Spirit of Redemption | |
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Properties | |
Class | Priest |
Other information | |
Level learned | 29 |
Improvements | [Afterlife], [Restitution] |
Related buff | |
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- How you die can say a lot about how you lived.
Spirit of Redemption is a passive level 29 Holy priest ability. Upon death, the priest becomes the Spirit of Redemption for 15 sec, taking on the appearance of a Spirit Healer hovering above their crumpled body. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Notes[]
Only pure healing spells can be cast while Spirit of Redemption is active, which means that many defensive spells (including [Purify], and [Resurrection]) are disabled, as well as [Holy Nova], which is also a damaging spell. However, there is no connection to a specific school or tree.
Spirit of Redemption does not reset any cooldowns, including those caused by interrupt effects. This is commonly considered a bug,whereas, in fact, it is not.[1]
It is possible to earn the achievement [Going Down?] using Spirit of Redemption. To earn the achievement, a player must 'fall 65 yards without dying'. By dying in mid air, the priest hits the ground in spirit form, and hence earns the achievement. Aggroing flying mobs or mobs with ranged attacks while flying at least 65 yards above the ground is probably the simplest way to achieve this.
Trivia[]
- The related buff's description is a reference to Star Wars: Obi-Wan Kenobi says that "if you strike me down, I shall become more powerful than you can possibly imagine."
- Sometimes Spirit of Redemption is jokingly referred to as "Improved Death".
- Spirit of Redemption is sometimes referred to as "Fail Angel," implying that the priest either "failed to keep him/herself alive" or that a tank "failed to hold threat" on a mob that killed the priest.
Patch changes[]
- Hotfix (2023-08-10): Fixed an issue where Priests in Spirit of Redemption form when a Mythic+ dungeon is completed would not be eligible to trade their Keystone, even if they met all other eligibility requirements.
- Patch 10.0.5 (2023-01-24): Fixed an issue causing several Holy spells to not be castable while in Spirit of Redemption form.
- Hotfix (2021-07-14): Fixed an issue where Spirit of Redemption was not properly resolving after [Podtender].
- Hotfix (2021-07-13): Fixed an issue where Spirit of Redemption was not properly resolving after [Forgeborne Reveries].
- Hotfix (2021-05-27): Spirit of Redemption will now be able to heal allies inside effects like [Smoke Bomb] while they are also within its radius.
- Patch 8.1.5 (2019-03-12): [Symbol of Hope] can now be correctly cast while in Spirit of Redemption.
- Hotfix (2018-07-30): Fixed a bug causing Spirit of Redemption to be triggered when the fatal damage should have been redirected by spells.
- Hotfix (2018-07-27): Fixed a bug causing Spirit of Redemption to be triggered when the fatal damage should have been redirected by spells.
- Patch 7.0.3 (2016-07-19): Now learned at level 29 (was 30).
- Hotfix (2014-12-09): Priests should no longer be able to continue to hold onto the flag while in Spirit of Redemption form.
- Hotfix (2014-11-05): Priests entering an Arena match while in Spirit of Redemption form should no longer die during the Arena Preparation phase.
- Patch 6.0.2 (2014-10-14): [Purify], [Halo], [Cascade], and [Divine Star] can now be cast while in Spirit of Redemption form.
- Hotfix (2013-09-16): Spirit of Redemption should no longer prevent Priests from getting the Sacrificed to Ordos debuff.
- Hotfix (2012-10-08): Spirit of Redemption will no longer sometimes prevent players from rolling on items.
- Patch 5.0.4 (2012-08-28): Now a specialization ability for Holy priests at level 30 (was a tier 4 Holy talent).
- Hotfix (2011-12-06): Priests under the effect of Spirit of Redemption will now receive credit for defeating Deathwing as long as they were part of the encounter.
- Hotfix (2011-12-02): A Priest with Spirit of Redemption who dies as the round is ending in Strand of the Ancients should no longer become permanently stunned for the rest of the game.
- Patch 4.3.0 (2011-11-29):
- Spirit of Redemption has been rebuilt to address a few functionality issues and make it more responsive. Spirit of Redemption otherwise remains unchanged.
- [Mass Resurrection] can no longer be cast by priests in Spirit of Redemption form.
- Hotfix (2010-12-02): Killing priests with the Spirit of Redemption talent now correctly awards [Honor], killing blows and Honorable Kills. Also, abilities that proc off of killing blows like [Victory Rush] are now proccing properly when a priest is talented into Spirit of Redemption.
- Patch 4.0.1 (2010-10-12): The 5% spirit increase from Spirit of Redemption has been removed. Moved from tier 5 to tier 4.
- Patch 3.3.3a (2010-03-26): Fixed an issue in which Spirit of Redemption was being prematurely canceled upon use of other abilities.
- Patch 2.1.0 (2007-05-22): Now works while the priest is in [Shadowform].
- Patch 2.0.1 (2006-12-05): Spirit of Redemption has been upgraded to give 5% spirit to the priest that invests in the talent as well as lasting 5 more seconds than it used to.
- Patch 1.12.0 (2006-08-22): Fixed an issue preventing Twisting Nether from retriggering when the Spirit of Redemption effect runs out.
- Patch 1.11.2 (2006-07-11): Fixed an error where Priests in [Spirit of Redemption] form did not benefit from plus to healing items.
- Patch 1.11.0 (2006-06-19): This spell has a number of fixes: Spirit of Redemption form now has casting animations. Priests prematurely leaving battlegrounds with this aura on will now receive the Deserter debuff (as intended); Priests in Spirit of Redemption form at the completion of a battleground will have the aura removed without dying; It will now work correctly with the [Darkmoon Card: Twisting Nether] item, resurrecting you after Spirit of Redemption has run its course; If you should die underwater the Spirit of Redemption will no longer have a breath bar appear; the Warlock [Drain Soul] spell will terminate producing 1 shard when the Priest switches to Spirit of Redemption form; You will no longer have to wait 30 seconds for graveyard resurrection upon your first death while using Spirit of Redemption.
- Patch 1.10.0 (2006-03-28): Redesigned. Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
- Previous effect: Upon death, summons a Spirit of Redemption that heals nearby friendly targets for 318 to 360 and another 343 over 21 seconds.
- Previous effect: Upon death, summons a Spirit of Redemption that heals nearby friendly targets for 318 to 360 and another 343 over 21 seconds.
- Patch 1.6.0 (2005-07-12): Tooltip updated to be more clear.
- Classic
- Hotfix (2020-12-14): Spirit of Redemption no longer counts as two deaths on the battlegrounds scoreboard.
See also[]
- Spirit of Redemption, TCG card
References[]
- ^ Hortus 2007-06-05. Issues that are not bugs.. Archived from the original on 2007-06-05. Retrieved on 2009-06-12.
External links[]
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