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{{Removed|patch=6.0.2}}
{{Infobox ability
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{{#data:infobox ability
 
|name=Silencing Shot
 
|name=Silencing Shot
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|icon=ability_theblackarrow
|image=INV_Spear_08
 
|description=A shot that silences the target and interrupts spellcasting for 3 sec.
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|description=A shot that silences the target and interrupts spellcasting for 3 sec.<br /><br />Replaces Counter Shot.
|class=[[Hunter]]
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|class=Hunter
|type=Offense
 
 
|school=Physical
 
|school=Physical
 
|range=40 yd
|talented=Yes
 
|cooldown=20 seconds
 
|talent_tree=Marksmanship, Tier 3
 
|target=Unfriendly
 
|range=35 yd
 
 
|cast_time=Instant
 
|cast_time=Instant
 
|cooldown=24 seconds
|improvement=
 
 
|spec=Marksmanship
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|req= Ranged Weapon
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|level=30
 
|debuff_type=Magic
 
|debuff_desc=Silenced.
 
|debuff_desc=Silenced.
 
|debuff_dur=3 seconds
 
|debuff_dur=3 seconds
|debuff_type=Magic
 
 
}}
 
}}
   
'''Silencing Shot''' is a instant shot that [[silence effect|silence]]s the target for 3 seconds. It will interrupt spells being cast even if the target is immune to silence effects. The shot is off the [[global cooldown]], allowing it to used "in between" other shots.
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'''Silencing Shot''' is a [[Hunter abilities#Marksmanship|Marksmanship]] [[hunter]] ability, available at level 30. It is an instant shot that [[silence effect|silence]]s the target for 3 seconds, and will [[counterspell effect|interrupt]] spells being cast even if the target is immune to silence effects. The shot is off the [[global cooldown]], allowing it to used "in between" other shots. The ability replaces [[Counter Shot]].
 
==Improvements==
 
* [[Glyph of Silencing Shot]]
 
   
 
==Notes==
 
==Notes==
Line 28: Line 24:
   
 
==Tips and tactics==
 
==Tips and tactics==
* Can be used to force caster mobs to move, as they will usually try to enter melee range when silenced. This can be useful to get them to walk onto traps or to get them into a bigger group of mobs so that you can use [[Volley]] on all of them. This is especially useful in instances.
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* Can be used to force caster mobs to move, as they will usually try to enter melee range when silenced. This can be useful to get them to walk onto traps or to get them into a bigger group of mobs so that you can use [[Multi-Shot]] on all of them. This is especially useful in instances.
 
* Especially useful to prevent healers from healing your target in [[PvP]], buying you a few extra seconds to get that [[Kill Shot]] off.
 
* Especially useful to prevent healers from healing your target in [[PvP]], buying you a few extra seconds to get that [[Kill Shot]] off.
   
 
==Patch changes==
 
==Patch changes==
* {{Patch 4.0.1|note=No longer deals damage. Moved from tier 9 to tier 3.}}
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*{{Patch 6.0.2|note=Removed.}}
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*{{Patch 5.4.0|note=Silencing Shot is no longer a talent and replaces [[Counter Shot]] at level 30 for [[Marksmanship]].}}
* {{Patch 3.2.0|note=This ability will also apply a 3 second interrupt effect against non-player controlled targets, making it more versatile against creatures immune to silencing effects.}}
 
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*{{Patch 5.2.0|note=Silencing Shot now has a 24-second cooldown (was 20 seconds).}}
* {{Patch 3.0.2|note=This spell will now interrupt the current spell being cast on the target and lock out that school for 3 sec if the target is immune to silence effects.}}
 
* {{Patch 2.0.6|note=Silencing Shot now does only 50% of weapon damage instead of 75%.}}
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*{{Patch 5.0.4|note=Now available to all specializations as a talent. Range increased from 35 to 40 yd.}}
* {{Patch 1.7.0|note=The tooltips for quick Hunter shots have been updated to show them as instant abilities.}}
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*{{Patch 4.0.1|note=No longer deals damage. Moved from tier 9 to tier 3.}}
 
*{{Patch 3.2.0|note=This ability will also apply a 3 second interrupt effect against non-player controlled targets, making it more versatile against creatures immune to silencing effects.}}
* {{Patch 1.5.0|note=Special ability shots no longer add the ranged weapon speed or take into account ranged weapon haste when determining the actual cooldown. The tooltip and cooldown timers should now properly reflect the actual cooldown.}}
 
