We have moved to Warcraft Wiki. Click here for information and the new URL.


This article is about the realm of death. For the expansion, see World of Warcraft: Shadowlands. For the arakkoa plane, see Shadow Realm.
NeutralThe Shadowlands
Level: 50 - 60
Shadowlands loading screen
Capital(s) Neutral Oribos
Races Various
Ruler(s) IconSmall Pelagos Arbiter Pelagos
IconSmall Kyrestia Kyrestia the Firstborne
IconSmall WinterQueen The Winter Queen
IconSmall Primus The Primus
IconSmall Renathal Prince Renathal
Former ruler(s) IconSmall TheJailer2 Zovaal the Jailer †
IconSmall Arbiter The Arbiter †
IconSmall Denathrius Sire Denathrius
Affiliation Eternal Ones, Kyrian, Mawsworn, Necrolords, Night Fae, Venthyr

“Death was not the end I believed it to be. No rest or joyous reunions in the Light awaited me. What I witnessed challenged all I knew. With my final breath, I saw impossible places—worlds within worlds brimming with beings that defied description. It wasn't until the Helm of Domination was placed upon my head that I understood the truth I had seen: Death is not an end, but a beginning.”

Bolvar Fordragon[1]

The Shadowlands (see below for other names and denotations) are the realm of Death, an infinite plane where the souls of deceased mortals go to be reborn, serve, find peace, do battle, or endure endless torment.[2] The Shadowlands exist on the edge of reality,[3] separated from the physical universe by a barrier known as the Veil, and consist of an infinite number of diverse afterlives sustained by the flow of anima from the recently dead. Mortal souls who cross the Veil between life and death arrive at the Eternal City of Oribos and are judged by the Arbiter, who then assigns them to the afterlife that suits them most, the largest and most significant of which are ruled by a pantheon of Eternal Ones and powerful orders known as covenants, each with its own unique role in maintaining the ecosystem of the afterlife.[3][4]

The Shadowlands serve as the main setting of World of Warcraft's eighth expansion.[4]


Arbiter by Peter Mohrbacher

Within the Arbiter's Chamber are gateways to the infinite realms of the Shadowlands.

Chronicle Shadowlands

The Shadowlands represented in Chronicle Volume 1.

Until recently, the nature of the Shadowlands was obscure, with the living knowing the realm only as a cold and nightmarish place of labyrinthine spiritual planes. While many believe that souls of the dead languish in the Shadowlands forever, others hope their souls will go on to a brighter place.[5] Kyrian Watchers known as spirit healers decide when it's time for a mortal soul to pass into the Shadowlands.[4] When a soul crosses the Veil between life and death, it is shepherded by the kyrian to the Crucible atop Oribos so that they can be judged by the impassive Arbiter.[6] All of the soul's contents—deeds, misdeeds, thoughts, accomplishments, and failures—are laid bare before the Arbiter, who then judges in a mere instant and sends the soul through one of the gateways in her chamber to one of the infinite realms of the Shadowlands, the largest of which are ruled over by powerful covenants—powerful orders who have existed since the Shadowlands were shaped long ago, and who bear sacred duties to help maintain the afterlife's ecosystem.[3][4][7] Each of the primary afterlives is overseen by one of the immensely powerful Eternal Ones who together make up the Pantheon of Death.[8] Each soul brings with it a vital force known as anima, the product of all of the soul's experiences and actions in life. Anima is the lifeblood of the Shadowlands, making trees grow and rivers flow and is the source that's drawn upon to conduct the magic of death. Great souls—both good and evil—have a lot of anima, while those who have lived humbler lives have less.[3][4]

Forge of Afterlives

The Forge of Afterlives in Zereth Mortis.

Four of the realms—Ardenweald, Bastion, Maldraxxus, and Revendreth—are especially vital to the functioning of the Shadowlands. However, there could be infinite afterlives, some small and tailored to a single person while others are vast and full of either splendor or torment. All interpretations of the afterlife held by mortal cultures are possible somewhere within the Shadowlands.[9][10][11][12] All of the realms of Death were created from the First Ones' realm of Zereth Mortis, tucked away in the fabric of the Shadowlands itself.[13][14] Because souls are constantly crossing over from the mortal plane, new afterlives are manifested by Zereth Mortis' Forge of Afterlives to meet the needs of the Shadowlands.[15][13]

Between each realm is a cloudy space known as the In-Between which was once rich with streams of anima connecting the different domains, but the current anima drought has caused the realms to become cut off from one another, breeding fear and mistrust among the inhabitants.[9]

