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[[Category:Blood elves]] |
[[Category:Blood elves]] |
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Revision as of 19:30, 28 May 2011
- For lore, see spell breaker.
Spell Breaker | |
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Race | Human (Blood elf) |
Base unit | N/A |
Faction | Human Alliance |
Statistics | |
Hit points | 600 |
Hit point regeneration | Always |
Hit point regeneration rate | 0.25 HP/sec. |
Mana | 250 |
Mana Regeneration rate | 0.80 Mana/sec. |
Unit Classified As | Ground |
Level | 3 |
Gold | 215 |
Lumber | 0 |
Food | 3 |
Produced at | Arcane Sanctum |
Build time | 28 sec. |
Requires | Arcane Vault, Keep |
Gold Bounty Awarded | 26-38 |
Transport slots | 1 |
Attacking priority | 7 |
Sleeps | False |
Hotkey | B |
Combat | |
Weapon(s) | Two-bladed sword[1] |
Normal attack | 14 avg (20 avg*) |
Can attack | Ground, Structure, Debris, Item, Ward |
Range | 250 |
Attack type | Magic |
Cooldown | 1.90 sec. |
Weapon type | Missile |
Armor Type | Flesh |
Defense Type | Medium |
Armor | 3 (9*) |
Day Sight | 1400 |
Night Sight | 800 |
Movement Speed | Fast (300) |
Sound | |
Sound Set | SpellBreaker |
Elven warrior trained to disrupt and contort magical energies. These Blood Elven warriors, fresh from the destruction of their homeland, have turned a new eye towards the dying land of Lordaeron. Can it possibly remain their home? Has Spell Immunity. Attacks land units.
Information
Elven warrior trained to disrupt and contort magical energies. This is an anti-spellcaster unit.
Since Spell Breakers are immune to magic, you can safely cast Blizzard and Flamestrike on them. If you put them in the front lines, you can easily cast Blizzard or Flamestrike without worrying about hurting your own units.
Spells and Abilities
Spell Steal (Autocast)
- Steals a positive buff from an enemy unit and applies it to a nearby friendly unit, or takes a negative buff from a friendly unit and applies it to a nearby enemy unit.
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Some spells such as Anti-magic Shell, Unholy Frenzy, and Cyclone, are only affected if Spell Steal is cast on them manually. Spell Steal only affects unit-cast spells, and doesn't work on Hero spells.
Control magic
- Give Spell Breakers the ability to take control of enemy summoned units. The spell's cost is relative to the current hit points of the target.
You can control enemy Orc wards!
Mana cost is .45 mana per hit point.
Spell Immunity (Passive)
- Renders this unit immune to negative spells.
Feedback (Passive)
- Spell Breaker attacks destroy 20 (4 to Heroes) Mana per hit. The Mana combusts, dealing damage to the attacked unit. Each point so removed causes 1 point of damage to the target. Feedback does not affect spell-immune units.
Upgrades
- Iron Forged Swords
- Increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost | Researched At | Requirements | Upgrade Time |
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100 50 | Blacksmith | None | 60 sec. |
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- Steel Forged Swords
- Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
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- Mithril Forged Swords
- Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
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- Iron Plating
- Increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost | Researched At | Requirements | Upgrade Time |
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125 75 | Blacksmith | None | 60 sec. |
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- Steel Plating
- Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
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- Mithril Plating
- Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
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World Editor description
- Elven warrior trained to destroy spellcasters. Initially has Spell Steal, which manipulates buffs to your advantage, Spell Immunity and Feedback. Can also learn Control Magic.
References
- ^ Magic & Mayhem, 128
External links
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ru:Ведьмак (Warcraft III)