- For lore about rogues, see Rogue.
Rogue | |
---|---|
Race | Human |
Faction | Neutral (Creep) |
Statistics | |
Hit points | 400 |
Hit point regeneration | Always |
Hit point regeneration rate | 0.5 HP/sec. |
Level | 3 |
Gold | 150 |
Food | 2 |
Produced at | Mercenary Camp |
Stock Start Delay | 60 |
Stock Replenish Interval | 160 |
Gold Bounty Awarded | 8-10 |
Sleeps | No |
Hotkey | R |
Combat | |
Normal attack | 14.5 avg |
Can attack | Ground |
Range | Melee |
Attack type | Normal |
Cooldown | 1.35 sec. |
Weapon type | Normal |
Armor Type | Heavy |
Armor | 1 |
Day Sight | 140 |
Night Sight | 80 |
Movement Speed | 270 |
Sound | |
Sound Set | Bandit |
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.
Rogues are human rogue creeps that can be encountered in the Cityscape, Dalaran, Dalaran Ruins, Village and Village Fall tilesets.
Spells and abilities[]
Hide[]
- Lie in wait for enemies without attacking (Will respond to attacks).
- Units will hold position and hold their fire, so when they are Shadowmelding, they will not break their own invisibility.
- It's very handy for running away from a battle. The Hide ability is disabled during the day.
- Requires 1.5 seconds to Fade.
Patch changes[]
- Patch 1.10 (2003-07-03): Gold cost increased to 150 from 120.
- Patch 1.07 (2003-07-01): Gold cost decreased to 120 from 140.
- Patch 1.03 (2002-10-09):
- Attack damage increased to 14-15 from 13-14.
- Gold cost reduced to 140 from 200.
- Lumber cost reduced to 0 from 20.
Gallery[]
External links[]
Classic.Battle.net Warcraft III - Neutral -> Creeps -> Bandits