Souls are not necessarily permanently stuck in their assigned afterlives. When the machinery of Death functioned the way it was supposed to, souls who had completed obligations in one realm sometimes had the opportunity to travel to some of the other realms of the Shadowlands. For example, romantic partners who are initially sent to different realms may eventually find an afterlife they can share together.[11][16]

The Shadowlands transcend all worlds and realities, as evidenced with Soulbinder Nyami[17] and the loa being able to use their power on alternate Draenor.[18][19] All alternate versions of the same mortal are more or less part of the same being, such as in the case with Draka, using an analogy of a rope with different threads which can be pulled off, but which "at some time come together to make that rope" and eventually come together as one being in the Shadowlands.[11]

When a soul is called from the afterlife, it is free to roam the material realm if it is not restrained within moments of its arrival.[20] Mortal souls that cross over and are brought back do not appear, however, to retain defined memories of what they experienced in the Shadowlands.[15] A spirit in the Shadowlands can, with enough power over other souls, tear a hole into the living world once they are strong enough. This is how Jin'do returned to Azeroth.[21]

Time is perceived differently in the Shadowlands. Time and Death are not related, as Death is about eternity and not linear time.[11] Time is a construct of order and structure, but circumstances in the Shadowlands are more chaotic. To a soul in the Shadowlands, it can therefore feel like eons have passed since their arrival whereas only a few months or years have elapsed in the world of the living, much like a dream in which a significant period of time can seem to pass even though one has only slept for a few hours.[22][23] The Alliance and Horde leaders who were imprisoned in the Maw by the Mawsworn felt as if they were trapped for weeks or longer, enough for them to make countless escape attempts and for Jaina Proudmoore to feel as if time had lost all meaning, whereas far less time elapsed in the mortal world.[24][25] Nevertheless, time of some kind seems to exist, as the Primus, before leaving his realm and disappearing, had an ally able to peer into the timeways to see every possible outcome for his military and its various tactics in order to determine the best possible ones.[26]

On Azeroth, Icecrown serves as an anchor to the Shadowlands.[27] During the Day of the Dead, the Shadowlands draw closer to Azeroth.[28]

The border between the Shadowlands and the living world is the Veil, which looks like the living world in greyscale.[29]

Other planes like Helheim and Thros are connected to the Shadowlands but not contained inside it.

Even after the war against the Jailer, Death is still an uncertainty to most citizens of Azeroth, as they didn't come to the Shadowlands with the adventurers, and not everyone came back from the realm of the dead.[30]


The Shadowlands were created by the mysterious First Ones[31] and have existed ever since mortal life first arose in the physical universe.[5] Everything in the realms of Death was made by the First Ones and their automa servants from their realm of Zereth Mortis.[13][14]

Originally, the Eternal One Zovaal served as the Arbiter of mortal souls. However, when he sought to unmake the balance of the cosmos, the rest of the Pantheon of Death banished him to the Maw to make him its Jailer and constructed a new Arbiter to replace him.[32]

Keeper Odyn used knowledge he gleaned from the Shadowlands to create the first Val'kyr, Helya, and tasked her with bringing the souls of worthy vrykul to the Halls of Valor.[33][34]

When Sylvanas Windrunner killed herself in Icecrown Citadel, she found herself in the darkness where she encountered nine Val'kyr that remained in service to the Scourge. While there, the partnership between Sylvanas and the Jailer started.[35]

Shadowlands in disarray[]

Shadowlands Cinematic03

The veil between life and death shattered above Icecrown Citadel.

Shadowlands This section concerns content related to Shadowlands.

The Shadowlands are in a state of disarray. In the natural order of things, souls are sorted and sent on to an afterlife realm appropriate to the lives they lived,[4] but since around the time of the Burning Legion's third invasion of Azeroth,[36] and some time after Ursoc's death in the Emerald Nightmare,[37] the Arbiter has gone mysteriously dormant,[38] and all souls who have perished—including the innocents slain at Teldrassil—are now being funneled directly into the Maw. The Shadowlands are starving for anima even as the Maw continues to grow from the glut of fresh souls. Sylvanas Windrunner has been seemingly perpetrating acts to bring about great amounts of death and destruction. In partnership with the Jailer, they have been working toward a common end for some time.[4]

Members of the Alliance and Horde will manage to enter the Shadowlands with the help of Bolvar Fordragon and his death knights, and will directly be sent into the Maw. Thanks to the connection some of the heroes of Azeroth have to their world-soul, a number of them will be able to leave the Maw and travel the realms of the dead, being the first to do this kind of feat, and become known as the Maw Walkers.



