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For other uses, see Serenity.
Serenity
Ability monk serenity
  • Serenity
  • Row 5 Windwalker monk talent
  • 1.5 min cooldown
  • Instant
  • Enter an elevated state of mental and physical serenity for 12 sec. While in this state, you deal 15% increased damage and healing, and all Chi consumers are free and cool down 100% more quickly.
Properties
Class Monk
School Physical
Cooldown 1.5 minutes
Talents
Talent required Ability monk flyingdragonkick [Flying Serpent Kick]
Improvements Ability warrior unrelentingassault [Drinking Horn Cover], Spell nature giftofthewild [Spiritual Focus]
Related buff
Ability monk serenity
  • Serenity
  • Damage and healing increased by 15%.
    All Chi consumers are free and cool down 100% more quickly.
  • Duration: 12 seconds

Serenity is a Windwalker monk talent.

It is an exclusive choice node with Spell nature giftofthewild [Storm, Earth, and Fire].

History[]

Serenity was introduced with in Patch 6.0.2 as an active ability that would allow for a short burst of spamming Chi-consuming abilities (usually the strongest attacks in the monk's arsenal) for 10 seconds. In Tier 17 it functioned as a meaningful single-target DPS cooldown for both Brewmaster and Windwalker monks. For Windwalkers, it was an important single-target cooldown and was the ideal talent of the row for encounters containing only one enemy. Brewmasters also benefited from its DPS potential but also could use the ability to spam Ability monk roundhousekick [Blackout Kick] continuously for 10 seconds to build up a large amount of Shuffle, the buff it provides that increased parry chance and Monk stance drunkenox [Stagger].

Patch 6.2.0 came with an implicit acknowledgement that Brewmasters' ability to use Serenity to stack large amounts of Shuffle was too strong. While the ability was unchanged for Windwalkers, Brewmasters found its duration cut in half, in addition to the other Shuffle-related nerfs. This indirectly strengthened Ability monk chiexplosion [Chi Explosion] as a choice, as the defensive benefits of Serenity were less pronounced in Tier 18.

Patch changes[]

  • Dragonflight Hotfix (2023-07-24): Now increases damage and healing by 10% in PvP Combat (was 15%).
  • Dragonflight Hotfix (2022-11-08): Fixed an issue where Serenity was not correctly increasing the damage of Inv hand 1h artifactskywall d 01 [Strike of the Windlord] and Inv hand 1h artifactskywall d 01 [Thunderfist].
  • Dragonflight Patch 10.0.0 (2022-10-25): Now increases damageand healing by 15% (was 20%). Now a row 5 Windwalker talent (was a level 50 Windwalker talent), and is a choice node with Spell nature giftofthewild [Storm, Earth, and Fire] rather than replacing it.
  • Shadowlands Patch 9.0.1 (2020-10-13): No longer has a global cooldown. Now available at level 50 (was 100).
  • Battle for Azeroth Patch 8.0.1 (2018-07-17): Now increases damageand healing by 20% (was 40%) and lasts 12 seconds (was 8).
  • Legion Hotfix (2017-09-05): Now increases your damage deal by 16% in PvP situations (was 22%).
  • Legion Patch 7.1.5 (2017-01-10): Fixed an issue with Serenity that caused its cooldown reduction to extend to in-progress cooldowns beyond the duration of Serenity.
  • Legion Hotfix (2016-08-04): The cooldown for Rising Sun Kick is now halved when it is cast before using Serenity.
  • Legion Patch 7.0.3 (2016-07-19): No longer available to Brewmaster monks. Now also increases damage done by 40% and causes Chi consumers to have 50% faster cooldowns. Duration reduced to 8 seconds, down from 10 seconds.
  • Warlords of Draenor Patch 6.2.0 (2015-06-23): Now lasts 5 seconds for Brewmaster monks (down from 10 seconds).
  • Warlords of Draenor Patch 6.0.2 (2014-10-14): Added.

External links[]

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