Form Requires [Feral Affinity ] Finishing move that causes Bleed damage over time. Lasts longer per combo point. 1 point : (56% of Attack power) over 8 sec 2 points: (84% of Attack power) over 12 sec 3 points: (112% of Attack power) over 16 sec 4 points: (140% of Attack power) over 20 sec 5 points: (168% of Attack power) over 24 sec Usable by Class
Druid Properties School
None/Global Cooldown Other information Level learned
, [Jagged Wounds ] [King of the Jungle ] Related debuff
Rip is a level 21 Feral druid ability. It is a [Cat Form ] finishing move that consumes all combo points to inflict a strong Damage Over Time effect on the target.
Deals 20% less damage in PvP combat.
Tips and tactics
This is a great "
finishing move" for the harder enemies that are only half dead when you get 5 combo points on them. This is considered a bleed effect. Bleed effect damage is not reduced by armor.
Patches and hotfixes
Patch 8.1.0 (2018-12-11): Energy cost reduced to 20 (was 30), combo points now increase the duration (was damage), and lasts longer per combo point.
Patch 7.0.3 (2016-07-19): Damage increased by 90.9%.
Patch 6.2.2 (2015-09-01): Now deals 20% more damage. In PvP combat, Rip now deals 20% less damage.
Patch 6.2.0 (2015-06-23): Now deals 10% more damage.
Hotfix (2014-10-17): Damage increased by 12%.
Hotfix (2013-09-23): Rip's damage has been increased by 20%.
Patch 6.0.2 (2014-10-14): Redesigned and available to Feral druids only.
Patch 5.2.0 (2013-03-05): Now deals 15% more damage.
Patch 5.0.4 (2012-08-28): Now a Feral and Guardian specialization ability. Now also causes Shred, Ravage, and Mangle to extend the duration by 2 sec, up to a maximum of 6 sec.
Patch 4.0.6 (2011-02-08): Rip damage has been reduced by 10%.
Patch 3.2.0 (2009-08-04): Ranks 8 and 9 base points and points per combo point reduced by about 6%. Scaling from attack power unchanged.
After version 3.0.2, 30% of AP is included in 5-combo Rips, instead of the previous 24%.
Patch 1.12.0 (2006-08-22):
Lesser potency Rips will no longer overwrite greater potency ones.
Attack Power is now factored in for Rip, at a rate of 6% AP per combo point from 1 to 4 combo points, and then 24% AP again for 5 combo points.
Patch 1.7.0 (2005-09-13): Damage per combo point has been increased.
Patch 1.4.1 (2005-05-05): Greatly increased in attack power. Patch 0.7 (2004-06-15): Energy cost and duration increased. Damage reduced.