Map of the Shadowlands.

Although the world map for the Shadowlands (pictured right) depicts the realms of Death on a flat plane, this is only a top-down view. In reality, the Shadowlands are an infinite three-dimensional space, and Revendreth is the zone that is lowest down and closest to the Maw. Similarly, while Maldraxxus appears to be adjacent to the Maw, it's not being directly affected by it in the same way that Revendreth is.[39] The Eternal City of Oribos stands at the heart of the realms of Death,[4][40] while Zereth Mortis is tucked away within the fabric of the Shadowlands itself.[13]


Other areas[]

Lore locations[]

Removed from game The subject of this section did not make it out of the PTR stages.


Main article: Instances by continent


See also: Veil#Appearances


Legion This section concerns content related to Legion.
A Dark Place

A dark forest in the Shadowlands.

Battle for Azeroth[]

Battle for Azeroth This section concerns content related to Battle for Azeroth.


Beings of death are ancient and powerful, and it is dangerous to meddle in their realm. When Odyn peered into the Shadowlands, he saw some of its inhabitants: souls in torment, the husks of the dead, ghostly wraiths with no face, and others with no form, all made of death itself. This was enough to frighten even him.[47]

Many beings in the Shadowlands are souls of deceased mortals, some of which have been transformed to serve a new purpose, such as the kyrian of Bastion. Other creatures—such as dredgers, faeries, and stewards—are endemic to the Shadowlands and are naturally born from the magic of Death to serve the different realms and help facilitate the process of the afterlife.[48][49]

Aside from intelligent mortal races, the souls of animals are also sent to the Shadowlands. For example, all cats are sent to Revendreth when they die,[50] and the steeds of dark souls may be sent to Revendreth to become sinrunners due to either their own sins or their masters' sins.[51]

If a being of Death is killed on the mortal plane, their essence returns to the Shadowlands to be reformed, similar to how demons reform in the Twisting Nether.[11] However, if such a being—either the soul of a former mortal or a native being of the Shadowlands—is destroyed in the Shadowlands, they die permanently and their soul is lost forever. Their energy then disperses and joins the greater whole of the magic of Death.[39][52][53] If a "workforce" creature like a dredger or steward dies, another member of the same race will eventually manifest to take the place of the one that was killed.[48][49] Interestingly, Thanikos ordered to blast the corpses and sunder the souls of House of Rituals in order to prevent them from being raised by death magic to fight again.[54] A person that is still alive when they cross the veil into the Shadowlands, however, has a tether to their homeworld that might nudge them back to life when killed there.[15]

Unique beings

Other names[]

Other afterlives[]

In some situations, souls may be taken to other places besides the Shadowlands:

  • Souls can be sent to the Light, such as Uuna's parents or Crusader Bridenbrad. Requirements for this are unknown.
    • By extension souls can also, presumably, be sucked into the Void.
  • Spirits can go to the Emerald Dream including green dragons, most Wild Gods, and some druids such as Elerethe Renferal and Thaon Moonclaw.
    • G'Hanir atop a high peak in the Emerald Dream is the afterlife for all winged creatures of Azeroth including even dragons.
    • How Ardenweald in the Shadowlands is related to the Emerald Dream is yet unknown, as Ardenweald is where spirits of nature go to be reborn into the world of the living.
  • Halls of Valor is where spirits of vrykul warriors who prove their valor can be taken to by Odyn's Val'kyr to become his Valarjar.
  • Helheim is where vrykul souls that are stolen by Helya's kvaldir are brought to. Despite touching the Shadowlands, it is specifically not contained in it.[15]
  • Elementals and demons respectively return to the Elemental Plane and Twisting Nether upon death, where they are then reborn. Dying in these planes kills them permanently. With elementals, however, it's known that their primal energies are recycled into the Elemental Plane they're from.
  • Creations of the Old Gods that die in reality seem to return to Ny'alotha,[70][71] or at least they did before it was destroyed.
  • Quetz'lun's underworld is a special underworld created by the loa at the time of her death as a home of her and her cursed worshipers that killed her.[72]
  • In Warcraft: Orcs and Humans, Hades was where an orc's soul descended into for judgment when he died, and his essence was divided into good and evil.[73] This is likely flavor lore or has since been retconned.
  • There are countless unexplored afterlives as many doors are seen behind the Arbiter but only the four Covenant Afterlives that manage and maintain all the afterlives in the Shadowlands are known and accessible.

