- For lore about rogues, see Rogue.
| Rogue | |
|---|---|
| Race | Human |
| Faction | Neutral (Creep) |
| Statistics | |
| Hit points | 400 |
| Hit point regeneration | Always |
| Hit point regeneration rate | 0.5 HP/sec. |
| Level | 3 |
| Gold |
150 |
| Food |
2 |
| Produced at | Mercenary Camp |
| Stock Start Delay | 60 |
| Stock Replenish Interval | 160 |
| Gold Bounty Awarded |
8-10 |
| Sleeps | No |
| Hotkey | R |
| Combat | |
| Normal attack | 14-15 |
| Can attack | Ground |
| Range | 100 (melee) |
| Attack type | Normal |
| Cooldown | 1.35 sec. |
| Weapon type | Normal |
| Armor Type | Heavy |
| Armor | 1 |
| Day Sight | 1400 |
| Night Sight | 800 |
| Movement Speed | 270 |
| Sound | |
| Sound Set | Bandit |
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.
Rogues are human rogue creeps that can be encountered in the Cityscape, Dalaran, Dalaran Ruins, Village and Village Fall tilesets.
Spells and abilities[]
Hide[]

- Lie in wait for enemies without attacking (Will respond to attacks).
- Units will hold position and hold their fire, so when they are Shadowmelding, they will not break their own invisibility.
- It's very handy for running away from a battle. The Hide ability is disabled during the day.
- Requires 1.5 seconds to Fade.
Patch changes[]
Patch 1.10 (2003-07-03): Gold cost increased to 150 from 120.
Patch 1.07 (2003-07-01): Gold cost decreased to 120 from 140.
Patch 1.03 (2002-10-09):
- Attack damage increased to 14-15 from 13-14.
- Gold cost reduced to 140 from 200.
- Lumber cost reduced to 0 from 20.





