- For other uses, see Serenity.
Serenity | |
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Properties | |
Class | Monk |
School | Physical |
Cooldown | 1.5 minutes |
Talents | |
Talent required | [Flying Serpent Kick] |
Improvements | [Drinking Horn Cover], [Spiritual Focus] |
Related buff | |
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Serenity is a Windwalker monk talent.
It is an exclusive choice node with [Storm, Earth, and Fire].
History[]
Serenity was introduced with in Patch 6.0.2 as an active ability that would allow for a short burst of spamming Chi-consuming abilities (usually the strongest attacks in the monk's arsenal) for 10 seconds. In Tier 17 it functioned as a meaningful single-target DPS cooldown for both Brewmaster and Windwalker monks. For Windwalkers, it was an important single-target cooldown and was the ideal talent of the row for encounters containing only one enemy. Brewmasters also benefited from its DPS potential but also could use the ability to spam [Blackout Kick] continuously for 10 seconds to build up a large amount of Shuffle, the buff it provides that increased parry chance and [Stagger].
Patch 6.2.0 came with an implicit acknowledgement that Brewmasters' ability to use Serenity to stack large amounts of Shuffle was too strong. While the ability was unchanged for Windwalkers, Brewmasters found its duration cut in half, in addition to the other Shuffle-related nerfs. This indirectly strengthened [Chi Explosion] as a choice, as the defensive benefits of Serenity were less pronounced in Tier 18.
Patch changes[]
- Hotfix (2023-07-24): Now increases damage and healing by 10% in PvP Combat (was 15%).
- Hotfix (2022-11-08): Fixed an issue where Serenity was not correctly increasing the damage of [Strike of the Windlord] and [Thunderfist].
- Patch 10.0.0 (2022-10-25): Now increases damageand healing by 15% (was 20%). Now a row 5 Windwalker talent (was a level 50 Windwalker talent), and is a choice node with [Storm, Earth, and Fire] rather than replacing it.
- Patch 9.0.1 (2020-10-13): No longer has a global cooldown. Now available at level 50 (was 100).
- Patch 8.0.1 (2018-07-17): Now increases damageand healing by 20% (was 40%) and lasts 12 seconds (was 8).
- Hotfix (2017-09-05): Now increases your damage deal by 16% in PvP situations (was 22%).
- Patch 7.1.5 (2017-01-10): Fixed an issue with Serenity that caused its cooldown reduction to extend to in-progress cooldowns beyond the duration of Serenity.
- Hotfix (2016-08-04): The cooldown for Rising Sun Kick is now halved when it is cast before using Serenity.
- Patch 7.0.3 (2016-07-19): No longer available to Brewmaster monks. Now also increases damage done by 40% and causes Chi consumers to have 50% faster cooldowns. Duration reduced to 8 seconds, down from 10 seconds.
- Patch 6.2.0 (2015-06-23): Now lasts 5 seconds for Brewmaster monks (down from 10 seconds).
- Patch 6.0.2 (2014-10-14): Added.
External links[]
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