Skorpyron | |||||||
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Gender | Male | ||||||
Race | Arcane scorpid (Beast) | ||||||
Level | ?? Boss | ||||||
Reaction | Alliance Horde | ||||||
Location | Crystal Breach, Nighthold | ||||||
Status | Killable | ||||||
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Skorpyron is the first boss of the Nighthold.
Adventure Guide[]
Deep within the foundations of the Nighthold, beneath the sea, lie long-forgotten vaults that give access to the Nightwell itself. This monstrous armored scorpid has made its home in one of these vaults. Infused with the power of the Nightwell, and surrounded by a teeming brood, Skorpyron presents a serious complication to an otherwise-promising back entry to the Nighthold.
Overview[]
Skorpyron's lair is a constantly spawning chamber of scorpids that join the battle following Call of the Scorpid, but which also attack if any player strays too close.
Damage Dealers[]
- Take shelter behind Crystaline Fragments to protect yourself from Shockwave.
Healers[]
- Take shelter behind Crystaline Fragments to protect yourself from Shockwave.
Tanks[]
- Arcane Tethers accrue during Arcanoslash, and need to be broken to reduce damage taken.
- Take shelter behind Crystaline Fragments to protect yourself from Shockwave.
Quotes[]
- Intro
- First Arcanist Thalyssra yells: What madman thought to infuse this creature with the Nightwell's power? Have a care, if this abomination was created to protect lower reaches of the citadel from invaders, it must be particularly deadly.
- Outro
- First Arcanist Thalyssra yells: This is a momentous day, my friends. Until the Legion came, no outsider was permitted inside the corridors of the Nighthold for ten-thousand years.
Abilities[]
Scorpid Spawning Ground[]
Skorpyron resides in an active spawning ground, continually creating Scorpids which inhabit the space throughout the encounter.
- Crystalline Scorpid
- Energy Surge — Sends a shock of arcane magic at a target, inflicting 95000 to 105000 Arcane damage and an additional 15000 Arcane damage every half-second for 3 sec. This effect stacks.
- Volatile Scorpid
- Scorpid Swarm — Causes nearby Scorpids to swarm, increasing haste by 30%.
- Acidmaw Scorpid
- Toxic Chitin — The Scorpid's armor is coated in a heavy toxin, creating pools of Nature damage periodically and upon death.
- Boon of the Scorpid — The scorpids grow restless, periodically increasing damage done by 10%. This effect stacks.
- Shrouded — Shrouded in arcane magic, the Scorpids are immune to area of effect spells until entering combat.
- Shockwave — Expels pent up energy, smashing the ground and creating a shockwave which inflicts 1462500 to 1537500 Nature damage and knocks players back, destroying all Broken Shards. Players may stand behind Broken Shards to avoid Shockwave.
- Chitinous Exoskeleton — A chitinous exoskeleton of crystals covers the Scorpid, protecting it from damage, decreasing damage taken by 25%. As Skorpyron takes damage the exoskeleton breaks apart, decreasing in potency.
- Exoskeletal Vulnerability — Breaking the Chitinous Exoskeleton stuns the Scorpid for 15 sec, increasing damage taken by 100%.
- Crystalline Fragments — Crystalline Fragments break off of Skorpyron, creating a Broken Shard at that location and inflicting 764750 to 845250 Arcane damage to all enemies upon impact.
- Chromatic Exoskeleton — Proximity to the Nightwell infused the Chitinous Exoskeleton, causing it to shift color periodically.
- Acidic Fragments — Acidic Fragments break off of Skorpyron, creating a Broken Shard at that location and inflicting 118750 to 131250 Arcane damage to all enemies upon impact and an additional 90000 Nature damage to all enemies every second. This effect stacks and lasts until Skorpyron's Chromatic Exoskeleton changes.
- Volatile Fragments — Volatile Fragments break off of Skorpyron, creating a Broken Shard at that location and inflicting 487500 to 512500 Fire damage to enemies within 5 yards every 3 sec.
- Volatile Resonance — The resonating properties of the Volatile Fragments protect them from Shockwave, instead pulsing for 682500 to 717500 Fire damage to targets within 15 yards moments after being struck by Shockwave.
- Crystalline Fragments — Crystalline Fragments break off of Skorpyron, creating a Broken Shard at that location and inflicting 764750 to 845250 Arcane damage to all enemies upon impact.
- Broken Shard — Standing behind these Broken Shards protect players from Shockwave.
- Infused Exoskeleton — Regrowing the Exoskeleton infuses it with Nightwell energy, increasing damage done by 10%. This effect stacks.
- Call of the Scorpid — Lets out a resonating sound throughout the room, calling nearby Scorpids to aid in combat.
- Arcanoslash — Slashes all targets in a frontal 18 yard hemisphere, inflicting 774345 to 855855 Arcane damage. Tank-specialization players are afflicted by Arcane Tethers. On Mythic difficulty, Arcane Tethers remain in the encounter area for 15 sec after breaking, reattaching if their target re-enters their range.
- Focused Blast — Faces a targeted direction, discharging arcane energy, inflicting 1496250 to 1653750 Arcane damage and stunning targets hit for 4 sec, increasing in duration for subsequent hits.
Achievements[]
Loot[]
Item | Type |
---|---|
[Chittering Mandible] (LFR · H · M) | Storm Artifact Relic |
[Infused Chitin Fragment] (LFR · H · M) | Iron Artifact Relic |
[Manatoxin Gland] (LFR · H · M) | Arcane Artifact Relic |
[Vintage Suramar Nobility Hat] (LFR · H · M) | Leather helmet |
[Radiant String of Scorpid Eyes] (LFR · H · M) | Necklace |
[Arcanochitin Hauberk] (LFR · H · M) | Mail chest |
[Jagged Carapace Wristclamps] (LFR · H · M) | Plate bracers |
[Stinger Resistant Bracers] (LFR · H · M) | Mail bracers |
[Scorpid Handler's Gloves] (LFR · H · M) | Cloth gloves |
[Antiquated Highborne Cinch] (LFR · H · M) | Cloth belt |
[Gnawed Nightfallen Britches] (LFR · H · M) | Leather leggings |
[Leystone-Toe Kickers] (LFR · H · M) | Plate boots |
[Animated Exoskeleton] (LFR · H · M) | Tank trinket |
[Claw of the Crystalline Scorpid] (LFR · H · M) | Physical DPS trinket |
Videos[]
Patch changes[]
- Hotfix (2017-04-05): Resolved an issue in which Arcanoslash could place an Arcane Tether on a non-struck tank target.
- Patch 7.0.3 (2016-07-19): Added.