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"Stay" is a pet command that tells the pet to remain where it is while the pet's master (a hunter or warlock) moves away. A defensive pet will still attack if something attacks it; and an aggressive pet will still aggro any mob that comes too close.

The Stay command can be used by hunters to flee combat. This is done by ordering a pet with aggro on a mob to stay, then running until the pet is unsummoned; if done correctly the hunter be out of the mob's aggro range by the time the pet disappears. So long as the pet survives, it can be immediately resummoned with the [Call Pet] ability.

Stay can be used in combination with Attack and Passive to temporarily clear a quest object or gatherable resource. For the best results, station the pet (Ctrl+3 by default) as far from its owner as possible. Then, order the attack (Ctrl+1) on the object-guarding mob. As soon as the mob targets the pet, order a retreat (Ctrl+0) and run in yourself! Some objects (e.g. chests) cannot be obtained this way.