For lore, see shadow hunter.
Shadow Hunter
Race Jungle troll
Faction Orcish Horde
Hit points 475
Hit point regeneration Always
Hit point regeneration rate 1.00 HP/sec.
Mana 255
Mana Regeneration rate 0.86 Mana/sec.
Level 1-10
Gold 425 (0, If hired first) Gold
Lumber 135 (0, If hired first) Lumber
Food 5 Food
Produced at Altar of Storms
Build time 55 sec.
Hotkey H
Weapon(s) Throwing Double-Bladed Sword (Classic); Throwing Glaive (Reforged)
Normal attack 22-28 (25 avg)
Can attack Ground, Structure, Debris, Air, Item, Ward
Range 60
Attack type Hero
Cooldown 1.63 (Basic 2.28) sec.
Weapon type Missile
Armor Type Hero
Armor 4 (Basic -2)
Day Sight 180
Night Sight 80
Movement Speed Fast (320)
Sound Set HeroShadowHunter
Hero Parameters
Primary Attribute Agility
Strength Infocard-heroattributes-str.png 15 (+2/level)
Agility Infocard-heroattributes-agi.png 20 (+1.5/level)
Intelligence Infocard-heroattributes-int.png 17 (+2.5/level)
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

These reclusive, wily jungle trolls are considered to be the highest authority within their respective warbands. They are masters of voodoo magics who can use their spirit-powers to both heal their allies and place curses upon their hapless enemies. The Shadow Hunters walk the line between darkness and light in hopes of salvaging the future for their savage brethren.


The Shadow Hunter is an extremely popular hero among Orc players because of his massive support capabilities that he provides, especially in team matches. He is a fairly weak hero though, and requires protection to make the most out of him. He is often the second or third Hero due to his lack of offensive capabilities to compliment hero rushing and killing thanks to his Hex spell.


Level Strength Hit Points HP Regen Rate Agility Armor (In-game) Cooldown Attack (Ground/Air) Intelligence Mana Mana Regen Rate
1 15 475 1.00 HP/sec 20 4.0 (4) 1.63 sec. 22-28 (25 avg) 17 255 0.86 Mana/sec.
2 17 525 1.10 HP/sec 21.5 4.3 (4) 1.61 sec. 23-29 (26 avg) 19.5 285 0.96 Mana/sec.
3 19 575 1.20 HP/sec 23 4.9 (5) 1.56 sec. 25-31 (28 avg) 22 330 1.11 Mana/sec.
4 21 625 1.30 HP/sec 24.5 5.2 (5) 1.54 sec. 26-32 (29 avg) 24.5 360 1.21 Mana/sec.
5 23 675 1.40 HP/sec 26 5.8 (6) 1.50 sec. 28-34 (31 avg) 27 405 1.36 Mana/sec.
6 25 725 1.50 HP/sec 27.5 6.1 (6) 1.48 sec. 29-35 (32 avg) 29.5 435 1.46 Mana/sec.
7 27 775 1.60 HP/sec 29 6.7 (7) 1.44 sec. 31-37 (34 avg) 32 480 1.61 Mana/sec.
8 29 825 1.70 HP/sec 30.5 7.0 (7) 1.43 sec. 32-38 (35 avg) 34.5 510 1.71 Mana/sec.
9 31 875 1.80 HP/sec 32 7.6 (8) 1.39 sec. 34-40 (37 avg) 37 555 1.86 Mana/sec.
10 33 925 1.90 HP/sec 33.5 7.9 (8) 1.37 sec. 35-41 (38 avg) 39.5 585 1.96 Mana/sec.

Hero names

Zul'kis, Zul'abar, Zul'rajas, Zul'maran, Jo Jo Headshrinker, Shaka-zahn, Shakti-lar, Mezil-kree.

