Finishing move that tears open the target, dealing Bleed damage over time. Lasts longer per combo point.
1 point: (95.4% of Attack Power) over 8 sec 2 points: (143.1% of Attack Power) over 12 sec 3 points: (190.8% of Attack Power) over 16 sec 4 points: (238.6% of Attack Power) over 20 sec 5 points: (286.3% of Attack Power) over 24 sec
Bleeding for (23.856% of Attack power) damage every 2 seconds.
Duration: 8-24 seconds
Rupture is a level 17 Assassination and Subtlety roguefinishing move that inflicts a bleeding wound on the target, working as a DoT.
Notes[]
Previously, Rupture was a static damage finishing move that offered the same DPS no matter how many combo points were saved up—additional combo points only extended the duration of rupture. The prevalent strategy was to gauge how many seconds left your target had to live, and to only use enough combo points to match it. However, Rupture was overhauled to improve its scaling and make it a more attractive ability for end-game use. This change was later reverted, making the DPS the same regardless of the number of combo points used.
Tips and tactics[]
Save this for longer fights, or fights against highly-armored opponents. Don't waste combo points extending the duration for longer than the fight is likely to last.
Be careful of using any DoT-type attacks, as it commits you to the fight in that many crowd control abilities will be broken by the damage it causes.
The [Hemorrhage] ability will not add damage to Rupture (or any other DoT).
Works well against other rogues who may use [Vanish] to escape, since any damage removes stealth.
Patch changes[]
Hotfix (2022-11-28):Fixed an issue that prevented Rupture's duration from benefiting from Animacharged combo points (via [Echoing Reprimand]) when casting Rupture on an enemy afflicted by [Deathmark].
Patch 7.1.5 (2017-01-10): The damage of the spell no longer scales up based on combo points spent. Now, combo points spent scale up its duration.
Patch 7.1.0 (2016-10-25): Now learned at level 20 (was 22).
Hotfix (2016-08-22):Rupture damage has been decreased to 25% Attack Power (was 30%).
Patch 7.0.3 (2016-07-19): No longer available to Subtlety rogues. Damage increased by 327%. No longer deals additional Nature damage or grants Energy to poisoned targets, nor causes the rogue to gain additional Energy if a target dies with Rupture active. Now learned at level 22 (was 46).
Hotfix (2014-12-15):Venomous Wounds' damage has increased by 20%.
[Venomous Wounds]' effects have been merged into baseline Rupture for Assassination Rogues. Now deals additional Nature damage and you regain 10 Energy when Rupture damages a poisoned target. If an enemy dies while afflicted by your Rupture, you regain up to 120 energy, based on remaining duration.
Patch 5.0.4 (2012-08-28): Now learned at level 46 (was 20).
Patch 3.3.3 (2010-03-23): The damage-over-time component of this ability can now produce critical strikes.
Patch 2.4.0 (2008-03-25): Skeletal and non-corporeal undead (such as wraiths), elementals and mechanical creatures are now susceptible to bleed effects.
Patch 1.12.0 (2006-08-22): Rupture now increases in potency with greater attack power.