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+ | {{Removed|patch=6.0.2}} |
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− | {{ |
+ | {{#data:infobox ability |
|name=Silencing Shot |
|name=Silencing Shot |
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+ | |icon=ability_theblackarrow |
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− | |image=INV_Spear_08.png |
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− | |description= |
+ | |description=A shot that silences the target and interrupts spellcasting for 3 sec.<br /><br />Replaces Counter Shot. |
− | |class= |
+ | |class=Hunter |
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− | |type=Offense |
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− | |talented=Yes |
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− | |talent_req=[[Master Marksman]] (5) |
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− | |target=Unfriendly |
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− | |cost=6% of base [[Mana]] |
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|cast_time=Instant |
|cast_time=Instant |
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− | |improvement=[[Hawk Eye]], [[Mortal Shots]], [[Efficiency (Hunter Talent)|Efficiency]] |
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− | |ranks=1 |
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+ | |req= Ranged Weapon |
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− | |buff_name=Silencing Shot |
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+ | |level=30 |
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− | |buff_image=INV_Spear_08.png |
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+ | |debuff_type=Magic |
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− | | |
+ | |debuff_desc=Silenced. |
− | |buff_dur=3 sec. |
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+ | |debuff_dur=3 seconds |
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− | |buff_type=Magic |
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− | |debuff= |
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}} |
}} |
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+ | '''Silencing Shot''' is a [[Hunter abilities#Marksmanship|Marksmanship]] [[hunter]] ability, available at level 30. It is an instant shot that [[silence effect|silence]]s the target for 3 seconds, and will [[counterspell effect|interrupt]] spells being cast even if the target is immune to silence effects. The shot is off the [[global cooldown]], allowing it to used "in between" other shots. The ability replaces [[Counter Shot]]. |
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− | '''Silencing Shot''' is a instant shot that deals 50% of ranged weapon damage and [[silence]]s the target for 3 seconds. |
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− | |||
− | ==Uses== |
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− | * An excellent opening shot when fighting against [[caster]]s in [[PvP]] or [[PvE]]. |
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− | * Good spellcasting disruption when combined with [[Scatter Shot]] properly. |
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− | * Great when pulling spellcasting mobs in instances; casters will run towards you when hit with this, allowing you to pull them without being out of their line of sight. |
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− | * Can be used to pull caster mobs into a [[Freezing Trap]] more easily . |
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− | * Can be an "extra shot" if other shots are on cooldown, although it only does 50% weapon damage. |
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− | * Can be used prevent healers from healing when low on health, allowing three seconds for you to strike a killing blow; works especially well against [[paladin]]s, [[priest]]s, and [[mage]]s as it also disrupts their ability to use damage shields. |
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==Notes== |
==Notes== |
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+ | * Many monsters, instance and [[raid]] bosses in particular, are immune to silence effects. Some are also immune to interrupts. |
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* Does not share a cooldown with any other hunter abilities. |
* Does not share a cooldown with any other hunter abilities. |
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− | * Does not trigger the [[GCD]]. |
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− | * Although it doesn't silence immune mobs and bosses, it does interrupt them. |
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+ | ==Tips and tactics== |
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− | ==Limitations== |
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+ | * Can be used to force caster mobs to move, as they will usually try to enter melee range when silenced. This can be useful to get them to walk onto traps or to get them into a bigger group of mobs so that you can use [[Multi-Shot]] on all of them. This is especially useful in instances. |
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− | * Fairly long cooldown. |
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+ | * Especially useful to prevent healers from healing your target in [[PvP]], buying you a few extra seconds to get that [[Kill Shot]] off. |
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− | * Most bosses are [[immune]]. |
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− | * As this is an [[Arcane]]-based spell, mobs that are immune to Arcane will be immune to the silence effect. (NOT the physical damage.) |
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− | |||
− | ==Upgrades== |
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− | * [[Hawk Eye]] ([[Survival]] [[Talent]]): Increases the range of your ranged weapons by 2 yards per rank (3 ranks total). |