Spells and abilities

Healing Wave

Calls forth a wave of energy that heals a target and bounces to nearby friendlies.
Each bounce heals 25% less damage.
Cooldown Mana Cost Range Area of Effect Allowed Targets
9 sec. 90 70 50 Air, Ground, Friend, Self, Vulnerable, Invulnerable, Organic
Level Effect Hero Level Req
1 Heals 130 damage, jumps 3 times 1
2 Heals 215 damage, jumps 4 times 3
3 Heals 300 damage, jumps 5 times 5

The spell allows Orc players to quickly heal without having to rely on Healing Salves, a fountain or the Troll Witch Doctor's Healing Wards.


Transforms an enemy unit into a random critter, disabling special abilities.
Cooldown Mana Cost Range Allowed Targets Effect
7 sec. 70 80 Air, Ground, Enemy, Organic, Neutral Transforms unit into a Critter
Level Duration Hero Level Req
1 15 (4) sec. 1
2 30 (5) sec. 3
3 45 (6) sec. 5

Hex also works on Heroes, but at a significantly reduced duration. Despite this, it is just as effective against Heroes as it is against powerful creeps, as the hexed target cannot attack, cast spells and use inventory items. Hexed targets also have their speed reduced to 100. When the unit breaks out of Hex, you can have a Tauren Chieftain use War Stomp to further incapacitate the Hero and kill them.

Serpent Ward

Summons an immobile serpentine ward to attack the Shadow Hunter's enemies.
The ward has 90/165/200 hit points and is immune to magic.
Duration Cooldown Mana Cost Range
40 sec. 6.5 sec. 30 50
Level Effect Hero Level Req
1 14-16 damage 1
2 27-30 damage 3
3 48-52 damage 5

This allows the Shadow Hunter to creep early in the game, especially at level 3 where they can deal considerable damage due to their fast cooldown and high damage. Serpent wards possess low attack priority, meaning that they're unlikely to be killed unless targeted by the enemy in a massive fight. The wards are also immune to spells.

Big Bad Voodoo (Ultimate)

Turns all friendly units invulnerable in an area around the Shadow Hunter.
The Shadow Hunter does not turn invulnerable.
Duration Cooldown Mana Cost Area of Effect Allowed Targets Effect Hero Level Req
30 sec. 180 sec. 150 80 Air, Ground, Friend, Vulnerable, Invulnerable Nearby units become invulnerable 6

During the duration of this spell, all friendly units near the Shadow Hunter are put into a state of invulnerability - the Shadow Hunter himself is still vulnerable to attacks. If the Shadow Hunter is already under the effects of invulnerability when he casts the spell, it is automatically removed for balancing reasons.

As a channeled spell, it can be interrupted by stuns or silence. Before using the ability, make sure there are enough units to protect the Shadow Hunter as he will most likely be targeted by nearby enemies. This spell is extremely powerful in team matches.



  • Shadow Hunters were first seen during the E3 2001 presentation of Reign of Chaos, but by the time of the 2002 beta, they were cut.[1]

Patch changes

  • WC3tFT-logo.png Patch 1.26a (2011-03-24):
    • Hex will no longer provide a speed boost to a Hero if cast at the end of Metamorphosis or Chemical Rage effects.
    • Reverted the 1.25 fix, "Hex will no longer extend the duration of Metamorphosis."
  • WC3tFT-logo.png Patch 1.25b (2011-03-08):
    • Scroll of Town Portal will no longer be consumed when casting fails when used at the same time that your Hero is Hexed.
    • You can now purchase items from shops while Hexed.
    • Hex will no longer extend the duration of Metamorphosis.
    • Hex will no longer disable mana or health regeneration of Heroes.
  • WC3tFT-logo.png Patch 1.17 (2004-09-20):
  • Hexed units now have the same statistics as the normal units except for movement speed and the model. Previously, this ability was changing the armor type and hit point regeneration type.
  • WC3tFT-logo.png Patch 1.07 (2003-07-01): Added.


External links