For lore, see sorceress.
Race High elf, Blood elf
Faction Human Alliance
Hit points 325
Hit point regeneration Always
Hit point regeneration rate 0.25 HP/sec.
Mana 200 (Initial 75)
Mana Regeneration rate 0.67 Mana/sec.
Level 2
Gold 155 Gold
Lumber 20 Lumber
Food 2 Food
Produced at Arcane Sanctum
Build time 30 sec.
Attacking priority 8
Hotkey S
Collision Size 16
Weapon(s) Arcane Spell
Normal attack 10-12 (11 avg)
Can attack Ground, Structure, Debris, Air, Item, Ward
Range 60
Attack type Magic
Cooldown 1.75 sec.
Weapon type Missile
Armor Type Flesh
Defense Type Unarmored
Armor 0
Day Sight 140
Night Sight 80
Movement Speed Average (270)
Sound Set Sorceress
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

These female Magi, sent by the Magocrats of Dalaran to watch over the volatile Battle Magi, use their arcane powers to aid the Alliance forces whenever Humanity is imperiled. Although their powers are not often used directly in combat, the Sorceresses are able to aid the Alliance warriors with a wide array of specialized conjurings and magical effects.


The Sorceress is one of the most powerful spellcasters besides the Orc Shaman. The Sorceress's Slow spell can render a unit almost useless. With 400 Mana the Sorceress can slow 8 units. A few Sorceresses can slow an entire army. The Polymorph ability is also very powerful because it can take a unit instantly out of action, possibly never to return. Polymorph is excellent on expensive units such as Tauren, Abominations, Bears, and Knights. Invisibility also has its uses.

  • Remember to research Adept and Master Training. Besides just giving extra spells these upgrades also increase mana capacity and mana regeneration, which is exactly what you want on spell casting units.
  • Build at least two Arcane Sanctums. This will allow you to research upgrades in one building and train units in another at the same time. Some build as many as three Arcane Sanctums.
  • Sorceresses are very weak so you need to run whenever they are attacked. Use Slow to get away from the enemy.
  • If you plan on using Polymorph, turn off the autocast of Slow. If you leave Slow on you will most likely dip below the 220 Mana needed for Polymorph.
  • The Sorceress works very well with the Archmage's Brilliance Aura.
Sorceress Counters

Sorceresses are very weak; as with all other spellcasters, they possess Unarmored type armor, making them susceptible to all damage. Units with dispel or spell-stealing abilities can also reduce their effectiveness in battle.

Spells and abilities

Slow (Autocast)

Slows a target enemy unit's attack rate by 25% and movement speed by 55%.
Duration (Hero) Cooldown Mana Cost Range Allowed Targets Effect
60 (10) sec. 1 sec. 50 70 Air, Ground, Enemy Attack Rate reduced 25% Movement Speed reduced 55%

Slow is a very powerful spell. You can always benefit from several Sorceresses Slowing the enemy. Slow is also the perfect spell to use when the enemy is trying to run away. Often the enemy will leave behind several Slowed units that you can easily take care of for experience.


Makes a target unit invisible. If the unit attacks, uses an ability or casts a spell, it will become visible.
Duration Mana Cost Range Allowed Targets Effect Requirements
120 sec. 50 30 Air, Ground, Organic, Friend, Non-Sapper, Neutral Makes target Invisible Sorceress Adept Training

Invisibility is useful for scouting. Cast it on a ground or air unit, and then use it to scout the map. The unit can scout without having to worry about attacks from towers or Creeps.

  • Another use for Invisibility is for saving units before they are about to die. Using Sub Groups, watch the unit's hit points and cast Invisibility on the unit before it is about to die. Then run the unit away to someone that can heal it, or back to base, or send it to a Fountain of Health.
  • Use Invisibility on a unit and use it to spy on enemy towns. This Invisible unit can also spot for Mortar Teams.
  • Cast Invisibility on a unit then send it to an enemy town. Then use Mass Teleport to Teleport to that unit.
  • You can use Invisibility to buy items at shops that are defended by Creeps.