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− | * [[Mortal Shots]] ([[Marksmanship]] [[Talent]]): Increases your ranged weapon critical strike damage bonus by 6% per rank (5 ranks total). |
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− | * [[Efficiency (Hunter Talent)|Efficiency]] ([[Marksmanship]] [[Talent]]): Reduces the Mana cost of your [[Shot]]s and [[Sting]]s by 2% per rank (5 ranks total). |
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==Patch changes== |
==Patch changes== |
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+ | *{{Patch 6.0.2|note=Removed.}} |
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+ | *{{Patch 5.4.0|note=Silencing Shot is no longer a talent and replaces [[Counter Shot]] at level 30 for [[Marksmanship]].}} |
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− | * |
+ | *{{Patch 5.2.0|note=Silencing Shot now has a 24-second cooldown (was 20 seconds).}} |
+ | *{{Patch 5.0.4|note=Now available to all specializations as a talent. Range increased from 35 to 40 yd.}} |
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+ | *{{Patch 4.0.1|note=No longer deals damage. Moved from tier 9 to tier 3.}} |
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+ | *{{Patch 2.0.6|note=Silencing Shot now does only 50% of weapon damage instead of 75%.}} |
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+ | *{{Patch 1.7.0|note=The tooltips for quick Hunter shots have been updated to show them as instant abilities.}} |
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+ | *{{Patch 1.5.0|note=Special ability shots no longer add the ranged weapon speed or take into account ranged weapon haste when determining the actual cooldown. The tooltip and cooldown timers should now properly reflect the actual cooldown.}} |
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+ | |||
+ | ==See also== |
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+ | *[[Silencing Shot (Fires of Outland)|Silencing Shot TCG card]] |
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+ | |||
+ | ==External links== |
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+ | <!-- Read https://wow.gamepedia.com/Wowpedia:External_links_policy before posting your links here. |
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+ | Links that do not conform to the rules will be DELETED. |
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+ | Repeat violations may result in a BAN. |
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+ | Have a nice day. :) --> |
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+ | {{Elinks-spell|34490}} |
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+ | {{Classfooter|Hunter}} |
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− | [http://www.gmbase.com/bbs/Topic.aspx?BoardID=46&TopicID=2113 Spell illustration of WOW Hunter:Silencing Shot] |
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− | [[Category: |
+ | [[Category:Removed hunter abilities]] |
+ | [[Category:Magic debuffs]] |
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+ | [[Category:Interrupts]] |
Revision as of 20:43, 2 September 2021
The subject of this article was removed from World of Warcraft in patch 6.0.2.
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Silencing Shot | |
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Properties | |
Class | Hunter |
School | Physical |
Cooldown | 24 seconds |
Other information | |
Level learned | 30 |
Related debuff | |
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Silencing Shot is a Marksmanship hunter ability, available at level 30. It is an instant shot that silences the target for 3 seconds, and will interrupt spells being cast even if the target is immune to silence effects. The shot is off the global cooldown, allowing it to used "in between" other shots. The ability replaces [Counter Shot].
Notes
- Many monsters, instance and raid bosses in particular, are immune to silence effects. Some are also immune to interrupts.
- Does not share a cooldown with any other hunter abilities.
Tips and tactics
- Can be used to force caster mobs to move, as they will usually try to enter melee range when silenced. This can be useful to get them to walk onto traps or to get them into a bigger group of mobs so that you can use [Multi-Shot] on all of them. This is especially useful in instances.
- Especially useful to prevent healers from healing your target in PvP, buying you a few extra seconds to get that [Kill Shot] off.
Patch changes
- Patch 6.0.2 (2014-10-14): Removed.
- Patch 5.4.0 (2013-09-10): Silencing Shot is no longer a talent and replaces [Counter Shot] at level 30 for Marksmanship.
- Patch 5.2.0 (2013-03-05): Silencing Shot now has a 24-second cooldown (was 20 seconds).
- Patch 5.0.4 (2012-08-28): Now available to all specializations as a talent. Range increased from 35 to 40 yd.
- Patch 4.0.1 (2010-10-12): No longer deals damage. Moved from tier 9 to tier 3.
- Patch 3.2.0 (2009-08-04): This ability will also apply a 3 second interrupt effect against non-player controlled targets, making it more versatile against creatures immune to silencing effects.
- Patch 3.0.2 (2008-10-14): This spell will now interrupt the current spell being cast on the target and lock out that school for 3 sec if the target is immune to silence effects.
- Patch 2.0.6 (2007-01-23): Silencing Shot now does only 50% of weapon damage instead of 75%.
- Patch 1.7.0 (2005-09-13): The tooltips for quick Hunter shots have been updated to show them as instant abilities.
- Patch 1.5.0 (2005-06-07): Special ability shots no longer add the ranged weapon speed or take into account ranged weapon haste when determining the actual cooldown. The tooltip and cooldown timers should now properly reflect the actual cooldown.
See also
External links
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