Rising Sun Kick Level 10 Mistweaver, Windwalker monk ability Melee range 1.5% of base mana / 2 Chi 10 sec cooldown Instant Mistweaver Kick upwards, dealing (143.8% of Attack power) Physical damage. Windwalker Kick upwards, dealing [140.924% of Attack power (2H)],[95.867% of (Attack power + Offhand attack power) (DW)] Physical damage, and reducing the effectiveness of healing on the target for 10 sec. Rank 2: Rising Sun Kick deals 70% increased damage. Usable by Class
Monk Properties School
10 seconds Other information Level learned
10 Rank levels
26 (rank 2) Improvements
, [Rising Thunder ] , [Spirit of the Crane ] [Whirling Dragon Punch ] Related debuff
Rising Sun Kick is a level 10 Mistweaver and Windwalker monk ability.
For Mistweaver monks it cost 1.5% of base mana, for Windwalker monks it cost 2 Chi. In PvP, it is a
reduced healing ability.
Patches and hotfixes
Patch 8.3.0 (2020-01-14): Windwalker: Damage increased by 25%.
Patch 7.3.5 (2018-01-16):
Rising Sun Kick (Rank 1) damage reduced by 41%.
Rising Sun Kick (Rank 2), learned at level 36, now increases damage by 70.
Hotfix (2017-06-13): Damage increased by 8%.
Patch 7.2.5 (2017-06-13):
Damage increased by 14%.
Rising Sun Kick mana cost reduced by 25%.
Patch 7.1.5 (2017-01-10): Mana cost is now 2% of base mana (was 2.25%).
Hotfix (2016-08-04): The cooldown for Rising Sun Kick is now halved when it is cast before using Serenity.
Patch 7.0.3 (2016-07-19): No longer causes all enemies within 8 yards to take 20% increased damage from your abilities.
Hotfix (2015-11-20): Now deals 20% more damage while in PvP combat.
Patch 6.2.2 (2015-09-01): Now deals 10% more damage.
Patch 6.2.0 (2015-06-23): Now deals 5% less damage.
Patch 6.1.0 (2015-02-24): Now causes enemies to take 20% increased damage from the Monk's abilities (up from 10%).
Hotfix (2014-10-17): Damage has been increased by 20%.
Patch 6.0.2 (2014-10-14):
Now available to Mistweaver monks. However, it does not cause Mortal Wounds for Mistweavers.
now causes Rising Sun Kick to cause [Stance of the Fierce Tiger ] , instead of it causing Mortal Wounds naturally. [Mortal Wounds ]
Patch 5.3.0 (2013-05-21): Now causes all targets within 8 yards to take an increased 20% damage from the Monk's abilities, up from 10%.
Patch 5.2.0 (2013-03-05): Now causes the Monk's abilities to inflict an additional 10% damage (was 15%) on the target. Patch 5.0.4 (2012-08-28): Added.