Spirits and undead can be trapped from going to an afterlife.

  • Frostmourne had thousands of souls contained within the blade.

In the RPG[]

Icon-RPG This section contains information from the Warcraft RPG which is considered non-canon.


The final destination of the spirits of the deceased remains a mystery to the priests and philosophers of Azeroth. However, as spells such as Spell holy resurrection [Resurrection] can reunite a dead body with its spirit, and a majority of living creatures from the tauren to the troll shadow hunters claim they can communicate with and call upon the power of the spirits, a widely held belief is that the spirits of the dead remain on the Material Plane — in an immaterial state that can only be altered or contacted through the use of magic.[74]

RPG notes[]

  • Shadow hunters deal with the darkest aspects of the spirit world. Their connections to powerful voodoo spirits give them the ability to curse and heal at a whim.[75]
  • The spell called "spiritual projection" or "astral projection" brings the caster to the Twisting Nether;[76] and the Twisting Nether is also referred as "realm of ghosts".[77]

Notes and trivia[]

Our Fallen Friends

A Gilnean spirit goes into the next world.

  • The first mention of the Shadowlands was in World of Warcraft: Chronicle Volume 1.
    • After World of Warcraft: Shadowlands, the Veil and the Shadowlands were confirmed to be different places.
  • The Inv staff 2h guldan d 01 [Headpiece of the Shadow Council] had a deep connection to the Shadowlands.
  • Inv misc powder tin [Dust from the Shadowlands] from the Legion expansion provides a significant increase to character experience.
  • Death knights are able to learn the ability Spell shadow deadofnight [Raise Ally] which pulls their ally's spirit back from the Realm of the Dead and forces it back into their body. Upon doing so, a "Void-Touched" debuff is applied to the player stating that: "A touch of the spirit realm still lingers..."
    • Though the Shadowlands and the Void are not the same.[78]
  • The Shadowlands were originally intended to be a fully playable zone in World of Warcraft, designed for high-level play. The idea was that as deceased characters made their way back to their corpses, they'd see high-level players battling creeps in the area, which would inspire lower-level players to increase their character level so they could experience the zone for themselves.[79]
  • In a number of quests spirits can be seen ascending to an afterlife:
  • In lore, it is possible for magic users to perform resurrection, which can be accomplished with different sources of magic.
  • Cultural inspirations for each Shadowland seen thus far are wide and varied, see each page for more information.
  • Some players have observed that the four governing zones of the Shadowlands can be taken to be the four stages of each day. Ardenweald is described as "moonless night", Revendreth's red sky box may be a reference to the ancient adages regarding red sky at morning thus dawn, Bastion almost always appears with daylight, and Maldraxxus would thus be dusk. Other comparisons have been attempted with the four humors.


This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.
  • Warlords of Draenor The Edge of Reality in which Ner'zhul retreats to is ether in the Shadowlands,[86] in the Void[87] or in the Twisting Nether.[88]
  • A Found Memento: Raising a King has Anduin Wrynn in a surprising vision see his father Varian Wrynn, it's unclear if this is a memory or perhaps a vision of Varian from some sort of afterlife in the Shadowlands.
  • In The Sundering, Broxigar is said to be finally reunited with his deceased comrades in the past. It is unknown if they are reunited in an afterlife in the Shadowlands.
  • Some Kul Tirans speak of a boatman that calls them after death,[89] and Jaina Proudmoore saw and paid the obol to a hooded figure,[90] this boatman and Jaina's visions could be related to the Shadowlands.


