- This article is about the Warcraft III creep. For the race, see sea elemental. For the Feralas mob, see Sea Elemental. For the guardian pet, see Sea Elemental (guardian).
Sea Elemental | |
---|---|
Race | Sea elemental |
Faction | Neutral (Creep) |
Statistics | |
Hit points | 550 |
Hit point regeneration | Always |
Hit point regeneration rate | 0.50 HP/sec. |
Life span | 65 sec. |
Level | 5 |
Gold Bounty Awarded | 20-26 |
Sleeps | No |
Hotkey | E |
Combat | |
Normal attack | 28-37 (32.5 avg) |
Can attack | Air, Ground |
Range | 60 |
Attack type | Piercing |
Cooldown | 1.80 sec. |
Weapon type | Missile |
Armor Type | Medium |
Armor | 2 |
Day Sight | 120 |
Night Sight | 80 |
Movement Speed | 220 |
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.
Sea Elementals are sea elemental creeps that can be encountered in the Sunken Ruins tileset. The Sea Elementals differ from Water Elementals in their sea-green color and partial armor (made from conch shells).
The Sea Elemental can also be summoned by Naga Royal Guards, Revenants of the Depths and Admiral Proudmoore. As with all Naga units, the Sea Elemental can swim, allowing it to cut across deep water to get to its goal. This is an ability that Water Elementals lack, even in the expansion.
Spells and abilities[]
Bash (Passive)[]
- Gives a 15% chance that an attack do 25 bonus damage
- and stun the opponent for 2 seconds.
Gallery[]
External links[]
Classic.Battle.net Warcraft III - Neutral -> Creeps -> Elementals