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m (Undo revision 1745799 by Tactice (talk) Wrong boss. You are thinking of Sulfuron Harbringer)
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{{npcbox
+
{{Npcbox
 
|name=Shazzrah
 
|name=Shazzrah
|image=Shazzrah.jpg
+
|image=Shazzrah art.jpg
 
|level=??
 
|level=??
 
|type=Boss
 
|type=Boss
  +
| resource = Mana
|health=~350,000
 
  +
|sex=Male
|mana=~39,300
 
|location=[[Molten Core]]
 
 
|race=Flamewaker
 
|race=Flamewaker
|faction=Combat
+
|faction=Boss
|aggro = {{aggro|-1|-1}}
+
|aggro={{Aggro|-1|-1}}
 
|creature=Humanoid
 
|creature=Humanoid
 
|location=[[Molten Core]]
|health=~350,000
 
|status = Killable
+
|status=Killable
 
|instance=Molten Core
 
|instance=Molten Core
 
}}
 
}}
  +
[[File:Shazzrah.jpg|thumb|Shazzrah in WoW]]
   
Of all the [[flamewaker]]s who followed [[Ragnaros]] into the world of [[Azeroth]], '''Shazzrah''' is the most talented in the realm of the arcane. He is aware that his colleague [[Baron Geddon]] suspects the elemental [[Garr]] of treachery. The conflict between Baron Geddon and Garr suits Shazzrah well, for in fact it is Shazzrah who seeks to posses both halves of the [[Bindings of the Windseeker|Talisman of Elemental Binding]] so that he might find a way to siphon its energes for his own use. Ragnaros was very likely aware of his underling's penchant for duplicity when he split the talisman in half and entrusted the pieces to Baron Geddon and Garr.[http://entertainment.upperdeck.com/wow/en/teaser/molten_core/]
+
Of all the [[flamewaker]]s who followed [[Ragnaros]] into the world of [[Azeroth]], '''Shazzrah''' is the most talented in the realm of the arcane. He is aware that his colleague [[Baron Geddon]] suspects the elemental [[Garr]] of treachery. The conflict between Baron Geddon and Garr suits Shazzrah well, for in fact it is Shazzrah who seeks to posses both halves of the [[Bindings of the Windseeker|Talisman of Elemental Binding]] so that he might find a way to siphon its energies for his own use. Ragnaros was very likely aware of his underling's penchant for duplicity when he split the talisman in half and entrusted the pieces to Baron Geddon and Garr.<ref>http://entertainment.upperdeck.com/wow/en/teaser/molten_core</ref>
   
 
Shazzrah is an [[Arcane]]-based [[Flamewaker]] that shares a spawn area with [[Baron Geddon]], guarding the [[Rune of Mazj]].
 
Shazzrah is an [[Arcane]]-based [[Flamewaker]] that shares a spawn area with [[Baron Geddon]], guarding the [[Rune of Mazj]].
   
==Attacks and Abilities==
+
==Attacks and abilities==
* [[Arcane Explosion]] Deals 900-1800 arcane damage with about a 20 yard range.
+
* {{abilities|Arcane Explosion|Sends out a blast wave of magic, inflicting 925 to 1075 Arcane damage to nearby enemies.|id=19712|image=spell_nature_wispsplode}} (20 yard range)
* [[Shazzrah's Curse]] A 35 yard AoE curse that increases all magic damage by 100% for 5 minutes.
+
* {{abilities|Shazzrah's Curse|Increases the magical damage taken by nearby enemies by 100% for 5 min.|id=19713|image=spell_shadow_antishadow}}
  +
* {{abilities|Magic Grounding|Reduces the magical damage taken by the caster by 50% for 30 sec.|id=19714|image=spell_holy_sealofsalvation}}
* [[Deaden Magic]] — A self buff that decreases magic damage taken by 50%.
 
  +
* {{abilities|Counterspell|Counters the spellcasting of nearby enemies, preventing any spell from that school of magic from being cast for 10 sec. Generates a high amount of threat.|id=19715|image=spell_frost_iceshock}} (AoE with about a 35 yard range)
* [[Counterspell]] — AoE with about a 35 yard range.
 
