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Revision as of 10:41, 8 May 2008
Silencing Shot | |
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Properties | |
Class | Hunter |
School | Arcane |
Cooldown | 20 seconds |
Talents | |
Talent tree | Marksmanship, Tier 9 |
Talent required | [Silencing Shot] |
Improvements | [Hawk Eye], [Mortal Shots], Efficiency |
Related debuff | |
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[[Category:hunter abilities]][[Category:hunter abilities]]
Functionality
Silencing Shot is a instant shot that deals 50% of ranged weapon damage and Silences the target for 3 seconds.
Rank Table
Level | Mana Cost | |
---|---|---|
Rank 1 | 50 | 6% of base mana |
Uses
- An excellent opening shot when fighting against casters in PvP or PvE
- Good spellcasting disruption when combined with Scatter Shot properly
- Great when pulling spellcasting mobs in instances; casters will run towards you when hit with this, allowing you to pull them without being out of their line of sight
- Can be used to pull caster mobs into a [Freezing Trap] more easily
- Can be an "extra shot" if other shots are on cooldown, although it only does 50% weapon damage.
- Can be used prevent healers from healing when low on health, allowing three seconds for you to strike a killing blow; works especially well against paladins, priests and mages as it also disrupts their ability to use damage shields.
Notes
- Does not share a cooldown with any other Hunter abilities
- Damage reduced from 75% to 50% in patch 2.0.6.
Limitations
- Fairly long cooldown
- Most bosses are immune
- Does not interrupt spells, merely silences the, non-boss, caster
- As this is an Arcane-based spell, mobs that are immune to Arcane will be immune to the silence effect (NOT the physical damage)
Upgrades
- [Hawk Eye] (Survival Talent): Increases the range of your ranged weapons by 2 yards per rank (3 ranks total).
- [Mortal Shots] (Marksmanship Talent): Increases your ranged weapon critical strike damage bonus by 6% per rank (5 ranks total).
- Efficiency (Marksmanship Talent): Reduces the Mana cost of your Shots and Stings by 2% per rank (5 ranks total).
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