Rock Golem
Race Golem
Faction Neutral (Creep)
Hit points 675
Hit point regeneration Always
Hit point regeneration rate 0.5 HP/sec.
Mana 400
Mana Regeneration rate 1.00 Mana/sec.
Level 6
Gold Bounty Awarded 44-52 BTNPillage.png
Sleeps No
Normal attack 31 avg
Can attack Ground
Range Melee
Attack type Normal
Cooldown 1.35 sec.
Weapon type Normal
Secondary attack 31 avg
Can attack Air
Range 50
Attack type Piercing
Weapon type Missile
Armor Type Heavy
Armor 4
Day Sight 140
Night Sight 80
Movement Speed 270
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

Rock Golems are golem creeps that can be encountered in many tilesets.


Rock Golems are huge, lumbering creatures that were crafted from magically imbued stone. These unthinking automatons were created to act as guardians over precious treasures and entranceways - and occasionally as bodyguards for eccentric wizards. Rock Golems are incredibly durable and feel no pain from either physical or magical attacks. They never tire - and they never relent their brutal attacks once activated.[1]

In melee games, Rock Golems can only be acquired by players via the Stone Token item.

Icon-RPG.png This section contains information from the Warcraft RPG which is considered non-canon.

Rock golems roam and trundle across the broken landscape of the Searing Gorge.[2][3]

Spells and abilities

Hurl Boulder

A magical boulder is thrown at an enemy unit, causing 100 points of damage and stunning the target for 2 seconds.
Duration Cooldown Range Effect
2 sec. 8 sec. 80 100 damage and stun.

Spell Immunity (Passive)

Renders this unit immune to negative spells.

Patch changes

  • WC3RoC-logo.png Patch 1.03 (2002-10-09): Hit points decreased to 675 from 750.



External links