A short-range shot that deals 35% weapon damage, removes all harmful damage over time effects, and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
If you need to interrupt a spell or ability, Scatter Shot can do it.
If you need to escape, Scatter Shot is a very good choice. Scatter Shot the enemy, then immediately turn on [Aspect of the Cheetah] and run. You will outrun most enemies this way provided you have a small head-start, which Scatter Shot can give you. This Scatter Shot > Flee tactic is less effective when you're beset by two or more enemies, as Scatter Shot's cooldown is too long to use on both of them.
The tooltips for quick Hunter shots have been updated to show them as instant abilities.
Patch 1.5.0 (2005-06-07): Special ability shots no longer add the ranged weapon speed or take into account ranged weapon haste when determining the actual cooldown. The tooltip and cooldown timers should now properly reflect the actual cooldown.
Patch 1.4.0 (2005-04-19): Now usable while moving and no longer interrupts ranged combat. Now properly reduces the ranged attack power contribution by the percent modifier.
This page was last edited on 16 February 2018, at 22:25.
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