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|name=Scatter Shot
 
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Revision as of 00:00, 23 October 2014

Scatter Shot
Ability golemstormbolt
  • Scatter Shot
  • Level 15 hunter ability
  • 20 yd range
  • 30 sec cooldown
  • Instant
  • Requires Ranged Weapon
  • A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
Properties
Class Hunter
School Physical
Cooldown 30 seconds
Other information
Level learned 15
Related debuff
Ability golemstormbolt
  • Scatter Shot
  • Disoriented.
  • Duration: 4 seconds

[[Category:hunter abilities]][[Category:hunter abilities]]

Scatter Shot is a Hunter ability that causes a disorient effect.

Improvements

Glyphs

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Tips and tactics

Scatter Shot TCG

In the TCG.

  • If you need to interrupt a spell or ability, Scatter Shot can do it.
  • When you're running somewhere and there's a mob in your way that you don't want to fight, Scatter Shot will shut him down long enough for you to run past and out of melee range. Once you're past you can either Ability rogue feigndeath [Feign Death] to reset him or lay a Spell frost chainsofice [Freezing Trap] or Spell frost freezingbreath [Frost Trap] to gain extra distance.
  • If chasing after a mob and within range of this shot, you can use it to disorient the target long enough to lay a Freezing Trap or Frost Trap under it. This will stop it from running, allowing you time to get the kill.
  • If you need to escape, e.g. from a higher-level mob that you stand little chance of killing, Scatter Shot is a very good choice - much better than trying to Ability rogue feigndeath [Feign Death] or using a trap, as both of these have a substantial chance of being resisted by a high level mob. Scatter Shot the mob, then immediately turn on Ability mount jungletiger [Aspect of the Cheetah] and run. You will outrun most mobs this way provided you have a small head-start, which Scatter Shot can give you. You can drop a Spell frost chainsofice [Freezing Trap] while fleeing on the chance that it might activate and freeze the pursuing enemy. It may be resisted, or it may work. As long as you keep running while you drop it there is no harm. This Scatter Shot > Flee tactic is less effective when you're beset by two or more enemies, as Scatter Shot's cooldown is too long to use on both of them. However, Readiness (hunter ability) can be used to fire a second Scatter Shot, either on the second mob that is chasing you, or on the single mob chasing you after the first Scatter Shot effect has ended.

Patch changes

  • Mists of Pandaria Patch 5.3.0 (2013-05-21): Now shares diminishing returns with Spell frost chainsofice [Freezing Trap] and Inv spear 02 [Wyvern Sting].
  • Mists of Pandaria Hotfix (2012-10-04): Scatter Shot will now properly break when damage is dealt by any source.
  • Cataclysm Patch 4.1.0 (2011-04-26): Scatter Shot's disorient effect should no longer sometimes be broken by the hunter's Auto Shot.
  • Cataclysm Patch 4.0.1 (2010-10-12): No longer talented, available to all hunters.
  • Bc icon Patch 2.1.0 (2007-05-22): This ability will now trigger Ability hunter killcommand [Kill Command] when it critically strikes.
  • WoW Icon update Patch 1.7.0 (2005-09-13):
    • Should now cancel combat mode when used.
    • The tooltips for quick Hunter shots have been updated to show them as instant abilities.
  • WoW Icon update Patch 1.5.0 (2005-06-07): Special ability shots no longer add the ranged weapon speed or take into account ranged weapon haste when determining the actual cooldown. The tooltip and cooldown timers should now properly reflect the actual cooldown.
  • WoW Icon update Patch 1.4.0 (2005-04-19): Now usable while moving and no longer interrupts ranged combat. Now properly reduces the ranged attack power contribution by the percent modifier.

External links