Roll | |
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Properties | |
Class | Monk |
School | Physical |
Recharge | 20 seconds |
Other information | |
Level learned | 3 |
Improvements | [Celerity], [Improved Roll] |
Roll is a monk ability available at level 3, which allows you to roll a short distance.
Notes[]
- Not affected by the global cooldown.
- Roll is one of the few abilities to be usable while dead.
- Unlike other movement abilities (such as [Disengage] or [Fel Rush]), Roll will not move the player if used in mid air, and will also keep forward momentum if it throws the player off the edge.
Patch changes[]
- Patch 10.0.0 (2022-10-25): Rank 2 converted into the [Improved Roll] talent.
- Patch 9.0.2 (2020-11-17): Roll (Rank 2) is now learned at level 14 (was 9).
- Patch 9.0.1 (2020-10-13): Now learned at level 3 (was 5). Rank 2 added at level 9: Roll now has 2 charges.
- Hotfix (2016-09-08): Players should no longer be stopped abruptly when executing uncontrolled movement spells such as Roll.
- Hotfix (2016-08-12): Fixed a bug that caused movements such as Roll or Fel Rush to sometimes stop before reaching their intended distance.
- Hotfix (2015-06-29): Fixed several issues that made Roll and Chi Torpedo work inconsistently. The abilities should now always travel a consistent distance, be unaffected by snare effects, and reach the destination faster with increased stacking movement speed.
- Hotfix (2014-03-18): Resolved an issue where Monks were unable to use Roll while carrying a battleground flag.
- Hotfix (2013-10-02): Roll should now work while under the effects of Scuttler's Shell.
- Patch 5.1.0 (2012-11-27): Now travels the same distance whether or not the character is in walk or run mode.
- Hotfix (2012-10-01): Casting Roll while accepting an Arena queue will no longer prevent the monk from taking actions once within the arena.
- Patch 5.0.4 (2012-08-28): Added.
External links[]
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