Spell Lock | |
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Usable by | |
Class | Warlock |
Pet | Felhunter |
Properties | |
School | Shadow |
Cooldown | 24 seconds |
Spell Lock is a warlock Felhunter ability granted by [Command Demon]. When used while the target is in the process of casting a spell, the target will be unable to cast a spell from the same school of magic for 6 seconds. This is an instant-cast ability with a 24-second cooldown, and is learned automatically by the Felhunter at level 50.
Tips and tactics[]
Use of this skill will usually force an NPC caster to enter melee combat, where they are at a considerable disadvantage.
This is an excellent tool against any caster class, and is particularly useful for finishing-off healers, especially when combined with other abilities such as [Fear] and [Death Coil] to provide a lengthy period of silence.
Patch changes[]
- Patch 10.1.0 (2023-05-02): Interrupt duration decreased to 5 seconds (was 6 seconds).
- Hotfix (2018-07-20): Can no longer be cast without a target.
- Hotfix (2015-07-21): Felhunter should now correctly require line-of-sight with its target to use the Spell Lock ability. Previously, it was incorrectly using line-of-sight with the Warlock instead.
- Hotfix (2015-04-28): Felhunter's Spell Lock ability and the version of Spell Lock obtained through [Grimoire of Sacrifice] should now correctly share a cooldown with each other.
- Patch 6.0.2 (2014-10-14): Now only interrupts spell casting and no longer Silences the enemy.
- Patch 5.0.4 (2012-08-28): Now granted by [Command Demon] (was learned at level 36).
- Hotfix (2011-04-29): Some interrupts were still incorrectly missing targets. Wind Shear, Spell Lock, Counterspell, Mind Freeze, and hunter pet abilities Nether Shock and Serenity Dust should no longer miss.
- Patch 3.0.8 (2009-01-20): All Silence spells now have diminishing returns. This includes Spell Lock.
- Patch 3.0.2 (2008-10-14): Global cooldown removed.
- Patch 2.1.0 (2007-05-22): Duration reduced to 5 seconds (rank 1) and 6 seconds (rank 2), and cooldown reduced to 24 seconds.
- Patch 1.7.0 (2005-09-13): In addition to interrupting spellcasting, it will now silence the target for a short duration.
External links[]
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