Player death
BlizzCon 2019
Concept art


  1. ^ The Art of World of Warcraft: Shadowlands, pg. 5
  2. ^ Blizzard Entertainment Blizzard Entertainment 2019-11-02. World of Warcraft at BlizzCon® 2019 News Round-Up. Retrieved on 2021-03-07.
  3. ^ a b c d Blizzard Entertainment Blizzard Entertainment 2019-11-26. BlizzCon 2019 | World of Warcraft: What's Next | Full Panel. YouTube.
  4. ^ a b c d e f g h Blizzard Entertainment Blizzard Entertainment 2019-11-01. World of Warcraft: What’s Next Panel Recap. Retrieved on 2019-11-02.
  5. ^ a b World of Warcraft: Chronicle Volume 1, pg. 12
  6. ^ Blizzard Entertainment Blizzard Entertainment 2019-11-01. Shadowlands Preview: Bastion and the Kyrian Covenant. Retrieved on 2019-11-02.
  7. ^ N [50] The Path to Bastion
  8. ^ World of Warcraft: Grimoire of the Shadowlands and Beyond, pg. 61
  9. ^ a b MrGM 2019-11-02. Blizzcon Shadowlands Interview: Frank Kowalkowski & Steve Danuser - Titanforging/Tier Sets & More! (23:30 - 25:00). YouTube. Retrieved on 2019-11-02.
  10. ^ Heather Newman 2020-07-17. How Warcraft: Shadowlands’ Story Unfolds, And Why It’s Not All Guest Stars. Forbes. Archived from the original on 2020-07-18.
  11. ^ a b c d e Ezgi Pajecki 2020-09-26. Maldraxxus, Shadowlands and Beyond - Interview with Steve Danuser. Lorekeeper. Archived from the original on 2020-09-27.
  12. ^ Garth Holden 2020-07-09. Interview with World of Warcraft art director Ely Cannon. SA Gamer. Archived from the original on 2020-08-04.
  13. ^ a b c d World of Warcraft 2021-11-11. Eternity’s End – Developer Preview | World of Warcraft: Shadowlands. YouTube.
  14. ^ a b Blizzard Entertainment 2021-11-11. Shadowlands: Watch the Eternity’s End developer preview. Archived from the original on 2021-11-11.
  15. ^ a b c d Judgehype - Interview de Steve Danuser sur l'histoire de Shadowlands
  16. ^ perculia 2020-07-09. Shadowlands Lore Interview with Lead Narrative Designer Steve Danuser - Elune, Sylvanas, Calia. Wowhead. Archived from the original on 2020-07-09.
  17. ^ Campaign Unholy Attainment: Essence of Shadow
  18. ^ H [35-40] The Blessing of Samedi
  19. ^ H [35-40] I Help Ya Kill Dem
  20. ^ Inv archaeology 80 witch chest [Soul Coffer]
  21. ^ N [35H] Break the Godbreaker
  22. ^ WoWChakra 2020-05-15. Entrevista a Ion Hazzikostas sobre Shadowlands | Shadowlands interview with Ion Hazzikostas [EN/ES] (08:35). YouTube. Retrieved on 2020-05-19.
  23. ^ Bellular 2020-07-13. …SCOURGE INVASION! Pre-Patch, Shadowland’s Anti Grind, LESS RNG, New Gearing + MORE | Ion Interview (06:15 - 08:40). YouTube. Retrieved on 2020-09-27.
  24. ^ N [50] A Flight from Darkness
  25. ^ N [50] A Moment's Respite
  26. ^ Garth Holden 2020-09-24. A deep dive into Maldraxxus, the defenders of Death. SA Gamer. Archived from the original on 2020-09-24.
  27. ^ H [50] Jailor of the Damned
  28. ^ The Day of the Dead has Arrived: "Can you feel it? The spirit world draws close during the Day of the Dead."
  29. ^ N [60] To Cross the Veil
  30. ^ MMO Champion - Dragonflight Developer Interviews
  31. ^ World of Warcraft: Grimoire of the Shadowlands and Beyond, pg. 151
  32. ^ N [60] Covenants Renewed
  33. ^ The Legend of Odyn#First of the Val'kyr
  34. ^ World of Warcraft: Chronicle Volume 1, pg. 48
  35. ^ wowhead - BlizzCon 2019: A: We'll find out more of her motivations in Shadowlands and that her relationship with the Jailer dates back a bit. Edge of Night story involves this relationship. Working with Varian was a long term strategy in order to get war chief - had to make allies but now we're seeing the fruition of that.
  36. ^ Azeroth Radio 2019-11-03. John Hight & Johnny Cash SHADOWLANDS Interview! | BLIZZCON 2019! (06:57). YouTube. Retrieved on 2019-11-07.
  37. ^ Interview with Steve Danuser on the history of Shadowlands
