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For lore about skeletons, see Skeleton.
Skeleton
Raisedeadico.gifSkeletonWC2.gif
Race Undead
Faction Neutral / Horde
Statistics
Hit Points 40
Armor 0
Sight 3
Speed 8
Production
Food 0 Food
Produced at Death Knight
Combat
Basic Damage 6
Piercing Damage 3
Range 1
Abilities
Mana 50 (cost) Mana
WC2BnE-logo.png
This article contains lore taken from Warcraft II: Tides of Darkness, Warcraft II: Beyond the Dark Portal, the manuals, and/or official bonus maps.

These unfortunate warriors gave their lives in battle only to be brought back into soulless servitude by arcane Orc magiks to fight for the Horde. Rising up from the battlefield, the Undead tirelessly hack and slash at their terrified enemies. These skeletal horrors retain none of the personality or emotions that permeated their living bodies and thus will do their master's bidding until they are destroyed. Only mortal creatures such as the Humans, Elves, Orcs, Trolls, and Ogres can be bound by these dark powers and be remade into the Undead.[1]

Notes

A Skeleton as seen in the Warcraft II: Tides of Darkness manual.

  • Skeletons are referred to as the Undead in the Warcraft II: Tides of Darkness manual.
  • They are weak and slow units that can be raised by a Death Knight's Raise Dead spell. They are therefore best used as a distraction or to cover one's retreat. They become more useful if there is no gold left on the map.
  • They are extremely vulnerable to the Exorcism spell of paladins.
  • Only living ground units (except Mages, Sappers and Demo Squads) can be raised as Skeletons - undead, ships, siege engines and fliers cannot.
  • Unlike their counterparts in Warcraft: Orcs & Humans, they do not benefit from weapon and armor upgrades.
  • They have a limited lifespan, and will fall apart after approximately 10 minutes on the default game speed setting. This does not apply to any Skeletons that are already present on the map at the start of the game.

See also

References

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