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Fired when the spell overlay is shown.

SPELL_ACTIVATION_OVERLAY_SHOW: spellID, overlayFileDataID, locationName, scale, r, g, b

Payload

spellID 
number
overlayFileDataID 
number - texture
locationName 
string - possible values include simple points such as "CENTER" or "LEFT", or complex positions such as "RIGHT (FLIPPED)" or "TOP + BOTTOM (FLIPPED)", which are defined in a local table in SpellActivationOverlay.lua
scale 
number
number
number
number

Patch changes

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