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m ({{ClassFooter}} -> {{Classfooter}})
(factual correction, patch notes)
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|cooldown=20 seconds
 
|cooldown=20 seconds
 
|talent_tree=Marksmanship, Tier 9
 
|talent_tree=Marksmanship, Tier 9
|talent_req=[[Silencing Shot]]
+
|talent_req=[[Master Marksman]] (5)
 
|target=Unfriendly
 
|target=Unfriendly
 
|cost=6% of base [[Mana]]
 
|cost=6% of base [[Mana]]
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==Functionality==
 
==Functionality==
 
'''Silencing Shot''' is a instant shot that deals 50% of ranged weapon damage and Silences the target for 3 seconds.
 
'''Silencing Shot''' is a instant shot that deals 50% of ranged weapon damage and Silences the target for 3 seconds.
 
===Rank Table===
 
{| class="darktable"
 
! !!align="left"| Level !!align="center"| Mana Cost
 
|-align="center"
 
! Rank 1
 
| 50 || 6% of base mana
 
|}
 
   
 
===Uses===
 
===Uses===
 
 
* An excellent opening shot when fighting against casters in PvP or PvE
 
* An excellent opening shot when fighting against casters in PvP or PvE
 
* Good spellcasting disruption when combined with Scatter Shot properly
 
* Good spellcasting disruption when combined with Scatter Shot properly
Line 46: Line 37:
 
===Notes===
 
===Notes===
 
* Does not share a cooldown with any other Hunter abilities
 
* Does not share a cooldown with any other Hunter abilities
 
* Although it doesn't silence immune mobs and bosses, it does interrupt them.
* Damage reduced from 75% to 50% in [[patch 2.0.6]].
 
   
 
===Limitations===
 
===Limitations===
 
 
* Fairly long cooldown
 
* Fairly long cooldown
 
* Most bosses are immune
 
* Most bosses are immune
* Although it doesn't silence immune mobs and bosses, it does interrupt them as of patch 3.0.2.
 
 
* As this is an [[Arcane]]-based spell, mobs that are immune to Arcane will be immune to the silence effect (NOT the physical damage)
 
* As this is an [[Arcane]]-based spell, mobs that are immune to Arcane will be immune to the silence effect (NOT the physical damage)
   
 
===Upgrades===
 
===Upgrades===
 
 
* [[Hawk Eye]] ([[Survival]] [[Talent]]): Increases the range of your ranged weapons by 2 yards per rank (3 ranks total).
 
* [[Hawk Eye]] ([[Survival]] [[Talent]]): Increases the range of your ranged weapons by 2 yards per rank (3 ranks total).
 
* [[Mortal Shots]] ([[Marksmanship]] [[Talent]]): Increases your ranged weapon critical strike damage bonus by 6% per rank (5 ranks total).
 
* [[Mortal Shots]] ([[Marksmanship]] [[Talent]]): Increases your ranged weapon critical strike damage bonus by 6% per rank (5 ranks total).
 
* [[Efficiency (Hunter Talent)|Efficiency]] ([[Marksmanship]] [[Talent]]): Reduces the Mana cost of your Shots and Stings by 2% per rank (5 ranks total).
 
* [[Efficiency (Hunter Talent)|Efficiency]] ([[Marksmanship]] [[Talent]]): Reduces the Mana cost of your Shots and Stings by 2% per rank (5 ranks total).
  +
  +
== Patch changes ==
  +
{{patched|patch=2.0.6|note=Silencing Shot now does only 50% of weapon damage instead of 75%.}}
  +
{{patched|patch=3.0.2|note=This spell will now interrupt the current spell being cast on the target and lock out that school for 3 sec if the target is immune to silence effects.}}
  +
   
 
{{Classfooter|Hunter}}
 
{{Classfooter|Hunter}}

Revision as of 03:34, 11 February 2009

Silencing Shot
Inv misc questionmark
  • Silencing Shot (1 rank)
  • Hunter ability
  • 8-35 yards yd range
  • 6% of base Mana
  • 20 sec cooldown
  • Instant
  • Instant shot that deals 50% of ranged weapon damage and Silences the target for 3 seconds.
Properties
Class Hunter
School Arcane
Cooldown 20 seconds
Talents
Talent tree Marksmanship, Tier 9
Talent required Ability hunter mastermarksman [Master Marksman] (5)
Improvements Peticon-flying Ability hunter mastermarksman [Hawk Eye], Ability piercedamage [Mortal Shots], Efficiency
Related debuff
Inv misc questionmark
  • Magic
  • Silencing Shot
  • Silenced.
  • Duration: 3 sec.

[[Category:hunter abilities]][[Category:hunter abilities]]

Functionality

Silencing Shot is a instant shot that deals 50% of ranged weapon damage and Silences the target for 3 seconds.

Uses

  • An excellent opening shot when fighting against casters in PvP or PvE
  • Good spellcasting disruption when combined with Scatter Shot properly
  • Great when pulling spellcasting mobs in instances; casters will run towards you when hit with this, allowing you to pull them without being out of their line of sight
  • Can be used to pull caster mobs into a Spell frost chainsofice [Freezing Trap] more easily
  • Can be an "extra shot" if other shots are on cooldown, although it only does 50% weapon damage.
  • Can be used prevent healers from healing when low on health, allowing three seconds for you to strike a killing blow; works especially well against paladins, priests and mages as it also disrupts their ability to use damage shields.

Notes

  • Does not share a cooldown with any other Hunter abilities
  • Although it doesn't silence immune mobs and bosses, it does interrupt them.

Limitations

  • Fairly long cooldown
  • Most bosses are immune
  • As this is an Arcane-based spell, mobs that are immune to Arcane will be immune to the silence effect (NOT the physical damage)

Upgrades

Patch changes

Template:Patched Template:Patched