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These numeric values are used to indicate how a player is perceived by a specific faction.

Values[]

0 - Unknown
1 - Hated
2 - Hostile
3 - Unfriendly
4 - Neutral
5 - Friendly
6 - Honored
7 - Revered
8 - Exalted

These values are defined global strings by the FACTION_STANDING_LABEL(x) variables, locale specific.
It's better to use them instead of relying on the hardcoded values above.


Example[]

/script for i = 1, MAX_REPUTATION_REACTION do print(i, _G["FACTION_STANDING_LABEL"..i]) end

Will output the above values in your game locale.

Notes[]

The API page from which this was moved credits Saien with providing the first documentation on these numbers.

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