* [[Blink]] About every 45 seconds Shazzrah will blink to random target causing a wipe of the [[threat]] list.
+
* {{abilities|Blink|Teleports the caster 20 yd. forward unless something is in the way. Also frees the caster from any bonds.|id=21655|image=spell_arcane_blink}} (About every 45 seconds Shazzrah will blink to random target causing a wipe of the [[threat]] list)
   
 
==Strategies==
 
==Strategies==
Line 36: Line 36:
 
===Strategy 3: Paladin Tank===
 
===Strategy 3: Paladin Tank===
 
With the new addition of a 40 yard taunt for paladin tanks this fight can be made much easier. First your guild has to have trusted a paladin tank well enough to train them, gear them, and support them in running endgame. Don't think simply having the ranged taunt makes a paladin viable for this position. After that station your raid in a large circle around the tankadin spaced as far apart as possible. Every time he blinks the paladin tank has to run about 5 feet to taunt Shazzrah back to him. Make sure DPS does not start until aggro is firmly back on the paladin. Do not start DPS as soon as the taunt takes place as Paladin taunt only last three seconds and that is NOT enough time for Shazzrah to make it completely back to the middle of the circle. Once he is back in the center and has begun to swing at the paladin with his staff DPS can resume. Healers should be stationed throughout the circle to heal up the people near the blink point. Selecting them manually from their toons can actually work fine since people are spaced out so far. If done right only 2-3 players in the outer circle should be hit by his AE and even then should only be hit once or twice before the taunt pulls Shazzrah back to the center. No taunts of any kind other than the paladins should be used otherwise he will stay at the outer circle and kill most of your raid until the paladin tank can take him back. If used successfully it makes for a much cleaner fight and simplifies the process by a considerable degree.
 
With the new addition of a 40 yard taunt for paladin tanks this fight can be made much easier. First your guild has to have trusted a paladin tank well enough to train them, gear them, and support them in running endgame. Don't think simply having the ranged taunt makes a paladin viable for this position. After that station your raid in a large circle around the tankadin spaced as far apart as possible. Every time he blinks the paladin tank has to run about 5 feet to taunt Shazzrah back to him. Make sure DPS does not start until aggro is firmly back on the paladin. Do not start DPS as soon as the taunt takes place as Paladin taunt only last three seconds and that is NOT enough time for Shazzrah to make it completely back to the middle of the circle. Once he is back in the center and has begun to swing at the paladin with his staff DPS can resume. Healers should be stationed throughout the circle to heal up the people near the blink point. Selecting them manually from their toons can actually work fine since people are spaced out so far. If done right only 2-3 players in the outer circle should be hit by his AE and even then should only be hit once or twice before the taunt pulls Shazzrah back to the center. No taunts of any kind other than the paladins should be used otherwise he will stay at the outer circle and kill most of your raid until the paladin tank can take him back. If used successfully it makes for a much cleaner fight and simplifies the process by a considerable degree.
 
==Quests==
 
*{{questlong|Neutral|60R|Hands of the Enemy}}
 
   
 
==Reward==
 
==Reward==
 
{|class="darktable"
Reputation: Provides 100 reputation with the [[Hydraxian Waterlords]] at revered.
 
  +
|+Shazzrah loot
 
|-
  +
!Shazzrah-specific !! Shared flamewaker
  +
|-valign=top
 
|
  +
;Tier 1 boots
  +
*[[Arcanist Gloves]] ({{ClassIcon|Mage}})
  +
*[[Cenarion Gloves]] ({{ClassIcon|Druid}})
  +
*[[Giantstalker's Gloves]] ({{ClassIcon|Hunter}})
  +
;Tier 1 gloves
  +
*[[Boots of Prophecy]] ({{ClassIcon|Priest}})
  +
*[[Felheart Slippers]] ({{ClassIcon|Warlock}})
  +
*[[Nightslayer Boots]] ({{ClassIcon|Rogue}})
 
|
  +
*[[Crimson Shocker]]
  +
*[[Flamewaker Legplates]]
  +
*[[Heavy Dark Iron Ring]]
  +
*[[Helm of the Lifegiver]]
  +
*[[Manastorm Leggings]]
  +
*[[Ring of Spell Power]]
  +
*[[Robe of Volatile Power]]
  +
*[[Salamander Scale Pants]]
  +
*[[Sorcerous Dagger]]
  +
*[[Wristguards of Stability]]
  +
|}
   
