- For lore about scorpions, see Scorpion.
Scorpion | |
---|---|
Race | Human |
Statistics | |
Hit Points | 30 |
Armor |
0 2 (1 upgrade) 4 (all upgrades) |
Basic Damage |
0 2 (1 upgrade) 4 (all upgrades) |
Piercing Damage | 3 |
Cooldown Time | 50 |
Range | N/A |
Speed | 10 |
Sight | 2 |
Priority | 35 |
Decay Rate | 45 |
Production Related | |
Summoned by | Conjurer |
Campaign | |
Unlocked in | Sunnyglade |
Creatures of the arid lands, these giant arachnids strike with venomed stingers that are located in their tails to kill their prey. The poison they employ is extremely painful, and is a slow and wicked death. They are hunters by nature that will attack anything that strays near their nests.[1]
Hunters of the underground, these are as venomous and deadly as any creation of the Warlocks. Their tails are tipped by a sharp spike, and can tear through the armor and flesh of their prey to inject a deadly and painful poison into the unfortunate. The Humans have learned to command the smallest of these fiends, and can summon them to do their bidding.[2]
Information[]
Scorpions can be summoned by Conjurers. They are expendable fighting units best used for scouting; pretty weak and useless in open combat. They can also serve as cannon fodder for Catapults, while distracting the Catapults, rear in some units and dispose of the Catapults. Scorpions can also be used to mob enemy Warlocks and Necrolytes, or to harass Peons.
Scorpions can also be found as dungeon monsters. A lone Scorpion is encountered in the campaign mission Northshire Abbey, and others are present in some Custom Game dungeon maps.
Scorpions have a "Magic" bar that will slowly decay as time passes. When it is emptied, the Scorpion will continuously lose HP until it dies. Note that any Scorpions that are present at the start of a dungeon mission are not subject to decay.
Upgrades[]
- Upgrade Sword Strength
- Increases the basic attack damage of Footmen, Knights, Clerics, Conjurers, Scorpions, Water Elementals and Lothar by 2
Research Cost | Researched At | Upgrade Time |
---|---|---|
750 | Blacksmith | 120 |
- Upgrade Sword Strength
- Further increases the basic attack damage of Footmen, Knights, Clerics, Conjurers, Scorpions, Water Elementals and Lothar by 2
Research Cost Researched At Upgrade Time 1500 Blacksmith 120
- Upgrade Shield Strength
- Increases the armor of all your units and buildings by 2
Research Cost | Researched At | Upgrade Time |
---|---|---|
750 | Blacksmith | 120 |
- Upgrade Shield Strength
- Further increases the armor of all your units and buildings by 2
Research Cost Researched At Upgrade Time 1500 Blacksmith 120
Notes[]
- In the game files, Scorpions are given a cost of 200 gold, but this is irrelevant as Scorpions can only be created by magic spells that don't cost any gold.[3]
References[]
- ^ Warcraft: Orcs & Humans manual, Monster Descriptions, Scorpion
- ^ Warcraft: Orcs & Humans manual, Creatures of the Land, Scorpion
- ^ Warcraft: Orcs & Humans. The Cutting Room Floor. Retrieved on 2021-06-05.
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