These numeric values are used to indicate how a player is perceived by a specific faction.
Values[]
0
- Unknown
1
- Hated
2
- Hostile
3
- Unfriendly
4
- Neutral
5
- Friendly
6
- Honored
7
- Revered
8
- Exalted
These values are defined global strings by the FACTION_STANDING_LABEL(x) variables, locale specific.
It's better to use them instead of relying on the hardcoded values above.
Example[]
/script for i = 1, MAX_REPUTATION_REACTION do print(i, _G["FACTION_STANDING_LABEL"..i]) end
Will output the above values in your game locale.
Notes[]
The API page from which this was moved credits Saien with providing the first documentation on these numbers.