 
Shazzrah's death rewards 100 reputation with the [[Hydraxian Waterlords]] up to 20,999/21,000 Revered.
{{lootbox|Shazzrah-specific loot (6 of the 18 [[Tier 1]] feet/hands pieces)|Arcanist Gloves|Boots of Prophecy|Cenarion Gloves|Felheart Slippers|Giantstalker's Gloves|Nightslayer Boots}}
 
  +
{{:Lucifron/Shared Flamewalker Loot}}
 
  +
==Objective of==
{{lootbox|Quest items|Hand of Shazzrah}}
 
  +
{{rfg-section}}
 
*[[Hands of the Enemy]]
   
 
==Notes==
 
==Notes==
* Shazzrah and [[Baron Geddon]] are next to one of the runes that is needed to be doused in order to fight Majordomo.
+
*Shazzrah and [[Baron Geddon]] are next to one of the runes that is needed to be doused in order to fight Majordomo.
* See other Molten Core [[Molten_Core#Bosses|Bosses]].
 
   
== Videos ==
+
==Videos==
  +
<vplayer />
{| class="darktable" style="text-align:center;"
 
  +
*{{#vlink:eEB79Gh0dyI|WoW Tyraenny Kill Molten Core - Shazzrah}}
|-
 
  +
! Shazzrah from a Hunter's Perspective
 
  +
==Patch changes==
|-
 
  +
*{{Patch 1.4.0|note=The Shazzrah encounter in the Molten Core has undergone some changes.}}
| <youtube>eEB79Gh0dyI</youtube>
 
  +
*{{Patch 1.1.0|note=Added.}}
|}
 
  +
  +
==See also==
  +
*[[Shazzrah (Molten Core Raid)|Shazzrah TCG card]]
  +
**[[Shazzrah's Arcane Explosion|Shazzrah's Arcane Explosion TCG card]]
  +
  +
==References==
  +
{{Reflist}}
   
 
==External links==
 
==External links==
<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
+
<!-- Please read https://wow.gamepedia.com/Wowpedia:External_links_policy before adding new links. -->
 
{{Elinks-NPC|12264}}
Links that do not conform to the rules will be DELETED.
 
Repeat violations may result in a BAN.
 
Have a nice day. :) -->
 
{{elinks-NPC|12264|tb=654200}}
 
{{elink|icon=bosskillers|link=http://www.bosskillers.com/cgi-bin/bbguild/index.cgi?action=bosspage&bossid=16|site=Bosskillers}}
 
   
 
[[Category:Flamewakers]]
 
[[Category:Flamewakers]]
[[Category:Bosses]]
+
[[Category:Mage characters]]
 
[[Category:Molten Core mobs]]
 
[[Category:Molten Core mobs]]
  +
[[Category:Bosses]]

Revision as of 14:25, 12 January 2021

BossShazzrah
Image of Shazzrah
Race Flamewaker (Humanoid)
Level ?? Boss
Resource Mana
Reaction Alliance Horde
Location Molten Core
Status Killable
Shazzrah

Shazzrah in WoW

Of all the flamewakers who followed Ragnaros into the world of Azeroth, Shazzrah is the most talented in the realm of the arcane. He is aware that his colleague Baron Geddon suspects the elemental Garr of treachery. The conflict between Baron Geddon and Garr suits Shazzrah well, for in fact it is Shazzrah who seeks to posses both halves of the Talisman of Elemental Binding so that he might find a way to siphon its energies for his own use. Ragnaros was very likely aware of his underling's penchant for duplicity when he split the talisman in half and entrusted the pieces to Baron Geddon and Garr.[1]

Shazzrah is an Arcane-based Flamewaker that shares a spawn area with Baron Geddon, guarding the Rune of Mazj.

