Smite is the first priest spell, known by all priests from level 1. Priests that specialize into Shadow will have this spell replaced with [Mind Flay].
Smite is the staple damage spell for Holy and Disciplinepriests used to fill space in the rotation while other more powerful attacks are on cooldown.
Thanks to [Atonement], Discipline priests can use Smite to heal their allies.
Trivia[]
Holy Smite is a basic Priest spell in Hearthstone. The flavor text reads: "It doesn't matter how pious you are. Everyone needs a good smiting now and again."
Smite damage increased by 16% for Discipline and 25% for Holy.
Smite now costs 0.5% of base mana (was 1.0%).
Patch 7.1.0 (2016-10-25): Additional effects now learned at level 36 (was 10 for Discipline and 12 for Holy).
Patch 7.0.3 (2016-07-19): Damage increased by 162.8%.
Additional effect added for Discipline at level 10: Now prevents 100% of the damage dealt to be dealt by the enemy.
Additional effect added for Holy at level 12: Now has a 20% chance to reset the cooldown of [Holy Fire].
Hotfix (2014-10-30):Smite critical hits should no longer incorrectly cause the target to be healed for a greater than intended amount through [Atonement] while also receiving a larger than intended damage shield that's granted through [Divine Aegis].
Hotfix (2010-12-02):Smite's scaling coefficient has been increased. The damage of Smite is now very similar to Heal in value.
Patch 4.0.1 (2010-10-12): Now costs 15% of base mana, up from 9% of base mana. Cast time increased from 1.5 sec to 2.5 sec.
Patch 0.12 (2004-10-11):Holy Smite has been renamed to Smite.
Patch 0.9 (2004-08-17): Cast time slightly increased, damage reduced, mana cost reduced.
Patch 0.6 (2004-04-13): Has been moved to levels 1, 6, 14, 22, 30 and 38.