| Rock Golem | |
|---|---|
| Race | Golem |
| Faction | Neutral (Creep) |
| Statistics | |
| Hit points | 675 |
| Hit point regeneration | Always |
| Hit point regeneration rate | 0.5 HP/sec. |
| Mana | 400 |
| Mana Regeneration rate | 1 Mana/sec. |
| Level | 6 |
| Gold Bounty Awarded |
44-52 |
| Sleeps | No |
| Combat | |
| Normal attack | 29-33 |
| Can attack | Ground |
| Range | 100 (melee) |
| Attack type | Normal |
| Cooldown | 1.35 sec. |
| Weapon type | Normal |
| Secondary attack | 29-33 |
| Can attack | Air |
| Range | 500 |
| Attack type | Piercing |
| Weapon type | Missile |
| Armor Type | Heavy |
| Armor | 4 |
| Day Sight | 1400 |
| Night Sight | 800 |
| Movement Speed | 270 |
Rock Golems are golem creeps that can be encountered in many tilesets.
Information[]
Rock Golems are huge, lumbering creatures that were crafted from magically imbued stone. These unthinking automatons were created to act as guardians over precious treasures and entranceways - and occasionally as bodyguards for eccentric wizards. Rock Golems are incredibly durable and feel no pain from either physical or magical attacks. They never tire - and they never relent their brutal attacks once activated.[1]
In melee games, Rock Golems can only be acquired by players via the Stone Token item.
Rock golems roam and trundle across the broken landscape of the Searing Gorge.[2][3]
Spells and abilities[]
Hurl Boulder[]

- A magical boulder is thrown at an enemy unit, causing 100 points of damage and stunning the target for 2 seconds.
| Duration | Cooldown | Range | Effect |
|---|---|---|---|
| 2 sec. | 8 sec. | 80 | 100 damage and stun. |
Spell Immunity (Passive)[]

- Renders this unit immune to negative spells.
Patch changes[]
Patch 1.03 (2002-10-09): Hit points decreased to 675 from 750.
Gallery[]
References[]
- ^ Creeps
- ^ Lands of Conflict, pg. 79
- ^ World of Warcraft: The Roleplaying Game, pg. 17








