This article is about the Warcraft III creeps. For the racial class, see satyr hellcaller .
Race
Satyr Faction
Neutral (Creep ) Statistics Hit points
1100 Hit point regeneration
Always Hit point regeneration rate
1.00 HP/sec. Mana
500 Mana Regeneration rate
1.25 Mana/sec. Level
9 Gold Bounty Awarded
107-121 Sleeps
Yes Combat Normal attack
52 avg Can attack
Ground Range
Melee Attack type
Chaos Cooldown
1.35 sec. Weapon type
Normal Armor Type
Heavy Armor
4 Day Sight
140 Night Sight
80 Movement Speed
320 Sound Sound Set
Satyr
Satyr Hellcallers are satyr hellcaller creeps that can be encountered in the Ashenvale and Felwood tilesets . They are strong melee units with deadly spells and they are the strongest members of the satyr creep family.
In the single-player campaigns, they appear as members of the Corrupted Ancients and as Illidan's Servitors .
Spells and abilities
Increases a friendly unit's attack rate by 40% and movement speed by 25%.
Duration
Cooldown
Mana Cost
40 sec.
8 sec.
75
Increases the movement speed and life regeneration rate of nearby friendly units.
Effect
+10% movement, +0.5 HP/sec.
Raises 6 dead units in an area to fight for the Death Knight.
Unlike the Death Knight's Animate Dead, the raised units are vulnerable.
Duration
Cooldown
Mana Cost
120 sec.
240 sec.
250
Gallery
Patch changes
Patch 1.13 (2003-12-16): Creep Bloodlust mana cost increased to 75 from 50.
Patch 1.04 (2002-11-04): Animate Dead mana cost reduced to 250 from 300.
Patch 1.03 (2002-10-09): Creep Bloodlust duration reduced to 40 from 60 seconds.
Patch 1.01 (2002-07-05):
Bloodlust attack rate bonus decreased to 40% from 50%.
Creep Bloodlust cooldown raised to 8 from 0 seconds.
External links