Attacks and abilities

  • Spell nature wispsplode Arcane Explosion — Sends out a blast wave of magic, inflicting 925 to 1075 Arcane damage to nearby enemies. (20 yard range)
  • Spell shadow antishadow Shazzrah's Curse — Increases the magical damage taken by nearby enemies by 100% for 5 min.
  • Spell holy sealofsalvation Magic Grounding — Reduces the magical damage taken by the caster by 50% for 30 sec.
  • Spell frost iceshock Counterspell — Counters the spellcasting of nearby enemies, preventing any spell from that school of magic from being cast for 10 sec. Generates a high amount of threat. (AoE with about a 35 yard range)
  • Spell arcane blink Blink — Teleports the caster 20 yd. forward unless something is in the way. Also frees the caster from any bonds. (About every 45 seconds Shazzrah will blink to random target causing a wipe of the threat list)

Strategies

Strategy 1

Shazzrah can be fought in any area that gives a nice 35 yard radius (either the room he patrols or back in Garr's room). The raid is divided into four groups that stand at max range around the main tank. The reason for this layout is to minimize the damage from Shazzrah's arcane explosions whenever he blinks. Each group should consist of several decursers (Mages and Druids) along with an offtank to bring Shazzrah back to the tanking spot. Shazzrah's Curse must be removed immediately by Mages and Druids, starting with the main tank as he's constantly being bombarded by Shazzrah's Arcane Explosion. Since the curse's range is only 35 yards, Druids can stand back 5 more yards and heal the main tanks while focusing on decursing their group without being affected by the curse. Mages can then focus on DPS and be the ones who worry about decursing the main tank. Detect Magic must be kept on him at all times so that his Deaden Magic can be removed ASAP. Only ranged DPS can attack Shazzrah early on. When he gets low enough (around 5-10%), melee DPS can move in to help speed things up.

Strategy 2: A Ranged Fight

The benefits of this method is the ability to apply Mage DPS and mana saved by only one person needing decursing. Position your raid around the lip of Garr's room in a horseshoe with the open end facing the tunnel which leads to the Lava Packs. Shazzrah can be pulled into this room and a Warrior can easily establish initial aggro. After Shazzrah is in position, the raid may wish to spread out in a complete circle, closing the horseshoe. Everyone uses whatever method of ranged damage they have. When he blinks, the targeted player should run towards the Main Tank who will also move to Shazzrah and pull him back into the center. Shaman and priests need to make sure Shazzrah does not have the Deaden Magic buff on him, so it is imperative that mages keep their "Detect Magic" debuff up at all times. When Shazzrah is below 10% of health remaining, all warriors should run in, execute and run back out.

Strategy 3: Paladin Tank

With the new addition of a 40 yard taunt for paladin tanks this fight can be made much easier. First your guild has to have trusted a paladin tank well enough to train them, gear them, and support them in running endgame. Don't think simply having the ranged taunt makes a paladin viable for this position. After that station your raid in a large circle around the tankadin spaced as far apart as possible. Every time he blinks the paladin tank has to run about 5 feet to taunt Shazzrah back to him. Make sure DPS does not start until aggro is firmly back on the paladin. Do not start DPS as soon as the taunt takes place as Paladin taunt only last three seconds and that is NOT enough time for Shazzrah to make it completely back to the middle of the circle. Once he is back in the center and has begun to swing at the paladin with his staff DPS can resume. Healers should be stationed throughout the circle to heal up the people near the blink point. Selecting them manually from their toons can actually work fine since people are spaced out so far. If done right only 2-3 players in the outer circle should be hit by his AE and even then should only be hit once or twice before the taunt pulls Shazzrah back to the center. No taunts of any kind other than the paladins should be used otherwise he will stay at the outer circle and kill most of your raid until the paladin tank can take him back. If used successfully it makes for a much cleaner fight and simplifies the process by a considerable degree.

Reward

Shazzrah loot
Shazzrah-specific Shared flamewaker
Tier 1 boots
Tier 1 gloves

Shazzrah's death rewards 100 reputation with the Hydraxian Waterlords up to 20,999/21,000 Revered.

Objective of

Removed from game The subject of this section has been removed from World of Warcraft.

Notes

  • Shazzrah and Baron Geddon are next to one of the runes that is needed to be doused in order to fight Majordomo.

Videos

Patch changes

  • WoW Icon update Patch 1.4.0 (2005-04-19): The Shazzrah encounter in the Molten Core has undergone some changes.
  • WoW Icon update Patch 1.1.0 (2004-11-07): Added.

See also

References

External links