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+ | :''This article is about the blacksmith-made general unlocking tools. For the key to the [[Scholomance]], see [[Skeleton Key]].'' |
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− | Any [[key]] that a [[Blacksmithing|blacksmith]] can create and use that will unlock a [[locked]] [[container]] depending on the level of [[Lockpicking]] skill required to open the lock. Only blacksmiths can use a skeleton key. |
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+ | Skeleton [[key]]s are created and used by [[Blacksmithing|blacksmith]]s to unlock [[lock]]ed doors and containers. |
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− | In general, a [[rogue]]'s lockpicking skill is more convenient, because skeleton keys are used up when a lock is opened. |
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+ | A [[Rogue]]'s [[lockpicking]] is preferable because skeleton keys are consumed when a lock is opened, but skeleton keys will do in a pinch. Note that keys are not consumed if the unlock attempt is unsuccessful. |
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− | A blacksmith with some skeleton keys can be useful when there are no rogues around who can open the lock. |
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{| class="darktable" |
{| class="darktable" |
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!Key |
!Key |
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!Opens |
!Opens |
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+ | !Required Materials |
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− | |{{ |
+ | |{{tip|Silver Skeleton Key}} |
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* Items with a [[lockpicking]] skill of 25: |
* Items with a [[lockpicking]] skill of 25: |
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** Ironbound Locked Chest |
** Ironbound Locked Chest |
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** Battered Junkbox |
** Battered Junkbox |
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+ | |{{itembox|item1=Silver Bar|q1=1|item2=Rough Grinding Stone|q2=1}} |
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− | |{{ |
+ | |{{tip|Golden Skeleton Key}} |
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* Items with a [[lockpicking]] skill of 125: |
* Items with a [[lockpicking]] skill of 125: |
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** [[Iron Lockbox]] |
** [[Iron Lockbox]] |
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** [[Strong Iron Lockbox]] |
** [[Strong Iron Lockbox]] |
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+ | ** [[Ironclad Cove]] Gate |
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+ | |{{itembox|item1=Gold Bar|q1=1|item2=Heavy Grinding Stone|q2=1}} |
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− | |{{ |
+ | |{{tip|Truesilver Skeleton Key}} |
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* Items with a [[lockpicking]] skill of 200: |
* Items with a [[lockpicking]] skill of 200: |
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** Dire Maul North Door |
** Dire Maul North Door |
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** Scarlet Monastery Door |
** Scarlet Monastery Door |
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+ | |{{itembox|item1=Truesilver Bar|q1=1|item2=Solid Grinding Stone|q2=1}} |
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|- |
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− | |{{ |
+ | |{{tip|Arcanite Skeleton Key}} |
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* Items with a [[lockpicking]] skill of 300: |
* Items with a [[lockpicking]] skill of 300: |
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** [[Eternium Lockbox]] |
** [[Eternium Lockbox]] |
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** Scholomance Door |
** Scholomance Door |
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+ | |{{itembox|item1=Arcanite Bar|q1=1|item2=Dense Grinding Stone|q2=1}} |
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⚫ | |||
+ | |- |
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− | |||
+ | |{{tip|Cobalt Skeleton Key}} |
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− | * No blacksmith craftable skeleton key can open these (get a rogue): |
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+ | | |
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− | ** Blackrock Depths Door |
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+ | * Items with a [[lockpicking]] skill of 375: |
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** [[Khorium Lockbox]] |
** [[Khorium Lockbox]] |
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+ | ** [[Froststeel Lockbox]] |
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+ | ** [[Reinforced Junkbox]] |
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+ | |{{itembox|item1=Cobalt Bar|q1=4}} |
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+ | |- |
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+ | |{{tip|Titanium Skeleton Key}} |
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+ | | |
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+ | * Items with a [[lockpicking]] skill of 400: |
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+ | ** [[Titanium Lockbox]] |
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+ | |{{itembox|item1=Saronite Bar|q1=4|item2=Titanium Bar|q2=1}} |
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[[Category:Keys]] |
[[Category:Keys]] |
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[[Category:Blacksmithing]] |
[[Category:Blacksmithing]] |
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+ | [[Category:Lockpicking]] |
Latest revision as of 21:02, 3 April 2018
- This article is about the blacksmith-made general unlocking tools. For the key to the Scholomance, see [Skeleton Key].
Skeleton keys are created and used by blacksmiths to unlock locked doors and containers.
A Rogue's lockpicking is preferable because skeleton keys are consumed when a lock is opened, but skeleton keys will do in a pinch. Note that keys are not consumed if the unlock attempt is unsuccessful.
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