 
*{{Patch 3.0.2|note=This spell will now interrupt the current spell being cast on the target and lock out that school for 3 sec if the target is immune to silence effects.}}
  +
*{{Patch 2.0.6|note=Silencing Shot now does only 50% of weapon damage instead of 75%.}}
  +
*{{Patch 1.7.0|note=The tooltips for quick Hunter shots have been updated to show them as instant abilities.}}
 
*{{Patch 1.5.0|note=Special ability shots no longer add the ranged weapon speed or take into account ranged weapon haste when determining the actual cooldown. The tooltip and cooldown timers should now properly reflect the actual cooldown.}}
   
== External links ==
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==See also==
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*[[Silencing Shot (Fires of Outland)|Silencing Shot TCG card]]
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==External links==
 
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{{Elinks-spell|34490}}
 
{{Elinks-spell|34490}}
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* [http://www.gmbase.com/bbs/Topic.aspx?BoardID=46&TopicID=2113 Spell illustration of WOW Hunter:Silencing Shot]
 
 
{{Classfooter|Hunter}}
 
{{Classfooter|Hunter}}
[[Category:Hunter abilities]]
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[[Category:Removed hunter abilities]]
[[Category:Hunter talents]]
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[[Category:Magic debuffs]]
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[[Category:Interrupts]]

Revision as of 20:43, 2 September 2021

Silencing Shot
Ability theblackarrow
  • Silencing Shot
  • Level 30 Marksmanship hunter ability
  • 40 yd range
  • 24 sec cooldown
  • Instant
  • Requires Ranged Weapon
  • A shot that silences the target and interrupts spellcasting for 3 sec.

    Replaces Counter Shot.
Properties
Class Hunter
School Physical
Cooldown 24 seconds
Other information
Level learned 30
Related debuff
Ability theblackarrow
  • Magic
  • Silencing Shot
  • Silenced.
  • Duration: 3 seconds

Silencing Shot is a Marksmanship hunter ability, available at level 30. It is an instant shot that silences the target for 3 seconds, and will interrupt spells being cast even if the target is immune to silence effects. The shot is off the global cooldown, allowing it to used "in between" other shots. The ability replaces Inv ammo arrow 03 [Counter Shot].

Notes

  • Many monsters, instance and raid bosses in particular, are immune to silence effects. Some are also immune to interrupts.
  • Does not share a cooldown with any other hunter abilities.

Tips and tactics

  • Can be used to force caster mobs to move, as they will usually try to enter melee range when silenced. This can be useful to get them to walk onto traps or to get them into a bigger group of mobs so that you can use Ability upgrademoonglaive [Multi-Shot] on all of them. This is especially useful in instances.
  • Especially useful to prevent healers from healing your target in PvP, buying you a few extra seconds to get that Ability hunter assassinate2 [Kill Shot] off.

Patch changes

  • Warlords of Draenor Patch 6.0.2 (2014-10-14): Removed.
  • Mists of Pandaria Patch 5.4.0 (2013-09-10): Silencing Shot is no longer a talent and replaces Inv ammo arrow 03 [Counter Shot] at level 30 for Marksmanship.
  • Mists of Pandaria Patch 5.2.0 (2013-03-05): Silencing Shot now has a 24-second cooldown (was 20 seconds).
  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Now available to all specializations as a talent. Range increased from 35 to 40 yd.
  • Cataclysm Patch 4.0.1 (2010-10-12): No longer deals damage. Moved from tier 9 to tier 3.
  • Wrath-Logo-Small Patch 3.2.0 (2009-08-04): This ability will also apply a 3 second interrupt effect against non-player controlled targets, making it more versatile against creatures immune to silencing effects.
  • Wrath-Logo-Small Patch 3.0.2 (2008-10-14): This spell will now interrupt the current spell being cast on the target and lock out that school for 3 sec if the target is immune to silence effects.
  • Bc icon Patch 2.0.6 (2007-01-23): Silencing Shot now does only 50% of weapon damage instead of 75%.
  • WoW Icon update Patch 1.7.0 (2005-09-13): The tooltips for quick Hunter shots have been updated to show them as instant abilities.
  • WoW Icon update Patch 1.5.0 (2005-06-07): Special ability shots no longer add the ranged weapon speed or take into account ranged weapon haste when determining the actual cooldown. The tooltip and cooldown timers should now properly reflect the actual cooldown.

See also

External links