Turns a target enemy unit into a sheep. The targeted unit retains its hit points and armor, but cannot attack.
Duration Cooldown Mana Cost Range Allowed Targets Effect Requirements
60 sec. 3 sec. 220 50 Air, Ground, Non Hero, Enemy, Organic, Neutral Turns target into a Sheep or Flying Sheep Sorceress Master Training

Polymorph can be a total game winner, especially if the enemy has nothing to Dispel it. Polymorph can quickly turn an army into nothing. In team games a Human player can take out as many as 3-4 players using Polymorph and a lot of Sorceresses. Polymorph is the perfect counter to Knights, Abominations, Druids of the Claw, and Tauren.

  • If you cast Polymorph on a unit that is already a sheep it resets the timer and uses additional mana.
  • You can only use Polymorph on Creeps level 5 and below.
  • Polymorph can be dispelled!
  • Polymorph changes a unit's normal armor type to "Medium" armor type while they are in the form of a sheep.
  • Polymorph will not work on Summoned units.


Sorceress Adept Training
Increases mana capacity by 100, mana regeneration rate by 30%, hit points by 40, and gives the Sorceress the ability to cast Invisibility.
Research Cost Researched At Upgrade Time Effect
100 Gold 50 Lumber Arcane Sanctum 60 sec. Hit Points: 365
Mana: 300 (Initial 112.5)
Mana Regen rate: 0.99 Mana/sec.
Sorceress Master Training
Further increases mana capacity by 100, mana regeneration rate by 30%, hit points by 40, and gives the Sorceress the ability to cast Polymorph.
Research Cost Researched At Requirements Upgrade Time Effect
100 Gold 150 Lumber Arcane Sanctum Sorceress Adept Training, Castle 75 sec. Hit Points: 405
Mana: 400 (Initial 150)
Mana Regen rate: 1.31 Mana/sec.
Gives the ability to carry up to two items. Items carried by the unit will be dropped upon death.
Units can not use or gain benefits of items that they carry.
Research Cost Researched At Requires Upgrade Time
50 Gold 25 Lumber Townhall-type Structure Player-built Shop 20 sec.

Manual description

As with the elven priests, the elven sorceresses who remained in Lordaeron paid little heed to their race's departure from the Alliance. These female magic users, serving as agents to the Kirin Tor of Dalaran, use their arcane powers to aid the Alliance in times of peril. Although their powers are not always used directly in combat, the sorceresses are able to aid their comrades with a wide array of specialized conjurings and magical effects.[1]

World Editor description

Versatile spellcaster. Can initially cast Slow, which decreases movement and attack speed on enemy units. Can also learn Invisibility and Polymorph.




Patch changes

  • WC3tFT-logo.png Patch 1.17 (2004-09-20): Polymorphed units now have the same statistics as the normal units except for movement speed and the model. Previously, this ability was changing the armor type and hit point regeneration type.
  • WC3tFT-logo.png Patch 1.15 (2004-05-10):
    • Slow cooldown increased to 1 from 0.
    • Slow mana cost increased to 50 from 40.
    • Polymorph cooldown increased to 3 from 0.
  • WC3tFT-logo.png Patch 1.10 (2003-07-03):
    • The Frozen Throne
      • Sorceress damage increased to 10-12 from 8-10.
  • WC3RoC-logo.png Patch 1.06 (2003-06-03):
    • Most spellcasters (Sorceress, Priest, Shaman, Witch Doctor, Necromancer, Banshee, Druid of the Talon) have been re-balanced. In general, units with piercing damage rip up spellcasters, while basic melee units, such as Ghouls or Footmen, are weak against spellcasters. The specific changes to the units in question are:
      • They have a new armor type, unarmored, which takes bonus damage from siege and piercing attacks.
      • They also have a new damage type, magic, which does reduced damage to fortified and hero armor, but does bonus damage against medium armor.
      • They had their damage adjusted, typically downwards.
      • They no longer gain damage as they go up in level, and gain less hitpoints as they go up in level (but start with more hitpoints when initially built)
      • Many autocast buffs and debuff costs reduced.
      • Casters, including Dryads, have had their mana regeneration rates boosted by 30%.
    • Slow cost reduced to 40 from 50.
    • Slow duration vs heroes reduced to 10 seconds from 20 seconds.
  • WC3RoC-logo.png Patch 1.04 (2002-11-04): Sorceress acquisition range increased to 700 from 600, improving the frequency with which Slow is auto-cast.
  • WC3RoC-logo.png Patch 1.03 (2002-10-09): Fixed an issue with hit point/mana upgrades and Polymorph.


External links