  38. ^ Blizzard Entertainment Blizzard Entertainment 2020-05-21. Shadowlands Preview: Oribos. Archived from the original on 2020-05-21.
  39. ^ a b Wam 2020-09-24. Maldraxxus Deep Dive With Steve Danuser. GamerBraves. Archived from the original on 2020-09-25.
  40. ^ N [50] Audience with the Arbiter
  41. ^ Inv misc clipboard01 [Expedition Report A37J - Part 3]
  42. ^ World of Warcraft: Sylvanas, chapter 22
  43. ^ N Death knight [10-45] Recruiting the Troops
  44. ^ N Death knight [45] Aggregates of Anguish
  45. ^ a b Spirit Healer dialogue
  46. ^ H [50] The Lost Spirit
  47. ^ a b The Legend of Odyn
  48. ^ a b Warcraft Radio 2019-11-03. John Hight & Johnny Cash SHADOWLANDS Interview! | BLIZZCON 2019! (10:15 - 12:40). YouTube. Retrieved on 2019-11-07.
  49. ^ a b The Lost Codex 2019-11-05. BlizzCon 2019 Interview: Steve Danuser & Frank Kowalkowski - Story and Systems | The Lost Codex (18:00 - 19:58). YouTube. Retrieved on 2019-11-07.
  50. ^ Inv jewelry necklace 17 [Lucy's Lost Collar]
  51. ^ Inv horse3saddle003 evil [Court Sinrunner]
  52. ^ Cass Marshall 2020-09-24. World of Warcraft’s Maldraxxus is the grittiest zone in the Shadowlands. Polygon. Archived from the original on 2020-09-24.
  53. ^ Sybia 2020-09-24. WoW Shadowlands : Interview exclusive de Steve Danuser à propos de Maldraxxus (in French). Millenium. Archived from the original on 2020-09-24.
  54. ^ N [51-60] Double Tap
  55. ^ Mueh'zala yells: It be Mueh'zala who brought Helya to da Jailer's side... struck a deal for ol' Odyn's eye... and made da Banshee warchief with a whisper!
  56. ^ Shadowlands official site
  57. ^ Fuel for the Voodoo#Completion
  58. ^ H [10-60] The Will of the Loa
  59. ^ World of Warcraft: Shadowlands#Features
  60. ^ World of Warcraft: Shadowlands Features Overview
  61. ^ N [58-60] The Master Awaits: Sire Denathrius says: Ah! The mortal who escaped the inescapable prison. A living soul restoring hope to the realms eternal.
  62. ^ N [60] The Endless Forest
  63. ^ N [60] The Threads of Fate: "Or you may choose a different path. One that lets you forge a bond with a covenant now, and move freely through the realms of Death to forge your own destiny."
  64. ^ N [53-60] Through the Fire and Flames: Voice of the Primus yells: The realms of Death awash in darkness.
  65. ^ N [53-60] The Door to the Unknown: Voice of the Primus says: I am the Primus. Your presence within my sanctum means a darkness has fallen upon Maldraxxus... and all the realms of Death.
  66. ^ N [60] The End of the Beginning: "The Jailer will surely use this power to shatter his bonds. Should he break free of the Maw, all the realms of Death will fall."
  67. ^ N [60] Pauldrons of Imperium: Vision of the Primus says: Defend the realms of Death.
  68. ^ Sire Denathrius (tactics)#Adventure Guide: "For countless ages, Sire Denathrius stood among the Eternal Ones who rule the realms of Death."
  69. ^ Shadows Rising, pg. 179
  70. ^ Il'gynoth, Heart of Corruption whispers: N'Zoth... I journey... to Ny'alotha...
  71. ^ Il'gynoth, Corruption Reborn#Adventure Journal
  72. ^ Quetz'lun's Spirit
  73. ^ Warcraft: Orcs & Humans manual
  74. ^ Shadows & Light, pg. 132
  75. ^ Magic & Mayhem, pg. 45
  76. ^ Shadows & Light, pg. 131
  77. ^ Shadows & Light, pg. 152
  78. ^ Jeremy Feasel on Twitter: "Void isn't realm of the dead, nether is where demons go. Void is NOTHING. No demons, nothing."
  79. ^ Game Informer #308: Reforging Real-time Strategy
  80. ^ N [25-30] The Restless Dead
  81. ^ A [15-30] Our Fallen Friends
  82. ^ B [35 Daily] The Forgotten
  83. ^ N [10-35] Ritual Artifacts
  84. ^ N [10-35] To Bridge Earth and Sky
  85. ^ N [10-35] Pei-Back
  86. ^ Ner'zhul (tactics)
  87. ^ Ability mount fireravengodmountpurple [Voidtalon of the Dark Star]
  88. ^ Spell nature groundingtotem [Void Totem]
  89. ^ Roughneck Logger#Quotes
  90. ^ Warbringers: Jaina