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MobScholomance Dark Summoner
Image of Scholomance Dark Summoner
Gender Male
Race(s) Human, Gnome, High elf (Humanoid)
Level 58-59 Elite
Class Warlock
Resource Mana
Reaction Alliance Horde
Occupation Summoner
Location Chamber of Summoning, Scholomance

Scholomance Dark Summoners are elite humans found in Scholomance.

Abilities[]

  • Spell shadow ritualofsacrifice Curse of Blood — Increases the Physical damage taken by an enemy by 1 for 20 sec.
  • Spell shadow lifedrain02 Drain Life — Drains 240 health from an enemy over 5 sec., transferring it to the caster.
  • Spell shadow raisedead Summon Risen Lackey — Summons 1 Risen Lackey to aid the caster in battle for 1 min.

Strategy[]

The Scholomance Dark Summoners are part of groups of either two or three mobs. These groups consist of the Summoners themselves and one or two Scholomance Necrolytes. The Necrolytes generally attack with Spell shadow shadowbolt [Shadow Bolt].

The Summoners need to be seen as the priority targets of their mob group and removed as quickly as possible, since if they remain alive and attacking, they can gradually summon a large number of Skeletal Lackeys which will overwhelm the player group.

The Summoners' health is not overly high and so the player group should be able to tank the Necrolytes' fire for the short period of time needed to kill the Summoner.

If you have priests...

Mind Control the Summoner and make them fight the other two. Then cut in and attack them. Also, interrupt their summon spells — other than this, there's nothing special.

If you use a mage...

Simply sheep the Summoner and fight the other two. When fighting the Summoner, use Spell frost iceshock [Counterspell], Ability kick [Kick], Ability warrior shieldbash [Shield Bash], or Ability priest silence [Silence] to interrupt the Summon Risen Lackey spell.

If you have a hunter...

A hunter can make use of Spell fire selfdestruct [Explosive Trap] to rapidly remove a large number of Risen Lackeys at once.

Quotes[]

  • Hmmm, this one looks like something that would be better off as a windchime. Take note class... This is NOT what you want to summon in the heat of battle.
  • Note the weak binding structure of this one. Be sure to finish your incantations or this is what you will end up with.
  • Wow, this one is just plain useless. Let me try again.
  • Now this is an example of what not to summon. Look, it's frail and brittle. One good whack from a mace will send bone shards flying.
  • This one is slightly better than the last. However, it still suffers from the same flimsy bone structure as the others. When you summon one of these, you are on the right path.

Patch changes[]

External links[]

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