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"Sea Giant" redirects here. For the Desolace mob, see Sea Giant (Desolace). For the Warcraft III unit, see Sea Giant (Warcraft III).
Sea giant
Arkkoroc tcg
Classification Medium - Huge Giant (Aquatic)
Faction/Affiliation Independent, Titans, Nazjatar Empire, Burning Legion, Unshackled
Character classes Hunter, Ambassador, Icon-RPG Barbarian, Shaman
Racial leader(s) IconSmall Skrog King Deepbeard
IconSmall SeaGiant Sea giant behemoths Icon-RPG
  Formerly IconSmall SeaGiant Sea King †
IconSmall SeaGiant Lord Arkkoroc
Homeworld Azeroth
Environment Any aquatic
Area(s) Azshara, Feralas, Tanaris, Cape of Stranglethorn, Vashj'ir, Azsuna
Language(s) Titan, Common
Average height 7[1] - 18[2] - 30 ft[3]
Weight 300 [1] - 10,000 lbs[2]
Organization(s) Solitary or current (2–6)
Alignment Often chaotic neutral[3]
Usually neutral[2]
Sources: Manual of Monsters, 49
Monster Guide, 80-81
Dark Factions, 46-49
Chronicle sea giants

Sea giants shaping the oceans of Azeroth.

Sea giants, also called skrogs,[4] are giants created by the titans to help them dredge out the seas and lift the land from the sea floor of Azeroth.[5] The few that remain are particularly aggressive and hostile. They are known to deliberately sink ships[6][7] and stealing their loot.

A sea giant kingdom is located in the island region of Azsuna on the Broken Isles. These giants have allied with Queen Azshara's naga minions.[8] The Felrage Skrogs and fel naga at the Felrage Strand on the Broken Shore serve the Burning Legion.[9] But sea giants and naga are not normally friends; outside the Broken Isles, such as in Azshara, the sea giants used by naga are enslaved.[10]

A number of sea giants were located on the Echo Isles. Rexxar killed them in order to evacuate the trolls.

The scientific community of Azeroth long pondered, often in taverns, what a baby sea giant looked like.[11]

Notable[]

Types[]

Humongris

Humongris

Groups[]

As a companion pet[]

Main article: Shell of Tide-Calling

Inv jewelry necklace 20 [Shell of Tide-Calling] has a chance to drop from Boss Morogrim Tidewalker in Serpentshrine Cavern.

In the RPG[]

Icon-RPG This section contains information from the Warcraft RPG which is considered non-canon.
Sea Giant MG

From the Monster Guide RPG book.

Titans created the sea giants to dredge the oceans and to serve as guardians of Azeroth's coastlines and oceans, and the fierce giants act as protectors of the waters even now. They keep a wary eye on ships and upon those who make their living on the ocean, such as fisherfolk. While not evil creatures, sea giants care nothing for the laws of land dwellers or the lives of the small beings that trespass in the waves. They tolerate no opposition — on the rare occasion when a sea giant issues a warning, he does so only once. Sea giants rarely interact with other races save to drive off trespassers or punish those who befoul the oceans. They live underwater but rise regularly to patrol their coastlines. Ancient and wise, sea giants nonetheless display a chaotic nature as unpredictable as the sea itself. Still, adventurers who tread carefully and speak convincingly may find a sea giant willing to trade information or secure safe passage in exchange for treasure or knowledge. Sea giants sometimes build underground settlements of coral and stone, though they rarely put much effort into such constructions. As guardians of the waves, they prefer to be able to pick up and leave at a moment's notice to chase rumors of defilers.[3]

SeaGiantArt

From the Manual of Monsters RPG book.

Sea giants are tasked to keep the oceans clean and safe. They seldom make their way to the surface world, instead preferring the isolation of the ocean bottom. They enjoy the worship of murlocs but are the constant enemy of the naga. Of late, sea giants have taken to hunting out these corrupters, which has brought the sea giants closer and closer to the surface world. They stand around 18 feet tall and weigh about 10,000 pounds. Nomadic creatures, sea giants do not maintain lairs like others of their kind. Instead, they drag their belongings and wealth along with them in huge sacks crafted from the sails of sunken ships. Their watery home does not allow them to keep many goods, so they favor metals that will survive the ocean depths.

Sea giants are not refined in their tactics. If on land, they will simply rush their target and try to stomp it out of existence. At sea, they will use their club or command of water to destroy their opponents. Once engaged in combat, they will fight to the death in their anger. Sea giants can hurl boulders, but they prefer close combat. A sea giant begins combat with a slam attack (using its Bash feat) against the nearest opponent; if surrounded, he chooses the target who seems the largest or strongest. He then switches to his heavy pick and attacks the next-nearest opponent. He uses his Power Attack and Reckless Attack feats to their fullest degrees, hoping to kill an enemy outright and then Cleave into the next; he generally positions himself near multiple foes, if possible, so that he can use his Great Cleave feat.[2][12]

Culture[]

Azeroth's sea giants venerate Golganneth and hold small ceremonies several times a year in his honor. These ceremonies involve the crafting and sounding of musical horns and the feeding of small fish.[13]

Notes[]

  • NPCs using the old model will occasionally "fart" out bubbles of green gas, which will subsequently pop and be waved away by the giant.
  • The sea giant model used in Legion, has Broken Isles vrykul symbols on their "armor".

Gallery[]

See also[]

References[]

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